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This page is rather stubbly and could use some expansion. |
The Avatar: Not just in Britannia anymore.
Ultima VI Leftovers#
Savage Empire was, along with Martian Dreams, an effort by Origin to milk the Ultima VI engine for every last drop it's worth. As such, there are some remnants of the earlier game hanging out in the code.
The Realm of the Gargoyles#
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The Ultima VI engine uses one 1024×1024 global worldmap and five 256×256 dungeon levels, the fifth being the Gargoyle Realm. Savage Empire only uses the global map and three dungeons. The fourth map has been completely blanked out, but the Gargoyle Realm exists in its entirety! Drawn with SE tiles it is unusable, and this is solely a leftover.
The Avatar's Helmet#
The helmet slot from Ultima VI is also unused in this game.
(Source: Codex of Ultima Wisdom)
Debug Codes#
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The alt-codes mentioned on the Ultima VI article also exist here, but unlike that game access has been disabled. It is possible, however, to patch the game executable to regain access.
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The Ultima series | |
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Apple II |
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Commodore 64 |
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Atari 8-bit |
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Amiga |
Ultima IV: Quest of the Avatar • Ultima VI: The False Prophet |
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DOS |
Ultima I • Ultima V: Warriors of Destiny • Ultima VI: The False Prophet • Ultima VII: The Black Gate • Ultima VII Part Two: Serpent Isle (Prototype) • Ultima VIII: Pagan |
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NES |
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Sega Master System |
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Windows |
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Worlds of Ultima | |
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DOS |
Worlds of Ultima: The Savage Empire • Ultima: Worlds of Adventure 2: Martian Dreams |
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Ultima Underworld | |
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DOS |
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PlayStation |
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Other | |
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DOS |
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