the cutting room mirror

Unused Object Behavior

This is a sub-page of Sonic the Hedgehog (2006).

Unused Object Behavior#

Unused Grind Paths#

grind_twnA.path

grind_twnB.path

There's unused grind paths for Soleanna Castle Town and New City in the game's placement files, referred to as grind_twnA and grind_twnB respectively. These were possibly scrapped due to being unfinished and out of place. Castle Town's (twnA) paths can break into a mess for some rails, which is unfortunate - as well as New City's (twnB) paths clipping through collision. The main problem here is that grind paths don't care for invisible walls or collision, so Sonic would be able to bypass the royal guards in Castle Town at the beginning of his episode.

Unused Collision Flags#

Demo

Final

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Watch on YouTube

The first one simply causes you to slowly sink. It would've been used in Dusty Desert for the quicksand, likely due to the fact Elise's shield can negate it partially like Final. The second one hurts you before you start to slowly sink, and fittingly would be intended for Flame Core.

Floating Wind#

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Common_windcollision has a object that causes characters to float in the air depending on the parameters. This object is only used in Kingdom Valley, and was only intended to be used for the E3 and 2006 Tokyo Game Show.