The Adventures of Jimmy Neutron Boy Genius: Jet Fusion is very roughly based on the television movie of the same name, and had very mild mixed reception from critics. Somewhat notable for completely lacking the presence of Carl Wheezer for some reason.
Sub-Pages#
Unused Graphics#
Jimmy_MainMenu.tex#
- A drawing of the loading screen. This is thought to either have been a placeholder, or an element from storyboarding game menus and environments.
DebugFont10.tex#
- A font used in some of the game's debugging features.
Bgum Placeholders#
- Orange placeholder textures.
ice_capture.tex#
- A small screenshot of the final boss.
Pirate01 copy.tex#
Pirate01 copy (Unused) |
a_Pirate01 (Used) |
|---|---|
- An earlier copy of one of the pirates in The Bucaneer's Den's texture. It has noticeably less detail.
Pirate01 copy2.tex#
Pirate01 copy2 (Unused) |
a_Pirate02 (Used) |
|---|---|
- Another copy of one of the pirate enemies with darker skin.
Unseen Details#
Models#
a_CindyHair.mdl#
Model |
In-Game |
|---|---|
![]() |
- Cindy Vortex covered in hair in the opening cutscene has arms as part of her model, but they aren't ever seen.
Textures#
a_Bully.tex#
- Butch's texture shows an eye, despite Butch's eyes never being seen.
a_Bully2.tex#
- Same as above.
c_crab_02.tex#
- The crab texture has some barely legible notes on the outside.
prop_RepoMachine02.tex#
- The Jet Fusion book has Krome's logo.
Unused Music#
sfx_mainmenu.sbk#
A short jingle meant to play somewhere on the main menu.
Debug Options#
A few debug options are left in this game. These allow you to skip cutscenes or enable various developer modes.
Option |
Code (NA PS2) |
|---|---|
Debug VRAM Display |
2054E7E0 00000001 |
Skip Help Text In Game (Press X when text is on screen to skip) |
0057DFE4 00000001 |
Skip To Main Menu At Boot |
2057DFC4 00000001 |
Invincible |
0057DF9F 00000001 |
Infinity Power |
0057DF9E 00000001 |
All Levels Open (Select New Game) |
0057DFD9 00000001 |
Skip Tutorials |
0057DF94 00000001 |
Skip Cutscenes |
0057DF95 00000001 |
Cutscene Name Display |
D0561F9C 0000FFFB |


(Source: Original TCRF research)
Error Messages#
The game's executable has a few interesting error messages.
;[IOP] SifRPC Failed - Try again..
------------------------ debug view ----------------------------
pfs: panic: this is a bug
pfs: warning: you may need %d buffers, but I have only %d.
[press SELECT to log extra info]
**** EE -> Received unknown message type from IOP (SHOULDN'T HAPPEN!)
libusbkb : bind errr
Arrangement error!
******Not going IN
Failed to snap behind hero!
Didn't use default delta time because it was unsafe
trying to pop %s off the stack that is not at the top
|
The Jimmy Neutron series | |
|---|---|
|
GameCube, PlayStation 2 |
Jimmy Neutron: Boy Genius (Prototype) • Jet Fusion (Demo) • Attack of the Twonkies |
|
Windows |
Jimmy Neutron: Boy Genius (Demo) • Jimmy Neutron vs. Jimmy Negatron • Rescue Jet Fusion • Invention Revenge |
|
Game Boy Advance |
Jimmy Neutron: Boy Genius • Jimmy Neutron vs. Jimmy Negatron (Prototypes) • Attack of the Twonkies |
|
Adobe Shockwave |
Space Blast • Carl Squared • Pain, Pain Go Away! • Cookie Time • Hyper Corn • Ultra Lord vs. The Squirrels |
|
Adobe Flash |
|
|
Planet Sheen | |
|
Adobe Flash |
|
|
See Also | |
