the cutting room mirror

Jimmy Neutron vs. Jimmy Negatron (Windows)

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An adventure platformer based on the Nickelodeon cartoon in which Jimmy Neutron faces off with an evil doppelganger from another dimension. It serves as a sequel of sorts to AWE Games' game based on the 2001 film, reusing the same engine and many assets. Unlike that game's open-world nature however, Jimmy Neutron vs. Jimmy Negatron follows a more linear level structure.

It also had a Game Boy Advance counterpart, but beyond the title shares nothing in common.

Unused Graphics#

Early Textures#

The png folder contains textures for the characters and props, though the game doesn't actually load any of them. Most are either leftovers from Jimmy Neutron: Boy Genius or earlier iterations of the new character textures.

Early

Early (jimmylookup.grn)

Final

  • Jimmy's texture was touched up, given new shoes and a darker shirt.

Early

Final

  • Jimmy Negatron's face was slightly different and was given black gloves.

Early

Final

  • Sheen's face was given more contrast.

Early

Final

  • Miss Fowl's mummy texture was infused with a sarcophagus.

Early

Final

  • Goddard had a removed license plate that said BAD DOG, and his brain was redrawn.

bonus01.omt#

bonus01.omt contains textures for some kind of bonus podium. foreground is strange image of a T-posed Jimmy on a podium next to a stage curtain. The model is from Jimmy Neutron: Boy Genius.

icons.omt#

icons.omt has several unused icons leftover from Jimmy Neutron: Boy Genius, in addition to a new one for fog effects.

level1.omt#

A leftover Yokian texture from the movie game.

While the school portion of the texture is seen, the Downtown Retroville facade isn't.

level1_c.omt#

The aforementioned texture has an unseen night portion of Downtown Retroville.

level1b.omt#

The unused lab archway texture leftover from the movie game.

objects.omt#

A collision node.

permanentobjects.omt#

The only graphic in permanentobjects.omt is an image of a wrench.

screens.omt#

Leftover from the previous game's race with Nick.

sprites.omt#

A circle with the words Check Point, likely a leftover from a level editor.

Unused Models#

Jimmy#

I wonder what could be up there?

jimmylookup.grn is a leftover model of Jimmy from Jimmy Neutron: Boy Genius. Notably, his texture isn't dithered, unlike the texture from that game.

Cindy#

cindstop.ASE is a leftover model of Cindy from Jimmy Neutron: Boy Genius, using her appearance from the movie rather than the TV show.

Crocodile#

crokstop.ASE is a model of a crocodile.

Box#

That's not a box.

box.grn is a wedge with each side labeled.

Squirrel#

You can't fool me, Neutron.

Squirrelbase.grn is a squirrel sporting Jimmy Neutron's iconic hair as a tail. There is a scrapped cutscene mentioned in the design document where Herman would've mistaken this for Jimmy Neutron while trying to capture him.

Unused Animations#

Jimmy#

jimmyscratch.grn#

An animation of Jimmy scratching himself from the previous game.

jimmydance.grn#

An animation of Jimmy performing a very choppy dance.

jimmypickupglasses.grn#

Jimmy picking up a pair of glasses - likely the shades that go with the water balloon launcher.

Unused Sounds#

Placeholder Dialogue#

There are several pieces of unused placeholder dialogue pertaining to Jimmy Neutron, voiced by presumably a developer in soundeffects.omt. This dialogue refers to Jimmy Negatron as "Johnny Newman", suggesting an early name for the character.

Audio

Subtitle

Wow, this is incredible Goddard! Now if we could just find the opening that leads to Newman's lab. It's gotta be around here someplace! (Goddard barks) What boy? Oh yeah, there it is! I saw it! Let's go check it out.

Look! There's an opening next to this door. Looks like it's made to hold some kind of stone or crystal. Okay, let's go find it!

I bet there's something useful in that ship. Maybe even some treasure!

Look! In that building! It's a crystal! Let's try to get in there. We need to move the rocks from that doorway with the sub's grabbing claw.

I bet I can use my water balloon launcher and hit that switch from up on this platform.

Yeah! This water balloon launcher will help me stop Johnny's bots and I can use it to hit switches! Perfect for hitting the switch for that electric beam!

Running low on energy. Better find some neutrons!

I bet I can get more candy than anybody, JIMMY!

Look! A sunken ship!

Here Goddard, over here boy!

Jimmy Neutron: Boy Genius Leftovers#

Audio

Subtitle

Notes

No civilians are allowed here. Time to go home, little man!

Leftover from the Area 51 level.

Unused Music#

To do:
There's more leftover tracks from the previous game.

Audio

Filename

Notes

music.omt

A low-quality version of the show's theme song from the pilot episode.

-

musictemp.omt

A low-quality snippet of "No One" by the band Fear Factory, likely used as a placeholder for testing.

Unused Text#

StartLevel.txt#

Present in save/StartLevel.txt.

autosave

Debug Log#

Present in dat/debug.log.

ERROR: Playing a channel with an index, using index # 135
ERROR: Playing a channel with an index, using index # 135
ERROR: no pco for C3DGoddard

References#


  1. MobyGames↩︎