the cutting room mirror

Jimmy Neutron: Boy Genius (PlayStation 2, GameCube)

This article has a talk page!
view on tcrf.net

Jimmy Neutron: Boy Genius is a platformer based on the Nickelodeon film and one of BigSky Interactive's only two games. Strangely, it came out nearly a whole year after the film's release.

The game has gone under infamy for being clunky and unpolished in comparison to the movie, its other counterparts, and later games by different developers.

Test Levels#

Inside the "data" folder are two test levels, neither of which can be loaded into ingame.

LEVEL7.DGC#

A leftover test level from a prototype build of Spongebob Squarepants: Revenge of the Flying Dutchman.

LEVEL8.DGC#

A simple test level.

Unused Graphics#

crap.bnr#

In crap.bnr is an early version of the opening banner.

INVISIBLE_FLAG.TGA#

A texture applied to surfaces to make them invisible, meaning it's never seen in-game.

HUGH_DOME.TGA#

An orange square among Hugh Neutron's textures.

LEVEL21#

TV Stars#

An assortment of photos of unknown people in a folder named TVSTARS, meant to appear on the Neutron family room TV.

Several more photos in a separate folder, most likely photos of the development team and their families.

Unused Items#

Seismic Sneakers#

In LEVEL0/DATA/JIMMY.DGC is T_SNEAKERS.TGA which is a HUD icon for a cut power-up known as the seismic sneakers. Its purpose is unknown, though most likely allowed Jimmy to walk faster.

In every level file is, despite no remaining mesh, is a texture called SEISMIC_SNEAKERS.TGA, as well as sound effects for collecting and walking.

Filename

Audio

GETSNKRS.WAV

STEPSNKR.WAV

Bazooka#

A cut weapon with only a leftover HUD icon and animations for Jimmy carrying and firing it remaining. Additionally, a console string, reading: Bazooka bat has been collected is printed upon collecting the weapon. Given this weapon is clearly not a bat, this was probably just a typo from copying the same string for the Bionic Bat.

Jnbg-bazooka-leftovers.mp4

The assets for the weapon can be found in the files for levels 3 and 6, suggesting it was to be obtainable in those levels.

Unused Audio#

SPEECH#

LEVEL1.SPS#

Speaker

Filename

Audio

Subtitle

Notes

Nick

NIK0123.VAG

Just watch out for the guard.

A voice line refering to a removed guard enemy.

Nick

NIK0124.VAG

He won't let you off easy.

A voice line refering to a removed guard enemy.

Nick

NIK0125.VAG

Have you tried jumping?

Tutorial-related dialogue.

Jimmy

JIM0110.VAG

Not exactly. I could use a little help.

Tutorial-related dialogue.

Nick

NIK0126.VAG

Press the jump button to jump on to objects or across gaps.

Tutorial-related dialogue.

Cindy

CIN0112.VAG

Here's another bone so you can try again.

It is impossible to lose the dog bone, so this goes unused.

Nissa (NTSC)

NIS0116.VAG

Save me, Nick!

Voice line of Nissa asking for help.

Nissa (PAL)

NIS0116.VAG

Save me, Nick! AAH!

Voice line of Nissa asking for help, with quite an unpleasant scream. Only present in the PS2 PAL version.

Sheen

SHN0129.VAG

That's where I got my goldfish prize!

A placeholder audio clip voiced by who sounds like Billy Joe Cain, the game's producer.

Debug Menus#

Debug Pause Menu#

  • Applying the below code will change the pause menu's Options to a debug menu. To go to the root of the menu, press Triangle.
PS2 USA code:

Pause Menu "Options" = Debug Menu
D0B05734 0000049D
20B05734 9BF18517

(Source: Punk7890)

Debug#

  • General use debugging options. The options, Enable Infinite Lives and Enable/Disable Super Fast don't appear to work.

Debug Helper#

  • Level specific options, such as obtaining items or toggling flags.

Debug Load#

  • Level select menu.

Debug Info#

  • Applying the below code will enable debug information on-screen.
PS2 USA code:

Display Debug Info
20499CA4 FFFFFFFF

(Source: Punk7890)

Unused Videos#

KALIFLAR.PSS#

Jimmyboygenius_Kalisto.mp4
  • An unused logo for Kalisto Entertainment that doesn't show up during the intro.

LEGAL.PSS#

JimmyBoyGeniusPS2_LEGAL.mp4
  • An early legal screen with a 2001 copyright date. It is only found in the Australian version.

Development Files#

Early Build Info#

  • There are four .txt files, CDV189.TXT, CDV190.TXT, CDV192.TXT and CDV195.TXT in the US version, though they all say the same thing. They are a remnant of an early build. In the PAL version, they are blank.
Project:        Jimmy Neutron PS2 title

CD version:     Pre-Alpha version 170

Compiled & burned on:   07-02-02 5:00 PM

Company:        KalistoUSA Round Rock Texas USA
            www.kalistousa.net

PGL.LOG#

  • In the Australian version is SPEECH/PGL.LOG, which seems to be a compile log for the speech files.
Search for: PAL\


Starting From c:\jimmy\toburn\speech\


Checking path: c:\jimmy\toburn\speech\*.* for
    c:\jimmy\toburn\speech\PAL\

Checking path: c:\jimmy\toburn\speech\Any Level\*.* for
    c:\jimmy\toburn\speech\Any Level\PAL\

Checking path: c:\jimmy\toburn\speech\Level1\*.* for
    c:\jimmy\toburn\speech\Level1\PAL\

Checking path: c:\jimmy\toburn\speech\Level1\GC\*.* for
    c:\jimmy\toburn\speech\Level1\GC\PAL\

Checking path: c:\jimmy\toburn\speech\Level1\GC\GR\*.* for
    c:\jimmy\toburn\speech\Level1\GC\GR\PAL\

Checking path: c:\jimmy\toburn\speech\Level1\GC\UK\*.* for
    c:\jimmy\toburn\speech\Level1\GC\UK\PAL\

Checking path: c:\jimmy\toburn\speech\Level1\GR\*.* for
    c:\jimmy\toburn\speech\Level1\GR\PAL\

Checking path: c:\jimmy\toburn\speech\Level1\UK\*.* for
    c:\jimmy\toburn\speech\Level1\UK\PAL\

Checking path: c:\jimmy\toburn\speech\Level2\*.* for
    c:\jimmy\toburn\speech\Level2\PAL\

Checking path: c:\jimmy\toburn\speech\Level2\GC\*.* for
    c:\jimmy\toburn\speech\Level2\GC\PAL\

Checking path: c:\jimmy\toburn\speech\Level2\GC\GR\*.* for
    c:\jimmy\toburn\speech\Level2\GC\GR\PAL\

Checking path: c:\jimmy\toburn\speech\Level2\GR\*.* for
    c:\jimmy\toburn\speech\Level2\GR\PAL\

Checking path: c:\jimmy\toburn\speech\Level3\*.* for
    c:\jimmy\toburn\speech\Level3\PAL\

Checking path: c:\jimmy\toburn\speech\Level3\GC\*.* for
    c:\jimmy\toburn\speech\Level3\GC\PAL\

Checking path: c:\jimmy\toburn\speech\Level3\GC\GR\*.* for
    c:\jimmy\toburn\speech\Level3\GC\GR\PAL\

Checking path: c:\jimmy\toburn\speech\Level3\GC\UK\*.* for
    c:\jimmy\toburn\speech\Level3\GC\UK\PAL\

Checking path: c:\jimmy\toburn\speech\Level3\GR\*.* for
    c:\jimmy\toburn\speech\Level3\GR\PAL\

Checking path: c:\jimmy\toburn\speech\Level3\UK\*.* for
    c:\jimmy\toburn\speech\Level3\UK\PAL\

Checking path: c:\jimmy\toburn\speech\Level4\*.* for
    c:\jimmy\toburn\speech\Level4\PAL\

Checking path: c:\jimmy\toburn\speech\Level4\GC\*.* for
    c:\jimmy\toburn\speech\Level4\GC\PAL\

Checking path: c:\jimmy\toburn\speech\Level4\GC\GR\*.* for
    c:\jimmy\toburn\speech\Level4\GC\GR\PAL\

Checking path: c:\jimmy\toburn\speech\Level4\GR\*.* for
    c:\jimmy\toburn\speech\Level4\GR\PAL\

Checking path: c:\jimmy\toburn\speech\Level5\*.* for
    c:\jimmy\toburn\speech\Level5\PAL\

Checking path: c:\jimmy\toburn\speech\Level5\GC\*.* for
    c:\jimmy\toburn\speech\Level5\GC\PAL\

Checking path: c:\jimmy\toburn\speech\Level5\GC\GR\*.* for
    c:\jimmy\toburn\speech\Level5\GC\GR\PAL\

Checking path: c:\jimmy\toburn\speech\Level5\GR\*.* for
    c:\jimmy\toburn\speech\Level5\GR\PAL\

Checking path: c:\jimmy\toburn\speech\Level6\*.* for
    c:\jimmy\toburn\speech\Level6\PAL\

Checking path: c:\jimmy\toburn\speech\Level6\GC\*.* for
    c:\jimmy\toburn\speech\Level6\GC\PAL\

Checking path: c:\jimmy\toburn\speech\Level6\GC\GR\*.* for
    c:\jimmy\toburn\speech\Level6\GC\GR\PAL\

Checking path: c:\jimmy\toburn\speech\Level6\GR\*.* for
    c:\jimmy\toburn\speech\Level6\GR\PAL\

SYMBOL.MAP#

Download JimmyNeutronBoyGenius_SYMBOL.MAP.zip

File: JimmyNeutronBoyGenius_SYMBOL.MAP.zip (info)

In only the PS2 version is a folder named SYMBOL.MAP. It contains a version of the game's executable with debug symbols along with a linker map.

STRTOPS2.EXE#

Within the music folder is STRTOPS2.EXE, an executable that converts .wav files to .st2 by dragging them in. Interestingly, it can also be found in the GameCube version.

Regional Differences#

BIGSKY.PSS#

US

Europe

JNBG_PS2_BIGSKY_US.mp4
JNBG_PS2_BIGSKY_Australia.mp4

The Big Sky Interactive logo video is different between the US and European PS2 releases.