the cutting room mirror

BRLYT Text

This is a sub-page of Mario Kart Wii.

BRLYT files are responsible for menu layouts, and they have a section in them to place text. The final game uses BMG files for text storage instead, leaving the BRLYT files with a bunch of old and placeholder text, some of which is untranslated.

You can view these messages in-game by using the following Gecko code:

Location

Text

Translation

Comments

Title.szs/../press_start.brlyt

PRESS (+) or START

-

Interestingly, it means that you originally would not press the A button on the title screen but instead the + button (or START on a GameCube controller).

Title.szs/../common_w017_message.brlyt

イチローさんのフレンドコードは

1111 - 1111 - 1111 - 1111

になります。マリオカートを
とおくはなれたともだちとあそぶために
ひつようなばんごうです
わすないようにメモしておいてください

Ichiro's friend code is

1111-1111-1111-1111.

You'll need these codes
to play Mario Kart with
friends who are far away.
Write them down so you won't forget!

Friend codes were originally 16 digits long? (unless it's talking about a Wii friend code). Ichiro might be referring to Ichiro Suzuki on the programming team.

Title.szs/../common_w055_message_connect.brlyt

灡攱

???

Possibly just garbage data.

MenuOther.szs/../ending_text_bottom_type.brlyt

EXECTIVE PRODUCER
SATORU IWATA
JUN ITO
TAKAHIRO TAKAYAMA
SATORU IWATA
SHIGERU MIYAMOTO

-

Misspelling of "executive". Also in the final game, Satoru Iwata is the only one credited as the Executive Producer.

MenuSingle.szs/..
/common_w088_mission_movie.brlyt/text

ジャンプアクション

Jump Action

Mission Mode Remnant. See here.

MenuSingle.szs/..
/common_w088_mission_movie.brlyt/mission_number

1-1

-

Mission Mode Remnant. See here.

MenuSingle.szs/..
/common_w092_mission_level_label.brlyt

レベル1

Level 1

Mission Mode Remnant. See here.

MenuSingle.szs/..
/common_w102_option_menu.brlyt

オプション項目その1

Option Item 1

Seems to be placeholder text for the options menu, before it was decided what would be here.

MenuSingle.szs/..
/common_w027_chara_name.brlyt/mii_name

とよだときひこ

Toyoda Tokihiko

Reference to Tokihiko Toyoda on the UI Design team.

MenuSingle.szs/..
/common_w048_rule_rap_text.brlyt

エンドレス

Endless

Based on the name of the brlyt. It was either a setting for an endless number of laps per race, or an endless number of races in a VS session.

MenuSingle.szs/..
/common_w075_ghost_data.brlyt/player

トヨダトキヒコ

Toyoda Tokihiko

Once again a reference to Tokihiko Toyoda, but this time written in Katakana.

MenuSingle.szs/..
/common_w075_ghost_data.brlyt/time

03'21"434

-

Oddly specific placeholder time.

MenuSingle.szs/..
/common_w100_earth_mii
_point_wifi.brlyt/pts_2

RR

-

VR was originally going to be RR. (Race Rating?)

MenuSingle.szs/..
/common_w100_earth_mii
_point_wifi.brlyt/point_2

5678

-

Oddly specific placeholder VR.

MenuSingle.szs/..
/common_w079_message_quarter.brlyt

ブレーキなしでカーブをまがれます

You'll make curves without braking.

Mission Mode tutorial message box.

Present.szs/..
/present_obi_top_text.brlyt

キャラクターセレクトキャラクターセレクト#

Character Select Character Select #

Mangled text.

Race.szs/../chara_name.brlyt/handle_text

○

-

Placeholder text for the Wii Wheel Icon?

Award.szs/../congratulations.brlyt/text_00

Congratulations!

-

In the final game, this text is in all caps.

Channel.szs/../common_w083_earth_chat_message.brlyt/text

あつめてコインであそびたい!

I want to play Coin Runners!

A space was added between で and the 2nd あ.

(Complete BRLYT text dump: Atlas & Zachruff)

(Gecko Code: _tZ)