Lumines Supernova introduced the Digdown mode, where the goal is to make two empty columns. Completing it grants the player a wonderful amount of nothing. Oh, there's also a LittleBIGPlanet skin.
Sub-Pages#
Unused Code#
VS CPU Mode Leftovers#
Leftovers of the AI used in VS CPU mode can be found in folder data\info_cpu, files cpu_101.bin to cpu_110.bin, mp_1111.pd, mp_1211.pd, mp_1212.pd, and mp_1221.pd, along with two executables, named xpz_mes and xpz_pat. What these executables do is unknown, though.
(Source: tikal.)
Unused Music/Sounds#
Lumines II/LIVE! Menu Music#
Present in data\music_menu is an audio file containing the main menu music heard in Lumines II, Lumines LIVE! and Lumines: Puzzle Fusion PC.
Block the Sky Oddity#
The skin Block the Sky contains an oddity; two of the sequence entries in its .csv file, o06music.csv, have the same number ID, resulting in one of them not being read by the game.
[SEQ_09],1,9,18,22,, [not read]
[SEQ_09],1,10,18,,, [read]
This also results in Sound 9, o06tr_drm5.msf, becoming completely unused, as none of the other sequence tracks use it.
The Spy Loves Me#
The skin The Spy Loves Me is the only unused skin with complete data found in the game's files, even including sounds. They can be found in data\so_music21.
Sound Effects |
|---|
File Name |
21se_bonus |
21se_dash |
21se_dec_lp |
21se_dec1 |
21se_dec2 |
21se_fall1 |
21se_fall2 |
21se_fall3 |
21se_fall4 |
21se_lr |
21se_lrot |
21se_on |
21se_rrot |
Music Segments |
21trbas1 |
21trbas2 |
21trbas3 |
21trbrs3 |
21trcng1 |
21trdrm1 |
21trepn1 |
21trepn2 |
21trepn3 |
21trgta1 |
21trgta2 |
21trgta3 |
21trgtb1 |
21trgtb2 |
21trgtc1 |
21trstr1 |
21trstr2 |
21trstr3 |
21trstr4 |
(Source: tikal.)
Unused Video#
Watch on YouTubeAlso relating to The Spy Loves Me and that it has complete data left unused, its video can be found in data\movie\mv711_lp_1280_720.m2v.
(Source: tikal.)
Unused Text#
Strange Tracklist#
A somewhat odd tracklist index can be found in skin.txt. It mentions the skins STRANGERS, You are not here., So that someone may visit you. and tiny piano, in this order.
;==== base data ====
data/info_mi/mission_data.bin
data/info_pz/puzzle_data.bin
data/info_pz/puzzle_image.bin
data/info_cpu/mp_1111.pd
data/info_cpu/mp_1211.pd
data/info_cpu/mp_1212.pd
data/info_cpu/mp_1221.pd
data/info_cpu/cpu_110.bin
;==== base skin ====
data/game_a/game_a_1p.2db
data/game_a/game_a_2p.2db
data/blk_eff/blk_eff.2db
data/attack/attack.2db
data/timeline/timeline.2db
;==== stage 1 ====
data/skin016/skin016_1p.2db
data/skin016/skin016_blk.2db
data/so_music09/so_music09.csv
data/movie/mv016_1280_720_lp.wmv
;==== stage 2 ====
data/skin021/skin021_1p.2db
data/skin021/skin021_blk.2db
data/o08music/o08music.csv
data/movie/mv021_1280_720_lp.wmv
;==== stage 3 ====
data/skin025/skin025_1p.2db
data/skin025/skin025_blk.2db
data/o15music/o15music.csv
data/movie/mv025_1280_720.wmv
;==== stage 4 ====
data/skin714/skin714_1p.2db
data/skin714/skin714_blk.2db
data/o27music/o27music.csv
data/movie/mv714_1280_720.wmv
VS CPU Mode Tracklist#
A tracklist index for VS CPU mode can be found in vscpu.lst. Based on this file, it is likely that VS CPU Mode would use the same tracklist as Lumines II and Lumines LIVE! if it were to appear.
;==== base data ====
data/info_mi/mission_data.bin
data/info_pz/puzzle_data.bin
data/info_pz/puzzle_image.bin
data/info_cpu/mp_1111.pd
data/info_cpu/mp_1211.pd
data/info_cpu/mp_1212.pd
data/info_cpu/mp_1221.pd
data/info_cpu/cpu_110.bin
;==== base skin ====
data/game_a/game_a_1p.2db
data/game_a/game_a_2p.2db
data/blk_eff/blk_eff.2db
data/attack/attack.2db
data/timeline/timeline.2db
;==== autogenerated 101 ====
data/skin101/skin101_1p.2db
data/skin101/skin101_blk.2db
data/o16music/o16music.csv
data/movie/mv101_lp_1280_720.wmv
;==== autogenerated 102 ====
data/skin102/skin102_1p.2db
data/skin102/skin102_blk.2db
data/so_music22/so_music22.csv
data/movie/mv102_lp_1280_720.wmv
;==== autogenerated 103 ====
data/skin103/skin103_1p.2db
data/skin103/skin103_blk.2db
data/o17music/o17music.csv
data/movie/mv103_lp_1280_720.wmv
;==== autogenerated 104 ====
data/skin104/skin104_1p.2db
data/skin104/skin104_blk.2db
data/so_music11/so_music11.csv
data/movie/mv104_lp_1280_720.wmv
;==== autogenerated 105 ====
data/skin105/skin105_1p.2db
data/skin105/skin105_blk.2db
data/o22music/o22music.csv
data/movie/mv105_lp_1280_720.wmv
;==== autogenerated 106 ====
data/skin106/skin106_1p.2db
data/skin106/skin106_blk.2db
data/so_music17/so_music17.csv
data/movie/mv106_lp_1280_720.wmv
;==== autogenerated 107 ====
data/skin107/skin107_1p.2db
data/skin107/skin107_blk.2db
data/o19music/o19music.csv
data/movie/mv107_lp_1280_720.wmv
;==== autogenerated 108 ====
data/skin108/skin108_1p.2db
data/skin108/skin108_blk.2db
data/so_music18/so_music18.csv
data/movie/mv108_lp_1280_720.wmv
;==== autogenerated 109 ====
data/skin109/skin109_1p.2db
data/skin109/skin109_blk.2db
data/o21music/o21music.csv
data/movie/mv109_lp_1280_720.wmv
;==== autogenerated 110 ====
data/skin110/skin110_1p.2db
data/skin110/skin110_blk.2db
data/so_music36/so_music36.csv
data/movie/mv110_lp_1280_720.wmv
Tracklist Index Oddities#
The tracklist index for Digdown mode, found in digdown.lst, has an oddity: three unused skins, IDs 914, 915 and 975, are referenced right after ID 820, the last skin normally playable in the mode. They all use a .csv file linked to SQUARE DANCE, and do not have any proper assets in the game's files.
;==== autogenerated 955 ====
;data/skin914/skin914_1p.2db not found
;data/skin914/skin914_blk.2db not found
;data/music01/music01.csv
;data/movie/mv914_lp_640_360.wmv not found
;==== autogenerated 956 ====
;data/skin915/skin915_1p.2db not found
;data/skin915/skin915_blk.2db not found
;data/music01/music01.csv
;data/movie/mv915_lp_640_360.wmv not found
;==== autogenerated 952 ====
;data/skin975/skin975_1p.2db not found
;data/skin975/skin975_blk.2db not found
;data/music01/music01.csv
;data/movie/mv975_lp_1280_720.wmv not found
The Sequencer tracklist index, in file sequencer.lst also lists IDs 602 to 604, suggesting the Sequencer would be more like its Lumines II rendition.
;==== autogenerated 602 ====
;data/skin602/skin602_1p.2db not found
;data/skin602/skin602_blk.2db not found
;data/music01/music01.csv
;data/movie/mv602_lp_1280_720.wmv not found
;==== autogenerated 603 ====
;data/skin603/skin603_1p.2db not found
;data/skin603/skin603_blk.2db not found
;data/music01/music01.csv
;data/movie/mv603_lp_1280_720.wmv not found
;==== autogenerated 604 ====
;data/skin604/skin604_1p.2db not found
;data/skin604/skin604_blk.2db not found
;data/music01/music01.csv
;data/movie/mv604_lp_1280_720.wmv not found
Lumines Plus Leftover Text#
The entirety of Lumines Plus' text can be found in data\menu, labeled mes_en.bin, mes_fr.bin, mes_ge.bin, mes_it.bin, mes_jp.bin and mes_sp.bin. As Lumines Plus was never released in Japan, mes_jp.bin and mes_en.bin are identical.
Developer Instructions#
In certain folders, there are readme.txt files containing developer instructions. "Kode" and "Senba" likely refer to Osamu Kodera and Kenji Senba, who were credited as programmers for Lumines II.
info_cpu#
Japanese |
English |
|---|---|
|
|
info_le#
Japanese |
English |
|---|---|
|
|
info_mi#
Japanese |
English |
|---|---|
|
|
info_pz#
Japanese |
English |
|---|---|
|
|
(Source: tikal.)
|
The Lumines series | |
|---|---|
|
PlayStation Portable |
Puzzle Fusion • II (Demo) |
|
Xbox 360 |
|
|
Adobe Flash |
|
|
PlayStation 2 |
|
|
Windows |
Puzzle Fusion • Remastered • Arise (Demo) |
|
PlayStation 3 |
|
|
PlayStation Vita |
|
|
iOS, Android |
|
|
PlayStation 4, Xbox One, Nintendo Switch |
|
|
PlayStation 5 |
|
|
See also | |
|
Every Extend • Gunpey • Meteos |
|