the cutting room mirror

Quake II (PlayStation)

Symbol File#

Please elaborate.
Having more detail is always a good thing.

The US version contains symbol file MAIN.SYM, dated September 23, 1999.

Unused Text#

The game executable (both from US and European releases) mentions some levels, which don't exist in game (the Gallery levels are probably leftover from the PC version)

GALLERY
GALLERY1
GALLERY2
QUAKE3
HALFLIFE

Unused string about "tribute mission".

Mission 6 Tribute Mission HalfLife Default

Some weapons (and their ammo) from the expansions, namely the Ion Ripper from The Reckoning and the Antimatter Bomb from Ground Zero, which don't exist in the PlayStation port.

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Which weapons does "Discharger" and "FlameGun" refer to?

IonRipper
FlameGun
Flame Fuel
Discharger
Mines

Development-related string about memory card bug (probably related to Ray Donelly).

Serious problem in memcard removal detection from choose file - Tell Ray

Regional Differences#

  • The US and European versions has changes in soundtrack (due to different QUAKE_A.XAI, other music files are the same). Both versions of QUAKE_A.XAI have Rage track, but other three tracks are different.
  • The US version uses counterpart of this file from February 22, 1999, and it also contains Kill Ratio (which presented only in US version) and duplicates of The Underworld and Descent Into Cerberon (these songs also exist in QUAKE_B.XAI).
  • The European version uses counterpart from July 16, 1999 (other music files have same date), and contains Climb, Showdown, Pressure Point 2, which is present only in this release.