the cutting room mirror

Unused Enemies

This is a sub-page of Persona 5.

Several fusion-only Personas have entries in the enemy table that go unused as they can never be encountered in any of the Palaces or Mementos. Some of the corresponding enemy entries for these Personas are of a higher or lower level to their Persona table entries, however, the resulting Persona from successfully negotiating with them will use the default level from their Persona entry. Most of these unused enemy table entries have a Fire weakness, even if the Persona they're based on doesn't have one, likely as a placeholder.

Unused Enemy Entries#

Shadow of God/Metatron#

Metatron is a level 89 Persona in the final game. It cannot be negotiated with, so it was likely meant to have been a miniboss. Its AI seems to be in a primitive state, so it will do nothing but use its regular attack.

Hex ID

Personality

Level

HP

SP

Skills

Weaknesses/Resistances

001

Irritable, talk_03priest

95

1513

459

  • Mahamaon
  • Sword Dance
  • Dazzler
  • Repel Ice
  • Repel Elec
  • Repel Fire

Rpl: Wind, Wk: Curse

Strength

Magic

Endurance

Agility

Luck

EXP reward

Money reward

44

48

39

37

43

2306

4280

Fly of the Dead/Beelzebub#

Not much seems to be amiss here, except for the skill set featuring a Concentrate + heavy hitting elemental skill combo.

Hex ID

Personality

Level

HP

SP

Skills

Weaknesses/Resistances

002

Gloomy, talk_04oyaji

84

705

453

  • Agidyne
  • Mabufudyne
  • Concentrate

Dr: Fire, Wk: Bless, Rpl: Curse

Strength

Magic

Endurance

Agility

Luck

EXP reward

Money reward

48

57

53

44

48

2207

4280

Brave Spear-bearer/Cu Chulainn#

This version of Cu Chulainn is notably distinct from the version that is summoned by Goro Akechi, which is called Spear-wielding General. This version of Cu Chulainn can be negotiated with. In the final game, Cu Chulainn is a level 67 Persona. Two of these appear alongside Scathach in an unused formation found before the formations used for the game's minibosses.

Hex ID

Personality

Level

HP

SP

Skills

Weaknesses/Resistances

003

Upbeat, talk_02youngmen

74

485

351

  • Bloodbath
  • Oni-Kagura

Str: Phys, Gun, Rpl: Wind, Nul: Bless, Wk: Elec

Strength

Magic

Endurance

Agility

Luck

EXP reward

Money reward

67

33

43

48

38

1184

3570

Hero-Gathering Tyrant/Odin#

Enemy Odin has Panta Rhei, a skill which his Persona table entry lacks, but could learn in Persona 4. Odin is also of a lower level to his Persona table entry, being 75 here as opposed to 82.

Hex ID

Personality

Level

HP

SP

Skills

Weaknesses/Resistances

00A

Irritable, talk_04oyaji

75

1163

450

  • Panta Rhei
  • Deathbound
  • Vorpal Blade

Nul: Elec, Dr: Wind, Rpl: Bless, Curse

Strength

Magic

Endurance

Agility

Luck

EXP reward

Money reward

59

65

42

44

22

1838

2380

Mysterious Little Girl/Alice#

There doesn't seem to be much noteworthy here, aside the placeholder weakness.

Hex ID

Personality

Level

HP

SP

Skills

Weaknesses/Resistances

02F

Gloomy, talk_05majo

79

525

426

  • Mamudoon
  • Mudo Boost
  • Dekunda

Wk: Fire

Strength

Magic

Endurance

Agility

Luck

EXP reward

Money reward

41

53

39

46

44

1796

4280

Prison Master/Sandalphon#

There doesn't seem to be any difference between Sandalphon's enemy table entry and his Persona table entry. The prescense of Samerecarm and Amrita Shower implies either he was meant to be encountered in a group with other Shadows or he didn't make it far enough to get a unique skill set before being scrapped.

Hex ID

Personality

Level

HP

SP

Skills

Weaknesses/Resistances

03A

Timid, talk_03priest

75

3400

429

  • Mahamaon
  • Samarecarm
  • Amrita Shower

Str: Phys, Gun, Rpl: Bless, Nul: Curse

Strength

Magic

Endurance

Agility

Luck

EXP reward

Money reward

55

58

49

47

53

2066

1500

Rooftop Lion/Shiisaa#

There's not much worth noting with this unused enemy, as its level is identical to its initial level. Given its position in the enemy encounter table, it was likely intended for either Madarame's Palace or Mementos. This enemy entry later ended up being used in Persona 5 Royal as an enemy in Madarame's Palace.

Hex ID

Personality

Level

HP

SP

Skills

Weaknesses/Resistances

03C

Upbeat, talk_10kemono

16

212

99

  • Skull Cracker

Str: Phys, Gun, Nul: Bless, Wk: Curse

Strength

Magic

Endurance

Agility

Luck

EXP reward

Money reward

21

7

14

16

9

29

814

Bloody Goddess/Cybele#

Cybele is a level 73 Persona in the final game, and her Persona table entry reflect Bless and is weak to Nuclear.

Hex ID

Personality

Level

HP

SP

Skills

Weaknesses/Resistances

040

Timid, talk_06lady

83

1590

420

  • Mediarama
  • Vicious Strike
  • Recarm
  • Myriad Slashes
  • Samarecarm
  • Mediarahan

Wk: Fire

Strength

Magic

Endurance

Agility

Luck

EXP reward

Money reward

20

49

37

36

43

1529

2380

RESERVE (Flauros)#

This enemy has no model and a placeholder RESERVE name, but its skills and position in the enemy table mirror Flauros. While the unused enemy entry is weak to fire, Persona Flauros blocks Fire, resists Wind and Nuclear, and is weak to Ice.

Hex ID

Personality

Level

HP

SP

Skills

Weaknesses/Resistances

042

Upbeat, talk_02youngmen

34

345

237

  • Tarukaja
  • Agilao
  • Vajra Blast
  • Apt Pupil
  • Dodge Ice

Wk: Fire

Strength

Magic

Endurance

Agility

Luck

EXP reward

Money reward

44

35

40

32

36

570

0

RESERVE (Masakado)#

This enemy has no model. Mahamaon, Tempest Slash and Myriad Slashes are all skills Masakado can learn in Persona 4.

Hex ID

Personality

Level

HP

SP

Skills

Weaknesses/Resistances

047

Upbeat, talk_02youngmen

1

510

144

  • Mahamaon
  • Tempest Slash
  • Myriad Slashes

Wk: Fire

Strength

Magic

Endurance

Agility

Luck

EXP reward

Money reward

37

37

37

37

36

1513

0

Evil Snowman/Black Frost#

While Black Frost is encountered as an enemy in the final game, that variant uses a different entry in the enemy table and is named Shadow Sakoda. Black Frost is a level 67 Persona in the final game and reflects Fire and Curse, absorbs Ice and blocks Nuclear.

Hex ID

Personality

Level

HP

SP

Skills

Weaknesses/Resistances

04A

Irritable, talk_11heehaw

55

1220

288

  • Maraigon
  • Bufula
  • Ice Boost
  • Concentrate
  • Masukunda
  • Fire Amp
  • Agidyne
  • Mudoon

Wk: Fire

Strength

Magic

Endurance

Agility

Luck

EXP reward

Money reward

25

31

28

21

22

1003

330

RESERVE (Chi You)#

This enemy has no model. It seems to be mostly identical to Persona Chi You, but it has a placeholder Fire weakness and skill set are vastly different. The weakness and skill set implies it was used for testing, or the idea of having Chi You as an enemy didn't get too far before it was scrapped.

Hex ID

Personality

Level

HP

SP

Skills

Weaknesses/Resistances

04F

Upbeat, talk_02youngmen

86

595

462

  • Mabufu
  • Ice Break
  • Psi
  • Ice Boost
  • Bufula
  • Dodge Fire
  • Concentrate

Wk: Fire

Strength

Magic

Endurance

Agility

Luck

EXP reward

Money reward

56

58

55

49

47

2087

0

RESERVE (Atavaka)#

This unused enemy has no model. With the exception of Concentrate and Amrita Shower, all the skills listed are ones Atavaka can learn in Persona 4.

Hex ID

Personality

Level

HP

SP

Skills

Weaknesses/Resistances

053

Upbeat, talk_02youngmen

1

525

144

  • Mahamaon
  • Diarahan
  • Brave Blade
  • Megidolaon
  • Concentrate
  • Arms Master

Wk: Fire

Strength

Magic

Endurance

Agility

Luck

EXP reward

Money reward

37

37

37

37

36

1567

0

Gruding Warrior Arisen/Yoshitsune#

Yoshitsune is a level 79 Persona in the final game.

Hex ID

Personality

Level

HP

SP

Skills

Weaknesses/Resistances

057

Irritable, talk_02youngmen

73

1350

375

  • Brave Blade
  • Charge
  • Ziodyne
  • Repel Elec
  • Elec Amp

Nul: Phys, Str: Fire, Rpl: Elec, Bless

Strength

Magic

Endurance

Agility

Luck

EXP reward

Money reward

56

42

45

48

35

1858

2380

Captivating Dancer/Ame-no-Uzume#

Ame-no-Uzume is a level 29 Persona in the final game. The enemy formations including this enemy seem to imply she was also intended to have appeared in Madarame's Palace. Like Shiisaa, this enemy entry ended up being used in Persona 5 Royal.

Hex ID

Personality

Level

HP

SP

Skills

Weaknesses/Resistances

059

Gloomy, talk_05majo

14

238

123

  • Mabufu
  • Magaru
  • Mazio

Dr: Fire, Wk: Psy

Strength

Magic

Endurance

Agility

Luck

EXP reward

Money reward

11

17

12

17

19

45

1608

Shadowy Ninja/Ongyo-Ki#

Ongyo-Ki is fought as an enemy in the final game, but it uses a different entry to the one used here and is named Shadow Anomaly Cleaner. This entry doesn't appear to have any skills defined, but it can still use Vicious Strike. It's also of a lower level to its entry in the Persona table, being level 69 here instead of 75.

Hex ID

Personality

Level

HP

SP

Skills

Weaknesses/Resistances

05C

Gloomy, talk_02youngmen

69

1460

342

N/A

Str: Phys, Gun, Rpl: Bless, Curse

Strength

Magic

Endurance

Agility

Luck

EXP reward

Money reward

48

35

48

42

37

1100

5400

RESERVE (Jatayu)#

This enemy has no model. Jatayu's Persona entry absorbs Wind and is weak to Psy. Its enemy entry lacks skills, implying its enemy entry wasn't finished before it was scrapped.

Hex ID

Personality

Level

HP

SP

Skills

Weaknesses/Resistances

060

Upbeat, talk_02youngmen

27

465

231

N/A

Wk: Fire

Strength

Magic

Endurance

Agility

Luck

EXP reward

Money reward

39

40

39

42

36

1422

0

Killer Teddy Bear/Bugs#

While Bugs is fought as an enemy in the final game in the form of the mini-boss Shadow Mogami, that encounter has its own entry on the enemy encounter table. Bugs's enemy entry is of a lower level to its Persona table entry, being 44 here instead of 49.

Hex ID

Personality

Level

HP

SP

Skills

Weaknesses/Resistances

07D

Timid, talk_05majo

44

380

207

  • Masakunda
  • Swift Strike

Str: Psy, Wk: Nuclear, Nul: Curse

Strength

Magic

Endurance

Agility

Luck

EXP reward

Money reward

42

15

26

32

24

464

620

RESERVE (Alilat)#

This unused enemy has no model. All the skills this unused enemy knows are ones that Alilat can learn in Persona 4. Oddly enough, the Arcana for this enemy entry is set as ???, instead of Empress.

Hex ID

Personality

Level

HP

SP

Skills

Weaknesses/Resistances

09B

Upbeat, talk_02youngmen

1

515

99

  • Makarakarn
  • Mabufudyne
  • Regenerate 3
  • Evade Phys
  • Growth 2
  • Auto-Maraku

Wk: Fire

Strength

Magic

Endurance

Agility

Luck

EXP reward

Money reward

21

22

23

24

25

50

0

Unused Akechi Boss Fight#

Hex ID

Personality

Level

HP

SP

0E7

N/A

66

4500

80

Strength

Magic

Endurance

Agility

Luck

50

45

36

38

36

An unused boss fight with Goro Akechi exists within the game. This boss fight is mostly identical to the first phase of his boss fight in the final game, but is missing the beginning part where the player fights Cu Chulainn and Cerberus, instead going straight to the part where the player fights Akechi. Akechi is level 66, instead of 61 like in the final. The fight takes place in the area where Shido is fought instead of the boiler room, and plays the instrumental version of Rivers in the Desert instead of Blooming Villain. Akechi himself has no AI programmed, and thus will do nothing.

An interesting thing to note is that the cutscene files for confronting Akechi in Shido's Palace are located after the cutscenes for sending the calling card, implying that Akechi was originally going to be fought during the heist, instead of being jarringly placed right after the cleaner miniboss. A listing of the main Palace bosses within test.bf does not list this fight (30C), but references 30B (the first phase) as AKECHI_1 and 30D (the second phase) as AKECHI_3, implying this fight was meant to be AKECHI_2.

The pre-battle dialogue is stored separately from the final's, and is mostly identical, bar a minor change to one line.

030C.bf (early)

030B.bf (final)

I didn't expect I'd be able to defeat you with those pawns.

Of course I didn't expect you to be defeated by them.

(Source: DeathChaos25)

Unused Enemy Formations#

Several enemy formations exist in the game but go unused. Many of these consist of random combinations of shadows with no regards to their levels or where they are encountered in the final game.

ID number

Enemy 1

Enemy 2

Enemy 3

Enemy 4

Enemy 5

Notes

000

Orobas

Sandman

Orobas

001

Sandman

Sarasvati

Sandman

004

King Frost

Different ID number to the single King Frost formation used in Shido's Palace.

005

Jack-o'Lantern

Sudama

006

Apsaras

Forneus

007

Valkyrie

Forneus

008

Kodama

Shiisaa

Jack-o'-Lantern

009

Slime

Apsaras

Orobas

010

Orobas

Valkyrie

Legion

011

Forneus

Apsaras

King Frost

013

Kodama

Sudama

Sandman

Sudama

014

Shiisaa

Jack-o'-Lantern

Bicorn

Shiisaa

015

Apsaras

Kodama

Kodama

Orobas

016

Legion

Kodama

Apsaras

Apsaras

017

Bicorn

Sandman

Forneus

Sandman

018

Apsaras

Jack-o'-Lantern

Valkyrie

Apsaras

019

Sudama

King Frost

Sudama

Forneus

020

Bicorn

Slime

Apsaras

Slime

021

Sandman

Sandman

Sandman

Sandman

Sandman

022

Shiisaa

Sandman

Orobas

Sandman

Shiisaa

023

Sudama

Sudama

Legion

Sudama

Bicorn

024

Shiisaa

Shiisaa

Forneus

Sudama

Sudama

025

Apsaras

Orobas

Bicorn

Orobas

Bicorn

026

Orobas

Sudama

027

Bicorn

Apsaras

028

Kodama

King Frost

029

Shiisaa

Legion

Sandman

030

Apsaras

Jack-o'-Lantern

Slime

031

Sandman

Forneus

Kodama

032

Bicorn

Valkyrie

Sandman

033

Forneus

Shiisaa

King Frost

040

Jack-o'-Lantern

Sandman

Sandman

This encounter uses battle field f252_001, which corresponds to the dungeons of Kamoshida's Palace, and early gameplay footage of the Thieves fighting this formation in Kamoshida's Palace exists. In the final game, Sandman can only be found in Futaba's Palace and Mementos.

191

Ame-no-Uzume

Ame-no-Uzume

Ame-no-Uzume

193

Sarasvati

Shiisaa

194

Onmoraki

Ame-no-Uzume

Onmoraki

499

Dakini

Girimehkala

Dakini

500

Dakini

Girimehkala

503

Dakini

Mothman

Mothman

Dakini

504

Chernobog

Mothman

Mothman

639

Cu Chulainn

Scathach

Cu Chulainn

Grouped with the Mementos Depths/Path to the Holy Grail formations and is the second to last regular enemy formation before the miniboss formation entries. The variant of Cu Chulainn in this formation uses is the aforementioned unused enemy one that can be negotiated with. In the final game, Scathach appears in Okumura's Palace and Mementos (but not Mementos Depths), whereas Cu Chulainn is a fusion-only Persona.

646

Mandrake

Mandrake

Mandrake

Uses battle field f252_001 (Kamoshida's Palace dungeon). This battle has a unique pre-battle talk cutscene.

649

Silky

Silky

Uses battle field f251_001 (Kamoshida's Palace hall). Loading this battle will always trigger Bullet Hail and brings up an otherwise unused Bullet Hail tutorial. It seems like Bullet Hail was originally a regular battle mechanic before being changed into a confidant bonus.

650

Jack-o-Lantern

Jack-o-Lantern

Jack-o-Lantern

Jack-o-Lantern

Uses battle field f251_002 (Kamoshida's Palace tower). The battle will always load as if the player had been ambushed.

654

Koppa Tengu

Kurama Tengu

Koppa Tengu

Uses battle field f253_001 (Madarame's Palace). The version of Kurama Tengu used in this battle formation is a unique variant that cannot be negotiated with and has the skills Magarula, Assault Dive, and Hysterical Slap. This formation was later used in Persona 5 Royal as a miniboss in Madarame's Palace.

In addition to these unused enemy formations, there are several unused enemy formations numbered from 505 to 520 that contain no enemies, although it is still possible for Bullet Hail or Position Hack to activate. Since there are no enemies, the player instantly wins the battle. Some of these empty formations crash the game if loaded.