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The Walking Dead: Season Two

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The Walking Dead: Season Two follows from the events of Season One.

Episodes#

Unused Graphics#

UI Elements#

Safe Area Guide#

A texture for a safe-area guide, a type of overlay used in video editing, broadcasting, and game development to make sure important content remains visible on different displays.

Leftovers#

Some UI leftovers from Telltale's previous game, The Wolf Among Us.

Episode Backgrounds#

There was originally a 3-episode mini-series DLC planned for The Walking Dead: Season Two, however it was later developed into a standalone game as The Walking Dead: Michonne. 1
Notably, grayscaled episode backgrounds from The Wolf Among Us are used as placeholders.

Episode Dioramas#

Episode 1: All That Remains#

In the diorama for the episode, the obscured figure with the flashlight pointed at Clem is actually Luke. But not only that, it specifically uses Luke's earlier model. According to the developers, this model was changed to make Nick and Luke more distinct from each other. His concept art still depicts this earlier design. The model itself is known as obj_lukeFlashlightDiorama201.d3dmesh, and it's the only place in the game where Luke's early model still gets used. However, the animation actually reveals another interesting detail, as its file is known as ui_diorama_201_clem_sk54_winston.anm. The name of this file implies that the one looking at Clem was actually meant to be Winston, the scavenger. The fact that Luke's early model was used here implies that it might've been a placeholder, which was later meant to be changed with Winston's model, but the change just never took place.

Diorama

Luke's early model

Telltale_walking_Dead_S2_Luke's_Beta_model.png

Episode 2: A House Divided#

All of these refer to Johnny and Carver, however the person actually depicted alongside Johnny is Troy. Similarly, Troy is also shown knocking on the cabin door in the "Next Time On" preview for Episode 2: A House Divided, which is something that Carver does in the final game. In all these cases, the animations specifically point to Troy internally, rather than Carver. This implies that Troy's model was used as a placeholder for Carver's, and it was also never swapped out. In the same developer post talking about Luke's changes, it was also mentioned that they were still altering Carver's model even after the voice actor had been cast, which may be why a placeholder was used for so long.

The animations for this diorama are also interesting:

  • ui_diorama_202_carverJohnny_obj_binocularsWD.anm
  • ui_diorama_202_carverJohnny_obj_rifleAK47WD.anm
  • ui_diorama_202_carverJohnny_sk54_carver.anm
  • ui_diorama_202_carverJohnny_sk54_johnny.anm

Episode 3: In Harm's Way#

Episode 3's diorama was different up until the episode's actual release, at which point it was replaced. It originally depicted the truck stop bathroom and had a prison bar overlay. The final variant removed the overlay completely, and now depicts Clem and Rebecca inside of Howe's Hardware.

Pre-Episode 3 Release

Post-Episode 3 Release

Episode 4: Amid The Ruins#

To do:
This diorama is a real mess. The version differences should be noted under "Version Differences", and so should this Definitive Series bug be, for that matter. When not taking the different console versions into account, this slide didn't really change, and all its otherwise noteworthy changes are documented on the pre-release page. Also explain the glitch in question. What file causes it?

This diorama had different variants depending on which console it was played, as well as which region. After the episode's release, all different versions were consolidated into one final variant. It's worth mentioning that the diorama was changed one more time in the Definitive Series version of the game, where Clementine doesn't have the blood on her face anymore. Although this further sparked confusion and discussion over the cryptic nature of this diorama, this is actually just a glitch that Telltale never bothered to fix. There are files within the game itself to reapply the blood on Clementine's face.

Clementine's Bloodied face texture still present in the Def edition

Definitive Edition Diorama with Bloodied face

Music#

To do:

  • Add the tracks that do now play in the final release. Also, check for the original filenames.
  • There are a lot more unused tracks than this.

File Name

Unused track

Final Version

Notes

?

To be added.

The music that was originally meant accompany episode 1's diorama. In the final game, it can be heard in the import file section, as well as whenever you decide to pause the game. This song was used in certain versions for the diorama when the game initially released, but was changed in later updates.

?

To be added.

These songs were used when the game first launched, but were later replaced once their respective episodes were officially released.

?

To be added.

?

To be added.

?

To be added.

Unlike all of the other dioramas, episode 5 never at one point used its original music, its track was always unused in the files.

Unseen Details#

To do:
Replace the in-game screenshot with the actual texture! I couldn't find it :(

Hidden Text#

The developers hid flavor text in many of the labels of food containers, which poke fun at the fact that you shouldn't be able to read them without poking your nose in the game files.2

The back label of the can of beans found by Clementine in Episode One reads:

  • "If you can read this label you are dangerously too close to this label. Please step back or see a doctor. This label is not meant for reading this close. Also I like beagles. They are nice dogs. They like to smell things."

The peach can's nutritional label features the following message:

  • "This is just a bunch of nonsense. Don't take any of this seriously. To whomever this may concern. This is just a bunch of garbage text to use on the label. If you actually eat these peaches you would most likely die a horrible death."
  • "Can You (3.5 grams), Read This (1 gram), Can you (100 milligrams), Read This (1.2 grams)."

Unused Text#

In the PlayStation 3 version, there is an unused .landb file containing early episode names for Episodes 2, 3, and 5.

[358617136]
Category=
Speech=Playing Episode 2: Don't Look Back.
[358617137]
Category=
Speech=Playing Episode 3: In Cold Blood.
[358617139]
Category=
Speech=Playing Episode 5: Better to Sleep.
  • Interestingly enough, the PS3/PS Vita versions of the game still show the name of episode 5 as "Better to Sleep" in its trophy listings

Playstation 3

PS Vita

References#


  1. Missing Source.↩︎
  2. https://youtu.be/V9GI5wg7hvA?si=zBAQTEnok-AeEoF-&t=24↩︎