Unused DecorationsSo many scrapped decorations!
Unused Graphics#
Early Monster Sprites#
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To do: |
Early versions of monster sprites exist in the files of versions of the game from before they were released.
Dandidoo#

Early versions of Dandidoo's sprites.
Early |
Final |
|---|---|
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Young Dandidoo's sprites put together.
Early |
Final |
|---|---|
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Adult Dandidoo's sprites put together.
Early |
Final |
|---|---|
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There was also an early version of young Dandidoo's icon, using the My Singing Monsters art style as a placeholder.
Early |
Final |
|---|---|
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An early placeholder version of adult Dandidoo's portrait.
Adult Pango#
An early version of Adult Pango's sprites
Thumpies#

Early versions of the Thumpies' sprites.
Adult Thumpies sprites put together.
1.0 - 1.1 |
1.2 - 1.5 |
Final |
|---|---|---|
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There was also an early version of the young Thumpies' icon. This was changed in 1.2.0, however what it was changed to wasn't the final icon, as it was changed again in 1.6 (a version after the Thumpies released, meaning this technically was used) to remove the noses, as they were removed from the final design.

Early versions of the Thumpies' finalized sprites from version 1.2, with the most noticeable difference being that they have a higher saturation than the final sprites.
Adult Barrb#
An early version of Adult Barrb's sprites.
Clamble#

Early versions of Clamble's sprites
Young Repatillo#
An early version of young Repatillo's sprites.
Shellbeat#

Early versions of Shellbeat's sprites. Interestingly, the adult is red, which could be a remnant of early sprites for the original MSM, being reused for DoF.
Young Yelmut#
An early version of young Yelmut.
Young Entbrat#
An early version of young Entbrat.
Candelavra#

Early versions of Candelavra's sprites.
Early |
Final |
|---|---|
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Young Candelavra's sprites put together. The biggest difference in this early design is that it originally had a neck. The water droplet on its head was also originally a flame, as it used to be a quad lacking the water element.
Early |
Final |
|---|---|
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Adult Candelavra's sprites put together. The same differences of the neck and water droplet from the young version exist here, along with many more differences like the body and arms being more akin to the young Candelavra.
A placeholder for Candelavra's egg, which uses the body and head sprite of the young version.
Unused Monster Parts#
Early Young Kayna Eyes#
An early version of young Kayna's eyes. The actual eyes are part of the head sprite.
Early Adult Drumpler Legs#
Unused sprites of adult Drumpler's legs. The final legs are made out of two separate sprites, one for the upper leg and one for the lower leg.
Early Young Phangler Tendril#
Young Phangler has an early sprite of its tendril, which is one sprite instead of being split into two and is longer than the final tendril, looking similar to the tendrils of adult Phangler.
Unused Adult Spunge Hands#
Adult Spunge has 4 unused hand sprites for its fingers moving. These are all in the MSM art style.
Young Thumpies Noses#
The young Thumpies have 2 unused sprites for noses.
Unused Adult Scups Feather#
Adult Scups has an unused sprite of its feathers from MSM.
Adult Sooza Hair Tuft#
An unused sprite of a hair tuft belonging to adult Sooza. The sprite is clearly unfinished. A similar sprite to this can be seen in the portrait for young Sooza.
Adult Ziggurab Head Spin#
2 sprites of adult Ziggurab's head spinning. Ziggurab's head only spins in its young form, and in its adult form the middle segment spins. These sprites depict Ziggurab as being white, possibly being based off a cake or a stone tower.
Rare Quarrister Knee#
Quarrister has an unused sprite that was used for Rare Quarrister in the original My Singing Monsters. This sprite is in the MSM art style.
Young Candelavra Neck#
An unused neck sprite for young Candelavra. This is a remnant from an early design for Candelavra in which it had a neck.
Schmoochle Heart Glow#
An unused sprite for Schmoochle that seems like it would've likely went around its heart as a glow effect.
Early Purple Prismatic Mammott Eyes#
Early |
Final |
|---|---|
An early version of Purple Prismatic Mammott's main eye which can be found in the Blue Prismatic Mammott's sprite sheet.
Early |
Final (Muted) |
|---|---|
A very similar, but slightly darker version of this sprite is used when Purple Prismatic Mammott is muted.
Early |
Final |
|---|---|
There are also early versions of the eyes surrounding the Purple Prismatic Mammott which have less of a glow.
Unused Costumes#
SummerSong Gnarls Costume#
An unused Gnarls costume meant for SummerSong Junior that existed in the files when the monster first released. This was later replaced by its Festival of Yay costume.
Unused Structure Sprites#
Early Skyship#
Older versions of the game from before the Skyship actually released contained an early sprite sheet for the Skyship. The final Skyship doesn't use sprites, and is instead a 3D model.
Placeholder Costume Trunk Sprites#
In versions 3.0.7 and 3.1.0, these placeholder sprites existed for the Costume Trunk, which are the sprites of the Toy Factory but with a red with yellow dots overlay on it.
Early Wishing Well#
An early version of the Wishing Well's design, which was in the game's files since it launched. It only consisted of a still PNG, as it was likely unfinished at the time. The coins and water appear different from the final design.
Early Deconstructor#
Early sprites for the Deconstructor structure.
Whirlpool#
This sprite, though altered, CAN be seen in My Singing Monsters, on Mirror Water Island.
Satellite#
Piggy Bank#
Referral Stand#
Unique Vault Level 9+ Design#
An unused unique design for Vault levels 9 and above.
In version 1.5.0, this had a different design, looking more similar to the level 8 vault.
UI#
Recipes Market Tab#
An unused button for a recipes section of the Market, implying you were originally able to buy recipes from it.
Trading Post Button#
An unused button for opening the Trading Post menu, which goes unused due to the menu instantly opening upon tapping the structure.
This sprite looked different before version 1.4.
Loading Progress Frame#
2 unused sprites that were meant to go behind the loading progress text. These sprites can be seen in early footage of Dawn of Fire.
Early Achievement UI#

Early sprites for achievements from version 1.0.0 of the game. The pink achievement completed sprite uses concept art of Entbrat.
Pink UI Frames#
1.0 and 1.1 of DoF had many unused UI frame sprites. These sprites are all oddly colored pink, which was likely meant to indicate that they were supposed to be removed. Seems like someone didn't get the memo.
An early version of a basic bamboo frame. The second sprite is named "bamboo frame green", meaning it was likely supposed to be green before being turned pink.
An early version of a button ring.
An early version of the level bar.
An unused frame for the Vault's item count.
An early version of the timer frame.
An early version of the Trading Post canopy. The second sprite is named "mkt_canopy_blue", meaning it was supposed to be blue. Interestingly, the used Trading Post canopy is named "mkt_canopy_ends", suggesting it was originally used as the side of the canopy.
Placeholder Seasonal Costume Item Designs#
Placeholder designs for the costume items from before the Costume Trunk released.
Placeholder Mythical Costume#
A placeholder sprite for the Mythical Costume item, which uses the sprite of the Single Lovey-dovey Costume with a lowercase "m" over it. This is stored separately from the final Mythical Costume sprite as "item_mythical_costume.png", with the final sprite being called "item_mythical_cheer.png".
Air Island Balloon#
Earlier versions of DoF contained a sprite sheet called "core_island_sprites" which was the Air Island balloon from My Singing Monsters.
Unused Sounds#
The Continent#
Extended PomPom Sound#
On the Continent, PomPom has an extended sound where its second "Hey everybody hey let's go!" is different. In game, the first half of its sound loops twice. This extended version appears in the OST version of the Continent.
Early Thumpies Sounds#
In the first version of the game, there were early versions of the Baby Thumpies sounds, with version 1 being the same as the final but with an extra note at the end, and track 2 being an extended version with a slight pitch difference in the extended part.
Early Barrb Sound#
In version 1.4, there was an early sound for Barrb on the Continent, which was likely a placeholder recorded by the game's composer Dave Kerr.
Space Island#
Early Stogg Track 4#
An early version of Stogg's fourth track on Space Island, which has a transition from the 3rd track. While the used fourth track can be heard in the OST version of Space Island, it does have a transition from the third track the first time it plays, sort of replicating the early fourth track.
Cave Island#
Unused Thumpies Track#
The Thumpies had an unused second track on Cave Island from 1.0 to 1.2. This sound can be heard in the OST version of Cave Island.
Unused Wynq Track#
There is a sound for a track 1 for Wynq on Cave Island that goes unused, and only track 2 is heard. Alongside the Thumpies' Cave Island track 2, this sound can be heard in the OST version of Cave Island. Unlike the Thumpies' Cave Island track 2, it can still be found in the files and even has an associated animation which also goes unused. Curiously, said animation can be seen in the My Singing Monsters: Dawn of Fire The Sincerest Form of Flattery trailer.
Starhenge#
Hornacle#
In version 1.7, months before Hornacle's official release, its files contained tracks that were different in sound and length from the current ones.
Blasoom#
From version 1.9, also before this monster's release. These early sounds are louder and lack the filtering effect added later.
Syncopite#
From the same version, Syncopite's track is significantly louder than what we got when it released.
Sound Effects#
Item Completed#
An unused item completed sound that presumably would've played when an item was done being made. This was used in version 1.0.0 of Dawn of Fire.
XP Gain#
An unused sound that was meant for gaining XP.
Changed Sounds#
Some monsters have had their sounds changed after release.
The Continent#
Flowah#
1.0.0 - 1.1.0 |
1.2.0 Onwards |
|---|---|
In versions 1.0.0 and 1.1.0, the second half of Flowah's Continent sound was different. In 1.2.0 onwards, the second half of its sound was changed to just be the first half repeated.
Floogull#
1.0.0 - 1.1.0 |
1.2.0 Onwards |
|---|---|
In version 1.2.0, Floogull's Continent sound was updated to make the sound louder and change the notes of the lower octave trumpet.
Pummel#
1.0.0 - 1.1.0 |
1.2.0 - 1.5.0 |
1.5.1 Onwards |
|---|---|---|
In version 1.2.0, Pummel's second track on the Continent was changed to be cut in half and slightly delayed, changing its rhythm when in the song. This was changed back in version 1.5.1, but with the track still cut in half.
Cloud Island#
Tweedle#
1.0.0 - 1.1.0 |
1.2.0 Onwards |
|---|---|
In version 1.2.0, Tweedle's first track on Cloud Island was for some reason updated to replace the first note with the first note of its second track.
Tiawa#
When Tiawa first released, its second track on Cloud Island mistakenly used its first track's sound. This was shortly fixed.
Unused Animations#
Early and Unused Thumpies Animations#
An early version of the young Thumpies' idle from version 1.0.0 and 1.1.0, which uses an older design with pacifiers.
More up to date but still early versions of the young Thumpies' animations from versions 1.2 and 1.4. These feature transitions into and out of the playing animations.
Two unused adult Thumpies animations for transitioning in and out of playing titled "lead_in" and "lead_out", which unlike the transition animations for the young Thumpies, still exist in the game files to this day. The animations exist for both the normal Thumpies and the Prismatic Thumpies. These animations make the Thumpies appear to teleport when they start and end, as they were made for an earlier version of their animations.
Speaking of those early animations, these are the animations that were meant to go with the lead_in and lead_out animations, which can be found in versions 1.2 and 1.4.
Early Young Candelavra Idle#
From versions 1.0 to 1.5.1, young Candelavra had a different idle animation.
Early Wondermine Signpost#
An early idle for the signpost that appears in place of monsters that are in the Wondermine. It's not animated and is missing the crystals that are in the final design.
Unused Models#
Early Starhenge Model#
In version 1.2.0 there was an early version of Starhenge.
Some of the differences include: A strange structure on the main island, presumably a placeholder for the Observatory.
The smaller platform is further away from the main island.
The elements and sand are missing.
Unused Monster Midi Tracks#
FJ_Monster#
FJ_Monster is an unused monster found in the Continent midi. The FJ in its name is its elements, with its elements being F, which is the fire element in Dawn of Fire and J, which is the shadow element in the original game (however these are likely not its elements, and are just random letters). It plays 3 times in total, at the start of the song, at Oaktopus' part, and at the second half of Kayna's part. There is a chance it could come into the game with different elements, though that's less likely now that every natural monster has been released.
FB_Monster#
FB_Monster was a monster found in the Continent midi from versions 1.0 to 1.2. It played in the same parts as Yelmut and ended up being replaced by Yelmut in version 1.3, so it's safe to say it was Yelmut. (By the way, FB matches with the elements for Flowah)
NF_Monster#
NF_Monster could be found in the Cave Island midi in versions 1.0 to 1.2 when opening it in Notepad. It had no data except for the name, so it doesn't appear in software that can open midis such as FL Studio. It's either Yelmut or Wynq, as when it was removed in version 1.3 those monsters got added to the midi.
Bass_Play and base_Monster#
There were tracks in the Continent midi from versions 1.0 to 1.7 called Bass_Play and Bass_Mute and a track in the Space Island midi from versions 1.0 to 1.9 called base_Monster. These were early tracks for Sneyser.
HooGah_Monster#
HooGah_Monster was a monster that could be found in the Continent midi in version 1.3. It played in the same part as Barrb and was later replaced with Barrb in version 1.4, meaning that it was an early version of Barrb.
Recorder_Monster#
In versions 1.5 to 1.7, there was a track in the Cave Island midi called Recorder_Monster. Recorder was an old codename for Krillby, being used in its text string codenames in early versions of 1.8.
ADCF_Monster#
In 1.10 and 1.11 there was a track called ADCF_Monster in Party Island's midi. At first glance it may seem as if it's a track for Flum Ox, but in version 1.12 it was replaced by Edamimi; the letters were later rearranged to copy Edamimi's elements.
_Monster#
In version 1.8 a whole bunch of tracks were added to the Continent midi as _Monster as placeholders for fire monsters. The first of these to be filled in was Tring in version 1.9, and the last to be filled in was Tiawa in version 2.5.0.
Unused Structures#
Whirlpool#
This structure allows you to create items by putting random items into it. It was likely an early version of the Wishing Well, due to it looking like it would fit in with Water Lands and its appearance on Mirror Water Island in the original game.
Unused sounds for the Whirlpool
The tap sound:
Structure Stats:
- Base Slots: 3
- Max Slots: 9
- Size: 3x3
The items you can make with this are:
- Breakfast Cereal
- Dart Board
- Healthy Smoothie
- Hot Chili
- Ice Cream Sandwich
- Jack-in-the-Box
- Layer Cake
- Rock Candy
- Saxophone
- Toy Plane
- Oddree Trap (Only in early versions of the game)
- Glitter Torch (Only in early versions of the game)
- Mud Spa (Only in early versions of the game)
- Funguy Rest (Only in early versions of the game)
Satellite#
This structure was used to send updates and messages to players, before it was replaced by the Bulletin Board.
Piggy Bank#
The Piggy Bank was a structure that passively collected "piggy bank coins", which could then be broken open using a hammer item, converting the coins into diamonds.
When placed in-game, it defaults to the Whirlpool's sprite. Its UI displays a flat-shaded piggy bank with a diamond count of 1,000 and a button reading "TEMP BREAK"
Referral Stand#

This structure's sprites were initially added in 1.5.1, and was given data in 1.8.1. It would've likely worked similar to referral codes and the short lived community codes from the original My Singing Monsters, where you would enter another players friend code or a code from an MSM social media page to get a reward. This feature was later moved to the options menu during development before being scrapped. The name and description of the structure used to say "Referral Stand" and "Referral Stand Description", however they were later changed to "Placeholder".
Sound for the Referral Stand:
While this sound is the quest complete sound, it's located in structurereferral.asset. This is most likely because the sound was initially intended to play once a referral code was collected.
Unused Items#
There are some unused items in Dawn of Fire, being the two currently unused types of crystals, Pyrozite and Krystillium, as well as the Rainbow Prisment. Items like the Outer Island crystals, Whirlpool items, and Essences were previously unused, but ended up getting added in future updates.
Design |
Name |
Source |
Recipe |
Unlock Level |
Crafting Time |
Notes |
|---|---|---|---|---|---|---|
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Krystillium Crystal |
N/A |
N/A |
N/A |
N/A |
|
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Polished Krystillium Crystal |
Jeweler |
N/A |
N/A |
N/A |
|
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Carved Krystillium Crystal |
Jeweler |
N/A |
N/A |
N/A |
|
Rainbow Prisment |
Prism Gate/Wondermine |
N/A |
1 |
N/A |
|
Unused/Early Recipes#
Some used items such as the Seedling or items obtained through the Wondermine have unused recipe files, which would be used if those items could be crafted in production structures.
Name |
Recipe |
Unlock Level |
Crafting Time |
Notes |
|---|---|---|---|---|
Seedling |
None |
1 |
15 Minutes |
Referred to as "Magic Seed" in recipe file. |
Confettite Crystal |
N/A |
14 |
1 Hour, 4 Minutes |
|
Nebulox Crystal |
N/A |
19 |
59 Minutes |
|
Aurorium Crystal |
N/A |
30 |
48 Minutes |
|
Quarritz Crystal |
N/A |
41 |
37 Minutes |
|
Slime |
None |
10 |
30 Minutes |
Recipe data doesn't have a result, meaning it would produce nothing. |
Mushroom |
None |
12 |
1 Hour |
Recipe data doesn't have a result, meaning it would produce nothing. |
Hot Pepper |
None |
15 |
1 Hour, 30 Minutes |
Recipe data doesn't have a result, meaning it would produce nothing. |
Amber |
None |
18 |
2 Hours |
Recipe data doesn't have a result, meaning it would produce nothing. |
Glitter |
None |
24 |
2 Hours, 30 Minutes |
Recipe data doesn't have a result, meaning it would produce nothing. |
Spring |
None |
29 |
3 Hours |
Recipe data doesn't have a result, meaning it would produce nothing. |
Copper |
None |
38 |
3 Hours, 30 Minutes |
Recipe data doesn't have a result, meaning it would produce nothing. |
Wishing Well Item Recipes#
Most of the items obtainable from the Wishing Well were originally items intended to be obtained through crafting in other structures, but got scrapped either due to their crafting structure being scrapped or an item used to craft them being scrapped. With the release of the Wishing Well, these were repurposed as items obtainable through making a wish, and as such can't be crafted.
Design |
Name |
Source |
Recipe |
Unlock Level |
Crafting Time |
Notes |
|---|---|---|---|---|---|---|
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Aquarium |
Workshop |
|
43 |
5 Hours |
|
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Breakfast Cereal |
Whirlpool |
|
39 |
4 Hours |
|
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Cloud Pillow |
Tailor |
|
47 |
6 Hours |
|
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Coral Pendant |
Tailor |
|
49 |
11 Hours |
|
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Dart Board |
Whirlpool |
|
34 |
9 Hours |
|
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Firecracker |
Toy Factory |
|
46 |
9 Hours |
|
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Fruit Slushy |
Masher |
|
50 |
12 Hours |
|
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Garden Salad |
Cooking Pot |
|
42 |
4 Hours |
|
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Healthy Smoothie |
Whirlpool |
|
46 |
10 Hours |
|
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Hot Air Balloon |
Toy Factory |
|
48 |
10 Hours |
|
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Hot Chili |
Whirlpool |
|
37 |
7 Hours |
|
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Ice Cream Sandwich |
Whirlpool |
|
36 |
6 Hours |
|
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Jack-in-the-Box |
Whirlpool |
|
40 |
8 Hours |
|
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Layer Cake |
Whirlpool |
|
32 |
4 Hours |
|
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Milkshake |
Juicer |
|
45 |
8 Hours |
|
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Rock Candy |
Whirlpool |
|
30 |
6 Hours |
|
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Saxophone |
Whirlpool |
|
43 |
9 Hours |
|
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Toy Plane |
Whirlpool |
|
50 |
13 Hours, 46 Minutes, 40 Seconds |
Pyrozite Crystals#
Prior to their official addition in version 4.2.0, the Pyrozite Crystals had different stats, being unlocked at level 50 instead of level 37 and having some different crafting recipes.
Name |
Early Recipe |
Final Recipe |
|---|---|---|
Pyrozite Crystal |
Source: Fire Lands Unlocked at level 50. |
Source: Found on the Living Core Unlocked at level 37. |
Polished Pyrozite Crystal |
Unlocked at level 50. |
Unlocked at level 37. |
Carved Pyrozite Crystal |
Unlocked at level 50. |
Unlocked at level 37. |
Early Seasonal Recipes#
Before the Costume Trunk was added, data for it and its items existed in the files. Its items had recipes that differ from their final recipes, all being the same recipes but with costume and essence items swapped out for each season.
Name |
Early Recipe |
Final Recipe |
|---|---|---|
Single Spooky Costume |
Unlocked at level 9. |
Unlocked at level 8. |
Double Spooky Costume |
Unlocked at level 11. |
Unlocked at level 10. |
Triple Spooky Costume |
Unlocked at level 16. |
Unlocked at level 17. |
Quad Spooky Costume |
Unlocked at level 26. |
Unlocked at level 22. |
Quint Spooky Costume |
Unlocked at level 28. |
Unlocked at level 24. |
Spooktacle Tree |
Unlocked at level 1. |
Unlocked at level 7. |
Spooktacle Rock |
Unlocked at level 1. |
Unlocked at level 28. |
Single Festive Costume |
Unlocked at level 9. |
Unlocked at level 8. |
Double Festive Costume |
Unlocked at level 11. |
Unlocked at level 10. |
Triple Festive Costume |
Unlocked at level 16. |
Unlocked at level 17. |
Quad Festive Costume |
Unlocked at level 26. |
Unlocked at level 22. |
Quint Festive Costume |
Unlocked at level 28. |
Unlocked at level 24. |
Festival of Yay Tree |
Unlocked at level 1. |
Unlocked at level 7. |
Festival of Yay Rock |
Unlocked at level 1. |
Unlocked at level 28. |
Unused Goals/Achievements#
Name |
Objectives |
Rewards |
Type |
Notes |
|---|---|---|---|---|
New Quest |
|
|
Quest |
|
New Quest |
|
|
Quest |
|
Double Dose |
|
N/A |
Quest |
|
Knitty Gritty |
|
N/A |
Quest |
|
I Have A Confection |
|
N/A |
Quest |
|
In stitches |
|
N/A |
Quest |
|
Tinker Time |
|
N/A |
Quest |
|
Teleport Flowah |
|
N/A |
Quest |
|
Teleport PomPom |
|
N/A |
Quest |
|
Teleport Bowgart |
|
N/A |
Quest |
|
Pay a Visit |
|
N/A |
Quest |
|
The Frozen Few |
N/A |
N/A |
Quest |
|
One Giant Leap For Monsterkind |
N/A |
N/A |
Quest |
|
Give Credit |
|
N/A |
Achievement |
|
Ship Out! |
|
N/A |
Achievement |
Unused Star Charts#
An early version of the Ocean's Tears star chart from 1.7.0, being based around Hornacles claw instead of an element. This only has 20 nodes unlike the usual 25.
A placeholder Star Chart, being in the shape of a Z, likely standing for Zodiac, the internal name for the Celestials. This was used for Core Aflame to Immortal Jolt and Cosmic Ooze to Weathered Winds in version 1.7.0.
Other Unused Content#
Candelavra's Scrapped Elements#
Candelavra's Elements were originally Air, Plant, Earth, and Fire, which are the elements that were later passed on to Tring.
Fire Lands#
There exists some text files relating to a land on the continent called Fire Lands.
Referral Codes#
Referral codes were supposed to be in Dawn of Fire, as there are lines of text talking about it. These work like the Community Codes from My Singing Monsters.
Oddities#
Starhenge Spike#
Present under Starhenge Island is a floating spike with some gears.
"Prismatic" Mimic#
For some reason, the sprite sheet used for adult Mimic is called "monster_ABCDE_mimic_chromatic". "Chromatic" is the internal name for Prismatic monsters, but here it's just normal Mimic and not a Prismatic Mimic.
Congle's Space Island Track Name Typo#
The internal name for Congle on Space Island's sound is mistakenly named as "04_Space_ADC_congle_01" instead of usually being named with their internal element name "ADE", with the "E" part being replaced by a "C". "ADC" is the internal element name for Scups and not Congle, but it is wrongly alphabetized unlike how all Monsters with internal element names do.
Early Costume Trunk Design#
|
Icon |
In-game/Final |
|---|---|
|
|
The store icon for the Costume Trunk structure oddly uses an early version of its design, featuring brighter wood, a different head shape, and different items inside its mouth.
Official PNG Oddities#
Some images in the Dawn of Fire fan kit have some errors.
Young Quibble#
|
In-Game |
Fan Kit |
|---|---|
|
|
The pupil on the green quibble head is flipped in the official PNG and the lower necks are taller than they are in-game.
Adult Pango#
|
Normal |
High Contrast |
|---|---|
|
|
Adult Pango has a stock watermark hidden on its belly. Due to the high quality of the official PNGs, this watermark becomes visible, however it is hard to see.
Young Glowl#
|
In-Game |
Fan Kit |
|---|---|
|
|
Young Glowl's left arm is slimmer in-game than it is in the official PNG.
Young Floogull#
|
In-Game |
Fan Kit |
|---|---|
|
|
For some reason young Floogull's right eye in its official PNG is green. This may be a leftover from an early design, as the adult version has green eyes. Along with this, the image also uses Floogull's slightly closed eyelid sprites despite the eyelids not being visible when it's not blinking.
Adult Whaddle#
|
In-Game |
Fan Kit |
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The official PNG of adult Whaddle has different fur from the in-game design, being more smooth, while the in-game versions fur isn't as smooth. The inside of its right ears is also missing the pink.
Young Pummel#
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In-Game |
Fan Kit |
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The right eye on young Pummel's official PNG uses an unfinished version of the pupil sprite, where it doesn't have any shading. It is also the same size at the left pupil, despite them being 2 different sizes in-game.
Young Wynq#
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In-Game |
Fan Kit |
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Young Wynq's ears are different in its official PNG, with there not being any detail inside of them.
Young Sneyser#
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In-Game |
Fan Kit |
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Young Sneyser's PNG seems to be an earlier version of its design, lacking its tooth and the crystals on its cheek as well as having a bigger eye.
Young Woolabee#
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In-Game |
Fan Kit |
|---|---|
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Woolabee's official PNG has a different stomach color on the birds.
Adult Edamimi#
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In-Game |
Fan Kit |
|---|---|
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The official PNG for adult Edamimi has 4 peas in its stalk which are located throughout the top and 5 beans on each arm, while in game it has 5 peas in its stalk which are all located towards the front and 4 beans on each arm.
Adult Drummidary#
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In-Game |
Fan Kit |
|---|---|
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The official PNG for adult Drummidary has some slight differences from its in-game design, most notably being the shape of the spirals on its drums, where in-game the spirals are rounded but the official image has them looking more jagged. The green on its upper arm is also slightly different and the bottom cracks of its drums are glowing in the fan kit image.
Plixie#
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In-Game |
Fan Kit |
|---|---|
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Plixie's official PNG is missing the eye sockets found in the in-game design. Though it's likely that the PNG is correct and the in-game design just simply has a layering error.
Internal Name#
The internal name for Dawn of Fire's app package is "msm2". On dlc.bbbgame.net and dlc2.bbbgame.net, the sites used to store update files, it is called "monster_babies".
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The My Singing Monsters series | |
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iOS, Android |
My Singing Monsters (Prototype) • Dawn of Fire • Composer • Jammer Splash • Official Guide • Guaishou Hechang Tuan |
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Windows |
My Singing Monsters • My Singing Monsters Playground • My Singing Monsters Karaoke |
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PlayStation Vita |
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Nintendo Switch, Xbox One, Xbox Series X, PlayStation 4, PlayStation 5 |
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Related | |
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Thumpies • Fling a Thing (Flash Version) • Burn the Rope • My Muppets Show (Prototype) |
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