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Marvel Nemesis: Rise of the Imperfects (PlayStation 2, GameCube, Xbox)

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Disabled Cheats#

To re-enable several cheats for the PlayStation 2 North American version, apply the below codes then enter the passwords listed below from the options menu.

PS2 USA code

Re-enable Disabled Passwords
205D6060 00000001
205D6264 00000001
205D6468 00000001
205D666C 00000001
205D6870 00000001
205D6A74 00000001
205D6C78 00000001
205D6E7C 00000001
205D7080 00000001
205D7284 00000001
205D7488 00000001
205D768C 00000001

Password

Effect

ALLCHARS

Unlocks all characters.

NOCHARS

Re-locks all characters.

ALLVENUE

Unlocks all levels.

NOVENUE

Re-locks all levels.

ALLCARDS

Unlocks all cards.

NOCARDS

Re-locks all cards.

ALLCOMIC

Unlocks all comics.

NOCOMIC

Re-locks all comics.

JUICEY

Enables a debug save file.

ALLCHEAT

Unlocks everything.

A

Same cheat as above.

NOCHEAT

Re-locks all cheats.

(Source: Punk7890)

Unused Graphics#

dflt.png#

RL_diagnostic.bmp#

A placeholder graphic for RL_diagnostic is in Materials\Levels. RiseoftheImperfects_RL_diagnostic.png

Title Screen#

An unused title screen present only in the PlayStation 2 release. It appears that the game was originally titled Clash of the Superheroes before it got changed. RiseoftheImperfects_Title.png

Mockup#

A mockup of the mission loading screen is present inside of clashLoadscreenStory.big. RiseoftheImperfects_LoadingMockup.png

Demo Leftovers#

marvel.png#

Two thumbnails from the demo are in the root folder of the Xbox release. RiseOfTheImperfects_marvel.png

marvel_pal.png#

demoStart.ssh#

The Rating Pending logo from the legal screen. RiseoftheImperfects_RatingPending.png

Leftover StarCraft: Ghost Graphic#

controllerImageXB.dds is a leftover graphic from the cancelled game StarCraft: Ghost. This was probably intended to be used in a demo. RiseOfTheImperfects_controllerImageXB.png

Unused Text#

Build Date#

At 0x2AAA78 in the Xbox executable is a build date.

Aug 24 2005 21:31:31

Console Commands#

Immediately after the build date is a listing of commands for an inaccessible console.

-enableAITeleport   -warn   -difficulty -enablecheats   -demomode   -memsweep   -loadconsole    -noloadconsole  gotoonln    -gotoonline -online -timed  -vs  
    
    -mp -addthing   -showConsole    /noTextures -noTextures /noBundles  -noBundles  /unlock -unlock -smoketestscreengrab    -smoketestmemleak   -smoketest  -norumble   /?  -?  /player -player /skipmip    -skipmip    /maxmip -maxmip /noingamecutscenes  -noingamecutscenes  /nocutscenes    -nocutscenes    /freepsi    -freepsi    /nosound    -nosound    /zbuffer    -zbuffer    /vertexLight    -vertexLight    /shadowDetail   -shadowDetail   /depth  -depth  /size   -size   /chron  -chron  /turtle -turtle /menu3d -menu3d /mpmission  -mpmission  /soak   -soak   /mission    -mission    /scene  -scene  /level  -level  /user   -user   /gamma  -gamma  /nogamma    -nogamma    /nofog  -nofog  /vsync  -vsync  /novsync    -novsync    /nophysics  -nophysics  /reslog -reslog /lvlreslog  -lvlreslog  /makecache  -makecache

ISO Scripts#

There are a few scripts for generating Xbox ISOs are in the Cutscenes folder for some reason.

xbox_e3_iso_script.lcf#

<xbGameDiscLayoutTemplateFile>
  <Header>
    <SchemaVersion Major="1" Minor="0"/>
    <OldestSchemaCompatibleWith Major="1" Minor="0"/>
    <LastSave TimeMSSince1970="1043982343" ToolID="GDFUtil" Major="1" Minor="0" Build="5342" QFE="1"/>
  </Header>
  <Files Location="Layer0">
    <Object Type="File"      Name="\default.xbe"/>
    <Object Type="File"      Name="\Update.xbe"/>
    <Object Type="File"      Name="\DashUpdate.xbe"/>
    <Object Type="Directory" Name="\Bundles"/>
    <Object Type="Directory" Name="\Cutscenes"/>
    <Object Type="Directory" Name="\Sounds"/>
    <Object Type="Directory" Name="\Anims"/>
    <Object Type="Directory" Name="\HUD"/>
    <Object Type="Directory" Name="\Apt"/>
    <Object Type="Directory" Name="\Ini"/>
    <Object Type="Directory" Name="\Levels"/>
    <Object Type="Directory" Name="\loc"/>
    <Object Type="Directory" Name="\Materials"/>
    <Object Type="Directory" Name="\Misc"/>
    <Object Type="Directory" Name="\Models"/>
    <Object Type="Directory" Name="\Motions"/>
    <Object Type="Directory" Name="\Shaders"/>
    <Object Type="Directory" Name="\UI"/>
    <Object Type="Directory" Name="\Video"/>
  </Files>
</xbGameDiscLayoutTemplateFile>

xbox_iso_script.lcf#

<xbGameDiscLayoutTemplateFile>
  <Header>
    <SchemaVersion Major="1" Minor="0"/>
    <OldestSchemaCompatibleWith Major="1" Minor="0"/>
    <LastSave TimeMSSince1970="1043982343" ToolID="GDFUtil" Major="1" Minor="0" Build="5342" QFE="1"/>
  </Header>
  <Files Location="Layer0">
    <Object Type="File"      Name="\default.xbe"/>
    <Object Type="File"      Name="\Update.xbe"/>
    <Object Type="File"      Name="\DashUpdate.xbe"/>
    <Object Type="Directory" Name="\Bundles"/>
    <Object Type="Directory" Name="\Cutscenes"/>
    <Object Type="Directory" Name="\Sounds"/>
    <Object Type="Directory" Name="\Anims"/>
    <Object Type="Directory" Name="\HUD"/>
    <Object Type="Directory" Name="\Apt"/>
    <Object Type="Directory" Name="\Ini"/>
    <Object Type="Directory" Name="\Levels"/>
    <Object Type="Directory" Name="\loc"/>
    <Object Type="Directory" Name="\Materials"/>
    <Object Type="Directory" Name="\Misc"/>
    <Object Type="Directory" Name="\Models"/>
    <Object Type="Directory" Name="\Motions"/>
    <Object Type="Directory" Name="\Shaders"/>
    <Object Type="Directory" Name="\UI"/>
    <Object Type="Directory" Name="\Video"/>
  </Files>
</xbGameDiscLayoutTemplateFile>

xbox_iso_script_e.lcf#

<xbGameDiscLayoutTemplateFile>
  <Header>
    <SchemaVersion Major="1" Minor="0"/>
    <OldestSchemaCompatibleWith Major="1" Minor="0"/>
    <LastSave TimeMSSince1970="1043982343" ToolID="GDFUtil" Major="1" Minor="0" Build="5342" QFE="1"/>
  </Header>
  <Files Location="Layer0">
    <Object Type="File"      Name="\default.xbe"/>
    <Object Type="File"      Name="\Update.xbe"/>
    <Object Type="File"      Name="\DashUpdate.xbe"/>
    <Object Type="File"      Name="\region.cfg"/>
    <Object Type="Directory" Name="\Bundles"/>
    <Object Type="Directory" Name="\Cutscenes"/>
    <Object Type="Directory" Name="\Sounds"/>
    <Object Type="Directory" Name="\Anims"/>
    <Object Type="Directory" Name="\HUD"/>
    <Object Type="Directory" Name="\Apt"/>
    <Object Type="Directory" Name="\Ini"/>
    <Object Type="Directory" Name="\Levels"/>
    <Object Type="Directory" Name="\loc"/>
    <Object Type="Directory" Name="\Materials"/>
    <Object Type="Directory" Name="\Misc"/>
    <Object Type="Directory" Name="\Models"/>
    <Object Type="Directory" Name="\Motions"/>
    <Object Type="Directory" Name="\Shaders"/>
    <Object Type="Directory" Name="\UI"/>
    <Object Type="Directory" Name="\Video"/>
  </Files>
</xbGameDiscLayoutTemplateFile>

xbox_iso_script_efig.lcf#

<xbGameDiscLayoutTemplateFile>
  <Header>
    <SchemaVersion Major="1" Minor="0"/>
    <OldestSchemaCompatibleWith Major="1" Minor="0"/>
    <LastSave TimeMSSince1970="1043982343" ToolID="GDFUtil" Major="1" Minor="0" Build="5342" QFE="1"/>
  </Header>
  <Files Location="Layer0">
    <Object Type="File"      Name="\default.xbe"/>
    <Object Type="File"      Name="\Update.xbe"/>
    <Object Type="File"      Name="\DashUpdate.xbe"/>
    <Object Type="File"      Name="\region.cfg"/>
    <Object Type="Directory" Name="\Bundles"/>
    <Object Type="Directory" Name="\Cutscenes"/>
    <Object Type="Directory" Name="\Sounds"/>
    <Object Type="Directory" Name="\Anims"/>
    <Object Type="Directory" Name="\HUD"/>
    <Object Type="Directory" Name="\Apt"/>
    <Object Type="Directory" Name="\Ini"/>
    <Object Type="Directory" Name="\Levels"/>
    <Object Type="Directory" Name="\loc"/>
    <Object Type="Directory" Name="\Materials"/>
    <Object Type="Directory" Name="\Misc"/>
    <Object Type="Directory" Name="\Models"/>
    <Object Type="Directory" Name="\Motions"/>
    <Object Type="Directory" Name="\Shaders"/>
    <Object Type="Directory" Name="\UI"/>
    <Object Type="Directory" Name="\Video"/>
  </Files>
</xbGameDiscLayoutTemplateFile>

xbox_iso_script_na.lcf#

<xbGameDiscLayoutTemplateFile>
  <Header>
    <SchemaVersion Major="1" Minor="0"/>
    <OldestSchemaCompatibleWith Major="1" Minor="0"/>
    <LastSave TimeMSSince1970="1043982343" ToolID="GDFUtil" Major="1" Minor="0" Build="5342" QFE="1"/>
  </Header>
  <Files Location="Layer0">
    <Object Type="File"      Name="\default.xbe"/>
    <Object Type="File"      Name="\Update.xbe"/>
    <Object Type="File"      Name="\DashUpdate.xbe"/>
    <Object Type="File"      Name="\region.cfg"/>
    <Object Type="Directory" Name="\Bundles"/>
    <Object Type="Directory" Name="\Cutscenes"/>
    <Object Type="Directory" Name="\Sounds"/>
    <Object Type="Directory" Name="\Anims"/>
    <Object Type="Directory" Name="\HUD"/>
    <Object Type="Directory" Name="\Apt"/>
    <Object Type="Directory" Name="\Ini"/>
    <Object Type="Directory" Name="\Levels"/>
    <Object Type="Directory" Name="\loc"/>
    <Object Type="Directory" Name="\Materials"/>
    <Object Type="Directory" Name="\Misc"/>
    <Object Type="Directory" Name="\Models"/>
    <Object Type="Directory" Name="\Motions"/>
    <Object Type="Directory" Name="\Shaders"/>
    <Object Type="Directory" Name="\UI"/>
    <Object Type="Directory" Name="\Video"/>
  </Files>
</xbGameDiscLayoutTemplateFile>

xbox_mag_iso_script.lcf#

<xbGameDiscLayoutTemplateFile>
  <Header>
    <SchemaVersion Major="1" Minor="0"/>
    <OldestSchemaCompatibleWith Major="1" Minor="0"/>
    <LastSave TimeMSSince1970="1043982343" ToolID="GDFUtil" Major="1" Minor="0" Build="5342" QFE="1"/>
  </Header>
  <Files Location="Layer0">
    <Object Type="File"      Name="\default.xbe"/>
    <Object Type="File"      Name="\Marvel\Marvel.xbe"/>
    <Object Type="File"      Name="\Marvel\Bundles\dailybugle.nmb"/>
    <Object Type="File"      Name="\Marvel\Bundles\dailybugle.xpr"/>
    <Object Type="File"      Name="\Marvel\Bundles\dailybugle_mp.nmb"/>
    <Object Type="File"      Name="\Marvel\Bundles\dailybugle_mp.xpr"/>
    <Object Type="File"      Name="\Marvel\Bundles\global.nmb"/>
    <Object Type="File"      Name="\Marvel\Bundles\global.xpr"/>
    <Object Type="File"      Name="\Marvel\Bundles\global.nnb"/>
    <Object Type="File"      Name="\Marvel\Bundles\johnnyohm.nmb"/>
    <Object Type="File"      Name="\Marvel\Bundles\johnnyohm.xpr"/>
    <Object Type="File"      Name="\Marvel\Bundles\johnnyohm.nnb"/>
    <Object Type="File"      Name="\Marvel\Bundles\johnnyohm_alt.nmb"/>
    <Object Type="File"      Name="\Marvel\Bundles\johnnyohm_alt.xpr"/>
    <Object Type="File"      Name="\Marvel\Bundles\spiderman.nmb"/>
    <Object Type="File"      Name="\Marvel\Bundles\spiderman.xpr"/>
    <Object Type="File"      Name="\Marvel\Bundles\spiderman.nnb"/>
    <Object Type="File"      Name="\Marvel\Bundles\spiderman_alt.nmb"/>
    <Object Type="File"      Name="\Marvel\Bundles\spiderman_alt.xpr"/>
    <Object Type="File"      Name="\Marvel\Levels\DailyBugle.nil"/>
    <Object Type="File"      Name="\Marvel\Levels\DailyBugle.npd"/>
    <Object Type="File"      Name="\Marvel\Levels\DailyBugle.nsd"/>
    <Object Type="File"      Name="\Marvel\Levels\DailyBugle_MP.ncl"/>
    <Object Type="File"      Name="\Marvel\Levels\DailyBugle_MP.nlo"/>
    <Object Type="File"      Name="\Marvel\Levels\DailyBugle_MP.npd"/>
    <Object Type="File"      Name="\Marvel\Levels\DailyBugle_MP.nsd"/>
    <Object Type="File"      Name="\Marvel\Cutscenes\mp_sp_ext_1.cut"/>
    <Object Type="File"      Name="\Marvel\Cutscenes\mp_sp_int_1.cut"/>
    <Object Type="File"      Name="\Marvel\Cutscenes\mp_a_sp_int_1.cut"/>
    <Object Type="File"      Name="\Marvel\Cutscenes\mp_a_sp_ext_1.cut"/>
    <Object Type="File"      Name="\Marvel\Cutscenes\mp_jo_ext_1.cut"/>
    <Object Type="File"      Name="\Marvel\Cutscenes\mp_jo_int_1.cut"/>
    <Object Type="File"      Name="\Marvel\Cutscenes\mp_a_jo_int_1.cut"/>
    <Object Type="File"      Name="\Marvel\Cutscenes\mp_a_jo_ext_1.cut"/>
    <Object Type="File"      Name="\Marvel\Cutscenes\mp_db_cam_1.cut"/>
    <Object Type="File"      Name="\Marvel\Cutscenes\mp_db_cam_2.cut"/>
    <Object Type="File"      Name="\Marvel\Cutscenes\mp_db_cam_3.cut"/>
    <Object Type="File"      Name="\Marvel\Cutscenes\mp_end_win_1.cut"/>
    <Object Type="File"      Name="\Marvel\Cutscenes\mp_end_lose_1.cut"/>
    <Object Type="File"      Name="\Marvel\Cutscenes\ro_male_1.cut"/>
    <Object Type="File"      Name="\Marvel\Cutscenes\fm_jo_male_1.cut"/>
    <Object Type="File"      Name="\Marvel\Cutscenes\fm_sp_male_1.cut"/>
    <Object Type="File"      Name="\Marvel\Cutscenes\mp_end_win_2.cut"/>
    <Object Type="File"      Name="\Marvel\Cutscenes\mp_end_win_3.cut"/>
    <Object Type="File"      Name="\Marvel\Cutscenes\mp_end_lose_2.cut"/>
    <Object Type="File"      Name="\Marvel\Cutscenes\mp_end_lose_3.cut"/>
    <Object Type="File"      Name="\Marvel\Motions\Male.nms"/>
    <Object Type="File"      Name="\Marvel\Motions\Wolverine.nms"/>
    <Object Type="File"      Name="\Marvel\Motions\Spiderman.nms"/>
    <Object Type="File"      Name="\Marvel\Motions\Johnnyohm.nms"/>
    <Object Type="File"      Name="\Marvel\Sounds\Marvel_AEMS.csi"/>
    <Object Type="File"      Name="\Marvel\Sounds\aemsvars.rat"/>
    <Object Type="File"      Name="\Marvel\Sounds\earshot.rat"/>
    <Object Type="File"      Name="\Marvel\Sounds\globaltweaks.rat"/>
    <Object Type="File"      Name="\Marvel\Sounds\load_loop_1.abk"/>
    <Object Type="File"      Name="\Marvel\Sounds\SFX_ambiance_Bugle.abk"/>
    <Object Type="File"      Name="\Marvel\Sounds\SFX_ambiance_Bugle.ast"/>
    <Object Type="File"      Name="\Marvel\Sounds\DailyBugle_MP.abk"/>
    <Object Type="File"      Name="\Marvel\Sounds\DailyBugle_MP_amb.abk"/>
    <Object Type="File"      Name="\Marvel\Sounds\SFX_common.abk"/>
    <Object Type="File"      Name="\Marvel\Sounds\SFX_common.ast"/>
    <Object Type="File"      Name="\Marvel\Sounds\SFX_FE.abk"/>
    <Object Type="File"      Name="\Marvel\Sounds\SFX_generic.abk"/>
    <Object Type="File"      Name="\Marvel\Sounds\SFX_objects.abk"/>
    <Object Type="File"      Name="\Marvel\Sounds\SFX_Ohm.abk"/>
    <Object Type="File"      Name="\Marvel\Sounds\SFX_Spidey.abk"/>
    <Object Type="File"      Name="\Marvel\Sounds\SFX_surface.abk"/>
    <Object Type="File"      Name="\Marvel\Sounds\sfxEvent.map"/>
    <Object Type="File"      Name="\Marvel\Sounds\sfxLoop.map"/>
    <Object Type="File"      Name="\Marvel\Sounds\ASF\MP_A_JO_INT_1.asf"/>
    <Object Type="File"      Name="\Marvel\Sounds\ASF\MP_A_JO_INT_2.asf"/>
    <Object Type="File"      Name="\Marvel\Sounds\ASF\MP_A_JO_EXT_1.asf"/>
    <Object Type="File"      Name="\Marvel\Sounds\ASF\MP_A_SP_INT_1.asf"/>
    <Object Type="File"      Name="\Marvel\Sounds\ASF\MP_A_SP_INT_2.asf"/>
    <Object Type="File"      Name="\Marvel\Sounds\ASF\MP_A_SP_EXT_1.asf"/>
    <Object Type="File"      Name="\Marvel\Sounds\ASF\MP_JO_INT_1.asf"/>
    <Object Type="File"      Name="\Marvel\Sounds\ASF\MP_JO_INT_2.asf"/>
    <Object Type="File"      Name="\Marvel\Sounds\ASF\MP_JO_EXT_1.asf"/>
    <Object Type="File"      Name="\Marvel\Sounds\ASF\MP_SP_INT_1.asf"/>
    <Object Type="File"      Name="\Marvel\Sounds\ASF\MP_SP_INT_2.asf"/>
    <Object Type="File"      Name="\Marvel\Sounds\ASF\MP_SP_EXT_1.asf"/>
    <Object Type="File"      Name="\Marvel\Sounds\ASF\FM_JO.asf"/>
    <Object Type="File"      Name="\Marvel\Sounds\ASF\FM_SP.asf"/>
    <Object Type="Directory" Name="\Marvel\Materials\Shaders"/>
    <Object Type="Directory" Name="\Marvel\Materials\Effects"/>
    <Object Type="Directory" Name="\Marvel\HUD"/>
    <Object Type="Directory" Name="\Marvel\Apt"/>
    <Object Type="Directory" Name="\Marvel\Ini"/>
    <Object Type="Directory" Name="\Marvel\loc"/>
    <Object Type="Directory" Name="\Marvel\Misc"/>
    <Object Type="Directory" Name="\Marvel\Shaders"/>
    <Object Type="Directory" Name="\Marvel\Sounds\Music"/>
    <Object Type="Directory" Name="\Marvel\UI"/>
    <Object Type="Directory" Name="\Marvel\Video"/>
    <Object Type="Directory" Name="\cdxmedia"/>
    <Object Type="Directory" Name="\Images"/>
  </Files>
</xbGameDiscLayoutTemplateFile>

xbox_standalone_iso_script.lcf#

<xbGameDiscLayoutTemplateFile>
  <Header>
    <SchemaVersion Major="1" Minor="0"/>
    <OldestSchemaCompatibleWith Major="1" Minor="0"/>
    <LastSave TimeMSSince1970="1043982343" ToolID="GDFUtil" Major="1" Minor="0" Build="5342" QFE="1"/>
  </Header>
  <Files Location="Layer0">
    <Object Type="File"      Name="\default.xbe"/>
    <Object Type="File"      Name="\Bundles\dailybugle.nmb"/>
    <Object Type="File"      Name="\Bundles\dailybugle.xpr"/>
    <Object Type="File"      Name="\Bundles\dailybugle_mp.nmb"/>
    <Object Type="File"      Name="\Bundles\dailybugle_mp.xpr"/>
    <Object Type="File"      Name="\Bundles\global.nmb"/>
    <Object Type="File"      Name="\Bundles\global.xpr"/>
    <Object Type="File"      Name="\Bundles\global.nnb"/>
    <Object Type="File"      Name="\Bundles\johnnyohm.nmb"/>
    <Object Type="File"      Name="\Bundles\johnnyohm.xpr"/>
    <Object Type="File"      Name="\Bundles\johnnyohm.nnb"/>
    <Object Type="File"      Name="\Bundles\johnnyohm_alt.nmb"/>
    <Object Type="File"      Name="\Bundles\johnnyohm_alt.xpr"/>
    <Object Type="File"      Name="\Bundles\spiderman.nmb"/>
    <Object Type="File"      Name="\Bundles\spiderman.xpr"/>
    <Object Type="File"      Name="\Bundles\spiderman.nnb"/>
    <Object Type="File"      Name="\Bundles\spiderman_alt.nmb"/>
    <Object Type="File"      Name="\Bundles\spiderman_alt.xpr"/>
    <Object Type="File"      Name="\Levels\DailyBugle.nil"/>
    <Object Type="File"      Name="\Levels\DailyBugle.npd"/>
    <Object Type="File"      Name="\Levels\DailyBugle.nsd"/>
    <Object Type="File"      Name="\Levels\DailyBugle_MP.ncl"/>
    <Object Type="File"      Name="\Levels\DailyBugle_MP.nlo"/>
    <Object Type="File"      Name="\Levels\DailyBugle_MP.npd"/>
    <Object Type="File"      Name="\Levels\DailyBugle_MP.nsd"/>
    <Object Type="File"      Name="\Cutscenes\mp_sp_ext_1.cut"/>
    <Object Type="File"      Name="\Cutscenes\mp_sp_int_1.cut"/>
    <Object Type="File"      Name="\Cutscenes\mp_a_sp_int_1.cut"/>
    <Object Type="File"      Name="\Cutscenes\mp_a_sp_ext_1.cut"/>
    <Object Type="File"      Name="\Cutscenes\mp_jo_ext_1.cut"/>
    <Object Type="File"      Name="\Cutscenes\mp_jo_int_1.cut"/>
    <Object Type="File"      Name="\Cutscenes\mp_a_jo_int_1.cut"/>
    <Object Type="File"      Name="\Cutscenes\mp_a_jo_ext_1.cut"/>
    <Object Type="File"      Name="\Cutscenes\mp_db_cam_1.cut"/>
    <Object Type="File"      Name="\Cutscenes\mp_db_cam_2.cut"/>
    <Object Type="File"      Name="\Cutscenes\mp_db_cam_3.cut"/>
    <Object Type="File"      Name="\Cutscenes\mp_end_win_1.cut"/>
    <Object Type="File"      Name="\Cutscenes\mp_end_lose_1.cut"/>
    <Object Type="File"      Name="\Cutscenes\ro_male_1.cut"/>
    <Object Type="File"      Name="\Cutscenes\fm_jo_male_1.cut"/>
    <Object Type="File"      Name="\Cutscenes\fm_sp_male_1.cut"/>
    <Object Type="File"      Name="\Cutscenes\mp_end_win_2.cut"/>
    <Object Type="File"      Name="\Cutscenes\mp_end_win_3.cut"/>
    <Object Type="File"      Name="\Cutscenes\mp_end_lose_2.cut"/>
    <Object Type="File"      Name="\Cutscenes\mp_end_lose_3.cut"/>
    <Object Type="File"      Name="\Motions\Male.nms"/>
    <Object Type="File"      Name="\Motions\Wolverine.nms"/>
    <Object Type="File"      Name="\Motions\Spiderman.nms"/>
    <Object Type="File"      Name="\Motions\Johnnyohm.nms"/>
    <Object Type="File"      Name="\Sounds\Marvel_AEMS.csi"/>
    <Object Type="File"      Name="\Sounds\aemsvars.rat"/>
    <Object Type="File"      Name="\Sounds\earshot.rat"/>
    <Object Type="File"      Name="\Sounds\globaltweaks.rat"/>
    <Object Type="File"      Name="\Sounds\load_loop_1.abk"/>
    <Object Type="File"      Name="\Sounds\SFX_ambiance_Bugle.abk"/>
    <Object Type="File"      Name="\Sounds\SFX_ambiance_Bugle.ast"/>
    <Object Type="File"      Name="\Sounds\DailyBugle_MP.abk"/>
    <Object Type="File"      Name="\Sounds\DailyBugle_MP_amb.abk"/>
    <Object Type="File"      Name="\Sounds\SFX_common.abk"/>
    <Object Type="File"      Name="\Sounds\SFX_common.ast"/>
    <Object Type="File"      Name="\Sounds\SFX_FE.abk"/>
    <Object Type="File"      Name="\Sounds\SFX_generic.abk"/>
    <Object Type="File"      Name="\Sounds\SFX_objects.abk"/>
    <Object Type="File"      Name="\Sounds\SFX_Ohm.abk"/>
    <Object Type="File"      Name="\Sounds\SFX_Spidey.abk"/>
    <Object Type="File"      Name="\Sounds\SFX_surface.abk"/>
    <Object Type="File"      Name="\Sounds\sfxEvent.map"/>
    <Object Type="File"      Name="\Sounds\sfxLoop.map"/>
    <Object Type="File"      Name="\Sounds\ASF\MP_A_JO_INT_1.asf"/>
    <Object Type="File"      Name="\Sounds\ASF\MP_A_JO_INT_2.asf"/>
    <Object Type="File"      Name="\Sounds\ASF\MP_A_JO_EXT_1.asf"/>
    <Object Type="File"      Name="\Sounds\ASF\MP_A_SP_INT_1.asf"/>
    <Object Type="File"      Name="\Sounds\ASF\MP_A_SP_INT_2.asf"/>
    <Object Type="File"      Name="\Sounds\ASF\MP_A_SP_EXT_1.asf"/>
    <Object Type="File"      Name="\Sounds\ASF\MP_JO_INT_1.asf"/>
    <Object Type="File"      Name="\Sounds\ASF\MP_JO_INT_2.asf"/>
    <Object Type="File"      Name="\Sounds\ASF\MP_JO_EXT_1.asf"/>
    <Object Type="File"      Name="\Sounds\ASF\MP_SP_INT_1.asf"/>
    <Object Type="File"      Name="\Sounds\ASF\MP_SP_INT_2.asf"/>
    <Object Type="File"      Name="\Sounds\ASF\MP_SP_EXT_1.asf"/>
    <Object Type="File"      Name="\Sounds\ASF\FM_JO.asf"/>
    <Object Type="File"      Name="\Sounds\ASF\FM_SP.asf"/>
    <Object Type="Directory" Name="\Materials\Shaders"/>
    <Object Type="Directory" Name="\Materials\Effects"/>
    <Object Type="Directory" Name="\HUD"/>
    <Object Type="Directory" Name="\Apt"/>
    <Object Type="Directory" Name="\Ini"/>
    <Object Type="Directory" Name="\loc"/>
    <Object Type="Directory" Name="\Misc"/>
    <Object Type="Directory" Name="\Shaders"/>
    <Object Type="Directory" Name="\Sounds\Music"/>
    <Object Type="Directory" Name="\UI"/>
    <Object Type="Directory" Name="\Video"/>
  </Files>
</xbGameDiscLayoutTemplateFile>

common.ini#

common.ini is a configuration file that was used during development to warp to specific levels to test. Unfortunately, level warping does not work properly on retail builds.


// Skips the front-end and jumps straight to a particular level. 
//
// Possible options are the filenames of the 'nil' files in the 'levels' directories, which as of today are
// includes the following:
//
// 0_Test_Arena2
// 0_Test_Arena
// 0_Test_Clash
// 0_Test_Look
// avengersmansion
// BrooklynBridge
// Catacombs
// Church
// GrandCentral
// powerplant
// powerplantSOUNDTEST
// timessquare
//
// Comment out if you want to go through regular front-end.

// LEVEL = powerplant

Developer Comments#

Many of the other configuration files used by the game feature some developer comments.

clashMP.nsc#

// ****************************************************************************
//
// CLASH MULTIPLAYER CHRONICLE FILE
//
//
// This file lists all the multiplayer player arenas in the game in order.
// It also allows setting up various data about the mission,
//
// ----------------------------------------------------------------------------
//
// Format:
//
// MISSION      nlsName levelFile sceneFile [masterScript]
// LOADSCREEN   selectionBitmap loadingBitmap loadText
// FLAGS            (none currently for MP)
// ENDMISSION
//
// Notes:
// 1) string names are expected to be translated through an NLS file (nlsName, loadText, hintText)
// 2) OBJECTIVE can appear only once
//
// ****************************************************************************
// IDENTIFICATION 
// Specifies which slot this chronicle saves its data in, and what game type this chronicle is designed for
//

clashsp.nsc#

// ****************************************************************************
//
// CLASH SINGLE PLAYER CHRONICLE FILE
//
//
// This file lists all the single player missions in the game in order.
// It also allows setting up various data about the mission,
//
// ----------------------------------------------------------------------------
//
// Format:
//
// MISSION         nlsName levelFile sceneFile [masterScript]
// LOADSCREEN    selectionBitmap loadingBitmap loadText
// SOUNDBANKS    venue1 venue2 char1 char2
// OBJECTIVE    nlsName hintText
// CHARACTER    <charID>     (required)
// UNLOCKCHAR    <charID>        
// REWARDS      <rewardID0> <rewardID1> <rewardID2> <rewardID3>
// FLAGS        [1|2|4|8|16|32|64]
// ENDMISSION
//
// Notes:
// 1) string names are expected to be translated through an NLS file (nlsName, loadText, hintText)
// 2) OBJECTIVE can appear only once
// 3) UNLOCKCHAR - are only story mode unlockables only.
// 4) TABLE FLAGS 

wolverine.nms#

The developers were keeping track of the character's first appearances in the motion set files.

;****************************************************************************************************************
; wolverine.nms
;
; Nihilistic Motion Set file for Wolverine player character (02/20/04 - ac)
;
; 1st appearance - Incredible Hulk #181
;****************************************************************************************************************

As expected, a mastering fingerprint used in many other Electronic Arts games is referenced.

;****************************************************************************************************************
; RH: Please leave the following line intact!!!  It is for security on EA's side
; xa37dd45ffe100bfffcc9753aabac325f07cb3fa231144fe2e33ae4783feead2b8a73ff021fac326df0ef9753ab9cdf6573ddff0312fab0b0ff39779eaff312x
;****************************************************************************************************************