the cutting room mirror

Marvel Super Heroes (Arcade)

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Specifically:

  • Sounds 8E ("Loses") and A1 ("Versus") - are they used?
  • Spider-Man's stage is never chosen in versus matches, despite it not being a boss stage. Is it deliberate?

Marvel Super Heroes is the second Marvel-licensed fighting game by Capcom. Heroes and villains from various Marvel properties must reclaim the Infinity Gems from Thanos before he can take over the universe, a retelling of the Infinity Gauntlet storyline from the comics.

Unused Graphics#

It ain't easy being green. Palettes aren't something one considers when balancing the universe.
Doctor Doom and Thanos have an alternate palette for mirror matches like the other characters, but go unused due to their status as bosses. Both palettes are selectable in the PlayStation and Sega Saturn ports, and Marvel vs. Capcom Fighting Collection: Arcade Classics. A similar palette for Thanos would later be used in Marvel vs. Capcom 2.

MSH-Arcade-InfinityGemUsage.png
An earlier graphical text for Infinity Gem Usage.

file:MSH-Arcade-GemVictory.png
Originally, this message will appear if the player defeats an opponent while Infinity Gems is active upon use.

MSH-MervelousMispelled.png
An unused text sprite reading "MERVELOUS!" with an "E" instead of an "A" can be found within the game files. It was likely an early typographical error by the design team before being corrected to the proper spelling used in the final version of the game This sprite is also used in Marvel vs. Capcom: Clash of Super Heroes Along with other sprites of Marvel super héroes

IconOfVictory T.gif
A victory icon with the letter T on it. This might have been originally used to represent if you won a round via time over, but in the actual game, an image of a clock is used instead.

Another unused victory icon G.gif
Another unused victory icon, this time with the letter G in it. Maybe this one was meant to be for if you won a round with a gem activated, as per the unused gem victory text mentioned above?

Icon of Victory V Gem.gif
Yet another unused victory icon. This one is different as it has a V on it, but the background appears to be an infinity gem. Perhaps another attempt at an icon for if you won with an infinity gem, before it was cut.

Regional Differences#

Hidden Characters#

This only works on the Japanese versions of the game, and you need the assistance of an arcade operator if using a real arcade machine (the machine must also be set to Free Play). You must hold the Credit Switch (the 1-Player Coin Button, usually the #5 key on emulators), and press the Start button to go to the character selection screen. While still holding the Credit Switch, press the following button combinations.

Notes:

  • There's no time limit or speed requirement for inputing the codes.
  • If you let go of the credits switch before completing a code, you have to get a Game Over or reset the game to try again.
  • The codes consider both button presses and releases so take that into account during tool-assisted gameplays.
  • When you enter a code that starts with a button press, you'll automatically pick Spider-Man/Captain America, but as long as you finish entering the code, he will turn into the character you want.
  • If using MAME, check that the coin lockout options in the Miscellaneous tab of the game's properties is unchecked, otherwise these codes will not work.

For selecting Dr. Doom:
Down, Down, hold Light Kick, hold Medium Kick, Heavy Kick (glitched code, Player 1 can press Heavy Punch here instead)
or:
Medium Kick, Light Punch, Down, Light Kick, Medium Punch

For selecting Thanos:
Up, Down, Left, Right, Up, Down, Left, Right, Medium Punch
or:
Light Kick, Heavy Kick, Medium Punch, Medium Punch, Up
or (glitched code, only works for Player 2):
Up, Up, hold Heavy Punch, hold Medium Punch, Light Punch

For selecting Anita:
A little girl is behind all this? You will feel the pain of the leftover Satsui no Hado Oh, that's where that doll's head was.
Alongside Dr. Doom and Thanos, Anita (from the Darkstalkers series) also appears as a hidden playable character with similar conditions as above. The button combination to select her is:
Up, Up, Down, Down, Left, Right, Left, Right, hold Medium Punch, Light Punch
or:
Medium Punch, Light Punch, Left, Light Kick, Medium Kick
or (glitched code, only works for Player 2):
Light Punch, Medium Kick, Medium Kick, Heavy Punch, Medium Punch

She is seemingly very incomplete: her name is not printed under the lifebar, her lifebar portrait is simply her sprite instead of a dedicated portrait like the rest of the cast, the announcer never says her name, and she does not have her own artwork or win/pre-boss quotes (she uses Thanos' but with a miscolored logo and Juggernaut's victory theme in the win quote screen), but she does have her name when she wins, as well as at the end of an Auto match when it introduces basic combos. In the PlayStation and Sega Saturn ports (also only selectable in the Japanese versions), she was given a proper "VS" screen portrait, while in Marvel VS. Capcom: Fighting Collection, her portrait is simply blacked out and she lacks a nametag entirely (though the weird win screen is still there.)

Her special moves use characters from other Capcom fighting games: Akuma (his sprite being from Super Street Fighter II Turbo) and Mei-Ling (Hsien-Ko's sister, also from Darkstalkers). Her only Super, Love For You, does obscene damage and racks up to 99 hits. She doesn't have her own ending; instead, the credits play twice (beforehand, the heroes in the background are turned to normal from statues, so she is considered a hero character).

Much like with Thanos and Dr. Doom, the Continue screen gameplay tips are in Japanese when losing with her, even in non-Japanese regions. Furthermore, forcing her to be used as an AI-controlled fighter will result in her just standing, often walking to the right when the round begins.

Dr. Doom's Ending#

Japan

International

"Dr. Doom"?... What hospital is he from?

Dr. Doom's little name tag is present during his ending on the Japanese sets. For some reason, it's missing in the international sets.

Revisional Differences#

Revision 951024 of the game's Brazilian set has the text in Spanish, instead of Portuguese. This was corrected in revision 951117, now having the appropriate Portuguese text. This serious mess up previously also happened with the Brazilian set of X-Men: Children of the Atom, but it was never fixed.

Oddities#

Magneto's ghost is being naughty.
Thanos' two endings incorrectly borrow the text from Magneto's ending. The PlayStation and Sega Saturn ports of the game gave it the correct text, but not the Marvel vs. Capcom: Origins and Marvel vs. Capcom Fighting Collection: Arcade Classics re-releases, as both use the arcade ROMs.

References#


  1. Arcade Game List - 1971-2005↩︎