the cutting room mirror

Unused Animations

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This is a sub-page of Paper Mario: The Origami King.

Unused Animations#

To do:

  • Unused Vellumental animations
  • Origami Mechakoopa has three animations not in the state data: P_WaitA1, P_RunA1, and N_AttackB1
  • Generally just research the state data, if an animation isn't listed there then it cannot be used in-game
  • Include Japanese descriptions for each animation found in data_model_npc.elf.zst
  • Most origami enemies have talking animations despite few of them actually talking in the final game

Origami Peach#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Is the animation actually broken? Test it out in-game.

To do:

  • Properly render these animations by removing parts of the model that would not show up in-game (see the bone visibility animations). Of note, the rope is around her waist for most but removed for the falling animations, suggesting it should usually be there.
  • Add the rest of the animations and fix this section's wording/layout

Origami Peach's model (character/origami/O_PCH.bfres.zst) has unused geometry for a rope around her waist, lots of unused animations for different actions, and models for her transforming back into paper (O_PCH_Transform.bfres.zst, P_PCH_Transform.bfres.zst, P_PCH_Transform.Default.bntx.zst) with associated animations. These all suggest she once had a more extensive role in the game.

Footage: https://youtu.be/I9-CyDXCEEU
N_ActionA1:

N_ActionB1:

N_ActionB2:

N_ActionB3:

N_ActionC1:

N_ActionC2:

N_ActionC3:

Angry:

Transformation (Broken...)