This is a sub-page of The Walking Dead: Season Two.
Removed Interaction Choice#
|
|
To do: |
Only in the PlayStation 3 version before it was patched out a few hours after its release, there used to be a option where Clementine would shoot Mike, killing him. Content for this removed interaction remain in the files. Watch on YouTube
Reused Models and Textures#
Randy#
Randy is the dad you encounter at the gates of Howe's if you stayed with Jane. His hair texture and model are reused from Carlos, although the texture for Randy has been recolored and almost looks corrupted, featuring strange artifacts.
Carlos |
Randy |
|---|---|
He has a body texture that's derived from Lowell's, which was already derived from Luke's body texture.
Lowell |
Randy |
|---|---|
![]() |
![]() |
Patricia#
Patricia is Randy's wife.
Her hair model and texture is reused from Season One's Molly, albeit recolored.
Molly |
Patricia |
|---|---|
Her body texture is mostly derived from Johnny's, but with the pants from Christa's 201 appearance, as is the case with the majority of women in this game.
Johnny |
Christa |
Patricia |
|---|---|---|
![]() |
![]() |
![]() |
Gil#
Gil is the young son of Randy's family. His jacket is derived from Buricko's body texture, which itself was already derived from Clementine's.
Buricko |
Gill |
|---|---|
![]() |
![]() |
Edith#
Edith is the gate guard you encounter at Wellington if you decided to stick with Kenny. Unlike, for example, the generic guards at Howe's Hardware, Edith doesn't use that name in the files, as her textures all use a more vague guardWellington.
The texture and model of her hair are reused from Bonnie, albeit that the texture has been recolored and slightly altered.
Bonnie |
Edith |
|---|---|
![]() |
![]() |
Her body texture is also derived from Johnny's.
Johnny |
Edith |
|---|---|
![]() |
![]() |









