This is a sub-page of Jimmy Neutron: Boy Genius (PlayStation 2, GameCube).
In the GameCube version, the Enums\Game folder has uncompiled source code, many with developer notes.
ABC_Message_Game.h#
/********************************************************************
*
* $Workfile: ABC_Message_Game.h $
*
* (c) Copyright 2000 Kalisto USA. All rights reserved.
*
* $Log: /GameSrc/Main/ABC_Message_Game.h $
*
* 135 6/03/02 3:59p Ashapiro
*
* 134 4/02/02 10:29a Ashapiro
* NO CONTROLLER shit
*
* 133 3/16/02 4:26p Fmizac
* Numerous MC fixes + msg box stuff
*
* 132 3/13/02 2:57p Fmizac
* Added PLAY_MUSIC rtc message
*
* 131 3/12/02 2:32p Fmizac
* Added 2 combos
* L1+L2 : runs the ps2user.tsc / gcuser.tsc
* R1+R2: makes screenshot
*
* 130 3/08/02 11:26p Fmizac
* Added Memory Card support on FrontEnd
*
* 129 3/08/02 2:23p Fmizac
* Added Debug menu on L1+R1 key combo
*
* 128 2/22/02 5:34p Fmizac
* MessageBox test version implemented
*
* 127 2/22/02 3:15p Fmizac
*
* 126 2/13/02 7:11p Jmchugh
*
* 125 2/06/02 4:40p Fmizac
*
* 124 1/29/02 6:34p Ashapiro
*
* 123 1/14/02 4:13p Ashapiro
* Moved LevelStates to get called from PlayerAgent register
*
* 122 1/14/02 8:59a Ashapiro
* Death fixes
*
* 121 1/11/02 10:12a Jmchugh
* Adding new message
*
* 120 1/04/02 6:08p Ashapiro
* redid fade in/ out.. changed the msgs that come out of screendraw2d
*
* 119 12/18/01 3:24p Jmchugh
*
* 118 12/18/01 1:08a Jmchugh
*
* 117 12/11/01 1:48p Wmcburnett
* Checkin for Beta
*
* 116 11/29/01 6:05p Ashapiro
* SUBLEVEL stuff
*
* 115 11/27/01 12:28p Jmchugh
* Adding collision message for the ball.
*
* 114 11/15/01 4:26p Wmcburnett
* Space Flight
*
* 113 11/13/01 3:12p Phyman
*
* 112 11/07/01 3:50p Jmchugh
* adding play_sound message
*
* 111 11/07/01 3:06a Phyman
* added msg_activate_rtc.
*
* 110 11/02/01 11:04a Phyman
* added: msg_rtc_last_sound so RTC will synch correctly with the text.
*
* 109 10/30/01 2:18a Phyman
*
* 108 10/10/01 10:07a Fmizac
*
* 107 10/01/01 8:26p Jmchugh
*
* 106 9/26/01 3:26p Phyman
*
* 105 9/19/01 9:02p Ashapiro
* New controller config / no goddard call button / end of level fix
*
* 104 9/18/01 1:45p Jmchugh
*
* 103 9/14/01 5:04p Phyman
*
* 102 9/06/01 5:58p Jmchugh
*
* 101 8/20/01 2:37p Phyman
*
* 100 8/20/01 2:33p Phyman
*
* 99 8/19/01 3:05p Jmchugh
* Adding new stay message for volumes
*
* 98 8/17/01 3:14p Phyman
*
* 97 8/17/01 10:21a Jmchugh
* Adding messages for particle volumes
*
* 96 8/15/01 3:59a Phyman
*
* 95 8/13/01 2:28a Phyman
* added msg_move_npc
*
* 94 8/10/01 5:45p Ashapiro
* EOL level menu
*
* 93 8/09/01 7:12p Jmchugh
*
* 92 8/08/01 7:48p Jmchugh
* Adding inflato stuff and bat stuff
*
* 91 8/07/01 11:02a Jmchugh
* Adding grenade messages
*
* 90 8/06/01 7:03p Ashapiro
*
* 89 8/03/01 11:10a Ashapiro
*
* 88 7/27/01 4:03p Jmchugh
* Fixing rock / crystal interaction in level 3
*
* 87 7/26/01 11:57a Jmchugh
* Adding conv message
*
* 86 7/25/01 11:14p Jhamilton
* added throw finished.
*
* 85 7/24/01 2:53p Ashapiro
* added Goddard Scooter spin and handlebar trick. Changed Goddard flags
* from FL_XXXX to FL_GODD_XXXX
*
* 84 7/16/01 2:21p Jmchugh
* Adding two additional collision messages to prevent particle contact
* crash.
*
* 83 7/03/01 9:19p Jmchugh
*
* 82 6/29/01 3:26p Fmizac
* Added Fade In/Out for teleporter. Not used yet
*
* 81 6/26/01 10:26p Phyman
* add msg about carls glasses
*
* 80 6/26/01 10:20p Jmchugh
*
* 79 6/26/01 11:13a Jmchugh
*
* 78 6/20/01 11:32a Ashapiro
*
* 77 6/08/01 10:05a Jmchugh
*
* 76 6/04/01 2:59p Alan
* SetPlayerDamageValue GetPlayerDamageValue msg_player_impact
*
* 75 5/31/01 8:16p Jhamilton
* added message to continue the conversations
*
* 74 5/31/01 3:00p Ashapiro
*
* 73 5/29/01 6:20p Jmchugh
*
* 72 5/24/01 5:58p Jmchugh
* ADDING RESCUE MESSAGES
*
* 71 5/23/01 5:39p Jmchugh
*
* 70 5/22/01 5:37p Jmchugh
*
* 69 5/22/01 5:22p Ashapiro
*
* 68 5/22/01 12:11p Ashapiro
* added goddard action code and a goddard context
*
* 67 5/22/01 9:11a Ashapiro
*
* 66 5/16/01 1:29p Ashapiro
*
* 65 5/16/01 4:19a Phyman
*
* 64 5/16/01 3:55a Ashapiro
*
* 63 5/15/01 8:10p Jmchugh
*
* 62 5/15/01 10:47a Phyman
* added reborn msg
*
* 61 5/15/01 4:10a Jmchugh
*
* 60 5/14/01 2:50p Ashapiro
* Goddard Respawns correctly after a death.
*
* 59 5/11/01 3:02p Jmchugh
*
* 58 5/10/01 5:48p Jmchugh
*
* 57 5/09/01 10:45a Fmizac
*
* 56 5/08/01 3:38p Fmizac
*
* 55 5/03/01 8:53p Jmchugh
*
* 54 5/03/01 7:00p Ashapiro
* Goddard Barks when O is pressed
*
* 53 5/02/01 5:57p Phyman
* more talking stuff
*
* 52 5/02/01 11:47a Phyman
* added a talk msg for jimmy
*
* 51 4/26/01 8:26a Fmizac
* Added Pause menu
* Fixed Reset command
*
* 50 4/23/01 7:39p Jmchugh
*
* 49 4/19/01 3:48p Ashapiro
*
* 48 4/16/01 10:57a Jmchugh
*
* 47 4/14/01 1:05p Jmchugh
* Adding yolkian messages/categories/animations
*
* 46 4/12/01 8:40p Phyman
* added food collection msg
*
* 45 4/12/01 11:17a Phyman
* added respawn msg
*
* 44 4/12/01 11:17a Jmchugh
* adding yolkian messages
*
* 43 4/11/01 4:32p Phyman
* added respawn pt msg
*
* 42 4/10/01 8:14p Ashapiro
*
* 41 4/10/01 6:12p Phyman
* added death msg
*
* 40 4/06/01 7:29p Ashapiro
* Goddard converts runs. rides, etc the helicoptoers back to start
*
* 39 4/01/01 3:06p Jmchugh
*
* 38 3/31/01 2:04a Ashapiro
* Goddard.... again
*
* 37 3/29/01 4:26p Ashapiro
* MOre Goddard transfomation sutff & msgs
*
* 36 3/29/01 12:23p Phyman
*
* 35 3/28/01 11:42p Jmchugh
* Space urchin stuff added
*
* 34 3/28/01 4:30p Jmchugh
*
* 33 3/28/01 12:17p Phyman
* added talking msg
*
* 32 3/27/01 10:26p Ashapiro
*
* 31 3/27/01 2:25p Phyman
* Added talking msgs
*
* 30 3/27/01 12:49p Ashapiro
* Goddard Head, Jimmy and goddard transformation messaging
*
* 29 3/26/01 10:57a Jmchugh
* adding enemy msgs
*
* 28 3/26/01 10:08a Jmchugh
* Added new enemy messages
*
* 27 3/23/01 5:35p Jhamilton
* added initial slide stuff. does not work yet.
*
* 26 3/23/01 3:49p Ashapiro
* added goddard head coll
*
* 25 3/22/01 3:54p Phyman
*
* 24 3/22/01 10:24a Phyman
* Corrected Protons to Neutrons
*
* 23 3/21/01 6:28p Phyman
*
* 22 3/21/01 5:11p Phyman
* Added Neutron coll msg
*
* 21 3/21/01 1:29p Ashapiro
*
* 20 3/20/01 11:13p Jmchugh
*
* 19 3/20/01 10:04p Jmchugh
*
* 18 3/19/01 1:06p Jmchugh
*
* 17 3/17/01 4:43p Jmchugh
*
* 16 3/16/01 10:08a Jmchugh
* siesmic sneakers implemented
*
* 15 3/14/01 10:12p Jmchugh
* added death and hit messages
*
* 14 3/08/01 12:22p Jmchugh
*
* 13 3/06/01 6:18p Jmchugh
* added recent Jimmy animations and plant messages
*
* 12 3/02/01 4:02p Jmchugh
*
* 11 2/27/01 3:08p Jmchugh
*
* 10 2/19/01 5:38p Jmchugh
*
* 9 2/15/01 2:16p Jmchugh
* Added teleport message
*
* 8 2/14/01 4:29p Fmizac
* Added a reset player on the start key
*
* 7 2/12/01 4:15p Jmchugh
*
* 6 2/10/01 6:24p Jmchugh
*
* 5 2/08/01 3:23p Jmchugh
* added exiting volume message
*
* 4 2/02/01 11:14a Fmizac
* Camera Code cleaned, Commented out sections for Gamma correction.
* All SetAnim commented out, in order to avoid asserts on the PS2
*
* 3 1/30/01 6:02p Fmizac
*
* 2 11/12/00 15:04 Fmizac
* Project Creation
*
*******************************************************************/
#ifndef ABC_MESSAGE_GAME_H
#define ABC_MESSAGE_GAME_H
#include <ABC_Message_Engine.h>
enum
{
msg_game_start=msg_engine_end, //dont remove this.
msg_wait_change_anim,
msg_sound_up,
msg_sound_down,
msg_jump_up,
msg_jump_down,
msg_action_up,
msg_action_down,
msg_button01_up,
msg_button01_down,
msg_crouch_up,
msg_crouch_down,
msg_highJump_up,
msg_highJump_down,
msg_startButton_down,
msg_jump_begin,
msg_jump_finished,
msg_kick_finished,
msg_kicked,
msg_cin_player, // message sent when entering a volume
msg_cout_player, // message sent when exiting a volume
msg_stay_player, // message sent to a volume when you're standing inside of it.
msg_stamped,
msg_stamping,
msg_lamp_opened,
msg_wake_up,
msg_begin_effect_item_4,
msg_entering_kitchen,
msg_end_current_item,
msg_end_effect_current_item,
msg_pickup,
msg_contact_rock_thrown,
msg_contact_rock,
msg_projectile_end,
msg_projectile_hit,
msg_carried_object_is_gone,
msg_coll_item_4,
msg_camera_left_up,
msg_camera_left_down,
msg_camera_right_up,
msg_camera_right_down,
// msg_teleport_now,
msg_break_complete,
// menu stuff
msg_run_level,
msg_pause_menu,
msg_go_next_item,
msg_go_previous_item,
msg_go_right_item,
msg_go_left_item,
msg_select_item,
msg_abort_pause,
msg_goto_frontend,
// end level
msg_run_endlevel_anim,
msg_end_endlevel,
// msg_activate_teleporter,
msg_reset_player,
//PLANT MESSAGES
msg_idle_complete,
msg_idle,
msg_attack_finished,
msg_plant_attack,
msg_plant_awake,
msg_stun_finished,
msg_light_damage,
msg_passive_damage_light,
msg_passive_damage_heavy,
msg_heavy_damage,
msg_death,
msg_no_invincible,
msg_coll_seismic_sneakers,
msg_end_seismic,
msg_seismic_kicked,
msg_activate,
msg_deactivate,
msg_toggle_idle,
msg_inside_alert,
msg_start_on_spline,
msg_can_attack,
// msg to jimmy to saddle/unsaddle
msg_unsaddle,
//msg_saddleup,
msg_goddard_transform,
msg_goddard_transform_done,
msg_hide,
msg_unhide,
msg_goddard_collide,
msg_pogo_collide,
msg_done_compressing,
msg_goddard_inair,
msg_goddard_landing,
msg_scooter_collide,
msg_sled_collide,
msg_copter_collide,
msg_call_goddard,
msg_goddard_anim_done,
msg_goddard_idle_done,
msg_goddard_bark_done,
msg_goddard_walk_done,
msg_loop_goddard_snd,
msg_start_goddard_snd,
msg_saddlebutton_down,
msg_unsaddlebutton_down,
msg_callbutton_down,
msg_goddardaction_down,
msg_saddle_trick1_down,
msg_saddle_trick2_down,
msg_goddard_saddletrick1_done,
msg_goddard_saddletrick2_done,
msg_goddard_straight,
msg_goddard_left,
msg_goddard_right,
msg_init,
// sliding stuff
msg_slide_begin,
msg_slide_end,
msg_crab_attack,
// collection items
msg_coll_item_neutron,
msg_coll_item_food,
//general enemy messages for volumes
msg_cin_enemy,
msg_cout_enemy,
msg_enemy_attack_enabled,
msg_enemy_teleport_jump,
msg_contact_enemy_charge,
msg_egg_bomb_destroyed,
msg_spawn_egg_bomb,
msg_release,
//battle manager messages
msg_doors_open,
msg_wave_started,
//more enemy messages
msg_meteor_explode,
msg_end_wander_move,
msg_awake,
msg_end_wander_wait,
msg_enemy_next_move_enabled,
msg_has_attacked,
msg_enemy_attack_is_finished,
msg_end_orientation,
msg_charge_end,
msg_enemy_aggressivity,
msg_enemy_end_stunned,
msg_enemy_attack,
msg_enemy_dead,
msg_enemy_stun_complete,
msg_enemy_attack_complete,
msg_worm_roar,
msg_enemy_walk,
msg_enemy_walk_finished,
msg_enemy_chase_jimmy,
msg_enemy_return,
msg_enemy_spawn_item,
msg_end_state,
msg_coll_shrink_ray,
msg_begin_shrink_ray,
msg_end_shrink_ray,
msg_hit_shrink_ray,
msg_alert_loop_complete,
msg_worm_damage,
msg_deactivate_shield,
//talking stuff
msg_talk,
msg_talk_long, //msg for long converstations
msg_talk_short, //msg for short reminders
msg_talk_finished,
msg_jimmy_spoke, //used to tell NPCs Jimmy spoke via msg_action_down (in playeragent)
msg_npc_spoke, //used to tell Jimmy that a NPC spoke
msg_rescue,
msg_coll_rescue_implement,
msg_coll_ball,
msg_coll_asteroid,
msg_coll_moon,
msg_coll_rocket,
msg_rescue_begin,
msg_rescue_finished,
msg_lift_off,
msg_player_lift_off,
//swapping stuff
msg_swap_model,
msg_swap_complete,
msg_squish,
msg_popup,
//Respawning stuff
msg_pt_passed,
msg_respawn,
msg_reborn,
msg_coll_jet_1,
msg_coll_jet_2,
msg_coll_backpack,
msg_continue_conversation,
msg_player_impact,
msg_wrath,
msg_play_next,
msg_repeat_current,
msg_camswitch_one,
msg_camswitch_two,
msg_loop_counter,
msg_coll_player_passive,
msg_coll_player_active,
msg_coll_carl_glasses,
msg_conv_activate,
msg_grenade_impact,
msg_grenade_impact_finished,
msg_throw_finished,
msg_deflate_complete,
msg_inflate_pop_complete,
msg_inflate_zapped_complete,
msg_inflate_complete,
msg_hit_inflate_ray,
msg_footstep,
msg_swing_bat_finished,
msg_move_npc,
msg_player_caught,
msg_start_particles,
msg_start_particle_test,
msg_stop_particle_test,
msg_particles_no_skel,
msg_fire_bazooka_finished,
msg_hide_gamelod,
msg_unhide_gamelod,
msg_start_gamelod_keyframer,
msg_rescued,
msg_talkbutton_down,
msg_talkbutton_up,
// end of sublevel fade
msg_sublev_fadedone,
msg_hide_laser,
msg_play_injured_sound,
msg_sbf_playsound,
msg_play_sound,
msg_rtc_continue,
msg_rtc_last_sound,
msg_activate_rtc,
msg_play_next_rtc,
msg_stop_rtc,
// spaceflight messages
msg_enemy_collide,
msg_enemy_bump,
msg_powerup_collide,
msg_jimmy_ship_fired,
msg_friendly_pellet_collide,
msg_enemy_pellet_collide,
msg_friendly_laser_collide,
msg_enemy_laser_collide,
msg_friendly_missile_collide,
msg_enemy_missile_collide,
msg_stop_vibration,
msg_end_of_fade_out,
msg_end_of_fade_in,
msg_do_level_states,
msg_wave_anim_complete,
msg_open_40eggdoor,
msg_stop_player_controls,
msg_resume_player_controls,
msg_rtc_particle_effect_start,
msg_rtc_particle_effect_stop,
msg_menu_scrolldown,
msg_msgbox_yes,
msg_msgbox_no,
msg_debug_pause_menu,
msg_nocontroller_menu,
msg_msgbox_startaction,
msg_msgbox_noinputboxended,
msg_debug_special_tsc,
msg_debug_screenshot,
msg_play_music,
msg_gameover
};
#endif //ABC_MESSAGE_GAME_H
Anim_Symbol_Game.h#
/********************************************************************
*
* $Workfile: Anim_Symbol_Game.h $
*
* (c) Copyright 2000 Kalisto USA. All rights reserved.
*
* $Log: /GameSrc/Main/Anim_Symbol_Game.h $
*
* 90 5/24/02 11:20a Jmchugh
*
* 89 1/14/02 9:08a Jmchugh
*
* 88 1/08/02 9:42a Jmchugh
*
* 87 12/11/01 1:48p Wmcburnett
* Checkin for Beta
*
* 86 12/04/01 7:55p Jmchugh
*
* 85 12/04/01 3:54p Phyman
* adding nick rand idles
*
* 84 12/03/01 2:19p Jmchugh
*
* 83 11/27/01 5:33p Jmchugh
* Adding new Jimmy idles.
*
* 82 11/27/01 12:28p Jmchugh
* Adding asteroid animations.
*
* 81 10/03/01 3:21p Jhamilton
* changed some enums to UNUSED
*
* 80 9/28/01 10:45p Phyman
*
* 79 9/28/01 9:53p Phyman
*
* 78 9/20/01 3:21a Phyman
*
* 77 9/14/01 1:01p Phyman
*
* 76 9/13/01 4:40a Phyman
*
* 75 9/11/01 11:49a Jmchugh
*
* 74 9/05/01 6:04p Phyman
*
* 73 8/30/01 4:21p Jhamilton
* fixed an enum
*
* 72 8/30/01 4:00p Jhamilton
* added a few more enums
*
* 71 8/28/01 7:00p Jmchugh
*
* 70 8/27/01 9:06p Jmchugh
*
* 69 8/17/01 5:14p Phyman
*
* 68 8/17/01 3:14p Phyman
*
* 67 8/17/01 10:23a Jmchugh
* Adding in bazooka animations.
*
* 66 8/16/01 3:51p Phyman
*
* 65 8/16/01 12:17p Jmchugh
*
* 64 8/15/01 5:49p Fmizac
*
* 63 8/10/01 8:26p Ashapiro
*
* 62 8/10/01 5:45p Ashapiro
* EOL level menu
*
* 61 8/10/01 2:41p Jhamilton
*
* 60 8/09/01 10:05p Jhamilton
* changed idle to normalidleloop, converse and talk to conversenormal.
*
* 59 8/09/01 5:24p Jmchugh
*
* 58 8/08/01 7:48p Jmchugh
* Adding inflato stuff and bat stuff
*
* 57 8/06/01 7:03p Ashapiro
*
* 56 8/01/01 4:50p Jhamilton
* added new jump stuff.
*
* 55 7/25/01 12:50p Ashapiro
*
* 54 7/03/01 9:19p Jmchugh
*
* 53 6/20/01 9:04p Jmchugh
* Adding kick/punch/punch cycles
*
* 52 6/20/01 9:44a Ashapiro
*
* 51 6/13/01 12:01a Jmchugh
*
* 50 6/11/01 5:36p Jmchugh
*
* 49 6/08/01 10:05a Jmchugh
*
* 48 6/01/01 5:03p Jmchugh
*
* 47 5/31/01 3:00p Ashapiro
*
* 46 5/29/01 6:20p Jmchugh
*
* 45 5/25/01 10:48a Jmchugh
*
* 44 5/24/01 7:42p Ashapiro
*
* 43 5/22/01 5:58p Ashapiro
*
* 42 5/15/01 8:52a Jmchugh
*
* 41 5/14/01 5:35p Mbowman
*
* 40 5/11/01 3:02p Jmchugh
*
* 39 5/09/01 12:18p Phyman
*
* 38 5/09/01 11:56a Phyman
* added anim to carl's list
*
* 37 5/07/01 10:22a Jmchugh
*
* 36 5/02/01 2:47p Jmchugh
*
* 35 5/01/01 5:06p Jmchugh
* Adding anim_carry
*
* 34 4/30/01 12:04a Jmchugh
*
* 33 4/29/01 8:36p Phyman
* added NPC stuff
*
* 32 4/27/01 6:07p Jmchugh
*
* 31 4/26/01 8:49p Jmchugh
*
* 30 4/26/01 5:33p Jmchugh
* This is John checking in this file. Jim owes the pig!
*
* 29 4/26/01 4:32p Jmchugh
*
* 28 4/25/01 7:18p Ashapiro
*
* 27 4/24/01 1:03p Phyman
*
* 26 4/24/01 12:55p Jmchugh
*
* 25 4/23/01 7:39p Jmchugh
*
* 24 4/19/01 11:27a Jmchugh
* Adding some new animations
*
* 23 4/16/01 11:57a Ashapiro
*
* 22 4/16/01 11:33a Jmchugh
* Adding new and needed animations
*
* 21 4/14/01 1:05p Jmchugh
* Adding yolkian messages/categories/animations
*
* 20 4/11/01 4:37p Jmchugh
*
* 19 4/03/01 11:39a Jmchugh
* added last animation
*
* 18 3/26/01 3:38p Ashapiro
*
* 17 3/21/01 11:59a Fmizac
*
* 16 3/20/01 3:50p Fmizac
*
* 15 3/17/01 5:54p Alan
* added anim_spring for goddard pogo
*
* 14 3/17/01 4:43p Jmchugh
*
* 13 3/16/01 7:41p Jmchugh
* added spacecrab stuff
*
* 12 3/16/01 4:58p Ashapiro
* Added Goddard Agent and anim stuff
*
* 11 3/15/01 12:25p Jmchugh
*
* 10 3/12/01 4:24p Fmizac
*
* 9 3/02/01 4:02p Jmchugh
*
* 8 3/01/01 10:03a Jmchugh
*
* 7 2/22/01 3:37p Jmchugh
*
* 6 2/14/01 10:56a Fmizac
*
* 5 2/10/01 6:04p Jmchugh
* open/close added
*
* 4 2/07/01 3:51p Jmchugh
* updated jimmy's animations
*
* 3 2/07/01 3:29p Fmizac
* added iddle animation
*
* 2 11/12/00 15:04 Fmizac
* Project Creation
*
*******************************************************************/
#ifndef ANIM_SYMBOL_GAME_H
#define ANIM_SYMBOL_GAME_H
#include <Anim_Symbol_Engine.h>
enum
{
anim_game_start=anim_engine_end, //dont remove this.
anim_coopJump_take_off,
anim_coopJump_air,
anim_coopJump_land,
anim_simpleJump_take_off,
anim_simpleJump_air,
anim_simpleJump_land,
anim_sleep,
anim_run,
anim_wake_up,
anim_walk,
anim_attack_hammer_jump,
anim_hold,
anim_hold_wait,
anim_hold_throw,
anim_attack,
anim_dive,
anim_bend,
anim_call_UNUSED,
anim_confident,
anim_thought,
anim_excited,
anim_worry,
anim_death,
anim_fall,
anim_firegun,
anim_roll,
anim_impatient,
anim_jump,
anim_jumpgooz,
anim_kick,
anim_look,
anim_throwswitch,
anim_lookin,
anim_bash_UNUSED,
anim_bashtrash,
anim_rotatechair,
anim_shocked,
anim_sitslide_UNUSED,
anim_sit,
anim_rocking,
anim_skate_UNUSED,
anim_slide,
anim_stand,
anim_struck,
anim_struckslight,
anim_suckedin,
anim_swat,
anim_throw,
anim_upgrade_UNUSED,
anim_beginshrink,
anim_shrink,
anim_endshrink,
anim_runray,
anim_open,
anim_close,
anim_toasted,
anim_afraid,
anim_duck,
anim_idleafraid,
anim_rotateup,
anim_rotatedown,
anim_rotate,
anim_jumpland,
anim_jumptofall,
anim_inflate,
anim_inflate_pop,
anim_inflate_zapped,
anim_deflate,
anim_swingbat,
anim_runbat,
anim_idlebat,
anim_jumpbat,
anim_jumpbattrans,
anim_jumpfallbat,
anim_jumplandbat,
// Goddard
anim_bark,
anim_angry,
anim_slam,
anim_situp,
anim_headbutt,
anim_impatientidle,
anim_destruct,
anim_squash,
anim_transform,
anim_transscooter,
// Goddard Scooter,
anim_slow,
anim_moderate,
anim_fast,
anim_somersault,
anim_attackspin,
anim_impact,
// Goddard Pogo,
anim_spring,
anim_compress,
anim_decompress,
// Goddard Copter,
anim_copter,
// Jimmy's when saddled to goddard
anim_onpogo,
anim_onpogo_compress,
anim_onpogo_compressloop,
anim_onpogo_enter_top,
anim_onpogo_toploop,
anim_onscooter,
anim_onscooter_kick,
anim_onscooter_accel,
anim_onscooter_fast,
anim_onscooter_impact,
anim_onscooter_up,
anim_onscooter_down,
anim_onscooter_balance,
anim_onscooter_launch,
anim_onscooter_inair,
anim_onscooter_inairloop,
anim_launch,
anim_inair,
anim_inairloop,
anim_onsled,
anim_onsled_standing,
anim_onsled_left,
anim_onsled_left_loop,
anim_onsled_right,
anim_onsled_right_loop,
//plant
anim_snore,
anim_awake,
anim_stunned,
//some more
anim_animate,
anim_aggressive,
anim_mean,
anim_belly,
anim_shake,
anim_shot,
anim_spin,
anim_bloated,
anim_deathgooz,
anim_flip,
anim_lie,
anim_arrogant,
anim_bob,
anim_fly,
anim_closeone,
anim_closetwo,
anim_closethree,
anim_up,
anim_bite,
anim_runseismic,
//crab stuff
anim_idleA,
anim_idleB,
anim_idleC,
anim_rammed,
anim_alertidleloop,
anim_injuredrazorscooter,
anim_exit,
anim_jumpsneakers,
anim_kicksneakers,
anim_carrybrain,
anim_carry,
anim_idle_carry,
anim_pickup,
anim_throwbrain,
anim_flattened,
anim_smackcarl,
anim_give,
//again, more
anim_runsneakers,
anim_idlenormal,
anim_periodic,
anim_talk_REMOVE,
anim_out,
anim_knockedout,
anim_rub,
//yolkian animations
anim_hover,
anim_weld,
anim_defeated,
anim_idlealert,
anim_armdet,
anim_explode,
anim_impactstunned,
anim_impactbazooka,
anim_thrown,
anim_revive,
anim_deflegs,
anim_defleg,
anim_defgun,
anim_explosion,
anim_dissipates,
anim_flies,
anim_alert,
anim_alertperiodic,
anim_attackclaw,
anim_injured,
anim_rotation,
//generic enemy stuff
anim_move,
anim_normalidleloop,
anim_defeatednormal,
// still more
anim_drop,
anim_impactsv,
anim_popup,
anim_squished,
anim_burst,
anim_gulp,
anim_roar,
anim_spit,
anim_withdraw,
anim_joyleap,
anim_roast,
anim_talkcomic,
anim_scatter,
anim_release,
anim_rock,
anim_rockback,
anim_chunksscatter,
anim_releasedtossed,
anim_bootrun,
anim_bootjump,
anim_bootkick,
// NPC General
anim_affirmative,
anim_disappointed,
anim_negative,
anim_worried,
anim_scream,
anim_awed,
//Carl Wheezer
anim_rubforehead,
anim_normalperiodic,
anim_idleblindA,
anim_idleblindB,
anim_converseworried,
anim_converseblind,
anim_blasted,
//Zachary
anim_converseafraid,
anim_converseathole,
//Nissa
anim_conversenormal,
anim_frightened,
//Nick
anim_idlereadingA,
anim_idlereadingB,
anim_conversereading,
anim_notohelp,
//Grace
anim_sweep,
//Cindy
anim_idlefrustrated,
anim_idlefrustratedB_REMOVE,
anim_converseA_REMOVE,
anim_converseB_REMOVE,
// Humphrey
anim_catch,
// Sheen
anim_congratulate,
// Rose
anim_leapjoy,
anim_cheerful,
anim_fakingconfidence,
//Parents
anim_celebration,
anim_usingpickaxe,
anim_energysphereflies,
anim_energyspheredissipates,
anim_defeatedrazorscooter,
anim_jumpsfromthrone,
anim_swingdoomstick,
anim_taunts,
anim_yellsanguish,
anim_yellsvictory,
anim_attackegg,
anim_finishes,
anim_idleegg,
anim_periodicidleegg,
anim_wounded,
anim_throneattack,
anim_throneidle,
anim_tucked,
anim_activate,
anim_inactive,
anim_movehop,
anim_movehoplong,
anim_movehopmech,
anim_moverun,
anim_moveruntran,
anim_periodicscratch,
// Robofiend
anim_alarmed,
// General
anim_float,
anim_chatter,
// Generator
anim_turn,
// Tube
anim_falling,
// NPC General
anim_confused,
// celebration
anim_celebrate,
anim_celebratespin,
anim_idle_bazooka,
anim_run_bazooka,
anim_shoot_bazooka,
anim_curious,
anim_jumpbazooka,
anim_jumpbazookatrans,
anim_jumpfallbazooka,
anim_jumplandbazooka,
anim_shoot_run_bazooka,
anim_serious,
anim_distraught,
anim_eager,
anim_appreciative,
anim_happy,
anim_embarrassed,
anim_bloatedidle,
anim_blastedidle,
anim_blastedconverse,
anim_grateful,
anim_explaining,
anim_frantic,
anim_terror,
anim_thoughtful,
anim_idle_inflato_ray,
anim_run_inflato_ray,
anim_shoot_inflato_ray,
anim_shoot_run_inflato_ray,
anim_jumpinflato_ray,
anim_jumpinflato_ray_trans,
anim_jumpfallinflato_ray,
anim_jumplandinflato_ray,
anim_after_attack,
anim_pauseshort,
anim_pausemed,
anim_pauselong,
anim_taunt,
anim_blind,
anim_sweepimpact,
anim_hit_carry,
anim_lose_helmet,
anim_recover,
anim_remove,
anim_disoriented,
anim_impactnohelmet,
anim_determined,
anim_horrific,
anim_idlehelmet,
anim_losehelmet,
anim_leftspin,
anim_rightspin,
anim_anxious,
anim_attackmace,
anim_injuredspin,
anim_moveaggressive,
anim_shakeoffgoodart,
anim_converseagg,
anim_impactgaz,
anim_impactslight,
anim_attack_close,
anim_periodicidle,
anim_legegg,
anim_anger,
anim_relieved,
anim_idle,
anim_converse,
anim_sweepwalk,
anim_swipe,
anim_rock_01,
anim_rock_02,
anim_rock_03,
anim_think,
anim_counting,
anim_laptop,
anim_stepleft,
anim_stepright,
//Nick randoms
anim_primping,
anim_flakingdust,
anim_disgusted,
anim_wave,
anim_legs_running,
anim_shoot_only,
anim_lower_body_run,
anim_upper_body_shoot,
anim_upper_body_run,
anim_game_end //this should always be the last animation
};
#endif //ANIM_SYMBOL_GAME_H
Sound_Symbol_Game.h#
/********************************************************************
*
* $Workfile: Sound_Symbol_Game.h $
*
* (c) Copyright 2000 Kalisto USA. All rights reserved.
*
* $Log: /GameSrc/Main/Sound_Symbol_Game.h $
*
* 28 5/17/02 11:20a Jmchugh
*
* 27 5/06/02 9:30a Jmchugh
*
* 26 4/25/02 4:19p Jmchugh
* Adding a splash sound.
*
* 25 3/04/02 4:45p Jmchugh
*
* 24 2/25/02 2:17p Ashapiro
*
* 23 2/22/02 7:01p Ashapiro
*
* 22 1/07/02 9:26a Jmchugh
*
* 21 12/11/01 1:48p Wmcburnett
* Checkin for Beta
*
* 20 12/03/01 2:19p Jmchugh
*
* 19 11/20/01 2:23p Ashapiro
*
* 18 11/15/01 4:26p Wmcburnett
* Space Flight
*
* 17 11/07/01 3:50p Jmchugh
* adding yolkian sounds.
*
* 16 11/02/01 2:07p Wmcburnett
* Bug fixes, controller pull, sounds, save games, full card, alotoflives
* (really!)
*
* 15 10/24/01 5:25p Jmchugh
*
* 14 10/22/01 4:20p Jmchugh
* Adding peirscope sounds and piano sounds.
*
* 13 10/17/01 3:01p Cnorden
* front end sounds
*
* 12 9/25/01 5:46p Jmchugh
* Adding new sound enums.
*
* 11 8/12/01 2:07p Jhamilton
* removed voice enums. added some new npc enums.
*
* 10 6/26/01 4:15p Mbowman
*
* 9 5/16/01 1:29p Ashapiro
*
* 8 5/16/01 12:53a Phyman
*
* 7 5/15/01 8:23p Phyman
*
* 6 5/15/01 4:07p Ashapiro
* Camera adjust on Pogo
* and Goddard hidden moves to a visible area
*
* 5 5/11/01 5:17p Jhamilton
* added Jimmy sound enums
*
* 4 5/09/01 9:03p Fmizac
* Pause menu does a ding when changing line
*
* 3 5/08/01 7:43p Mbowman
*
* 2 11/12/00 15:04 Fmizac
* Project Creation
*
*******************************************************************/
#ifndef SOUND_SYMBOL_GAME_H
#define SOUND_SYMBOL_GAME_H
#include <Sound_Symbol_Engine.h>
enum
{
snd_game_start=snd_engine_end, //dont remove this.
snd_action,
snd_NoSound,
snd_ding,
// Jimmy Sounds
snd_expend,
snd_jetpack,
snd_throw,
snd_getthrow,
snd_shrnkray,
snd_getsray,
snd_getsnkrs,
snd_loselevl,
snd_respawn,
snd_defeat,
snd_danger,
snd_allgoals,
snd_getgoal,
snd_getfood,
snd_getlife,
snd_getnp,
snd_kicksnkr,
snd_kick,
snd_tumble,
snd_longfall,
snd_jump,
snd_slide,
snd_steprock,
snd_stepsnkr,
snd_stepwatr,
snd_killrock,
snd_podopen,
snd_timeout,
snd_gfalldie,
snd_gdefeat,
snd_ghit,
snd_gspin,
snd_gchomp,
snd_gbark10,
snd_gbark9,
snd_gbark8,
snd_gbark7,
snd_gbark6,
snd_gbark5,
snd_gbark4,
snd_gbark3,
snd_gbark2,
snd_gbark1,
snd_gcopter,
snd_gjump,
snd_grun,
snd_g3brake,
snd_g3accel,
snd_g3sled,
snd_g2jump,
snd_g2brake,
snd_g2accel,
snd_g2skate,
snd_g2change,
snd_g1bounce,
snd_g1change,
snd_g0change,
snd_move,
snd_alert,
snd_threat,
snd_attack,
snd_stun,
snd_hurt,
snd_die,
snd_idle,
snd_roar,
snd_shovel,
snd_egg_break,
snd_moon_break,
snd_taste_bud_break,
snd_turban_break,
snd_trash_can_break,
snd_grenade_explode,
snd_balloon_break,
snd_pop_balloon,
snd_sewing_kit_break,
snd_crystal_break,
snd_crystal_ring,
snd_goback,
snd_reject,
snd_click,
snd_accept,
snd_musibar,
snd_piano,
snd_peri_foc,
snd_take_damage,
snd_alert_sound_AL0,
snd_alert_sound_AL1,
snd_alert_sound_AL2,
snd_alert_sound_AL3,
snd_alert_sound_AL4,
snd_attack_sound_AT0,
snd_attack_sound_AT1,
snd_attack_sound_AT2,
snd_defeat_sound_DF0,
snd_defeat_sound_DF1,
snd_defeat_sound_DF2,
snd_defeat_sound_DF3,
snd_defeat_sound_DF4,
snd_hit_sound_H0,
snd_hit_sound_H1,
snd_hit_sound_H2,
snd_hit_sound_H3,
snd_hit_sound_H4,
// space level sounds
snd_pellet_shot,
snd_laser_shot,
snd_missile_shot,
snd_powerup,
snd_double, //dblpwrup
snd_multi, //mltpwrup
snd_back, //bckpwrup
snd_speedy, //spdpwrup
snd_mega, //mgapwrup
snd_laser, //lzrpwrup
snd_missile, //rktpwrup
snd_shield, //shdpwrup
snd_heal, //hpwrup
snd_allheal, //halpwrup
snd_bomb, //gcharge
snd_flying, //rcktamb
// end space level sounds
snd_inflray,
snd_splash,
//goobot sounds
snd_gb_grunt0,
snd_gb_grunt1,
snd_gb_grunt2,
snd_gb_attack0,
snd_gb_attack1,
snd_gb_attack2,
snd_gb_taunt0,
snd_gb_taunt1,
snd_gb_order0,
snd_gb_order1,
snd_gb_yell0,
snd_gb_yell1,
//this plays when all neutrons in the level have been collected
snd_all_neutrons,
snd_MAX // always the last one
};
#endif //SOUND_SYMBOL_GAME_H