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Disabled Cheats#
To re-enable several cheats for the PlayStation 2 North American version, apply the below codes then enter the passwords listed below from the options menu.
PS2 USA code
Re-enable Disabled Passwords
205D6060 00000001
205D6264 00000001
205D6468 00000001
205D666C 00000001
205D6870 00000001
205D6A74 00000001
205D6C78 00000001
205D6E7C 00000001
205D7080 00000001
205D7284 00000001
205D7488 00000001
205D768C 00000001
Password |
Effect |
|---|---|
ALLCHARS |
Unlocks all characters. |
NOCHARS |
Re-locks all characters. |
ALLVENUE |
Unlocks all levels. |
NOVENUE |
Re-locks all levels. |
ALLCARDS |
Unlocks all cards. |
NOCARDS |
Re-locks all cards. |
ALLCOMIC |
Unlocks all comics. |
NOCOMIC |
Re-locks all comics. |
JUICEY |
Enables a debug save file. |
ALLCHEAT |
Unlocks everything. |
A |
Same cheat as above. |
NOCHEAT |
Re-locks all cheats. |
(Source: Punk7890)
Unused Graphics#
dflt.png#
RL_diagnostic.bmp#
A placeholder graphic for RL_diagnostic is in Materials\Levels.
Title Screen#
An unused title screen present only in the PlayStation 2 release. It appears that the game was originally titled Clash of the Superheroes before it got changed. 
Mockup#
A mockup of the mission loading screen is present inside of clashLoadscreenStory.big. 
Demo Leftovers#
marvel.png#
Two thumbnails from the demo are in the root folder of the Xbox release.
marvel_pal.png#
demoStart.ssh#
The Rating Pending logo from the legal screen.
Leftover StarCraft: Ghost Graphic#
controllerImageXB.dds is a leftover graphic from the cancelled game StarCraft: Ghost. This was probably intended to be used in a demo.
Unused Text#
Build Date#
At 0x2AAA78 in the Xbox executable is a build date.
Aug 24 2005 21:31:31
Console Commands#
Immediately after the build date is a listing of commands for an inaccessible console.
-enableAITeleport -warn -difficulty -enablecheats -demomode -memsweep -loadconsole -noloadconsole gotoonln -gotoonline -online -timed -vs
-mp -addthing -showConsole /noTextures -noTextures /noBundles -noBundles /unlock -unlock -smoketestscreengrab -smoketestmemleak -smoketest -norumble /? -? /player -player /skipmip -skipmip /maxmip -maxmip /noingamecutscenes -noingamecutscenes /nocutscenes -nocutscenes /freepsi -freepsi /nosound -nosound /zbuffer -zbuffer /vertexLight -vertexLight /shadowDetail -shadowDetail /depth -depth /size -size /chron -chron /turtle -turtle /menu3d -menu3d /mpmission -mpmission /soak -soak /mission -mission /scene -scene /level -level /user -user /gamma -gamma /nogamma -nogamma /nofog -nofog /vsync -vsync /novsync -novsync /nophysics -nophysics /reslog -reslog /lvlreslog -lvlreslog /makecache -makecache
ISO Scripts#
There are a few scripts for generating Xbox ISOs are in the Cutscenes folder for some reason.
xbox_e3_iso_script.lcf#
<xbGameDiscLayoutTemplateFile>
<Header>
<SchemaVersion Major="1" Minor="0"/>
<OldestSchemaCompatibleWith Major="1" Minor="0"/>
<LastSave TimeMSSince1970="1043982343" ToolID="GDFUtil" Major="1" Minor="0" Build="5342" QFE="1"/>
</Header>
<Files Location="Layer0">
<Object Type="File" Name="\default.xbe"/>
<Object Type="File" Name="\Update.xbe"/>
<Object Type="File" Name="\DashUpdate.xbe"/>
<Object Type="Directory" Name="\Bundles"/>
<Object Type="Directory" Name="\Cutscenes"/>
<Object Type="Directory" Name="\Sounds"/>
<Object Type="Directory" Name="\Anims"/>
<Object Type="Directory" Name="\HUD"/>
<Object Type="Directory" Name="\Apt"/>
<Object Type="Directory" Name="\Ini"/>
<Object Type="Directory" Name="\Levels"/>
<Object Type="Directory" Name="\loc"/>
<Object Type="Directory" Name="\Materials"/>
<Object Type="Directory" Name="\Misc"/>
<Object Type="Directory" Name="\Models"/>
<Object Type="Directory" Name="\Motions"/>
<Object Type="Directory" Name="\Shaders"/>
<Object Type="Directory" Name="\UI"/>
<Object Type="Directory" Name="\Video"/>
</Files>
</xbGameDiscLayoutTemplateFile>
xbox_iso_script.lcf#
<xbGameDiscLayoutTemplateFile>
<Header>
<SchemaVersion Major="1" Minor="0"/>
<OldestSchemaCompatibleWith Major="1" Minor="0"/>
<LastSave TimeMSSince1970="1043982343" ToolID="GDFUtil" Major="1" Minor="0" Build="5342" QFE="1"/>
</Header>
<Files Location="Layer0">
<Object Type="File" Name="\default.xbe"/>
<Object Type="File" Name="\Update.xbe"/>
<Object Type="File" Name="\DashUpdate.xbe"/>
<Object Type="Directory" Name="\Bundles"/>
<Object Type="Directory" Name="\Cutscenes"/>
<Object Type="Directory" Name="\Sounds"/>
<Object Type="Directory" Name="\Anims"/>
<Object Type="Directory" Name="\HUD"/>
<Object Type="Directory" Name="\Apt"/>
<Object Type="Directory" Name="\Ini"/>
<Object Type="Directory" Name="\Levels"/>
<Object Type="Directory" Name="\loc"/>
<Object Type="Directory" Name="\Materials"/>
<Object Type="Directory" Name="\Misc"/>
<Object Type="Directory" Name="\Models"/>
<Object Type="Directory" Name="\Motions"/>
<Object Type="Directory" Name="\Shaders"/>
<Object Type="Directory" Name="\UI"/>
<Object Type="Directory" Name="\Video"/>
</Files>
</xbGameDiscLayoutTemplateFile>
xbox_iso_script_e.lcf#
<xbGameDiscLayoutTemplateFile>
<Header>
<SchemaVersion Major="1" Minor="0"/>
<OldestSchemaCompatibleWith Major="1" Minor="0"/>
<LastSave TimeMSSince1970="1043982343" ToolID="GDFUtil" Major="1" Minor="0" Build="5342" QFE="1"/>
</Header>
<Files Location="Layer0">
<Object Type="File" Name="\default.xbe"/>
<Object Type="File" Name="\Update.xbe"/>
<Object Type="File" Name="\DashUpdate.xbe"/>
<Object Type="File" Name="\region.cfg"/>
<Object Type="Directory" Name="\Bundles"/>
<Object Type="Directory" Name="\Cutscenes"/>
<Object Type="Directory" Name="\Sounds"/>
<Object Type="Directory" Name="\Anims"/>
<Object Type="Directory" Name="\HUD"/>
<Object Type="Directory" Name="\Apt"/>
<Object Type="Directory" Name="\Ini"/>
<Object Type="Directory" Name="\Levels"/>
<Object Type="Directory" Name="\loc"/>
<Object Type="Directory" Name="\Materials"/>
<Object Type="Directory" Name="\Misc"/>
<Object Type="Directory" Name="\Models"/>
<Object Type="Directory" Name="\Motions"/>
<Object Type="Directory" Name="\Shaders"/>
<Object Type="Directory" Name="\UI"/>
<Object Type="Directory" Name="\Video"/>
</Files>
</xbGameDiscLayoutTemplateFile>
xbox_iso_script_efig.lcf#
<xbGameDiscLayoutTemplateFile>
<Header>
<SchemaVersion Major="1" Minor="0"/>
<OldestSchemaCompatibleWith Major="1" Minor="0"/>
<LastSave TimeMSSince1970="1043982343" ToolID="GDFUtil" Major="1" Minor="0" Build="5342" QFE="1"/>
</Header>
<Files Location="Layer0">
<Object Type="File" Name="\default.xbe"/>
<Object Type="File" Name="\Update.xbe"/>
<Object Type="File" Name="\DashUpdate.xbe"/>
<Object Type="File" Name="\region.cfg"/>
<Object Type="Directory" Name="\Bundles"/>
<Object Type="Directory" Name="\Cutscenes"/>
<Object Type="Directory" Name="\Sounds"/>
<Object Type="Directory" Name="\Anims"/>
<Object Type="Directory" Name="\HUD"/>
<Object Type="Directory" Name="\Apt"/>
<Object Type="Directory" Name="\Ini"/>
<Object Type="Directory" Name="\Levels"/>
<Object Type="Directory" Name="\loc"/>
<Object Type="Directory" Name="\Materials"/>
<Object Type="Directory" Name="\Misc"/>
<Object Type="Directory" Name="\Models"/>
<Object Type="Directory" Name="\Motions"/>
<Object Type="Directory" Name="\Shaders"/>
<Object Type="Directory" Name="\UI"/>
<Object Type="Directory" Name="\Video"/>
</Files>
</xbGameDiscLayoutTemplateFile>
xbox_iso_script_na.lcf#
<xbGameDiscLayoutTemplateFile>
<Header>
<SchemaVersion Major="1" Minor="0"/>
<OldestSchemaCompatibleWith Major="1" Minor="0"/>
<LastSave TimeMSSince1970="1043982343" ToolID="GDFUtil" Major="1" Minor="0" Build="5342" QFE="1"/>
</Header>
<Files Location="Layer0">
<Object Type="File" Name="\default.xbe"/>
<Object Type="File" Name="\Update.xbe"/>
<Object Type="File" Name="\DashUpdate.xbe"/>
<Object Type="File" Name="\region.cfg"/>
<Object Type="Directory" Name="\Bundles"/>
<Object Type="Directory" Name="\Cutscenes"/>
<Object Type="Directory" Name="\Sounds"/>
<Object Type="Directory" Name="\Anims"/>
<Object Type="Directory" Name="\HUD"/>
<Object Type="Directory" Name="\Apt"/>
<Object Type="Directory" Name="\Ini"/>
<Object Type="Directory" Name="\Levels"/>
<Object Type="Directory" Name="\loc"/>
<Object Type="Directory" Name="\Materials"/>
<Object Type="Directory" Name="\Misc"/>
<Object Type="Directory" Name="\Models"/>
<Object Type="Directory" Name="\Motions"/>
<Object Type="Directory" Name="\Shaders"/>
<Object Type="Directory" Name="\UI"/>
<Object Type="Directory" Name="\Video"/>
</Files>
</xbGameDiscLayoutTemplateFile>
xbox_mag_iso_script.lcf#
<xbGameDiscLayoutTemplateFile>
<Header>
<SchemaVersion Major="1" Minor="0"/>
<OldestSchemaCompatibleWith Major="1" Minor="0"/>
<LastSave TimeMSSince1970="1043982343" ToolID="GDFUtil" Major="1" Minor="0" Build="5342" QFE="1"/>
</Header>
<Files Location="Layer0">
<Object Type="File" Name="\default.xbe"/>
<Object Type="File" Name="\Marvel\Marvel.xbe"/>
<Object Type="File" Name="\Marvel\Bundles\dailybugle.nmb"/>
<Object Type="File" Name="\Marvel\Bundles\dailybugle.xpr"/>
<Object Type="File" Name="\Marvel\Bundles\dailybugle_mp.nmb"/>
<Object Type="File" Name="\Marvel\Bundles\dailybugle_mp.xpr"/>
<Object Type="File" Name="\Marvel\Bundles\global.nmb"/>
<Object Type="File" Name="\Marvel\Bundles\global.xpr"/>
<Object Type="File" Name="\Marvel\Bundles\global.nnb"/>
<Object Type="File" Name="\Marvel\Bundles\johnnyohm.nmb"/>
<Object Type="File" Name="\Marvel\Bundles\johnnyohm.xpr"/>
<Object Type="File" Name="\Marvel\Bundles\johnnyohm.nnb"/>
<Object Type="File" Name="\Marvel\Bundles\johnnyohm_alt.nmb"/>
<Object Type="File" Name="\Marvel\Bundles\johnnyohm_alt.xpr"/>
<Object Type="File" Name="\Marvel\Bundles\spiderman.nmb"/>
<Object Type="File" Name="\Marvel\Bundles\spiderman.xpr"/>
<Object Type="File" Name="\Marvel\Bundles\spiderman.nnb"/>
<Object Type="File" Name="\Marvel\Bundles\spiderman_alt.nmb"/>
<Object Type="File" Name="\Marvel\Bundles\spiderman_alt.xpr"/>
<Object Type="File" Name="\Marvel\Levels\DailyBugle.nil"/>
<Object Type="File" Name="\Marvel\Levels\DailyBugle.npd"/>
<Object Type="File" Name="\Marvel\Levels\DailyBugle.nsd"/>
<Object Type="File" Name="\Marvel\Levels\DailyBugle_MP.ncl"/>
<Object Type="File" Name="\Marvel\Levels\DailyBugle_MP.nlo"/>
<Object Type="File" Name="\Marvel\Levels\DailyBugle_MP.npd"/>
<Object Type="File" Name="\Marvel\Levels\DailyBugle_MP.nsd"/>
<Object Type="File" Name="\Marvel\Cutscenes\mp_sp_ext_1.cut"/>
<Object Type="File" Name="\Marvel\Cutscenes\mp_sp_int_1.cut"/>
<Object Type="File" Name="\Marvel\Cutscenes\mp_a_sp_int_1.cut"/>
<Object Type="File" Name="\Marvel\Cutscenes\mp_a_sp_ext_1.cut"/>
<Object Type="File" Name="\Marvel\Cutscenes\mp_jo_ext_1.cut"/>
<Object Type="File" Name="\Marvel\Cutscenes\mp_jo_int_1.cut"/>
<Object Type="File" Name="\Marvel\Cutscenes\mp_a_jo_int_1.cut"/>
<Object Type="File" Name="\Marvel\Cutscenes\mp_a_jo_ext_1.cut"/>
<Object Type="File" Name="\Marvel\Cutscenes\mp_db_cam_1.cut"/>
<Object Type="File" Name="\Marvel\Cutscenes\mp_db_cam_2.cut"/>
<Object Type="File" Name="\Marvel\Cutscenes\mp_db_cam_3.cut"/>
<Object Type="File" Name="\Marvel\Cutscenes\mp_end_win_1.cut"/>
<Object Type="File" Name="\Marvel\Cutscenes\mp_end_lose_1.cut"/>
<Object Type="File" Name="\Marvel\Cutscenes\ro_male_1.cut"/>
<Object Type="File" Name="\Marvel\Cutscenes\fm_jo_male_1.cut"/>
<Object Type="File" Name="\Marvel\Cutscenes\fm_sp_male_1.cut"/>
<Object Type="File" Name="\Marvel\Cutscenes\mp_end_win_2.cut"/>
<Object Type="File" Name="\Marvel\Cutscenes\mp_end_win_3.cut"/>
<Object Type="File" Name="\Marvel\Cutscenes\mp_end_lose_2.cut"/>
<Object Type="File" Name="\Marvel\Cutscenes\mp_end_lose_3.cut"/>
<Object Type="File" Name="\Marvel\Motions\Male.nms"/>
<Object Type="File" Name="\Marvel\Motions\Wolverine.nms"/>
<Object Type="File" Name="\Marvel\Motions\Spiderman.nms"/>
<Object Type="File" Name="\Marvel\Motions\Johnnyohm.nms"/>
<Object Type="File" Name="\Marvel\Sounds\Marvel_AEMS.csi"/>
<Object Type="File" Name="\Marvel\Sounds\aemsvars.rat"/>
<Object Type="File" Name="\Marvel\Sounds\earshot.rat"/>
<Object Type="File" Name="\Marvel\Sounds\globaltweaks.rat"/>
<Object Type="File" Name="\Marvel\Sounds\load_loop_1.abk"/>
<Object Type="File" Name="\Marvel\Sounds\SFX_ambiance_Bugle.abk"/>
<Object Type="File" Name="\Marvel\Sounds\SFX_ambiance_Bugle.ast"/>
<Object Type="File" Name="\Marvel\Sounds\DailyBugle_MP.abk"/>
<Object Type="File" Name="\Marvel\Sounds\DailyBugle_MP_amb.abk"/>
<Object Type="File" Name="\Marvel\Sounds\SFX_common.abk"/>
<Object Type="File" Name="\Marvel\Sounds\SFX_common.ast"/>
<Object Type="File" Name="\Marvel\Sounds\SFX_FE.abk"/>
<Object Type="File" Name="\Marvel\Sounds\SFX_generic.abk"/>
<Object Type="File" Name="\Marvel\Sounds\SFX_objects.abk"/>
<Object Type="File" Name="\Marvel\Sounds\SFX_Ohm.abk"/>
<Object Type="File" Name="\Marvel\Sounds\SFX_Spidey.abk"/>
<Object Type="File" Name="\Marvel\Sounds\SFX_surface.abk"/>
<Object Type="File" Name="\Marvel\Sounds\sfxEvent.map"/>
<Object Type="File" Name="\Marvel\Sounds\sfxLoop.map"/>
<Object Type="File" Name="\Marvel\Sounds\ASF\MP_A_JO_INT_1.asf"/>
<Object Type="File" Name="\Marvel\Sounds\ASF\MP_A_JO_INT_2.asf"/>
<Object Type="File" Name="\Marvel\Sounds\ASF\MP_A_JO_EXT_1.asf"/>
<Object Type="File" Name="\Marvel\Sounds\ASF\MP_A_SP_INT_1.asf"/>
<Object Type="File" Name="\Marvel\Sounds\ASF\MP_A_SP_INT_2.asf"/>
<Object Type="File" Name="\Marvel\Sounds\ASF\MP_A_SP_EXT_1.asf"/>
<Object Type="File" Name="\Marvel\Sounds\ASF\MP_JO_INT_1.asf"/>
<Object Type="File" Name="\Marvel\Sounds\ASF\MP_JO_INT_2.asf"/>
<Object Type="File" Name="\Marvel\Sounds\ASF\MP_JO_EXT_1.asf"/>
<Object Type="File" Name="\Marvel\Sounds\ASF\MP_SP_INT_1.asf"/>
<Object Type="File" Name="\Marvel\Sounds\ASF\MP_SP_INT_2.asf"/>
<Object Type="File" Name="\Marvel\Sounds\ASF\MP_SP_EXT_1.asf"/>
<Object Type="File" Name="\Marvel\Sounds\ASF\FM_JO.asf"/>
<Object Type="File" Name="\Marvel\Sounds\ASF\FM_SP.asf"/>
<Object Type="Directory" Name="\Marvel\Materials\Shaders"/>
<Object Type="Directory" Name="\Marvel\Materials\Effects"/>
<Object Type="Directory" Name="\Marvel\HUD"/>
<Object Type="Directory" Name="\Marvel\Apt"/>
<Object Type="Directory" Name="\Marvel\Ini"/>
<Object Type="Directory" Name="\Marvel\loc"/>
<Object Type="Directory" Name="\Marvel\Misc"/>
<Object Type="Directory" Name="\Marvel\Shaders"/>
<Object Type="Directory" Name="\Marvel\Sounds\Music"/>
<Object Type="Directory" Name="\Marvel\UI"/>
<Object Type="Directory" Name="\Marvel\Video"/>
<Object Type="Directory" Name="\cdxmedia"/>
<Object Type="Directory" Name="\Images"/>
</Files>
</xbGameDiscLayoutTemplateFile>
xbox_standalone_iso_script.lcf#
<xbGameDiscLayoutTemplateFile>
<Header>
<SchemaVersion Major="1" Minor="0"/>
<OldestSchemaCompatibleWith Major="1" Minor="0"/>
<LastSave TimeMSSince1970="1043982343" ToolID="GDFUtil" Major="1" Minor="0" Build="5342" QFE="1"/>
</Header>
<Files Location="Layer0">
<Object Type="File" Name="\default.xbe"/>
<Object Type="File" Name="\Bundles\dailybugle.nmb"/>
<Object Type="File" Name="\Bundles\dailybugle.xpr"/>
<Object Type="File" Name="\Bundles\dailybugle_mp.nmb"/>
<Object Type="File" Name="\Bundles\dailybugle_mp.xpr"/>
<Object Type="File" Name="\Bundles\global.nmb"/>
<Object Type="File" Name="\Bundles\global.xpr"/>
<Object Type="File" Name="\Bundles\global.nnb"/>
<Object Type="File" Name="\Bundles\johnnyohm.nmb"/>
<Object Type="File" Name="\Bundles\johnnyohm.xpr"/>
<Object Type="File" Name="\Bundles\johnnyohm.nnb"/>
<Object Type="File" Name="\Bundles\johnnyohm_alt.nmb"/>
<Object Type="File" Name="\Bundles\johnnyohm_alt.xpr"/>
<Object Type="File" Name="\Bundles\spiderman.nmb"/>
<Object Type="File" Name="\Bundles\spiderman.xpr"/>
<Object Type="File" Name="\Bundles\spiderman.nnb"/>
<Object Type="File" Name="\Bundles\spiderman_alt.nmb"/>
<Object Type="File" Name="\Bundles\spiderman_alt.xpr"/>
<Object Type="File" Name="\Levels\DailyBugle.nil"/>
<Object Type="File" Name="\Levels\DailyBugle.npd"/>
<Object Type="File" Name="\Levels\DailyBugle.nsd"/>
<Object Type="File" Name="\Levels\DailyBugle_MP.ncl"/>
<Object Type="File" Name="\Levels\DailyBugle_MP.nlo"/>
<Object Type="File" Name="\Levels\DailyBugle_MP.npd"/>
<Object Type="File" Name="\Levels\DailyBugle_MP.nsd"/>
<Object Type="File" Name="\Cutscenes\mp_sp_ext_1.cut"/>
<Object Type="File" Name="\Cutscenes\mp_sp_int_1.cut"/>
<Object Type="File" Name="\Cutscenes\mp_a_sp_int_1.cut"/>
<Object Type="File" Name="\Cutscenes\mp_a_sp_ext_1.cut"/>
<Object Type="File" Name="\Cutscenes\mp_jo_ext_1.cut"/>
<Object Type="File" Name="\Cutscenes\mp_jo_int_1.cut"/>
<Object Type="File" Name="\Cutscenes\mp_a_jo_int_1.cut"/>
<Object Type="File" Name="\Cutscenes\mp_a_jo_ext_1.cut"/>
<Object Type="File" Name="\Cutscenes\mp_db_cam_1.cut"/>
<Object Type="File" Name="\Cutscenes\mp_db_cam_2.cut"/>
<Object Type="File" Name="\Cutscenes\mp_db_cam_3.cut"/>
<Object Type="File" Name="\Cutscenes\mp_end_win_1.cut"/>
<Object Type="File" Name="\Cutscenes\mp_end_lose_1.cut"/>
<Object Type="File" Name="\Cutscenes\ro_male_1.cut"/>
<Object Type="File" Name="\Cutscenes\fm_jo_male_1.cut"/>
<Object Type="File" Name="\Cutscenes\fm_sp_male_1.cut"/>
<Object Type="File" Name="\Cutscenes\mp_end_win_2.cut"/>
<Object Type="File" Name="\Cutscenes\mp_end_win_3.cut"/>
<Object Type="File" Name="\Cutscenes\mp_end_lose_2.cut"/>
<Object Type="File" Name="\Cutscenes\mp_end_lose_3.cut"/>
<Object Type="File" Name="\Motions\Male.nms"/>
<Object Type="File" Name="\Motions\Wolverine.nms"/>
<Object Type="File" Name="\Motions\Spiderman.nms"/>
<Object Type="File" Name="\Motions\Johnnyohm.nms"/>
<Object Type="File" Name="\Sounds\Marvel_AEMS.csi"/>
<Object Type="File" Name="\Sounds\aemsvars.rat"/>
<Object Type="File" Name="\Sounds\earshot.rat"/>
<Object Type="File" Name="\Sounds\globaltweaks.rat"/>
<Object Type="File" Name="\Sounds\load_loop_1.abk"/>
<Object Type="File" Name="\Sounds\SFX_ambiance_Bugle.abk"/>
<Object Type="File" Name="\Sounds\SFX_ambiance_Bugle.ast"/>
<Object Type="File" Name="\Sounds\DailyBugle_MP.abk"/>
<Object Type="File" Name="\Sounds\DailyBugle_MP_amb.abk"/>
<Object Type="File" Name="\Sounds\SFX_common.abk"/>
<Object Type="File" Name="\Sounds\SFX_common.ast"/>
<Object Type="File" Name="\Sounds\SFX_FE.abk"/>
<Object Type="File" Name="\Sounds\SFX_generic.abk"/>
<Object Type="File" Name="\Sounds\SFX_objects.abk"/>
<Object Type="File" Name="\Sounds\SFX_Ohm.abk"/>
<Object Type="File" Name="\Sounds\SFX_Spidey.abk"/>
<Object Type="File" Name="\Sounds\SFX_surface.abk"/>
<Object Type="File" Name="\Sounds\sfxEvent.map"/>
<Object Type="File" Name="\Sounds\sfxLoop.map"/>
<Object Type="File" Name="\Sounds\ASF\MP_A_JO_INT_1.asf"/>
<Object Type="File" Name="\Sounds\ASF\MP_A_JO_INT_2.asf"/>
<Object Type="File" Name="\Sounds\ASF\MP_A_JO_EXT_1.asf"/>
<Object Type="File" Name="\Sounds\ASF\MP_A_SP_INT_1.asf"/>
<Object Type="File" Name="\Sounds\ASF\MP_A_SP_INT_2.asf"/>
<Object Type="File" Name="\Sounds\ASF\MP_A_SP_EXT_1.asf"/>
<Object Type="File" Name="\Sounds\ASF\MP_JO_INT_1.asf"/>
<Object Type="File" Name="\Sounds\ASF\MP_JO_INT_2.asf"/>
<Object Type="File" Name="\Sounds\ASF\MP_JO_EXT_1.asf"/>
<Object Type="File" Name="\Sounds\ASF\MP_SP_INT_1.asf"/>
<Object Type="File" Name="\Sounds\ASF\MP_SP_INT_2.asf"/>
<Object Type="File" Name="\Sounds\ASF\MP_SP_EXT_1.asf"/>
<Object Type="File" Name="\Sounds\ASF\FM_JO.asf"/>
<Object Type="File" Name="\Sounds\ASF\FM_SP.asf"/>
<Object Type="Directory" Name="\Materials\Shaders"/>
<Object Type="Directory" Name="\Materials\Effects"/>
<Object Type="Directory" Name="\HUD"/>
<Object Type="Directory" Name="\Apt"/>
<Object Type="Directory" Name="\Ini"/>
<Object Type="Directory" Name="\loc"/>
<Object Type="Directory" Name="\Misc"/>
<Object Type="Directory" Name="\Shaders"/>
<Object Type="Directory" Name="\Sounds\Music"/>
<Object Type="Directory" Name="\UI"/>
<Object Type="Directory" Name="\Video"/>
</Files>
</xbGameDiscLayoutTemplateFile>
common.ini#
common.ini is a configuration file that was used during development to warp to specific levels to test. Unfortunately, level warping does not work properly on retail builds.
// Skips the front-end and jumps straight to a particular level.
//
// Possible options are the filenames of the 'nil' files in the 'levels' directories, which as of today are
// includes the following:
//
// 0_Test_Arena2
// 0_Test_Arena
// 0_Test_Clash
// 0_Test_Look
// avengersmansion
// BrooklynBridge
// Catacombs
// Church
// GrandCentral
// powerplant
// powerplantSOUNDTEST
// timessquare
//
// Comment out if you want to go through regular front-end.
// LEVEL = powerplant
Developer Comments#
Many of the other configuration files used by the game feature some developer comments.
clashMP.nsc#
// ****************************************************************************
//
// CLASH MULTIPLAYER CHRONICLE FILE
//
//
// This file lists all the multiplayer player arenas in the game in order.
// It also allows setting up various data about the mission,
//
// ----------------------------------------------------------------------------
//
// Format:
//
// MISSION nlsName levelFile sceneFile [masterScript]
// LOADSCREEN selectionBitmap loadingBitmap loadText
// FLAGS (none currently for MP)
// ENDMISSION
//
// Notes:
// 1) string names are expected to be translated through an NLS file (nlsName, loadText, hintText)
// 2) OBJECTIVE can appear only once
//
// ****************************************************************************
// IDENTIFICATION
// Specifies which slot this chronicle saves its data in, and what game type this chronicle is designed for
//
clashsp.nsc#
// ****************************************************************************
//
// CLASH SINGLE PLAYER CHRONICLE FILE
//
//
// This file lists all the single player missions in the game in order.
// It also allows setting up various data about the mission,
//
// ----------------------------------------------------------------------------
//
// Format:
//
// MISSION nlsName levelFile sceneFile [masterScript]
// LOADSCREEN selectionBitmap loadingBitmap loadText
// SOUNDBANKS venue1 venue2 char1 char2
// OBJECTIVE nlsName hintText
// CHARACTER <charID> (required)
// UNLOCKCHAR <charID>
// REWARDS <rewardID0> <rewardID1> <rewardID2> <rewardID3>
// FLAGS [1|2|4|8|16|32|64]
// ENDMISSION
//
// Notes:
// 1) string names are expected to be translated through an NLS file (nlsName, loadText, hintText)
// 2) OBJECTIVE can appear only once
// 3) UNLOCKCHAR - are only story mode unlockables only.
// 4) TABLE FLAGS
wolverine.nms#
The developers were keeping track of the character's first appearances in the motion set files.
;****************************************************************************************************************
; wolverine.nms
;
; Nihilistic Motion Set file for Wolverine player character (02/20/04 - ac)
;
; 1st appearance - Incredible Hulk #181
;****************************************************************************************************************
As expected, a mastering fingerprint used in many other Electronic Arts games is referenced.
;****************************************************************************************************************
; RH: Please leave the following line intact!!! It is for security on EA's side
; xa37dd45ffe100bfffcc9753aabac325f07cb3fa231144fe2e33ae4783feead2b8a73ff021fac326df0ef9753ab9cdf6573ddff0312fab0b0ff39779eaff312x
;****************************************************************************************************************
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The Marvel series | |
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Arcade |
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SNES |
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Sega Saturn |
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GameCube, Xbox, PlayStation 2 |
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Windows |
LEGO Marvel Super Heroes • LEGO Marvel's Avengers • LEGO Marvel Super Heroes 2 • Marvel Snap • Marvel Cosmic Invasion |
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Android, iOS |
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Ultimate Alliance | |
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PlayStation 2, PlayStation 3, PlayStation 4, Wii, Xbox, Xbox 360, Xbox One, Windows |
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PlayStation Portable |
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Game Boy Advance |
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Nintendo DS |
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Super Hero Squad | |
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Nintendo DS |
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Unity Web Player |
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Malibu Comics | |
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SNES |
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Genesis |
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Misc. | |
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NES |
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Windows |
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See Also | |
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The Avengers • Blade • Captain America • Daredevil • Fantastic Four • Ghost Rider • The Hulk • Iron Man • Marvel vs. Capcom • The Punisher • Spider-Man • X-Men |
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