the cutting room mirror

Lumines Supernova

Lumines Supernova introduced the Digdown mode, where the goal is to make two empty columns. Completing it grants the player a wonderful amount of nothing. Oh, there's also a LittleBIGPlanet skin.

Sub-Pages#

Unused Code#

VS CPU Mode Leftovers#

Leftovers of the AI used in VS CPU mode can be found in folder data\info_cpu, files cpu_101.bin to cpu_110.bin, mp_1111.pd, mp_1211.pd, mp_1212.pd, and mp_1221.pd, along with two executables, named xpz_mes and xpz_pat. What these executables do is unknown, though.

(Source: tikal.)

Unused Music/Sounds#

Lumines II/LIVE! Menu Music#

Present in data\music_menu is an audio file containing the main menu music heard in Lumines II, Lumines LIVE! and Lumines: Puzzle Fusion PC.

Block the Sky Oddity#

The skin Block the Sky contains an oddity; two of the sequence entries in its .csv file, o06music.csv, have the same number ID, resulting in one of them not being read by the game.

[SEQ_09],1,9,18,22,,  [not read]
[SEQ_09],1,10,18,,,   [read]

This also results in Sound 9, o06tr_drm5.msf, becoming completely unused, as none of the other sequence tracks use it.

The Spy Loves Me#

The skin The Spy Loves Me is the only unused skin with complete data found in the game's files, even including sounds. They can be found in data\so_music21.

Sound Effects

File Name

21se_bonus

21se_dash

21se_dec_lp

21se_dec1

21se_dec2

21se_fall1

21se_fall2

21se_fall3

21se_fall4

21se_lr

21se_lrot

21se_on

21se_rrot

Music Segments

21trbas1

21trbas2

21trbas3

21trbrs3

21trcng1

21trdrm1

21trepn1

21trepn2

21trepn3

21trgta1

21trgta2

21trgta3

21trgtb1

21trgtb2

21trgtc1

21trstr1

21trstr2

21trstr3

21trstr4

(Source: tikal.)

Unused Video#

Watch on YouTubeAlso relating to The Spy Loves Me and that it has complete data left unused, its video can be found in data\movie\mv711_lp_1280_720.m2v.

(Source: tikal.)

Unused Text#

Strange Tracklist#

A somewhat odd tracklist index can be found in skin.txt. It mentions the skins STRANGERS, You are not here., So that someone may visit you. and tiny piano, in this order.

;==== base data ====
data/info_mi/mission_data.bin
data/info_pz/puzzle_data.bin
data/info_pz/puzzle_image.bin

data/info_cpu/mp_1111.pd
data/info_cpu/mp_1211.pd
data/info_cpu/mp_1212.pd
data/info_cpu/mp_1221.pd
data/info_cpu/cpu_110.bin

;==== base skin ====
data/game_a/game_a_1p.2db
data/game_a/game_a_2p.2db
data/blk_eff/blk_eff.2db
data/attack/attack.2db
data/timeline/timeline.2db

;==== stage 1 ====
data/skin016/skin016_1p.2db
data/skin016/skin016_blk.2db
data/so_music09/so_music09.csv
data/movie/mv016_1280_720_lp.wmv

;==== stage 2 ====
data/skin021/skin021_1p.2db
data/skin021/skin021_blk.2db
data/o08music/o08music.csv
data/movie/mv021_1280_720_lp.wmv

;==== stage 3 ====
data/skin025/skin025_1p.2db
data/skin025/skin025_blk.2db
data/o15music/o15music.csv
data/movie/mv025_1280_720.wmv

;==== stage 4 ====
data/skin714/skin714_1p.2db
data/skin714/skin714_blk.2db
data/o27music/o27music.csv
data/movie/mv714_1280_720.wmv

VS CPU Mode Tracklist#

A tracklist index for VS CPU mode can be found in vscpu.lst. Based on this file, it is likely that VS CPU Mode would use the same tracklist as Lumines II and Lumines LIVE! if it were to appear.

;==== base data ====
data/info_mi/mission_data.bin
data/info_pz/puzzle_data.bin
data/info_pz/puzzle_image.bin

data/info_cpu/mp_1111.pd
data/info_cpu/mp_1211.pd
data/info_cpu/mp_1212.pd
data/info_cpu/mp_1221.pd
data/info_cpu/cpu_110.bin

;==== base skin ====
data/game_a/game_a_1p.2db
data/game_a/game_a_2p.2db
data/blk_eff/blk_eff.2db
data/attack/attack.2db
data/timeline/timeline.2db

;==== autogenerated 101 ====
data/skin101/skin101_1p.2db
data/skin101/skin101_blk.2db
data/o16music/o16music.csv
data/movie/mv101_lp_1280_720.wmv

;==== autogenerated 102 ====
data/skin102/skin102_1p.2db
data/skin102/skin102_blk.2db
data/so_music22/so_music22.csv
data/movie/mv102_lp_1280_720.wmv

;==== autogenerated 103 ====
data/skin103/skin103_1p.2db
data/skin103/skin103_blk.2db
data/o17music/o17music.csv
data/movie/mv103_lp_1280_720.wmv

;==== autogenerated 104 ====
data/skin104/skin104_1p.2db
data/skin104/skin104_blk.2db
data/so_music11/so_music11.csv
data/movie/mv104_lp_1280_720.wmv

;==== autogenerated 105 ====
data/skin105/skin105_1p.2db
data/skin105/skin105_blk.2db
data/o22music/o22music.csv
data/movie/mv105_lp_1280_720.wmv

;==== autogenerated 106 ====
data/skin106/skin106_1p.2db
data/skin106/skin106_blk.2db
data/so_music17/so_music17.csv
data/movie/mv106_lp_1280_720.wmv

;==== autogenerated 107 ====
data/skin107/skin107_1p.2db
data/skin107/skin107_blk.2db
data/o19music/o19music.csv
data/movie/mv107_lp_1280_720.wmv

;==== autogenerated 108 ====
data/skin108/skin108_1p.2db
data/skin108/skin108_blk.2db
data/so_music18/so_music18.csv
data/movie/mv108_lp_1280_720.wmv

;==== autogenerated 109 ====
data/skin109/skin109_1p.2db
data/skin109/skin109_blk.2db
data/o21music/o21music.csv
data/movie/mv109_lp_1280_720.wmv

;==== autogenerated 110 ====
data/skin110/skin110_1p.2db
data/skin110/skin110_blk.2db
data/so_music36/so_music36.csv
data/movie/mv110_lp_1280_720.wmv

Tracklist Index Oddities#

The tracklist index for Digdown mode, found in digdown.lst, has an oddity: three unused skins, IDs 914, 915 and 975, are referenced right after ID 820, the last skin normally playable in the mode. They all use a .csv file linked to SQUARE DANCE, and do not have any proper assets in the game's files.

;==== autogenerated 955 ====
;data/skin914/skin914_1p.2db not found
;data/skin914/skin914_blk.2db not found
;data/music01/music01.csv
;data/movie/mv914_lp_640_360.wmv not found

;==== autogenerated 956 ====
;data/skin915/skin915_1p.2db not found
;data/skin915/skin915_blk.2db not found
;data/music01/music01.csv
;data/movie/mv915_lp_640_360.wmv not found

;==== autogenerated 952 ====
;data/skin975/skin975_1p.2db not found
;data/skin975/skin975_blk.2db not found
;data/music01/music01.csv
;data/movie/mv975_lp_1280_720.wmv not found

The Sequencer tracklist index, in file sequencer.lst also lists IDs 602 to 604, suggesting the Sequencer would be more like its Lumines II rendition.

;==== autogenerated 602 ====
;data/skin602/skin602_1p.2db not found
;data/skin602/skin602_blk.2db not found
;data/music01/music01.csv
;data/movie/mv602_lp_1280_720.wmv not found

;==== autogenerated 603 ====
;data/skin603/skin603_1p.2db not found
;data/skin603/skin603_blk.2db not found
;data/music01/music01.csv
;data/movie/mv603_lp_1280_720.wmv not found

;==== autogenerated 604 ====
;data/skin604/skin604_1p.2db not found
;data/skin604/skin604_blk.2db not found
;data/music01/music01.csv
;data/movie/mv604_lp_1280_720.wmv not found

Lumines Plus Leftover Text#

The entirety of Lumines Plus' text can be found in data\menu, labeled mes_en.bin, mes_fr.bin, mes_ge.bin, mes_it.bin, mes_jp.bin and mes_sp.bin. As Lumines Plus was never released in Japan, mes_jp.bin and mes_en.bin are identical.

Developer Instructions#

In certain folders, there are readme.txt files containing developer instructions. "Kode" and "Senba" likely refer to Osamu Kodera and Kenji Senba, who were credited as programmers for Lumines II.

info_cpu#

Japanese

English

----
 CPU思考データコンバート  by kode
----

----
 マッチパターンデータ作成  
----
コンバートはDDEを使用するため、エクセルを開いた状態で実行します

1.block_pat.xls を開く
2.match_pattern.pl を実行
3.mp_1111.pd mp_1211.pd mp_1212.pd mp_1221.pd が出来る


----
 CPU キャラクターパラメータデータ作成  
----
コンバートはDDEを使用するため、エクセルを開いた状態で実行します

1.cpu_chara.xls を開く
2.cpu_chara.pl を実行
3.cpu_101.bin ... cpu_110.bin が出来る
----
 CPU Logic Data Converesion by kode
----

----
 Match Pattern Data Creation
----
As conversion uses DDE, it is run with the Excel file open

1. Open block_pat.xls
2. Run match_pattern.pl
3. mp_1111.pd mp_1211.pd mp_1212.pd mp_1221.pd are created


----
 CPU Character Parameter Data Creation 
----
As conversion uses DDE, it is run with the Excel file open

1. Open cpu_chara.xls
2. Run cpu_chara.pl
3. cpu_101.bin ... cpu_110.bin are created

info_le#

Japanese

English

-----------------------------------------------------------------------------
 レッスンデータコンバート  by senba
----

----
 マッチパターンデータ作成  
----
コンバートはDDEを使用するため、エクセルを開いた状態で実行します

1.lesson.xls を開く
2.lesson_data.pl を実行
3.lesson_data.bin  が出来る
-----------------------------------------------------------------------------
 Lesson Data Conversion by senba
----

----
 Match Pattern Data Creation  
----
As conversion uses DDE, it is run with the Excel file open

1. Open lesson.xls
2. Run lesson_data.pl
3. lesson_data.bin is created

info_mi#

Japanese

English

-----------------------------------------------------------------------------
 ミッションデータコンバート  by kode
----

----
 マッチパターンデータ作成  
----
コンバートはDDEを使用するため、エクセルを開いた状態で実行します

1.mission.xls を開く
2.mission_data.pl を実行
3.mission_data.bin  が出来る
-----------------------------------------------------------------------------
 Mission Data Conversion by kode
----

----
 Match Pattern Data Creation 
----
As conversion uses DDE, it is run with the Excel file open

1. Open mission.xls
2. Run mission_data.pl
3. mission_data.bin is created 

info_pz#

Japanese

English

-----------------------------------------------------------------------------
 パズルデータコンバート  by kode
----

----
 マッチパターンデータ作成  
----
コンバートはDDEを使用するため、エクセルを開いた状態で実行します

1.puzzle.xls を開く
2.puzzle_data.pl を実行
3.puzzle_data.bin puzzle_image.bin が出来る
-----------------------------------------------------------------------------
 Puzzle Data Conversion by kode
----

----
 Match Pattern Data Creation  
----
As conversion uses DDE, it is run with the Excel file open

1. Open puzzle.xls
2. Run puzzle_data.pl
3. puzzle_data.bin puzzle_image.bin are created

(Source: tikal.)