the cutting room mirror

Metroid: Samus Returns

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Metroid: Samus Returns is a remake of Metroid II: Return of Samus. It's rather controversial, chiefly for the fact that Nintendo shot down the fan-made Another Metroid 2 Remake shortly before announcing this game.

Unused Text#

To do:
There is plenty of development text in .code file and lua scripts, including comments, references to a debug menu and development tools

Spider Boost#

To do:
Add the other languages.

There are text strings for all languages that teach the player how to perform the "secret" technique of laying a Power Bomb while attached to a wall with the Spider Ball, and then blasting through the air. Seems like it originally wasn't meant to be a secret.

String Name

English Text

GUI_STATUS_ARACHNOIMPULSE

The Spider Boost can be used
while in Spider Ball form. It will
launch you forward, damaging
enemies you make contact with.

Other English Strings#

There's also a table of English-only strings, possibly from an earlier build of the game or related to debug functions. The GUI strings are different from the ones used when the game is set to English.

To do:
Compare these strings to the used English ones.

String Name

Text

SCENARIO_S920_TRAININGGALLERY

Training Gallery

SCENARIO_S910_GYM

Gym

SCENARIO_S908_MANICMINERBOTRUN

Drill Chase

SCENARIO_S907_MANICMINERBOT

Manic Miner

SCENARIO_S906_METROID

Metroid

SCENARIO_S905_QUEEN

Queen

SCENARIO_S905_ARACHNUS

Arachnus

SCENARIO_S904_OMEGA

Omega

SCENARIO_S903_ZETA

Zeta

SCENARIO_S902_GAMMA

Gamma

SCENARIO_S901_ALPHA

Alpha

SCENARIO_S900_TESTCHURCH

Test

SCENARIO_S110_SURFACEB

Surface

SCENARIO_S100_AREA10

Area 10

SCENARIO_S090_AREA9

Area 9

SCENARIO_S080_AREA8

Area 7-8

SCENARIO_S070_AREA7

Area 7-8

SCENARIO_S067_AREA6C

Area 6

SCENARIO_S067_AREA06C

Area 6

SCENARIO_S065_AREA6B

Area 6

SCENARIO_S060_AREA6

Area 6

SCENARIO_S050_AREA5

Area 4-5

SCENARIO_S040_AREA4

Area 4-5

SCENARIO_S036_AREA3C

Area 3

SCENARIO_S033_AREA3B

Area 3

SCENARIO_S030_AREA3

Area 3

SCENARIO_S028_AREA2C

Area 2

SCENARIO_S025_AREA2B

Area 2

SCENARIO_S020_CREDITS

SCENARIO_S020_AREA2

Area 2

SCENARIO_S010_AREA1

Area 1

SCENARIO_S000_SURFACE

Surface

LOADING

Loading...

GUI_AMIIBO

amiibo

GUI_AMIIBO_ALREADY_UNLOCKED

The content related to this amiibo has been already unlocked.

GUI_AMIIBO_ART_GALLERY_1_ALREADY_UNLOCKED

Metroid II art collection already unlocked in Gallery menu.

GUI_AMIIBO_ART_GALLERY_1_UNLOCKED

Metroid II: Return of Samus art collection is now available from the Gallery on Options menu.

GUI_AMIIBO_ART_GALLERY_2_ALREADY_UNLOCKED

Matadora art collection already unlocked in Gallery menu.

GUI_AMIIBO_ART_GALLERY_2_UNLOCKED

Concept art collection is now available from the Gallery on Options menu.

GUI_AMIIBO_ART_GALLERY_3_ALREADY_UNLOCKED

Matadora music collection already unlocked in Gallery menu.

GUI_AMIIBO_ART_GALLERY_3_UNLOCKED

Music collection is now available from the Gallery on Options menu.

GUI_AMIIBO_AVAILABLE

amiibo option now available in map menu.

GUI_AMIIBO_CORRUPTED

Failed to read. amiibo data is corrupted.

GUI_AMIIBO_FUSION_MODE_ALREADY_UNLOCKED

Fusion mode already unlocked. Start a new game to play it.

GUI_AMIIBO_FUSION_MODE_NOT_UNLOCKED

In order to unlock Fusion mode, you must finish the game at least once. Then select New Game and use the Metroid larva amiibo.

GUI_AMIIBO_FUSION_MODE_REMAINDER

Only the Metroid larva amiibo can be used.

GUI_AMIIBO_FUSION_MODE_UNLOCKED

Fusion mode is now available. Start a new game to play it.

GUI_AMIIBO_FUSION_MODE_WELCOME

Use the Metroid larva amiibo to unlock Fusion mode.

GUI_AMIIBO_HELP

Touch the amiibo to this screen.

GUI_AMIIBO_METROID_MARKER_FOUND

Metroid detected nearby.

GUI_AMIIBO_METROID_MARKER_HELP

Use the Metroid larva amiibo to unlock Fusion mode and play it after finishing the game. It also places a mark on the minimap at the position of the closest Metroid when used during the game. This mark will remain active as long as Samus stays in the area or the Metroid is alive.

GUI_AMIIBO_METROID_MARKER_NOT_FOUND

No Metroids found in the current area.

GUI_AMIIBO_NFC_READER_AMIIBO_HELP

Touch the amiibo to the NFC reader / writer.

GUI_AMIIBO_NFC_READER_HELP

Point the NFC reader / writer at the infrared

GUI_AMIIBO_NFC_READER_UPDATE

Please update the NFC reader / writer software and try again.

GUI_AMIIBO_READ_FAILED

An unexpected error occurred and amiibo menu will be closed.

GUI_AMIIBO_REGISTER

This amiibo must be registered before it can be used. Register your amiibo now in amiibo Settings?

GUI_AMIIBO_REGISTER_TITLE

REGISTER

GUI_AMIIBO_RESERVE_TANK_ENERGY_ALREADY_UNLOCKED

Energy Reserve Tank already added to Samus' suit.

GUI_AMIIBO_RESERVE_TANK_ENERGY_UNLOCKED

Energy Reserve Tank added to Samus' suit.

GUI_AMIIBO_RESERVE_TANK_HELP

Use the Matadora Samus, Zero Suit Samus or Samus amiibo to unlock three different Reserve Tanks and art galleries in Options menu. These tanks will automatically replenish Samus' according reserves when they reach zero and can only be recharged with their corresponding recharge stations.

GUI_AMIIBO_RESERVE_TANK_MISSILE_ALREADY_UNLOCKED

Missile Reserve Tank already added to Samus' suit.

GUI_AMIIBO_RESERVE_TANK_MISSILE_UNLOCKED

Missile Reserve Tank added to Samus' suit.

GUI_AMIIBO_RESERVE_TANK_SPECIAL_ENERGY_ALREADY_UNLOCKED

Aeion Reserve Tank already added to Samus' suit.

GUI_AMIIBO_RESERVE_TANK_SPECIAL_ENERGY_UNLOCKED

Aeion Reserve Tank added to Samus' suit.

GUI_AMIIBO_RESERVE_TANK_WARNING

Once a Reserve Tank is unlocked, it cannot be removed until you start a new game. Would you like to unlock it?

GUI_AMIIBO_RESTORE

Failed to read. amiibo data is corrupted. Restore your amiibo now in amiibo Settings?

GUI_AMIIBO_SUCCESS

Successfully read amiibo.

GUI_AMIIBO_UNREGISTERED

This amiibo must be registered before it can be used.

GUI_AMIIBO_UNSUPPORTED

This amiibo is not supported.

GUI_AMIIBO_WELCOME

You can now use amiibo. Use Metroid related amiibo to unlock features both inside and outside the game. This option will also become available in Options menu the next time the game is saved.

GUI_AMIIBO_WELCOME_OPTIONS

You can now use amiibo. Use Metroid related amiibo to unlock features both inside and outside the game.

GUI_AMIIBO_WIFI_DISABLED_2DS_NEW_3DS

Wireless Communication is disabled. Select the HOME Menu Settings icon in the upper left corner of the HOME Menu to enable it.

GUI_AMIIBO_WIFI_DISABLED_3DS

Wireless Communication is disabled. Push the Wireless switch on the right side of the Nintendo 3DS up to enable it.

GUI_AMMORECHARGE_CANNOTUSE

Ammo is already full.

GUI_AMMORECHARGE_SUCCESS

Ammo fully restored.

GUI_AREA_AREA_1

Area 1

GUI_AREA_AREA_1_TITLE

AREA 1

GUI_AREA_AREA_2

Area 2

GUI_AREA_AREA_2_TITLE

AREA 2

GUI_AREA_AREA_3

Area 3

GUI_AREA_AREA_3_TITLE

AREA 3

GUI_AREA_AREA_4

Area 4

GUI_AREA_AREA_4_TITLE

AREA 4

GUI_AREA_AREA_5

Area 5

GUI_AREA_AREA_5_TITLE

AREA 5

GUI_AREA_AREA_6

Area 6

GUI_AREA_AREA_6_TITLE

AREA 6

GUI_AREA_AREA_7

Area 7

GUI_AREA_AREA_7_TITLE

AREA 7

GUI_AREA_AREA_8

Area 8

GUI_AREA_AREA_8_TITLE

AREA 8

GUI_AREA_SURFACE

Surface

GUI_AREA_SURFACE_TITLE

SURFACE

GUI_CHOZO_STORY

Chozo Art

GUI_CHOZO_STORY_TITLE

CHOZO ART

GUI_CONCEPT_ART

Concept Art

GUI_CONCEPT_ART_TITLE

CONCEPT ART

GUI_CONTINUE

Continue

GUI_CONTROLS

Controls

GUI_CONTROLS_FREE_AIM

Free Aim

GUI_CONTROLS_JUMP

Jump

GUI_CONTROLS_MELEE_ACTION

Melee

GUI_CONTROLS_MISSILE_MODE

Missile Mode

GUI_CONTROLS_MOVE

Move

GUI_CONTROLS_SELECT_SPECIAL_ABILITY

Select Ability

GUI_CONTROLS_SHOOT

Shoot

GUI_CONTROLS_TITLE

CONTROLS

GUI_CONTROLS_USE_SPECIAL_ABILITY

Use Ability

GUI_CREDITS

Credits

GUI_CREDITS_TITLE

CREDITS

GUI_CUTSCENE_OPENING_1

Year 20X5 of the Cosmic Calendar

GUI_CUTSCENE_OPENING_10

Samus Aran must be sent bring about the extinction of the Metroid.

GUI_CUTSCENE_OPENING_2

A Galactic Federation research vessel carrying an unknown life-form discovered on the planet SR388 is ambushed by Space Pirates.

GUI_CUTSCENE_OPENING_3

They steal its cargo - a Metroid - and seek to use it to further their plans for galactic conquest.

GUI_CUTSCENE_OPENING_4

The Galactic Federation dispatches a lone bounty hunter to infiltrate the Space Pirates' base on the planet Zebes.

GUI_CUTSCENE_OPENING_5

Samus Aran destroys all the Metroid and defeats Mother Brain, the leader of the Space Pirates, thwarting their plans.

GUI_CUTSCENE_OPENING_6

Concerned by these developments, the Galactic Federation sends another research ship to the Metroid home world of SR388 to search for any remaining Metroid. Shortly thereafter, all contact is lost.

GUI_CUTSCENE_OPENING_7

In response, a special squadron consisting of elite soldiers from the Galactic Federation Police is dispatched to investigate. They too go missing, but not before sending back some preliminary data.

GUI_CUTSCENE_OPENING_8

The Galactic Federation studies this data and learns that a Metroid presence remains on SR388. These Metroid dwell deep within the planet, where they continue to pose a threat.

GUI_CUTSCENE_OPENING_9

A meeting of the Galactic Federation council is convened, and a decision reached...

GUI_ELEVATOR_QUESTION

Use the elevator?

GUI_ENDING_CLEAR_TIME

CLEAR TIME

GUI_ENDING_HARD_MODE_UNLOCKED

Hard mode is now available. Start a new game to play it.

GUI_ENDING_NEXT_MISSION

See you next mission!

GUI_ENERGYRECHARGE_CANNOTUSE

Energy is already full.

GUI_ENERGYRECHARGE_SUCCESS

Energy fully restored.

GUI_FUSION

Fusion

GUI_FUSION_TITLE

FUSION

GUI_GALLERY

Gallery

GUI_GALLERY_TITLE

GALLERY

GUI_GAME_OVER_TITLE

GAME OVER

GUI_GAME_OVER_TEXT

Try again?

GUI_HARD

Hard

GUI_HARD_TITLE

HARD

GUI_ITEM_ACQUIRED_BOMB

Bomb acquired.

GUI_ITEM_ACQUIRED_CHARGE_BEAM

Charge Beam acquired.

GUI_ITEM_ACQUIRED_ENERGY_TANK

Energy Tank acquired.

GUI_ITEM_ACQUIRED_ENERGY_TANK_DESCRIPTION

Energy capacity increased.

GUI_ITEM_ACQUIRED_GRAPPLE_BEAM

Grapple Beam acquired.

GUI_ITEM_ACQUIRED_GRAVITY_SUIT

Gravity Suit acquired.

GUI_ITEM_ACQUIRED_HIGH_JUMP_BOOTS

High Jump Boots acquired.

GUI_ITEM_ACQUIRED_ICE_BEAM

Ice Beam acquired.

GUI_ITEM_ACQUIRED_LIGHTNING_ARMOR

Lightning Armor acquired.

GUI_ITEM_ACQUIRED_MISSILE_TANK

Missile Tank acquired.

GUI_ITEM_ACQUIRED_MISSILE_TANK_DESCRIPTION

Missile capacity increased by 3.

GUI_ITEM_ACQUIRED_MORPH_BALL

Morph Ball acquired.

GUI_ITEM_ACQUIRED_PHASE_DISPLACEMENT

Phase Drift acquired.

GUI_ITEM_ACQUIRED_PLASMA_BEAM

Plasma Beam acquired.

GUI_ITEM_ACQUIRED_POWER_BOMB

Power Bomb acquired.

GUI_ITEM_ACQUIRED_POWER_BOMB_TANK

Power Bomb Tank acquired.

GUI_ITEM_ACQUIRED_POWER_BOMB_TANK_DESCRIPTION

Power Bomb capacity increased by 1.

GUI_ITEM_ACQUIRED_SCANNING_PULSE

Scan Pulse acquired.

GUI_ITEM_ACQUIRED_SCANNING_PULSE_2

Updating suit for Aeion use...

GUI_ITEM_ACQUIRED_SCANNING_PULSE_3

Aeion can be used for casting unique abilities like the Scan Pulse. It is dropped by enemies when they die.

GUI_ITEM_ACQUIRED_SCANNING_PULSE_3_V2

Aeion can be used for casting unique abilities like the Scan Pulse. It is dropped by enemies when they die or their attacks are parried with a melee action.

GUI_ITEM_ACQUIRED_SCREW_ATTACK

Screw Attack acquired.

GUI_ITEM_ACQUIRED_SPACE_JUMP

Space Jump acquired.

GUI_ITEM_ACQUIRED_SPAZER_BEAM

Spazer Beam acquired.

GUI_ITEM_ACQUIRED_SPECIAL_ENERGY_TANK

Aeion Tank acquired.

GUI_ITEM_ACQUIRED_SPECIAL_ENERGY_TANK_DESCRIPTION

Aeion capacity increased.

GUI_ITEM_ACQUIRED_SPIDER_BALL

Spider Ball acquired.

GUI_ITEM_ACQUIRED_SPRING_BALL

Spring Ball acquired.

GUI_ITEM_ACQUIRED_SUPER_MISSILE

Super Missile acquired.

GUI_ITEM_ACQUIRED_SUPER_MISSILE_TANK

Super Missile Tank acquired.

GUI_ITEM_ACQUIRED_SUPER_MISSILE_TANK_DESCRIPTION

Super Missile capacity increased by 1.

GUI_ITEM_ACQUIRED_VARIA_SUIT

Varia Suit acquired.

GUI_ITEM_ACQUIRED_WAVE_BEAM

Wave Beam acquired.

GUI_ITEM_ACQUIRED_WEAPON_BOOST

Beam Burst acquired.

GUI_LEGEND

LEGEND

GUI_LEGEND_ACTIVE_METROID_DNA_DATA_RECEIVER

Active Chozo Seal

GUI_LEGEND_ACTIVE_TELEPORT_STATION

Active Teleport Station

GUI_LEGEND_AMMO_RECHARGE_STATION

Ammo Recharge Station

GUI_LEGEND_CHARGE_BEAM_DOOR

Charge Door

GUI_LEGEND_DEFEATED_METROID

Defeated Metroid

GUI_LEGEND_ENERGY_RECHARGE_STATION

Energy Recharge Station

GUI_LEGEND_ENERGY_TANK

Energy Tank

GUI_LEGEND_INACTIVE_CLOSED_DOOR

Inactive/Closed Door

GUI_LEGEND_INACTIVE_METROID_DNA_DATA_RECEIVER

Inactive Chozo Seal

GUI_LEGEND_INACTIVE_TELEPORT_STATION

Inactive Teleport Station

GUI_LEGEND_ITEM_SPHERE

Item Sphere

GUI_LEGEND_METROID

Metroid

GUI_LEGEND_METROID_HUSK

Metroid Husk

GUI_LEGEND_MISSILE_DOOR

Red Door

GUI_LEGEND_MISSILE_POD

Missile Tank

GUI_LEGEND_PLASMA_BEAM_DOOR

Grincore

GUI_LEGEND_POWER_BEAM_DOOR

Door

GUI_LEGEND_POWER_BOMB_DOOR

Yellow Door

GUI_LEGEND_POWER_BOMB_TANK

Power Bomb Tank

GUI_LEGEND_POWERUP_ACQUIRED

Acquired Item

GUI_LEGEND_POWERUP_SCANNED

Hidden Item

GUI_LEGEND_SAMUS

Samus

GUI_LEGEND_SAMUS_STARSHIP

Samus' Starship

GUI_LEGEND_SAVE_STATION

Save Station

GUI_LEGEND_SPAZER_BEAM_DOOR

Amadadra

GUI_LEGEND_SPECIAL_ABILITY_BESTOWAL_ARTIFACT

Aeion Ability Artifact

GUI_LEGEND_SPECIAL_ENERGY_RECHARGE_ORB

Big Aeion Orb

GUI_LEGEND_SPECIAL_ENERGY_TANK

Aeion Tank

GUI_LEGEND_SUPER_MISSILE_DOOR

Super Missile Door

GUI_LEGEND_SUPER_MISSILE_POD

Super Missile Tank

GUI_LEGEND_WAVE_BEAM_DOOR

Webmargle

GUI_MARKERS_EDITOR_HELP

Drag a marker from the markers box and drop it in the desired location of the map. Hold on a placed marker to detach it and drag to the big trashcan button.

GUI_MARKERS_EDITOR_REMOVE_ALL

Remove all markers from the current area?

GUI_MARKERS_EDITOR_REMOVE_ALL_TITLE

REMOVE ALL

GUI_MARKERS_EDITOR_TITLE

MARKERS EDITOR

GUI_MELEE_TUTO_TEXT

Enemies' melee attacks can be parried at the moment of impact leaving them open for a counterattack. Samus will automatically aim them afterwards. Press X to execute this action now.

GUI_METROID_II_ART

Metroid II Art

GUI_METROID_II_ART_TITLE

METROID II ART

GUI_MSG_COPY_HELP

Select a slot to copy the data to.

GUI_MSG_ERASE_THIS_DATA

Erase this data?

GUI_MSG_ERASE_THIS_DATA_CONFIRMATION

Are you sure you would like to erase this data?

GUI_MSG_ERASE_THIS_DATA_SUCCESS

Data successfully erased.

GUI_MSG_FUSION_MODE

In Fusion mode enemies are even tougher than in Hard.

GUI_MSG_GALLERY_CHOZO_UNLOCKED

A new piece has been unlocked due to item collection percentage.

GUI_MSG_GALLERY_AMIIBO_UNLOCKED

New gallery content has been unlocked due to amiibo use.

GUI_MSG_HARD_MODE

In Hard mode enemies are tougher than in Normal.

GUI_MSG_NEW_FILE_CREATION

A new file will be created.

GUI_MSG_NEW_GAME

Would you like to start a new game?

GUI_MSG_NEW_GAME_CONFIRMATION

A new game will start.

GUI_MSG_NEW_GAME_CONFIRMATION_FUSION

A new game in Fusion mode will start.

GUI_MSG_NEW_GAME_CONFIRMATION_HARD

A new game in Hard mode will start.

GUI_MSG_NEW_GAME_CONFIRMATION_NORMAL

A new game in Normal mode will start.

GUI_MSG_NEW_GAME_WARNING

Starting a new game would reset all progression. Unlocked content and settings in Options will remain.

GUI_MSG_OVERWRITE

Overwrite existing data?

GUI_MSG_PRESS_START

Press SELECT to start

GUI_MSG_SELECT_GAME_MODE

Select game mode.

GUI_MUSIC

Music

GUI_MUSIC_TITLE

MUSIC

GUI_NEW_FILE

New File

GUI_NEW_GAME

New Game

GUI_NO

No

GUI_NORMAL

Normal

GUI_NORMAL_TITLE

NORMAL

GUI_OPTIONS

Options

GUI_OPTIONS_TITLE

OPTIONS

GUI_PLAY

Play

GUI_PRESS_START_TO_SKIP

Press START to skip.

GUI_QUIT

Quit

GUI_QUIT_CONFIRMATION

You will lose all unsaved progress. Quit to main menu?

GUI_QUIT_TITLE

QUIT

GUI_RESOURCESRECHARGE_CANNOTUSE

Weapons and energy are already full.

GUI_RESOURCESRECHARGE_SUCCESS

Weapons and energy fully restored.

GUI_RESTART_FROM_CHECKPOINT

Restart

GUI_RESTART_FROM_CHECKPOINT_DESC

You will lose all unsaved progress. Restart from the last checkpoint?

GUI_RESTART_FROM_CHECKPOINT_TITLE

RESTART

GUI_RESTART_FROM_SAVE_STATION

Load

GUI_RESTART_FROM_SAVE_STATION_DESC

You will lose all unsaved progress. Load the last saved file?

GUI_RESTART_FROM_SAVE_STATION_TITLE

LOAD

GUI_SAMUS_DATA_TITLE

SAMUS DATA

GUI_SAVESTATION_QUESTION

Save data?

GUI_SAVESTATION_SUCCESS

Save complete.

GUI_SLOT_A

A

GUI_SLOT_B

B

GUI_SLOT_C

C

GUI_SPECIAL_ABILITIES_TITLE

AEION ABILITIES

GUI_SPECIALABILITIES_ENERGYSHIELD

The Lightning Armor generates a protective field against physical damages. Tap (D-Pad left) to select and press A to use. Repeat to deactivate. Hold A to deactivate all active Aeion abilities.

GUI_SPECIALABILITIES_ENERGYSHIELD_TITLE

LIGHTNING ARMOR

GUI_SPECIALABILITIES_ENERGYWAVE

The Beam Burst imbues Samus' Arm Cannon with the capability of firing boosted beams. Tap (D-Pad right) to select and press A to use. Repeat to deactivate. Hold A to deactivate all active Aeion abilities.

GUI_SPECIALABILITIES_ENERGYWAVE_TITLE

BEAM BURST

GUI_SPECIALABILITIES_PHASEDISPLACEMENT

The Phase Drift enhances Samus' movement capabilities. Tap (D-Pad down) to select and press A to use. Repeat to deactivate. Hold A to deactivate all active Aeion abilities.

GUI_SPECIALABILITIES_PHASEDISPLACEMENT_TITLE

PHASE DRIFT

GUI_SPECIALABILITIES_SCANNINGPULSE

The Scan Pulse is a radial increasing pulse which reveals important information about the surroundings. Tap (D-Pad up) to select and press A to use. Repeat before casted to cancel.

GUI_SPECIALABILITIES_SCANNINGPULSE_TITLE

SCAN PULSE

GUI_STATUS_ARACHNOIMPULSE

When used in combination with the Spider Ball, Samus performs the Arachnoimpulse, propelling fiercely towards the opposite direction damaging enemies on her way.

GUI_STATUS_BOMB

The Bomb is the limitless default weapon for the Morph Ball. Press Y while in Morph Ball form to set.

GUI_STATUS_CHARGEBEAM

The Charge Beam cumulates energy into a powerful beam. It also absorbs items nearby. Hold Y to charge and release to fire.

GUI_STATUS_GRAPPLEBEAM

The Grapple Beam is a ropelike beam which can hook to grapple points. Tap its icon on the Touch Screen to equip and hold Y to fire.

GUI_STATUS_GRAVITYSUIT

The Gravity Suit drastically reduces damage from enemies. It also allows Samus to freely move in fluids and protects her from lava.

GUI_STATUS_HIGHJUMPBOOTS

The High Jump Boots increases jump height.

GUI_STATUS_ICEBEAM

The Ice Beam freezes enemies temporarily which can be used as platforms. Tap its icon on the Touch Screen to equip and press Y to fire.

GUI_STATUS_MISSILE

The Missile is Samus' basic secondary weapon. Hold R and press Y to fire.

GUI_STATUS_MORPHBALL

The Morph Ball allows Samus to roll into a ball and traverse narrow passageways. Move (Circle Pad) down twice.

GUI_STATUS_MORPHBALL_V2

The Morph Ball allows Samus to roll into a ball and traverse narrow passageways. Move (Circle Pad) down twice or tap the map region of the touch screen.

GUI_STATUS_PLASMABEAM

The Plasma Beam is a powerful beam which can pass through multiple enemies.

GUI_STATUS_POWERBEAM

The Power Beam is the standard beam shot by Samus' Arm Cannon. Tap Y rapidly to fire continually.

GUI_STATUS_POWERBOMB

The Power Bomb spreads a high-temperature heat wave over a large area. Hold R and press Y while in Morph Ball form to set.

GUI_STATUS_SCREWATTACK

The Screw Attack adds damage capabilities while somersaulting.

GUI_STATUS_SPACEJUMP

The Space Jump allows Samus to continually jump in the air. Press B mid-somersault to jump again.

GUI_STATUS_SPAZERBEAM

The Spazer Beam splits into three projectiles when shot.

GUI_STATUS_SPIDERBALL

The Spider Ball allows Samus to move across the walls and ceiling while in Morph Ball form. Hold L to activate.

GUI_STATUS_SPRINGBALL

The Spring Ball adds jumping capabilities while in Morph Ball form.

GUI_STATUS_SUPERMISSILE

The Super Missile has increased damage and blast radius. Hold R and tap its icon on the Touch Screen to equip. Press Y to fire.

GUI_STATUS_VARIASUIT

The Varia Suit reduces the amount of damage taken from enemies. It also nullifies damage from extreme heat.

GUI_STATUS_WAVEBEAM

The Wave Beam is made of energy waves which can pass through solid objects.

GUI_SYSTEM_TITLE

SYSTEM

GUI_TUTORIAL_AIMING_00

Hold L to enter Free Aim Mode.

GUI_TUTORIAL_AIMING_01

Move (Circle Pad) to aim.

GUI_TUTORIAL_MISSILE_00

Hold R to equip Missiles and press Y to shoot them.

GUI_TUTORIAL_MISSILE_AIMING_00

Hold L while hanging from a ledge and move (Circle Pad) to aim. Press Y to shoot.

GUI_USEDNA_CANNOTUSE

You have not got any Metroid DNA data.

GUI_WORLDMAPSR388

MAP

GUI_YES

Yes

GUI_COPYRIGHT

© Copyright placeholder text

GUI_AMIIBO_MUSIC_GALLERY_TRACK_01

Track title 01 placeholder text

GUI_AMIIBO_MUSIC_GALLERY_TRACK_02

Track title 02 placeholder text

GUI_AMIIBO_MUSIC_GALLERY_TRACK_03

Track title 03 placeholder text

GUI_AMIIBO_MUSIC_GALLERY_TRACK_04

Track title 04 placeholder text

GUI_AMIIBO_MUSIC_GALLERY_TRACK_05

Track title 05 placeholder text

GUI_AMIIBO_MUSIC_GALLERY_TRACK_06

Track title 06 placeholder text

GUI_AMIIBO_MUSIC_GALLERY_TRACK_07

Track title 07 placeholder text

GUI_AMIIBO_MUSIC_GALLERY_TRACK_08

Track title 08 placeholder text

GUI_AMIIBO_MUSIC_GALLERY_TRACK_09

Track title 09 placeholder text

GUI_AMIIBO_MUSIC_GALLERY_TRACK_10

Track title 10 placeholder text

GUI_AMIIBO_MUSIC_GALLERY_TRACK_11

Track title 11 placeholder text

GUI_AMIIBO_MUSIC_GALLERY_TRACK_12

Track title 12 placeholder text

GUI_AMIIBO_MUSIC_GALLERY_TRACK_13

Track title 13 placeholder text

GUI_AMIIBO_MUSIC_GALLERY_TRACK_14

Track title 14 placeholder text

GUI_AMIIBO_MUSIC_GALLERY_TRACK_15

Track title 15 placeholder text

GUI_AMIIBO_MUSIC_GALLERY_TRACK_16

Track title 16 placeholder text

GUI_AMIIBO_MUSIC_GALLERY_TRACK_17

Track title 17 placeholder text

GUI_AMIIBO_MUSIC_GALLERY_TRACK_18

Track title 18 placeholder text

GUI_AMIIBO_MUSIC_GALLERY_TRACK_19

Track title 19 placeholder text

GUI_AMIIBO_MUSIC_GALLERY_TRACK_20

Track title 20 placeholder text

GUI_MELEE_TUTO_REMINDER_TEXT

Press X to use your melee action just before a charging enemy makes contact.

Oddities#

The RomFS contains unpacked duplicates of scenariomusicdefs.bmdefs and soundlimits.blsnd in RomFS/system/snd/. The used versions are contained in RomFS/packs/system/system_discardables.pkg.

(Source: Original TCRF research)

References#


  1. GameFAQs↩︎