the cutting room mirror

Unused Objects

This is a sub-page of Sonic the Hedgehog (2006).

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This page sucks.
If you could make it suck less, that would be awesome.
Specifically: Has tons of objects stuffed into YouTube videos rather than being documented individually.

To do:

  • Show the objects on a flat plane wherever possible.
  • There's a lot more objects to be documented. Inspect the *.prop files in object.arc and cross-reference with the set files to find ones that are never placed in-game.

Common Objects#

jumpboard#

A jump ramp similar to the one later used in Sonic Unleashed and onwards. Unlike the "jumppanel", which launches you at a set speed, this launches you at variable speeds depending on the speed you run into it at, just like in Unleashed. This heavily implies this was meant to be introduced in 06, but was scrapped for reasons unknown. Although it's not seen normally, it is placed out of bounds in Silver's Radical Train.

Curved jumppanel#

There's an unused variation of the jumppanel that curves up, rather than going straight. It functions identically to the regular jumppanel.

download_obj#

A collectable object that can load asset packages and play a hint clip upon being collected. This object is only used in set_test003.set, taking the form of a present. When interacting with the object, Sonic says "The crest of Soleanna and an eagle... I see."

Wave Ocean#

Parasol Variations#

While the parasol is used, it has several color variations that do not get used. This includes white, orange, purple, pink, green, and cyan.

Watch on YouTube

Dusty Desert#

Damaged Billiard Balls#

There's an unused damaged version of the billiard balls. Although unknown where it would've been used, it may have been used when the billiard reaches 0.

Watch on YouTube

White Acropolis#

Damaged Snowballs#

While the snowballs are used, there's an unused damaged version. The snowballs may have originally required several hits before breaking apart.

Watch on YouTube

Crisis City#

pipes#

Similar to the regular "pipe" object, this is a bundle of them. The collision on it is a bit wonky, but is otherwise functional. It also has a broken version, where each pipe separates.

Watch on YouTube

Flame Core#

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Radical Train#

switch#

An unused lever model. It's non-functional, but may have been planned to be used instead of the regular switches in this stage.

Watch on YouTube

Tropical Jungle#

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Kingdom Valley#

gate#

An unused door. Unlike the regular door that rises up, this one swings open. It doesn't actually fit any doorways in the stage. It does however fit the doorway of the castle in the Forest hub. It's likely it may have been planned to be used there, as that area is otherwise empty. The model can be found alongside other common object models. Funnily enough, it fits the doorways in Dusty Desert as well.

barreddoor#

Similar to "gate", but this one can instead be attacked to open.

robustdoor#

An unused door that uses bars. Weirdly enough, the model is called "cage", yet it's located in the "barreddoor" folder alongside other common objects. There's also a robustdoor.pkg listed alongside both the CMN and KDV objects.

Watch on YouTube

common_windcollision#

A volume that creates powerful wind to blast the character into the air depending on the parameters. This object is only used in Kingdom Valley, and it was deactivated in the retail game for unknown reasons. Its only appearance is in the E3 demo, potentially acting as a safety net for new players.

Watch on YouTube

Aquatic Base#

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Town Objects#

domino#

Unused domino gimmick. It's fully functional, and would've been used in a scrapped mission.

ball#

Similar to the billiard balls in Dusty Desert, the hubs would've had its own version. Would've been used in a scrapped mission.

Watch on YouTube