the cutting room mirror

Spore

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With ambitions wider than the cosmos, Spore was one of Maxis' more... unusual ideas. Sadly, thanks to a long and rocky development period, it quite possibly has more unused content than used.

Unused Cutscenes#

Unused Sea Vehicle Unlocking Cutscene#

Watch on YouTube

This is an unused cutscene for unlocking sea vehicles in the Civilization Stage. In the final game, sea vehicles are automatically unlocked if the player starts with or captures a coastal city.

(Source: 0KepOnline)

Older Intro#

Watch on YouTube

animations~/0x09EE4B01.vp6

This is an older version of the base game's intro. It has a higher frame rate and cuts to a small galaxy at the end.

(Source: A-xesey)

Unused Animations#

Physical#

To do:
What is the difference between music_physical_nosound.animation and music_physical.animation?

Watch on YouTubeWatch on YouTube

/animations~/music_physical.animation

/animations~/music_physical_nosound.animation

Animations to the tune of Olivia Newton-John - Physical.

(Source: SMC Database)

Mahna Mahna#

Watch on YouTubeWatch on YouTubeWatch on YouTubeWatch on YouTube

/animations~/music_mahnamahna_01.animation

/animations~/music_mahnamahna_02.animation

/animations~/music_mahnamahna_03.animation

Animations to the tune of the song Mahna Mahna, commonly associated with the Muppets. The video shows the animations being played in the animviewer by a developer.

(Source: SMC Database)

Creature Stage Combat Animations#

Watch on YouTube

Shown in order:

/animations~/cbmt_com_block.animation

/animations~/cbmt_com_block_hit.animation

/animations~/cbmt_com_punch.animation

/animations~/cbmt_com_slash.animation

/animations~/cbmt_com_stick.animation

/animations~/cbmt_com_tackle_hit.animation

Several animations related to cut combat abilities: "Block", "Punch", "Slash", "Stick", and "Tackle".

The "Punch" animation is very similar to the test drive action one (csa_actn_punch.animation), but is a lot faster.

The "Stick" animation possibly implies that the random sticks found in creature stage that can be grabbed could've also been used as weapons directly, other than just being able to throw them.

Unused Creations#

Eyeguy#

What an eye sore.

There is an unused cell that never appears in the Cell Stage, seemingly as a test for different cell parts. Interestingly, most of the parts on it are placed in midair slightly offset from the main body, and slightly asymmetrically at that. Also interestingly, the flagella parts on it have bulbs on the end of them. These are actually the same flagella part from page 4 of the "Extended" Cell Editor (cell_parts~!cl_movement_flagella_04) but with different values for the part's normally-inaccessible morph handles.

PaintSwatch#

Spore_PaintSwatch.png

The template for the paint sprites that appear in the Cell Editor is an actual cell, called "PaintSwatch".

Naming Oddities#

Fin parts#

The fin parts in the Creature Editor are Detail parts in the final. However, unlike every other Detail part, their internal hashed name does not start with the prefix ce_detail_, but rather ce_movement_, which is the prefix used for feet. This is a leftover from the scrapped Aquatic Creature Stage, where fins would have had actual use as movement parts.