the cutting room mirror

Unused Graphics

This is a sub-page of Lumines Supernova.

There are a lot of unused skin graphics in Lumines Supernova. Some of them only have banner pictures, due to their other tiles being used, or completely missing. The banners were found in data\menu\banner, while the other graphical data were found in data\skin(ID).

With Overlays and Tiles#

ID

Banner

Overlay

Tiles

Notes

010

Graphical assets for SORRY, a scrapped licensed skin. It was only playable in the E3 2006 build of Lumines LIVE!.

011

Yes, you saw it right. Graphical assets for Shinin', perhaps the most well-known skin in the franchise, can be found in this game's data. The overlays are slightly different from the ones seen in previous games, looking more cartoony.

017

Another licensed skin from the first game, SHAKE YA BODY, also has graphical assets in its data. Some of the overlays are missing compared to its previous appearance, though.

020

Assets for the skin HOLIDAY IN SUMMER.

026

Yet another licensed skin from the first game, I hear the music in my Soul also has graphical assets.

034

The licensed skin Star Guitar, which only appeared in Lumines II. The block graphics seem to be generic.

041

Assets for Block Rock'in Beats, a scrapped licensed skin. The block graphics seem to be generic.

050

Assets for FEEL GOOD INC., a scrapped licensed skin. The block graphics seem to be generic.

711

Assets for the skin The Spy Loves Me, which has complete data in the game's files, including sounds and a video, but left unused (see the main page).

ID

Banner

Notes

001

The banner for the skin Heavenly Star.

027

The banner for the skin Lights. While the skin has other graphical assets in the Lumines LIVE! Booster Pack data (much like the other licenses from the first game), they are not present here.

101

The banner for the skin That savanna calls., which is absent due to the lack of VS CPU Mode in this game. This also applies to IDs 102 to 110.

102

The banner for the skin Auto Mobile Industry.

103

The banner for the skin Naha!!.

104

The banner for the skin The bird singing in the night.

105

The banner for the skin The speed of light.

106

The banner for the skin Japanese Form.

107

The banner for the skin Go to a toy town..

108

The banner for the skin Whoop-De-Do.

109

The banner for the skin Papa's ukulele.

110

The banner for the skin MOON BEAM.

201~204

Placeholder banners for the Time Attack mode skins. 201 is for 60sec mode, 202 is for 180sec, 203 is for 300sec, amd 204 is for 600sec.

301~304

Placeholder banners for the Puzzle mode skins. 301 is for the Easy puzzles, 302 is for the Hard puzzles, 303 is for the Super Hard puzzles, and 304, a new variant introduced in this release, is unused.

401~404

Placeholder banners for the Mission mode skins. 401 is for the Easy missions, 402 is for the Hard missions, 403 is for the Super Hard missions, and 404, a new variant introduced in this release, is unused.

709

The banner for the skin Mekong.

801~820

Placeholder banners for the Digdown mode skins.

920

The banner for the skin Bloomy Girls.

921

The banner for the skin Heavenly Star SOS Remix, which only appeared in Lumines LIVE!'s Tokyo Club Mix pack. This also applies to IDs 922 and 923.

922

The banner for the skin Cosmic Humming.

923

The banner for the skin HOUSE 66.

924

The banner for the skin 4X4 BRICKS.

925

The banner for the skin Breeze, which was only available as free DLC for Lumines LIVE!.

926~930, 938, 941~948

A different set of placeholder banners.

975

Another different placeholder banner.

Unused Avatars#

Folder data\chara\ch(ID) contains the game's character assets, which include graphics and animations. What is interesting is that 80 avatars can be found inside, despite only 24 being normally playable (IDs 01 to 24), and that the renditions of avatars 46 to 63, all of which had only appeared in Lumines II at the time, and of 113 to 116, are completely new.

ID

Sprites

Notes

00

An unused playable version of the question mark avatar, an icon of which is seen when creating a new profile.

25

The avatar Space Rabbit/Kuchi, which would later appear in Lumines: Electronic Symphony and Lumines Remastered.

26

The avatar Wool, a representation of the constellation Aries. It would later appear in Lumines: Electronic Symphony.

27

The avatar Ushi, a representation of the constellation Taurus. It would later appear in Lumines: Electronic Symphony.

28

The avatar Twins/Futako, a representation of the constellation Gemini. It would later appear in Lumines: Electronic Symphony and Lumines Remastered.

29

A crab avatar, possibly representative of the constellation Cancer. Its last playable appearance was in Lumines LIVE!.

30

The avatar Lion/Leo, a representation of the constellation Leo. It would later appear in Lumines: Electronic Symphony and Lumines Remastered.

31

The avatar Girl/Sawako, a representation of the constellation Virgo. It would later appear in Lumines: Electronic Symphony and Lumines Remastered.

32

A balance avatar, possibly a representation of the constellation Libra. Its last playable appearance was in Lumines LIVE!.

33

The avatar Scorpion/Doku, a representation of the constellation Scorpio. It would later appear in Lumines: Electronic Symphony and Lumines Remastered.

34

A bow and arrow avatar, possibly a representation of the constellation Sagittarius. Its last playable appearance was in Lumines LIVE!.

35

The avatar Yagi, a representation of the constellation Capricorn. Its last playable appearance was in Lumines LIVE!.

36

The avatar Aquarius, which would later appear in Lumines Remastered.

37

The avatar Fish/Sakana, a representation of the constellation Pisces. It would later appear in Lumines: Electronic Symphony and Lumines Remastered.

38

The avatar Ponta/Nay, which would later appear in Lumines: Electronic Symphony and Lumines Remastered.

39

The avatar Bunny/Rabby, which would later appear in Lumines: Electronic Symphony and Lumines Remastered.

40

The avatar Uma, which would later appear in Lumines: Electronic Symphony.

41

The avatar Buta, which would later appear in Lumines: Electronic Symphony.

42

The avatar Saru, which would later appear in Lumines: Electronic Symphony.

43

The avatar Penguin/Pengu, which would later appear in Lumines: Electronic Symphony and Lumines Remastered.

44

A beetle avatar, which only appeared in Lumines II.

45

The avatar Tank, which would later appear in Lumines: Electronic Symphony and Lumines Remastered.

46

A different beetle avatar, which only appeared in Lumines II.

47

The avatar Fighter/Bomber, which would later appear in Lumines: Electronic Symphony and Lumines Remastered.

48

The avatar Hop, which would later appear in Lumines: Electronic Symphony.

49

The avatar Rex, which would later appear in Lumines: Electronic Symphony and Lumines Remastered.

50

A dinosaur avatar, which only appeared in Lumines II.

51

A turnip humanoid avatar, which only appeared in Lumines II.

52

A turtle avatar, which only appeared in Lumines II.

53

The avatar UFE, which would later appear in Lumines: Electronic Symphony and Lumines Remastered.

54

An emperor penguin avatar, which only appeared in Lumines II.

55

A dragon avatar, which only appeared in Lumines II.

56

The avatar Bird, which would later appear in Lumines Remastered.

57

A tiger avatar, which only appeared in Lumines II.

58

Yet another dog avatar, which only appeared in Lumines II.

59

The avatar Mr.TV, which would later appear in Lumines Remastered.

60

The avatar Wara, which would later appear in Lumines: Electronic Symphony.

61

The avatar Robo, which would later appear in Lumines: Electronic Symphony.

62

The avatar Kuru, which would later appear in Lumines: Electronic Symphony and Lumines Remastered.

63

The avatar Koume, which would later appear in Lumines Remastered.

101

A lion avatar, which only appeared in Lumines II and Lumines LIVE! as a reward for completing the first stage of VS CPU Mode.

102

The avatar Diskman, which appeared in previous games as a reward for completing the second stage of VS CPU Mode. It would appear again in Lumines Remastered.

103

A shiisaa avatar, which only appeared in Lumines II and Lumines LIVE! as a reward for completing the first third stage of VS CPU Mode.

104

The avatar Cheese, which appeared in previous games as a reward for completing the fourth stage of VS CPU Mode. It would appear again in Lumines Remastered.

105

A rockstar avatar, which only appeared in Lumines II and Lumines LIVE! as a reward for completing the fifth stage of VS CPU Mode.

106

The avatar Kabuki, which appeared in previous games as a reward in VS CPU mode. It would appear again in Lumines Remastered.

107

A robot avatar, which only appeared in Lumines II and Lumines LIVE! as a reward for completing the seventh stage of VS CPU Mode.

108

The avatar Wayang, which appeared in previous games as a reward in VS CPU mode. It would appear again in Lumines Remastered.

109

An ukulele avatar, which only appeared in Lumines II and Lumines LIVE! as a reward for completing the ninth stage of VS CPU Mode.

110

The avatar Starman, which appeared in previous games as a reward for completing the tenth stage of VS CPU Mode. It would appear again in Lumines Remastered.

111

A maestro avatar, which only made a proper appearance in Lumines: Puzzle Fusion PC, and is related to an unused eleventh round of VS CPU Mode.

112

The avatar Adam, which, at the time, only appeared in Lumines: Puzzle Fusion and Lumines Plus as a reward for completing the third stage of VS CPU Mode. It would appear again in Lumines Remastered.

113

The avatar Demon King/Maou, which, at the time, only appeared in Lumines: Puzzle Fusion and Lumines Plus as a reward for completing the fifth stage of VS CPU Mode. It would appear again in Lumines Remastered.

114

The avatar Gunman/Pistolero, which, at the time, only appeared in Lumines: Puzzle Fusion and Lumines Plus as a reward for completing the seventh stage of VS CPU Mode. It would appear again in Lumines Remastered.

115

The avatar Clown, which, at the time, only appeared in Lumines: Puzzle Fusion and Lumines Plus as a reward for completing the eighth stage of VS CPU Mode. It would appear again in Lumines Remastered.

116

The avatar Warrior/Bujin, which, at the time, only appeared in Lumines: Puzzle Fusion and Lumines Plus as a reward for completing the ninth stage of VS CPU Mode. It would appear again in Lumines Remastered.

Icons#

Icons for the aforementioned unused avatars (sans ID 00, whose icon is used when first registering a profile) can be found in files ch_select02.dds and ch_select03.dds in folder menu. Note that avatars 112 to 116 do not have icons in this game's data.

luminesSN_charicon2.pngluminesSN_charicon3.png

Enemy Sprites#

Sprites for the opponent avatar variations meant to be used in the VS CPU Mode.

ID

Sprites

Notes

101CPU

A lion opponent, faced on the first stage of VS CPU Mode in Lumines II and Lumines LIVE!.

102CPU

The CPU variation of Diskman, faced on the second stage of VS CPU Mode in previous games.

103CPU

A shiisaa opponent, faced on the third stage of VS CPU Mode in Lumines II and Lumines LIVE!.

104CPU

The CPU variation of Cheese, faced on the fourth stage of VS CPU Mode in previous games.

105CPU

A rockstar opponent, faced on the fifth stage of VS CPU Mode in Lumines II and Lumines LIVE!.

106CPU

The CPU variation of Kabuki, faced as an opponent in VS CPU Mode in previous games.

107CPU

A robot opponent, faced on the seventh stage of VS CPU Mode in Lumines II and Lumines LIVE!.

108CPU

The CPU variation of Wayang, faced as an opponent in VS CPU Mode in previous games.

109CPU

An ukulele opponent, faced on the ninth stage of VS CPU Mode in Lumines II and Lumines LIVE!.

110CPU

The CPU variation of Starman, faced on the tenth stage of VS CPU Mode in previous games.

111CPU

A maestro opponent, made for an unused eleventh round of VS CPU Mode.

112CPU

The CPU variation of Adam, faced on the third stage of VS CPU Mode in Lumines: Puzzle Fusion and Lumines Plus.

113CPU

The CPU variation of Demon King/Maou, faced on the fifth stage of VS CPU Mode in Lumines: Puzzle Fusion and Lumines Plus.

114CPU

The CPU variation of Gunman/Pistolero, faced on the seventh stage of VS CPU Mode in Lumines: Puzzle Fusion and Lumines Plus.

115CPU

The CPU variation of Clown, faced on the eighth stage of VS CPU Mode in Lumines: Puzzle Fusion and Lumines Plus.

116CPU

The CPU variation of Warrior/Bujin, faced on the ninth stage of VS CPU Mode in Lumines: Puzzle Fusion and Lumines Plus.

Graphics for Lumines LIVE!s pause menu, present indata\game_a\super_jyotyu.dds'.