One of many SD Gundam games.
Debug Mode#
To enable debug mode, use this Game Genie code: EPXYEYOE.
CHR Test#
After using the Game Genie mentioned above, press and hold A then press Reset button to enable CHR test mode. Press Up or Down to change CHR page. Press Start to return to the title screen.
OBJ Test#
After using the Game Genie code mentioned above, press and hold B then press Reset button to enable OBJ test mode. Use Select, Up or Down buttons on first controller to change palette. Use A or B on first controller to select objects. Use Up, Down or A on second controller to change or reset animation phase. Press Start to return to the title screen. Finally, press A on second controller to change the last one unknown parameter.
Unknown Tests#
There is two more debug options, accessible the same way as previous ones, but using buttons Up and Down to hold before reset. But there is no proper PRG bank settings before they call, so both codes do nothing. The first one seems to jump to the "HUGE WEAPON BLAST" animation sequence at bank 7, the second one seems to point nowhere.
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The Gundam series | |
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Arcade |
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NES |
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SNES |
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PlayStation |
Gundam: The Battle Master (Prototypes) • Gundam: Battle Assault • Gundam: Battle Assault 2 |
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PlayStation 2 |
Mobile Suit Gundam: Federation vs. Zeon DX • Kidou Senshi Gundam: Ichinen Sensou |
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WonderSwan (Color) |
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Game Boy Advance |
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SD Gundam | |
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Game Boy |
SD Command Gundam: G-Arms • SD Sengokuden 2: Tenka Touitsu Hen • SD Sengokuden 3: Chijou Saikyou Hen |
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Arcade |
SD Gundam: Psycho Salamander no Kyoui • SD Gundam: Neo Battling |
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NES |
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SNES |
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Virtual Boy |
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PlayStation |
SD Gundam: G Generation • SD Gundam: G Generation 0 • SD Gundam: G Generation F • SD Gundam: G Generation F.I.F |
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WonderSwan |
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PlayStation 2 |
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