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TrackMania 2

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Debug Display#

Pressing the -/_ (Minus/Underscore) key during gameplay will bring up some stats about the game. Pressing it the first time will bring up some simplified stats, while pressing it a second time gives full debugging details, as shown above. This also exists in TrackMania Nations Forever.

Crash Handler#

Text for a crash handler exists, but is very unlikely to appear in the game.

    The thread tried to %s the invalid address (data) 0x%016I64X 
    rax=%016I64X   rbx=%016I64X   rcx=%016I64X   rdx=%016I64X    
    rsi=%016I64X   rdi=%016I64X   r08=%016I64X   r09=%016I64X    
    r10=%016I64X   r11=%016I64X   r12=%016I64X   r13=%016I64X    
    r14=%016I64X   r15=%016I64X   rbp=%016I64X   rsp=%016I64X   rip=%016I64X

Additional Debug Text#

Further debug texts can be drawn in the game by pressing CTRL + F11 or CTRL + F12.

TrafficCar#

The TrafficCar is an unused car that was left in the game. It does not have a separate 3D model, so it uses the model and hitbox of the ValleyCar instead.

Its handling is also somewhat similar to the ValleyCar but is still a lot different. Notably, it accelerates faster, steers less sharp, and is much lighter.

While no official titlepacks allow for making a map with the TrafficCar, a TM2 map can be externally edited with tools like GBX.NET Explorer, and changes must be made to the PlayerModel:

  • Ident must be set to TrafficCar
  • Collection must be set to Vehicles
  • Author must be set to Nadeo

The map must then be loaded in a compatible titlepack in-game, such as TMAll.

Revision Differences#

To do:
Screenshots.

The release of ManiaPlanet 4 meant drastic changes to the games, which affected a ton of things. Among these:

  • A chase game is added.
  • The game uses a real-time day of time cycle change and a faster pre-computed lighting algorithm.
  • The game's UI is changed, changing the font used for the time counters.
  • Split-screen mode is no longer available by default on many of the official packs (Canyon, Stadium, Valley).
  • New parts are added to existing packs (i.e. tubes in Canyon, giant screens in Stadium, and railroads in Valley).