Spore's achievements each have little icons. These icons have the same art style as the other achievement icons but aren't associated with any achievement in the game.
Image
Description
sporeon.png
A smiling, horned creature.
sporeon_disabled.png
A smiling, horned creature. Greyed out.
Badbaby.png
This is the icon for the removed achievement Bad Baby.
Section from locale~\achievements.locale
#alg-badbaby achievementdescription
0x06529a5d Have one of your assets banned
#alg-badbaby achievementtitle
0x06529a18 Bad Baby!
SporeEngineer.png
A hammer and wrench.
SporeEngineer_disabled.png
A hammer and wrench. Greyed out.
Amoeba.png
Amoeba are microorganisms that extend and retract pseudopods.
Amoeba_disabled.png
Amoeba are microorganisms that extend and retract pseudopods. Greyed out.
electrician.png
The Electric part in Cell Stage delivers a shock to enemies.
electrician_disabled.png
The Electric part in Cell Stage delivers a shock to enemies. Greyed out.
bodybuilder.png
The icon for the cut achievement Body Builder.
Section from locale~\achievements.locale
# crg-bodybuilder.prop - achievementDescription
0x0625c63b Unlock all parts in the Creature stage
# crg-bodybuilder.prop - achievementTitle
0x0625c63c Body Builder
bodybuilder_disabled.png
The icon for the cut achievement Body Builder. Greyed out.
goodarm.png
A creature holding a ball.
goodarm_disabled.png
A creature holding a ball. Greyed out.
Sentient.png
The Creature Stage revolves around the player character gaining intelligence.
SentientDisabled.png
The Creature Stage revolves around the player character gaining intelligence. Greyed out.
Strike.png
A strike means that all pins have been knocked out with only one bowling ball. Strike is also the name of a Creature Stage attack.
Strike_disabled.png
A strike means that all pins have been knocked out with only one bowling ball. Greyed out.
giantkiller.png
An achievement for killing an Epic, but in the Tribal stage. Also, Epics are called giants internally, apparently.
giantkiller_disabled.png
An achievement for killing an Epic, but in the Tribal stage. Also, Epics are called giants internally, apparently. Greyed out.
generous.png
The player can send rival tribes gifts of food in the Tribal Stage.
generous_disabled.png
The player can send rival tribes gifts of food in the Tribal Stage. Greyed out.
Farmer.png
Agriculture isn't really a game mechanic in Spore.
Farmer_disabled.png
Agriculture isn't really a game mechanic in Spore. Greyed out.
merciless.png
The Civilization stage revolves around world domination.
merciless_disabled.png
The Civilization stage revolves around world domination. Greyed out.
MaxisScout.png
Unused icon for the used achievement Maxis Scout. Like the Boy/Girl Scouts, the Space Stage has you collecting badges for completing certain tasks.
MaxisScout_disabled.png
Unused icon for the used achievement Maxis Scout. Greyed out.
ww.rw4.dds
The face of Will Wright, the famous game director behind Spore and other Maxis games. His face is often included as a developer in-joke, though this is a different photo from the one used in the Creature Creator demo's easter egg.
0x77F29E5A.rw4.dds
A very early allied relationship icon.
0xFC67BABF.rw4.dds
A very early curious relationship icon.
0x4F92F752.rw4.dds
A very early alarmed relationship icon.
0x25937D7A.rw4.dds
A very early enemy relationship icon.
0x6DB1B7D3.rw4.dds
A very early mate relationship icon.
0x00909CF1.rw4.dds
A developer reminder to ensure that textures fit the limitations of Peristalsis, presumably an internal graphics tool. Similar reminders are probably found throughout the files of Spore.
all_done.rw4.dds
Might have been part of a pop-up informing the user that their action has been completed.
0x17A0F72A.rw4.dds
It might have been used in debugging or creating buttons that highlight upon mouseover. Why it says "Data......" is uncertain.
invalid_model.rw4.dds
An error message that states "INVALID MODEL".
face0.rw4.dds
A dummy texture, possibly for use on a skybox.
0xEB72F917.rw4.dds
What looks like a map icon with the Spore logo.
0xD33F2D9E.rw4.dds
A red maple leaf, possibly an early flora icon.
0xD28392E9.rw4.dds
The number 1 on a gray background, possibly for use as a skybox or terrain texture.
0xEB72F917.rw4.dds
What looks like a selected map icon with a pair of compasses.
0x975B7313.rw4.dds
A sad face.
0x86F604BA.rw4.dds
A wooden sign with a bloody fork symbol on it.
0x7D328FDD.48bitImage.png
A dummy skybox texture. This isn't a .rw4.dds file.
0x7622A827.rw4.dds
A smiling balloon icon.
0x717E3EE1.rw4.dds
What could be a very early empire contact icon.
0x2FDA3C2C.rw4.dds
An icon of the cell from the 2005 GDC talk.
0x2F3CD52C.rw4.dds
What could be another early empire contact icon.
0x0D873224.rw4.dds
A green happy face. Looks like the red angry face effect from the Space Stage when you attack another empire or city, but this doesn't seem to appear when you use social tools on others.
0x0335B919.rw4.dds
What could be a very early home nest icon.
Watch on YouTubeContains sprites referenced in SPUI user interface layout files.
Most of the sprites presented here are part of the early launch screen E3LaunchScreen, which can be seen in the game preview video provided here.
Image
Description
0xC500BD47.png
This texture contains several extremely early labels and icons for some editors and stages. Note that some of these editors are not present in the final game. These textures are used for the E3LaunchScreen, listed in layout_atlas~.
0xC500BD46.png
Another sprite sheet used by the early launch screen E3LaunchScreen. At the bottom right are some Windows XP-style checkboxes.
0x1264E677.png
Early game icon with brief legal text. It differs from the final game logo in color palette, font and galaxy spiral design.
0xC500BD41.png
Sprite sheet for an early Cell Stage button used by the early launch screen E3LaunchScreen.
0xC600BF3D.png
Sprite sheet for an early Creature Stage button used by the early launch screen E3LaunchScreen.
0xC500BD4E.png
Sprite sheet for an early Tribal Stage button used by the early launch screen E3LaunchScreen.
0xC600BF39.png
Sprite sheet for a City Stage button used by the early launch screen E3LaunchScreen. City Stage was removed from the final game.
0xC500BD45.png
Sprite sheet for an early Civilization Stage button used by the early launch screen E3LaunchScreen.
0xC500BD4F.png
Sprite sheet for an early Space Stage button used by the early launch screen E3LaunchScreen.
0xC500BD40.png
Mouseover preview of the Civilization Stage used by the early launch screen E3LaunchScreen.
0xC500BD42.png
Mouseover preview of the City Stage used by the early launch screen E3LaunchScreen. The City Stage has been removed from the final game.
0xC600BF3A.png
Mouseover preview of the Tribal Stage used by the early launch screen E3LaunchScreen.
0xC600BF3B.png
Mouseover preview of the Creature Stage used by the early launch screen E3LaunchScreen.
0xC600BF3C.png
Mouseover preview of the Creature Editor used by the early launch screen E3LaunchScreen.
Below are SPUI files, which contain layout data for the game's user interface.
Image
Description
editorPalette.spui
A variant of the parts palette bar, as seen in several promotional videos from 2007. Interestingly, unlike the final version (layouts_atlas~!editorPartsPalette.spui), this version has no arrows to see the next/previous set of 9 categories. It also lacks a number of blocks related to the selection effect present in the final version, but if the videos are any indication, this is probably just because it had no such selection effect. It also has a ComboBox, which was visible in the videos, and appeared to contain some kind of debugging list, so this feature was likely not intended for the final game. There is no paint mode counterpart to this piece of UI, as it was probably overwritten completely for the final game. In fact, the debugging ComboBox may hint that the only reason this SPUI wasn't overwritten as well is because it was used as a separate debugging version, although this has not been proven.
E3LaunchScreen.spui.png
The iconic Editor/Stage selection screen from the E3 2006 demo. Given the mention of E3 in the filename, it seems this SPUI may well have never been planned for the final game at all. The "Dev UI" button seen on the far right does not appear in-game.
launchscreen.spui
Unlike E3LaunchScreen, this SPUI is very unpolished, and does not appear to have been intended for players' use.
0x90A57BFA.spui
This unused SPUI appears to be an early (or development) version of the interface for starting a new save planet, presumably at Civilization stage. The icon, however, clearly features a Cell, oddly enough.