the cutting room mirror

Metroid Dread

Metroid Dread finally picks up where Fusion left off 19 years earlier.

Unused Textures/Models#

To do:
Add model renders

Teleportal (Pink)

In addition to the seven Teleportal colors used in the released game, there are three unused textures for an eighth Pink Teleportal. The textures are of a global map icon, a minimap icon, and an object texture. Interestingly, the symbol on the map icon and object texture do not match up: one of them is mirrored horizontally. There is no leftover unused text relating to the pink Teleportal. The textures can be found at Romfs\textures\gui\globalview.bctex, Romfs\textures\system\minimap\icons\icons.bctx, and Romfs\textures\actors\props\teleporter\teleporterdirection_bc.bctex.

(Source: Original TCRF research)

There is a sprite sheet item named "TELEPORT_FREE" in the sprite sheet at Romfs\gui\scripts\sprites_globalview.bmsss that references the global map icon for the Pink Teleportal. The name of this sprite differs from the naming convention used for the seven other Teleportal sprites, which are named after the regions connected by that Teleportal. An example of this is the "TELEPORT_MAG-FOR" sprite for the Orange Teleportal that connects the Cataris and Ghavoran regions (internally named "Magma" and "Forest", respectively). There are also unused "skin" definitions (toggleable UI states) for each of the 14 Teleportal markers on the global map that change the marker's sprite into the Pink "TELEPORT_FREE" sprite when activated. This fact, along with the name "TELEPORT_FREE", suggest that the Pink color may have been intended to replace the normal Teleportal colors once the player visits the Itorash region (after which all of the Teleportals become interconnected, allowing the player to freely travel between any two Teleportals, instead of only being able to travel between matching color pairs).

There is also an unused eighth minimap icon named "UsableTeleportZ". Interestingly, this icon does not use the Pink Teleportal sprite, but rather the one for the Cyan Teleportal. This may have been a copy-paste error by the developers that was never fixed due to the usage of the Pink Teleportal being scrapped early on.

The in-game "teleporter" object contains a "CTeleporterUsableComponent" component, which has a property on it named "eTeleporterColorSphere". The value of this property can be a number ranging from 0 through 7, allowing for 8 possible colors. A value of "4" causes the object to use the texture for the Pink Teleportal. Because the color and destination information are stored separately on each Teleportal object, it would theoretically be possible to add a functional pair of Pink Teleportals by editing the game's map data.

(Source: Original TCRF research)

Automper

A robot, similar to other Chozo robot enemies seen in the game. It has several accompanying unused audio files.

(Source: Bearborg)

Hybrid PV5

An unused enemy.

(Source: Bearborg)

Shineon

A bulbous creature with tiny wings. It has an accompanying unused audio file for its wings buzzing too.

(Source: Unknowni123)

Swifter

An unused enemy.

(Source: Bearborg)

"Abberations"

There are background creatures in tubes in Dairon called "abberation_01" in the final game, but the game also has textures for an "abberation_02" and "abberation_03" that are never seen.

(Source: Unknowni123)

Corpius Mask

The boss Corpius has a model for an unused defensive mask. The names of unused audio files (i.e. "scorpius_breakmask" and "scorpius_regenerate") indicate that Samus would have somehow broken this mask during their encounter.

(Source: Unknowni123)

Unused Text#

The game's Japanese string table includes a series of entries that do not appear in other languages, informally describing the content of two of the game's major cutscenes. These may have been produced by Nintendo to give MercurySteam direction when creating the scenes.

String Name

Text

Translation

CAPTION_PROFESSOREVENT_PH_PAGE_01

プロフェッサーイベント

Professor Event

CAPTION_PROFESSOREVENT_PH_PAGE_02

サムス、壁画を発見。鳥人族の兵士が他の鳥人族を殺しているシーン。

Samus discovers a mural. A scene in which a Chozo soldier is killing another Chozo.

CAPTION_PROFESSOREVENT_PH_PAGE_03

兵士たちのリーダーは、サムスが冒頭であった鳥人族に似ている。

The leader of the soldiers resembles the Chozo that Samus met at the beginning.

CAPTION_PROFESSOREVENT_PH_PAGE_04

突然撃たれるサムス。身体がマヒしてしまう。

Samus is suddenly shot. Her body is paralyzed.

CAPTION_PROFESSOREVENT_PH_PAGE_05

E.M.M.I. が壁画を破壊しながら登場。サムスはつかまる。

An E.M.M.I. appears while destroying the mural painting. It grabs Samus.

CAPTION_PROFESSOREVENT_PH_PAGE_06

やられる瞬間、E.M.M.I. の動きが止まる。鳥人族が現れる。

At the moment it would kill her, the E.M.M.I. stops moving. A Chozo appears.

CAPTION_PROFESSOREVENT_PH_PAGE_07

鳥人族はクワイエットローブと自己紹介。

The Chozo introduces themself as Quiet Robe.

CAPTION_PROFESSOREVENT_PH_PAGE_08

サムスが戦った鳥人族の男はレイヴンビークで、戦士鳥人族の長と説明。

The Chozo that Samus fought was Raven Beak, described as the head of the warrior Chozo.

CAPTION_PROFESSOREVENT_PH_PAGE_09

レイヴンビークはサムスのメトロイドDNAの力で銀河を支配しようとしている。E.M.M.I. をハッキングして利用している。

Raven Beak is trying to dominate the galaxy with the power of Samus' Metroid DNA. The E.M.M.I. are being used by hacking them.

CAPTION_PROFESSOREVENT_PH_PAGE_10

クワイエットローブは、ブレニア上部の扉を開けたことをサムスに伝える。

Quiet Robe tells Samus that he has opened the door at the top of Burenia.

CAPTION_PROFESSOREVENT_PH_PAGE_11

鳥人兵士のロボットが突如現れ、クワイエットローブを殺害する。

A Chozo robot suddenly appears and kills Quiet Robe.

DIAG_ADAM_FINAL_PH_PAGE_01

最終フェイクアダムイベント

Final Fake Adam Event

DIAG_ADAM_FINAL_PH_PAGE_02

リフトはサムスをアクセスルームにつれていく。

The lift takes Samus to the access room.

DIAG_ADAM_FINAL_PH_PAGE_03

アダムは、サムスのメトロイドDNAが完全に覚醒し、サムスは本質的にメトロイドとなったこと、銀河の脅威になってしまったことを告げる。

Adam tells us that Samus's Metroid DNA has been fully awakened, and that Samus has become essentially Metroid, a threat to the galaxy.

DIAG_ADAM_FINAL_PH_PAGE_04

アダムは、その力をレイヴンビークのために使うよう命令する。

Adam orders that power to be used for Raven Beak.

DIAG_ADAM_FINAL_PH_PAGE_05

サムス、アクセスルームのモニターを破壊する。 ミッション冒頭に意識を失ってからこれまで話してきたアダムは本物ではなく、レイヴンビークだったのだ。

Samus destroys the access room monitor. The Adam that she's spoken to since she lost consciousness at the beginning of the mission wasn't the real thing, it was Raven Beak.

DIAG_ADAM_FINAL_PH_PAGE_06

アクセスルームはホログラムだった。消滅し、レイヴンビークが現れる。

The access room was a hologram. It disappears and Raven Beak appears.

DIAG_ADAM_FINAL_PH_PAGE_07

戦闘が始まる

The battle begins

(Source: Bearborg)

Raven Beak X's dialogue has unused subtitles.

String Name

Text

CAPTION_COMMANDERX_PAGE_01

Samuuuuus!

CAPTION_COMMANDERX_PAGE_02

Power is everything!

(Source: Bearborg)

Item acquisition text exists for the Hyper Beam, which is normally acquired in the cutscene after Raven Beak is defeated. Item acquisition text for the Metroid Suit does not exist.

String Name

Text

GUI_ITEM_ACQUIRED_HYPER_BEAM

Hyper Beam acquired.

Unused Sounds#

Blah Blah Blah#

A placeholder sound is present in the game's streaming audio folder. It consists of a male voice saying "blah blah blah".

String Name

Audio

blah_caption_test

(Source: Bearborg)

Automper#

The corresponding sound files for the unused Automper enemy.

String Name

Audio

actors_automper_automper_activate

actors_automper_automper_attackend01

actors_automper_automper_attackinit01

actors_automper_automper_attackinitelectr01

actors_automper_automper_attackinitelectr02

actors_automper_automper_attackloop

actors_automper_automper_chargeinit

actors_automper_automper_electric01

actors_automper_automper_electric02

actors_automper_automper_electric03

actors_automper_automper_explosion

(Source: Bearborg)

Shineon#

The corresponding sound file for the unused Shineon enemy.

String Name

Audio

actors_shineon_shineon_flyloop

(Source: Unknowni123)

Corpius Mask#

The corresponding sound files for the aforementioned mask that Corpius would have worn

String Name

Audio

actors_scorpius_scorpius_breakmask01

actors_scorpius_scorpius_breakmask02

actors_scorpius_scorpius_hitmaskoc

actors_scorpius_scorpius_regeneratemask01

actors_scorpius_scorpius_regeneratemask02

actors_scorpius_scorpius_regeneratemask03

(Source: Unknowni123)

Raven Beak#

There are five unused lines of dialogue, featuring Raven Beak giving the speech normally given by fake ADAM just before the boss fight, but in the Chozo language. Each line corresponds with a line spoken by ADAM in a real-world language (i.e. English) so they can be roughly translated this way, though there are some slight differences in syntax.

String Name

Audio

Translation

DIAG_ADAM_FINAL_PAGE_09

Continue to follow my instructions faithfully, as you have done until now. It's that simple.

DIAG_ADAM_FINAL_PAGE_10

I consider your performance here on ZDR to be highly satisfactory. To imagine you would even awaken your Metroid powers.

DIAG_ADAM_FINAL_PAGE_11

Yes, I was right to let you live during our first encounter. That glimpse you showed told me everything.

DIAG_ADAM_FINAL_PAGE_12

Submit and offer up your power. My plan is the only way to bring order to the galaxy.

DIAG_ADAM_FINAL_PAGE_13

Samus, fulfill your destiny. This is an order. Disobedience will not be tolerated.

(Source: Unknowni123)

There is one unused line of dialogue for Raven Beak X, along with corresponding subtitle text.

String Name

Audio

Text

CAPTION_COMMANDERX_PAGE_03

There is no power without sacrifice.

(Source: Unknowni123)

Unused Cutscenes#

Transport Capsule#

In Metroid Dread, all cutscenes that play when traveling between areas are prerendered videos. There are three different versions of each cutscene for Power, Varia, and Gravity suit (there are no Metroid Suit cutscenes), as well as different cutscenes for every method of transportation (Elevator up/down, Shuttle left/right, Teleportal, Transport Capsule). Interestingly, prerendered videos exist for using the Transport Capsule that connects Hanubia and Itorash with the Power Suit and Varia Suit, which are impossible to see without the use of the invincibility glitch that was patched in v1.0.3.

Revisional Differences#

To do:

  • Add videos and images.
  • Document the apparently unused content that was added in v1.01 and then removed in v1.02 (1, 2).
  • Nintendo Support patchnotes.

Sequence-Break Softlock#

At the beginning of the game, there's an unintended sequence-break which allows players to skip the first E.M.M.I. (the damaged one which serves as a tutorial). v1.0.0 caused the player to become softlocked if they returned here after skipping this E.M.M.I. and progressing through the game. The room eventually becomes populated with normal enemies, and the E.M.M.I. gets removed from the scenario. The cutscenes that should play in this room do so as normal, but the E.M.M.I. disappears as soon as they finish. This causes the player to become unable to escape this room, since all the doors get locked until the E.M.M.I. (which has been removed from the game permanently) is destroyed.

v1.0.1 fixed this to keep the sequence-break but not update the room setup (i.e. add normal enemies) until after the E.M.M.I. is destroyed.

New Unused Audio#

v1.0.1 added several new files that went unused, likely added unintentionally since they were removed in v1.0.2.

A line of ADAM dialogue, likely intended for use after the X are released:

A duplicate of the second line of Raven Beak's victory speech, but without his usual vocal effects applied:

Escape Sequence Crash#

v1.0.0 had an issue which caused the game to crash during the escape sequence immediately following the battle with Raven Beak: If a map marker was placed on the Hyper Beam Door that leads to the end of the escape and the Gunship, destroying the door with the Hyper Beam would cause the game to crash with the "the software has closed because an error occurred" message. Further, in v1.0.0, destroying the Hyper Beam Door causes it to completely disappear from the map.

v1.0.1 fixed the crash and made the Hyper Beam Door remain on the map faded after it is destroyed.

References#


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