Ultima VI for the Commodore 64 is an impressive feat, considering that the original game was designed solely around the IBM PC. The plot survives mostly intact, and they made an honorable effort to preserve the gameplay. Still, sacrifices had to be made, and it shows...
Cheaters Menu#
While the cheat menu did make the transition, there are some differences. First off, to access, you must speak to yourself, and say:
I
WANT TO
CHEAT
Get Items, Set Flags, Edit Party, and Edit Player all make an appearance. (Whereas View NPC does not, interestingly.) Hocus Pocus allows you to learn any spell in the game.
Teleporting#
Pressing RUN/STOP + F7 will trigger prompts for X, Y, and Z. These allow you to teleport anywhere (Z referring to the dungeon level, with 0 being the overworld and 5 being the Realm of the Gargoyles). Be cautious, however, as incorrect values will likely cause the game to crash.
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The Ultima series | |
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Apple II |
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Commodore 64 |
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Atari 8-bit |
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Amiga |
Ultima IV: Quest of the Avatar • Ultima VI: The False Prophet |
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DOS |
Ultima I • Ultima V: Warriors of Destiny • Ultima VI: The False Prophet • Ultima VII: The Black Gate • Ultima VII Part Two: Serpent Isle (Prototype) • Ultima VIII: Pagan |
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NES |
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Sega Master System |
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Windows |
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Worlds of Ultima | |
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DOS |
Worlds of Ultima: The Savage Empire • Ultima: Worlds of Adventure 2: Martian Dreams |
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Ultima Underworld | |
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DOS |
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PlayStation |
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Other | |
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DOS |
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