Shrek: Fairy Tale Freakdown is a bad fighting game that can be beaten in under 10 minutes.
Developer Credits#
Present in the ROM are some rather nicely-organized credits.
Prolific Publishing, Inc.
Game Boy Color Team
=======================================
Programming
===========
James J. Host "James the Animal Tamer" -- Lead GBC programmer, Lead tools programmer, processing
Chris Chu "CC" -- GBC programmer, AI programmer, tools, some processing
Edgar C. Tolentino "Edgar" -- GBC programmer, tools, processing
William A. Ware -- GBC programmer, tools, some technical design, processing
John L. Saleigh "The lobsters are everywhere" -- (legacy) Level building tool
Design
======
Derek W. Frost -- Game Designer
Art
===
Derek W. Frost -- Lead artist, Lead level builder, Lead Animator
Michele M. Rivera -- Production Artist
Spincer Wilkins -- Artist
Edgar C. Tolentino -- Animator
William A. Ware -- Associate Animator
James J. Host -- Associate Animator
Aaron Koblin -- Associate Animator
Sound
=====
John Harvey -- Music composition, Sound design
Production
==========
Matthew Miller -- Producer (A Busy Man)
Baron R. K. Von Wolfsheild -- Technical Design Assistance, Diplomatic relations
Russell Mix -- The Deal
Pirates leave no footprints.
References#
|
The Shrek series | |
|---|---|
|
PlayStation |
|
|
PlayStation 2 |
SuperSlam (Prototypes) • Shrek the Third • Shrek's Carnival Craze |
|
PlayStation 3 |
|
|
PlayStation Portable |
|
|
Xbox |
|
|
Xbox 360 |
|
|
GameCube |
|
|
Wii |
|
|
Game Boy Color |
|
|
Game Boy Advance |
Swamp Kart Speedway • Hassle at the Castle • Reekin' Havoc • Shrek 2 • Beg for Mercy • SuperSlam • Smash n' Crash Racing |
|
Windows |
Twisted Fairy Tale Fun • Shrek 2 • SuperSlam • Shrek the Third • Shrek's Carnival Craze • Forever After |
|
Nintendo DS |
SuperSlam • Smash n' Crash Racing • Ogres and Dronkeys (Prototypes) • Shrek's Carnival Craze |
|
iOS, Android |
|
|
Adobe Flash |
|
|
V.Smile |
|
|
V.Flash |
|
|
See Also | |