This is a sub-page of Persona 5/Unused Text.
Unseen Enemy Names#
The unique versions of Moloch and Belphegor used for the Shadow Hashisato and Shadow Nejima respectively have name entries in the Persona name table that cannot be seen normally as they are unable to be recruited by the player. What stands out about this is that the corresponding Persona table entries for the other bosses are either taken by Personas that are only obtainable through fusions, DLC or are character-specific, or otherwise unused RESERVE entries.
Ex-Moloch
Ex-Belphegor
The following enemy names correspond to used Persona. However, these Personas cannot be encountered as enemies in-game, leaving these unique names unused.
Hex ID |
Enemy Name |
Persona |
Notes |
|---|---|---|---|
001 |
Shadow of God |
Metatron |
|
002 |
Fly of the Dead |
Beelzebub |
|
003 |
Brave Spear-bearer |
Cu Chulainn |
The version of this enemy the player fights in-game is named Spear-wielding General and has a separate hex ID. |
00A |
Hero-Gathering Tyrant |
Odin |
|
02F |
Mysterious Little Girl |
Alice |
|
03A |
Prison Master |
Sandalphon |
|
040 |
Bloody Goddess |
Cybele |
|
04A |
Evil Snowman |
Black Frost |
The version of this enemy the player fights in-game is named Shadow Sakoda and has a separate hex ID. |
057 |
Grudging Warrior Arisen |
Yoshitsune |
|
059 |
Captivating Dancer |
Ame-no-Uzume |
Unused enemy formations imply she was meant to be encountered in Madarame's Palace. |
07D |
Killer Teddy Bear |
Bugs |
The version of this enemy the player fights in-game is named Shadow Mogami and has a separate hex ID. |
Unseen Skill Names#
While these skills aren't unused, the names of the skills used for when a teammate performs a follow-up attack cannot be seen during normal gameplay. While they mostly refer to their weapons, Morgana's skill is named "Follow Claw", implying at some point he was meant to use claw weapons, similar to Teddie from Persona 4, instead of scimitars.
Follow Crush
Follow Claw
Follow Whip
Follow Sword
Follow Knuckle
Follow Axe
Follow Saber
Likewise, whenever an item is used, it will call a unique skill to activate its effect. These skills have names and descriptions that cannot be seen normally.
Hex ID |
Skill Name |
Skill Description |
Item(s) |
|---|---|---|---|
1F4 |
Fig Seed |
Item Restore 20 HP |
Adhesive Bandage, Chunky Potage, Devil Fruit, Dr. Salt Neo, Foreign Nikuman, Jagariko, Jam Bread, Oh! Shiruko, Saturn Fries |
15F |
Medicine |
Item Restore 100 HP |
Recov-R: 100mg |
1F6 |
Ointment |
Item Restore 200 HP |
Autumn Bread, Moon Dango, Moist Katsu Bun, Soothing Soba |
1F8 |
Life Stone |
Item Restore 30% HP |
Life Stone, Moist Protein, Protein |
1F9 |
Bead |
Item Fully restore HP |
Bead |
1FA |
Value Medicine |
Item All recover 100 HP |
Takemedic-All V |
1FB |
Medicine Kit |
Item All recover 200 HP |
Supernova Burger, Takemedic-All Z |
1FD |
Bead Chain |
Item All fully recover HP |
Bead Chain |
1FE |
Soul Drop |
Item Recover 10 SP |
Beni-Azuma, Soul Drop |
1FF |
Snuff Soul |
Item Recover 50 SP |
Legendary Yaki-Imo, Snuff Soul |
200 |
Chewing Soul |
Item Recover 100 SP |
Ann Cream Puffs, Makoto Donuts, Master Coffee, Ryuji Dog, Sadayo Taiyaki, Sakura Amezaiku, Sun Tomato |
201 |
Soul Food |
Item Fully recover SP |
Moonlight Carrot, Soul Food |
202 |
Revival Bead |
Item Revive |
Revivadrin, Revival Bead |
203 |
Balm of Life |
Item Full revive |
Angel Tart, Balm of Life, Life Ointment, Melon Pan |
Unseen Skill Descriptions#
Several enemy-exclusive skills have descriptions which obviously cannot be seen under normal circumstances.
High chance of Mouse to one foe.
The description for the skill Trapped Rat, used by the Mot enemies in Futaba's Palace and Mementos.
Full HP recovery to all allies. HP of caster is reduced to 1.
The description for the skill Recamdra, used by the Corporobo enemies in Okumura's Palace.
Summon one unit.
The description for the skill Call for Backup.
Unused Shadow Negotiation Dialogue#
Akechi's Palace#
The negotiation dialogues for the shadows have lines referring to "Master Akechi" and "Lord Akechi". These lines are labelled TalkMsg_CONTACT_17 and D07, putting them between the shadow negotiation lines for Sae Niijima and Shido, and seem to imply that Goro Akechi was meant to have a palace at some point in development. Indeed, the palace assets skip a number between Niijima and Shido, going from 57 to 59, instead of 57 to 58. One of the battle scripts in the game adds further credence to this, as it lists Akechi alongside the main Palace bosses. Aside from a single ENV file, any other assets relating to this palace appear to have been deleted or overwritten by those used for Shido's Palace.
The inconsistency with Akechi's title appear to be the result of a mistranslation.
talk_01jigaku
TalkMsg_CONTACT_17
Hahaha! Some skulkin' thief
ain't ever gonna take down
Master Akechi.
TalkMsg_ED_bye_D07_01
Hmph. Don't matter how strong you
think you are... You ain't gonna
be a match for Master Akechi.
TalkMsg_ED_bye_D07_02
Heh, you think that power's gonna
hold up against Master Akechi?
TalkMsg_ED_bye_D07_03
I'll tell you now, Master
Akechi's way stronger
than you shits.
TalkMsg_CONTACT_17_1
Wait! Stop! I'm gonna
tell Master Akechi!
TalkMsg_CONTACT_17_2
Just help me! I swear I ain't
gonna tell Master Akechi...
TalkMsg_CONTACT_17_3
Wait...! I'll give you anything!
talk_02youngmen
TalkMsg_CONTACT_17
Do you understand the
futility of your efforts?
No one can rival Master Akechi.
TalkMsg_ED_bye_D07_01
In the very end, you're simply
no match for Master Akechi.
TalkMsg_ED_bye_D07_02
If you have that kind of power,
perhaps you are a real threat
to Master Akechi...
TalkMsg_ED_bye_D07_03
I hope you're aware that
Master Akechi's power
dwarfs my own...
TalkMsg_CONTACT_17_1
...W-Wait! Before you
shoot, state your demands.
That's BEFORE you shoot!
TalkMsg_CONTACT_17_2
C-Calm down! I won't say
a word to Lord Akechi...
TalkMsg_CONTACT_17_3
...Wait! What do you want? I'll
give you anything but my life.
talk_03priest
TalkMsg_CONTACT_17
Fool! Don't you dare defy Master
Akechi from your lowly station.
TalkMsg_ED_bye_D07_01
Prepare yourself for
Master Akechi's judgment
of your folly.
TalkMsg_ED_bye_D07_02
Hah... Do you think your
power will truly be a match
against Master Akechi?
TalkMsg_ED_bye_D07_03
Allow me to warn you:
Master Akechi is not
as lenient as I.
TalkMsg_CONTACT_17_1
Wait! I will inform
Master Akechi!
TalkMsg_CONTACT_17_2
...Stay your hand! If you
attack, you will reveal
yourself to Master Akechi!
TalkMsg_CONTACT_17_3
...Help me!
I will do anything...
talk_04oyaji
TalkMsg_CONTACT_17
Look, sonny...
Master Akechi is a much
bigger deal than I am.
TalkMsg_ED_bye_D07_01
Yer just a kid, so actin' rash
is usually fine, but you better
behave in front of Master Akechi.
TalkMsg_ED_bye_D07_02
Hmph... You really think
you'd actually stand a chance against Master Akechi?
TalkMsg_ED_bye_D07_03
I'm tellin' you, Master Akechi's
not the kinda guy you wanna
mess with.
TalkMsg_CONTACT_17_1
...I give up! I give up!
Gimme a break already...
TalkMsg_CONTACT_17_2
Whoa, let's not be rash!
Look, I won't say anythin'
ta Master Akechi, all right...
TalkMsg_CONTACT_17_3
What? What do you want me ta do?
talk_05majo
TalkMsg_CONTACT_17
You're just a helpless kid
compared to Lord Akechi.
TalkMsg_ED_bye_D07_01
You know, maybe I'll take
you more seriously if you can
actually defeat Master Akechi.
TalkMsg_ED_bye_D07_02
If that's the best you can do,
then you should forget about
taking on Master Akechi.
TalkMsg_ED_bye_D07_03
Just thought I'd let you know that Master Akechi...
Well, he's pretty incredible.
TalkMsg_CONTACT_17_1
All right. I wasn't going
to ask you this, but just
what do you plan to do?
TalkMsg_CONTACT_17_2
...Look, I'm asking you for
your help. Please, I won't
say a word to Lord Akechi.
TalkMsg_CONTACT_17_3
Wait a minute! You don't really
have to kill me, do you?
talk_06lady
TalkMsg_CONTACT_17
Flee while you still can!
Ahahaha! It is futile to
oppose Lord Akechi!
TalkMsg_ED_bye_D07_01
You would do well to tread
carefully. Lord Akechi is a
man possessed of immense desire.
TalkMsg_ED_bye_D07_02
Hmph... I wonder if your
power would even pose a
threat to Lord Akechi...
TalkMsg_ED_bye_D07_03
It's fair that I tell you that
you're mistaken if you think
you can oppose Lord Akechi.
TalkMsg_CONTACT_17_1
Y-You... What are you
doing here, sneaking
around in here!?
TalkMsg_CONTACT_17_2
Please don't shoot!
I promise I won't say
a thing to Lord Akechi!
TalkMsg_CONTACT_17_3
...S-Someone help!
What do you want from me?
talk_07youngwomen
TalkMsg_CONTACT_17
Are you seriously trying
to defy Lord Akechi?
What are you, stupid?
TalkMsg_ED_bye_D07_01
...Well, I'm gonna go.
But don't forget, this
is Lord Akechi's castle.
TalkMsg_ED_bye_D07_02
Oh yeah, I should tell you...
You'll never beat Lord Akechi.
TalkMsg_ED_bye_D07_03
Oh, hey. You should know that you still haven't seen Lord Akechi's true strength.
TalkMsg_CONTACT_17_1
...W-Wait! I don't
want to die yet!
TalkMsg_CONTACT_17_2
Please save me! I won't tell Lord Akechi...
TalkMsg_CONTACT_17_3
Ugh, I'm really sorry. Geez...
What am I supposed to do now?
talk_08baba
TalkMsg_CONTACT_17
Ohoho, you make me laugh!
Child, you honestly think
you can take on Lord Akechi?
TalkMsg_ED_bye_D07_01
Do your best, child, but you
should know you won't last
long against Lord Akechi.
TalkMsg_ED_bye_D07_02
...There's no way someone
like you could stand up
to Lord Akechi, child.
TalkMsg_ED_bye_D07_03
I'll tell you this, dearie...
You haven't seen how strong
Lord Akechi really is.
TalkMsg_CONTACT_17_1
I give up...
*sob* Lord Akechiii...
TalkMsg_CONTACT_17_2
Help me, child. I won't tell Lord Akechi.
TalkMsg_CONTACT_17_3
...Please forgive me,
dearie. I'll do anything.
talk_09child
TalkMsg_CONTACT_17
Haw-haw! Look at that burglar
run away from Lord Akechi like
a scaredy-cat! Bye, stupid!
TalkMsg_ED_bye_D07_01
Mister, you better give
up. Lord Akechi is super
tough--you can't beat him.
TalkMsg_ED_bye_D07_02
Haw-haw...! I can't wait
for Lord Akechi to beat you!
TalkMsg_ED_bye_D07_03
Uhhh, you do know that
Lord Akechi is really a lot
stronger than this, right?
TalkMsg_CONTACT_17_1
Stop it! I'm gonna tell
on you to Lord Akechi!
TalkMsg_CONTACT_17_2
Waaah! Save me, Lord Akechi...
TalkMsg_CONTACT_17_3
I'm scared, mister...
What should I do?
talk_10kemono
TalkMsg_CONTACT_17
Haha... Run home, human!
Lord Akechi is stronger
than everybody else!
TalkMsg_ED_bye_D07_01
Well, me know that no
matter how hard you fight,
Lord Akechi always win.
TalkMsg_ED_bye_D07_02
Hehe... Me wonder
if you be so brave in
front of Lord Akechi.
TalkMsg_ED_bye_D07_03
...Me should make it clear
that Lord Akechi is a lot
stronger than you think.
TalkMsg_CONTACT_17_1
...What you plan to do with me?
Me lost because me am weak...
TalkMsg_CONTACT_17_2
...Help me. Me won't
tell Lord Akechi.
TalkMsg_CONTACT_17_3
...Wait! Don't shoot!
How about we trade!?
talk_11heehaw
Oddly, Jack Frost's unique speech quirk isn't applied to Akechi's name. Despite still being unused, this was actually fixed in Royal
TalkMsg_CONTACT_17
Hee-ho! What a laugh!
Lord Akechi is the
strongest, ho!
TalkMsg_ED_bye_D07_01
Fight as hard as you want.
You'll never defeat
Lord Akechi, ho!
TalkMsg_ED_bye_D07_02
I'm sorry, Lord Akechi!
As for you, I'm not going
to forget this, ho!
TalkMsg_ED_bye_D07_03
Hee-hey, you. You might think
you're tough, but you're no
match for Lord Akechi, ho.
TalkMsg_CONTACT_17_1
Lord Akechi won't go easy
when he hears about this, ho!
TalkMsg_CONTACT_17_2
Hee-ho... Ahhh, please let
me live! Have mercy, ho!
TalkMsg_CONTACT_17_3
...Wait! It's not a good idea to
be shooting so recklessly, ho!
Jack Frost Lines#
No enemies that use the Jack Frost speech type appear in Futaba's Palace, rendering these lines unused.
talk_11heehaw.bf
TalkMsg_CONTACT_14
Hee-ho! What a laugh!
Quee-hee-n Futaba is
the strongest, ho!
TalkMsg_ED_bye_D04_01
No matter hee-how good a phantom
thief you are, you'll never
reach Quee-hee-n Futaba, ho!
TalkMsg_ED_bye_D04_02
I'm so sorry, Quee-hee-n Futaba!
As for you, I'm not going
to forget this, ho!
TalkMsg_ED_bye_D04_03
Anyone who disturbs Quee-hee-n
Futaba's grave deserves to
die from a deadly curse, ho!
TalkMsg_CONTACT_14_1
Quee-hee-n Futaba won't go easy
when she hears about this, ho!
TalkMsg_CONTACT_14_2
Hee-ho... Ahhh, please let
me live! Have mercy, ho!
TalkMsg_CONTACT_14_3
...Wait! It's not a good idea to
be shooting so recklessly, ho!
Miscellaneous Lines#
Unused lines that are actually marked as such. The corresponding lines in every other shadow's negotiation dialogue files are either blanked out or untranslated.
talk_02youngmen.bf
msg TalkMsg_GUY_NEGO_SURREND
NOTE: The lines in this section are preceded by a parenthetical message stating that they are
scheduled to be cut, so I am skipping them. Should they actually make the cut, to coin a phrase, I'd be happy to translate them, as well.
A translator's note found only on this text.
talk_07youngwomen.bf
TalkMsg_FQ_REACT_GOODMOO
(Plans to cut this page)
...Hmm, you're more
playful than I thought.
TalkMsg_FQ_REACT_INTERES
(Plans to cut this page)
...Hmm, so that's how you react?
Now I'm really interested!
TalkMsg_FQ_REACT_DISPLEA
(Plans to cut this page)
...Aww, you're such a downer.
TalkMsg_FQ_REACT_ANGER
(Plans to cut this page)
...Oh, so that's how it is?
Ugh, you're the worst.
The following lines can be found in almost every shadow negotiation dialogue file, a lot of these seem to be either debug options or removed negotiation mechanics. The presence of brackets around some of the text tends to change between the different negotiation dialogue files.
TalkMsg_Sense_Sixthsense
(Initiating Sixth Sense!)
Thanks to a heightened sense,
"an option that shouldn't be
chosen" has become clear!
TalkMsg_Sense_Negotiatio
(Initiating Negotiation!)
Using a heightened negotiation
technique, you received
"a greater cooperation."
TalkMsg_Sense_Gigolo_00
Initiating Gigolo!
(Show off a refined seductiveness
and stimulate the "Female
Shadow's Girl's Heart.")
TalkMsg_Sense_Performanc
Initiate Performance!
Perform splendid antics
and captivate the
"Enemy Shadow's Interest."
TalkMsg_Sense_Intelligen
Initiate Intelligence!
Display universally accepted
knowledge and win the
"Male Shadow's Respect."
TalkMsg_Tisei
You don't have enough
intelligence to choose that.
TalkMsg_Iroke
You don't have enough
seductiveness to choose that.
TalkMsg_Ginou
You don't have enough
technique to choose that.
TalkMsg_Hinsei
You don't have enough
character to choose that.
TalkMsg_Yuuki
You don't have enough
courage to choose that.
Talk_tech
Yoshida Toranosuke
Impression Management! (Provisional)
TalkSel_Tech
Please, help!
......
CharmTech
Come now, hot stuff. Can't you
be a little more gentle with me?
CharmActing
Wahhhh!!! How c-could
you ask that of us!?
RareBooster
Yoshida Toranosuke
Impression Management! (Provisional)
CheapAct
Joker, this is too scary... we should
get out of here. Hey! Could you tell
your boss that we're leaving now?
TalkMsg_cnt_interruptE
A different enemy cut
into the conversation.
TalkMsg_cnt_interruptP
After conversing with target
once, party members can cut in to
speed things up (percent chance).
TalkMsg_cnt_refuse
Target refused to converse.
This happens if the result of
the conversation is a refusal.
TalkMsg_cnt_anger
Target is angry and counterattacks
‚ Bat case when the result of
the conversation is refusal.
TalkMsg_cnt_unusual
Unable to converse
due to status effects.
TalkMsg_EOF
......
DebugMsg_ERROR
(Error)
A variable is set
to an invalid value.
DebugMsg_CHARACTER
(Debug Mode)
Target Personality Type
DebugSel_CHARACTER
Type A
Type B
Type C
Type D
Random
DebugMsg_CHECK_VAR
DebugMsg_ENEMY_LV
Enemy ID
Enemy Level
Protag Level
AI_CHK_ENIDLV_O
Shadow Fukurai Lines#
In the final game, Shadow Fukurai cannot be negotiated with; he does not have special dialogue for Holdups and only responds with the typical "......" miniboss message.
questtalk_01.bf |
|
Shadow Iwai Lines#
Shadow Iwai is not an enemy in the final game. The speaker is labeled "Shadow Iwai" (シャドウ岩井), despite also referring to Iwai in third-person.
questtalk_02.bf |
|
Unused Battle Cutscene Dialogue#
Pyro Jack#
This line is located with the dialogue for Joker's awakening battle, but is never called.
0282.bf
MSG_BTLSTART_009
In this form, I am the desire to
destroy incarnate-ho! You're not
going to le-hee-ave alive-ho!
Kamoshida's Palace Event Battle#
This dialogue is tied to an unused enemy formation intended to have been encountered in the dungeon area of Kamoshida's Palace, and may have some relation to another unused event intended for the dungeon area. Ann uses her regular outfit portrait for this cutscene, and the enemy formation that uses this cutscene is located before the enemy formation for Ann's awakening battle, implying that she would have followed Joker, Ryuji and Morgana in the Metaverse before awakening her Persona instead of being captured as is the case in the final.
0286.bf
MSG_BTLSTART_001
No way! It caught up to us!?
MSG_BTLSTART_002
That's a Shadow, right? It looks
a little different that normal...
MSG_BTLSTART_003
The security level is heightened,
so stronger Shadows are showing up!
MSG_BTLSTART_004
These ones won't be willing
to reason with us!
MSG_BTLSTART_005
Just focus on defeating them!
Bullet Hail/All-Out Attack Tutorial#
Dialogue intended for a Bullet Hail/All-Out Attack tutorial. This dialogue implies that Bullet Hail was originally a regular battle mechanic, instead of a confidant bonus. There is a tutorial in the final game when Bullet Hail activates for the first time, but it is different to the one here.
0289.bf
MSG_BTLSTART_001
By successfully ambushing an enemy,
you will be able to perform a preemptive
gun attack, called Bullet Hail.
Mashing or holding the X button,
during this may topple enemies regardless
of their elemental affinities.
MSG_BTLSTART_002
dummy
MSG_BTLSTART_003
Hell yeah! They're all down!
Wanna beat 'em up?
MSG_BTLSTART_004
Let's all attack 'em
at the same time!
MSG_BTLSTART_005
Or, we could approach them
in conversation and demand
things of them.
MSG_BTLSTART_006
Either way, surprisin' 'em
or hittin' their weaknesses to
knock 'em down is a good thing!
MSG_BTLSTART_007
dummy
MSG_BTLSTART_008
Once all enemies are toppled,
you will be able to perform
an All-out Attack.
This will cause heavy Almighty
damage to all enemies.
Inflicting heavy damage and
obtaining Personas are the
primary purposes of Hold Ups.
Careful exploitation of enemy
weaknesses will provide the
quickest path to victory.
MSG_BTLSTART_009
dummy
MSG_BTLSTART_010
dummy
MSG_BTLSTART_011
dummy
MSG_BTLSTART_012
Ryuji's suggestion gives rise
to a new type of attack...!
The earlier text implies that Bullet Hail would have a random chance of toppling enemies, an ability which the final's Bullet Hail lacks.
|
Early |
Final |
|---|---|
|
By successfully ambushing an enemy, you will be able to perform a preemptive gun attack, called Bullet Hail. Mashing or holding the X button, during this may topple enemies regardless of their elemental affinities. |
If you execute a surprise attack on an enemy, you may begin battle with your guns drawn. This is called Bullet Hail. If such a situation arises, hold or rapidly press the X button to perform a one-sided preemptive attack. This will not consume ammunition. |