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This page is rather stubbly and could use some expansion. |
Martian Dreams has the Avatar shot onto the surface of Mars by a gigantic cannon, then fight plant monsters alongside a gun-toting Warren Spector in the 1890s.
Not a single word of this description is made up.
Debug Codes#
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The alt-codes mentioned on the Ultima VI article also exist here, but unlike that game, access has been disabled. It is possible, however, to patch the game's executable to regain access.
Developer Signature#
Much of the world map of the game is covered by inaccessible ice caps. (A legacy of the game's Ultima VI roots, as that game required a much larger map.) Viewing it in a map editor, the name "GRYPHON" can be read in a normally-inaccessible area. This was the nickname of Phillip Brogden, the game's main map designer.
(Source: Codex of Ultima Wisdom)
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The Ultima series | |
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Apple II |
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Commodore 64 |
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Atari 8-bit |
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Amiga |
Ultima IV: Quest of the Avatar • Ultima VI: The False Prophet |
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DOS |
Ultima I • Ultima V: Warriors of Destiny • Ultima VI: The False Prophet • Ultima VII: The Black Gate • Ultima VII Part Two: Serpent Isle (Prototype) • Ultima VIII: Pagan |
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NES |
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Sega Master System |
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Windows |
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Worlds of Ultima | |
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DOS |
Worlds of Ultima: The Savage Empire • Ultima: Worlds of Adventure 2: Martian Dreams |
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Ultima Underworld | |
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DOS |
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PlayStation |
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Other | |
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DOS |
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