This is a sub-page of Paper Mario: The Origami King.
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Battle sets created to test how enemies work. Most of them have "TEST" entered as their background and music track, although the latter simply sets the music to "Red Streamer Battle." All of these are found in data_btlSet.elf.zst under the Set header.
To load one of these battles, replace the Enemy Encounter ID field for an enemy (found in the area's dispos_Npc.elf.zst file) with the name of the set you want to use. Battle sets are global, so you can load them in from any area.
Magic Tests#
Tests for the Magic Circle powers and abilities. Each one is a linked wave battle that starts with the local area test, then goes to magic_test_next. They all have four Goombas as their enemies. <pre style='white-space: pre-wrap; overflow: auto; width: 90%; height: 300px> magic_test_W0C1 magic_test_W1C1 magic_test_W1C2 magic_test_W1C3 magic_test_W1C4 magic_test_W1G1 magic_test_W1G2 magic_test_W1G3 magic_test_W2C2 magic_test_W2C4 magic_test_W2G1 magic_test_W2G2 magic_test_W3C1 magic_test_W3C3 magic_test_W3C4 magic_test_W3C4B magic_test_W3G2 magic_test_W3G2B magic_test_W3G3 magic_test_W4C1 magic_test_W4C2 magic_test_W4C3 magic_test_W4G1 magic_test_W4G1B magic_test_W5C1 magic_test_W5C2 magic_test_W5C3 magic_test_W5G1 magic_test_W6C2 magic_test_W6C2B magic_test_next
Wave Battle Tests#
Sets for testing Wave Battles, with every enemy in the game. wave3_test_KUR goes through wave3_test_KUR, wave3_test_next1_NOK, and wave3_test_next2_MET in that order. Each battle has the enemy specified except for wave3_test_next2_MET, which has three Buzzy Beetles and one Goomba. <pre style='white-space: pre-wrap; overflow: auto; width: 90%; height: 300px> wave_test wave_test_KUR wave_test_next_KUR wave_test_KURK wave_test_next_KURK wave_test_KURP wave_test_next_KURP wave_test_KURB wave_test_next_KURB wave_test_KBN wave_test_next_KBN wave_test_HEI wave_test_next_HEI wave_test_HEIP wave_test_next_HEIP wave_test_MUC wave_test_next_MUC wave_test_NOK wave_test_next_NOK wave_test_PAT wave_test_next_PAT wave_test_MET wave_test_next_MET wave_test_METT wave_test_next_METT wave_test_TGZ wave_test_next_TGZ wave_test_BSA wave_test_next_BSA wave_test_CHU wave_test_next_CHU wave_test_TRS wave_test_next_TRS wave_test_PKF wave_test_next_PKF wave_test_PKFP wave_test_next_PKFP wave_test_PPK wave_test_next_PPK wave_test_FPAC wave_test_next_FPAC wave_test_PUK wave_test_next_PUK wave_test_KRN wave_test_next_KRN wave_test_KNK wave_test_next_KNK wave_test_HKN wave_test_next_HKN wave_test_GBN wave_test_next_GBN wave_test_GBNI wave_test_next_GBNI wave_test_GBNR wave_test_next_GBNR wave_test_GES wave_test_next_GES wave_test_SNB wave_test_next_SNB wave_test_POO wave_test_next_POO wave_test_BUL wave_test_next_BUL wave_test_BRSF wave_test_next_BRSF wave_test_BRSI wave_test_next_BRSI wave_test_BRSB wave_test_next_BRSB wave_test_BRSH wave_test_next_BRSH wave_test_BRSM wave_test_next_BRSM wave_test_KPAM wave_test_next_KPAM wave_test_HCN wave_test_next_HCN wave_test_KSK wave_test_next_KSK wave_test_GSG wave_test_next_GSG wave_test_KK wave_test_next_KK wave_test_SLD wave_test_next_SLD wave_test_SLDP wave_test_next_SLDP wave3_test_KUR wave3_test_next1_NOK wave3_test_next2_MET
Regular Battle Tests#
Sets that, when entered, will put Mario in a battle with four of the specified enemy. <pre style='white-space: pre-wrap; overflow: auto; width: 90%; height: 300px> KUR KURK KURP KURB KBN HEI HEIP HEIB MUC MUCB NOK PAT MET METT TGZ BSA CHU TRS PKF PKF_Fire PKFP PPK FPAC FPAC_magic PUK PUK_Ball KRN KNK KNK_Angry HKN HKN_G GBN GBNI GBNR GES SNB POO BUL BRSF BRSI BRSB BRSH BRSM KPAM HCN KSK GSG KK SLD SLD_shadow SLD_shadow2 SLD_shadow3 SLD_looper_1 SLD_looper_2 SLD_looper_3 SLD_looper_4 SLD_looper_5 SLD_looper_6 SLD_looper_7 SLD_looper_8 SLDP
Formation Tests#
Formations of various enemies, usually having eight of the specified enemy. Some exceptions are:
- formation_ALL: Goomba, Shoe Goomba, Paragoomba, Bone Goomba, Galoomba, Shy Guy, Fly Guy, Snifit, Koopa Troopa, Koopa Paratroopa, Buzzy Beetle, Spike Top, Spiny, Swoop, Scaredy Rat, Boo
- formation_ALL2: Piranha Plant, Jumping Piranha Plant, Nipper Plant, Ptooie, Cheep Cheep, Dry Bones, Sidestepper, Ninji, Spike, Snow Spike, Stone Spike, Blooper, Pokey, Rocky Wrench, Chargin' Chuck, Fire Bro
- formation_ALL3: Ice Bro, Boomerang Bro, Hammer Bro, Sledge Bro, Mechakoopa, Stingby, Crowber, Scuttlebug
<pre style='white-space: pre-wrap; overflow: auto; width: 90%; height: 300px> formation_KUR formation_KURK formation_KURP formation_KURB formation_KBN formation_HEI formation_HEIP formation_HEIB formation_MUC formation_MUCI formation_NOK formation_PAT formation_MET formation_METT formation_TGZ formation_CHU formation_TRS formation_PKF formation_PKFP formation_PPK formation_FPAC formation_PUK formation_KRN formation_KNK formation_HKN formation_GBN formation_GBNI formation_GBNR formation_GES formation_SNB formation_POO formation_BUL formation_BRSF formation_BRSI formation_BRSB formation_BRSH formation_BRSM formation_KPAM formation_HCN formation_KSK formation_GSG formation_KK formation_SLD formation_SLDP formation_ALL formation_ALL2 formation_ALL3 formation_KUR_L2 formation_KURP2 formation_HEI_00 formation_HEI_L2 formation_HEI_04 formation_HEI_06 formation_HEI_01 formation_HEI_02 formation_HEI_03 formation_HEI_11 formation_HEI_12 formation_HEI_21 formation_HEI_22 formation_HEIP_00 formation_HEIP_01 formation_HEIP_02 formation_NOK_02 formation_BSA_01 formation_BSA_02 formation_BSA_03 formation_CHU_01 formation_CHU_02 formation_TRS_02 formation_TRS_03 formation_TRS_04 formation_TRS_05 formation_TRS_06 formation_PKF_01 formation_PKF_02 formation_PKF_03 formation_FPAC_01 formation_FPAC_02 formation_FPAC_03 formation_FPAC_04 formation_PAT_01 formation_KRN_01 formation_KRN_02 formation_HKN_01 formation_HKN_02 formation_HKN_03 formation_BRSF_01 formation_BRSF_02 formation_BRSI_01 formation_BRSI_02 formation_BRSB_01 formation_BRSB_02 formation_BRSH_01 formation_BRSH_02 formation_BRSM_01 formation_KNK_01 formation_KNK_Angry_01 formation_KSK_01 formation_KSK_02 formation_BUL_02 formation_KBN_01 formation_KBN_02 formation_KURs formation_GES_01 formation_GES_02 formation_KURPtoKoura formation_GSG_01 formation_GSG_02 formation_HCN_01 formation_GBN_01 formation_GBNR_01 formation_GBNI_01 formation_POO_01 formation_KK_01 formation_SLD_01 formation_SLDP_01
Setup Test Parameters#
Several test entries appear in the data_setup_param.elf.zst file, mostly including test map viewers. There are also battle lab entries for unused Boss-o-tronic refights against the mummified Paper Macho Goombas, the Paper Macho Shy Guys with flaming buckets, and each floor of the Big Sho' Theater. <pre style='white-space: pre-wrap; overflow: auto; width: 90%; height: 300px> BTL_TEST BTL_TEST_MAP_VIEWER LAB_HARIKO_KURB LAB_HARIKO_BUCKET LAB_HARIKO_THEATER1F LAB_HARIKO_THEATER2F LAB_HARIKO_THEATER3F
Battle Boards#

Test or old board layouts for battles found in data_btlBoard.elf.zst
There is a notable amount of ones for Sumo Bro in particular. However, it seems these were likely for testing. Replacing the current sets with the _old ones will lock Mario in a battle where his only option is to use arrows, and he can never land on an Action Panel to do anything. The same arrow layout shows up again at the start of every turn. This was probably meant to test the Sumo Bros.' lightning obstacles on the board.
<pre style='white-space: pre-wrap; overflow: auto; width: 90%; height: 300px> PZL_TEST TEST W2C2_CI_KNK_04_CH_OLD WaterGod_01_OLD WaterGod_02_OLD WaterGod_02B_OLD WaterGod_03_OLD WaterGod_03B_OLD WaterGod_04_OLD WaterGod_04B_OLD Boss_Tape_CLOCK_OLD Boss_Tape_Reverse_OLD Boss_Tape_CL_2nd_OLD Boss_Tape_Rev_2nd_OLD KK_CLOCK_old KK_Reverse_old KK_CL_2nd_old KK_Rev_CL_old KK_Rev_CLR_old Quiz_Song_01_OLD TEST_6LINE
Misc. Tests#
Other dummy or tests sets. They have TEST or TEST_BOSS as their background. VIEWER_MAP_TEST and VIEWER_BOSS_MAP_TEST both have a unique battle type that makes Mario completely invisible, although he can still move and attack as normal.
- DUMMY is a battle against four Toads against a black backdrop.
- DUMMY_MAP_TEST and DUMMY_MAP_TEST_NEXT is a wave battle against Ptooies, Chargin' Chucks, and Sledge Bros. The only thing of note here is the completely black background.
- DUMMY_BOSS_MAP_TEST is a dummy boss battle also against a Toad. The board consists of a lot of arrow panels, some rainbow Magic Circles, an on switch, and an Action Panel.
- VIEWER_MAP_TEST and VIEWER_BOSS_MAP_TEST make Mario completely invisible, and the former zooms the camera out a lot during certain phases. They cannot be won as nothing can be attacked or damaged.
- test_typeAll is a battle against Koopa Troopas, Spinies, and Swoops, four each. As the name indicates, this has a shelled enemy, a spiky enemy, and a flying enemy.
- test_KoopaCorps is a battle in Bowser's Castle likely made to test the mechanic of paper characters joining in as targets on the board. They behave as they do in the final game.
- panel_collection is probably the most interesting, being a boss battle initialized so that every possible panel appears on it. Mario's opponent is a Toad who can be attacked and takes damage (including from Vellumental attacks), but has hundreds of HP. Some of the panels, such as the Hint Envelopes, the 1,000-Fold Arms, and the Roshambo panels do nothing. Toad has no attacks and his turn immediately ends once it starts.
<pre style='white-space: pre-wrap; overflow: auto; width: 90%; height: 300px> DUMMY_MAP_TEST DUMMY_MAP_TEST_NEXT DUMMY_BOSS_MAP_TEST VIEWER_MAP_TEST VIEWER_BOSS_MAP_TEST test_typeAll test_KoopaCorps panel_collection




