the cutting room mirror

Unused Models

This is a sub-page of Hellboy Web of Wyrd.

Unused Models#

Characters#

deleteMe_U#

An unused model for Urdr, the final model has the aura separated from the face.

deleteMe_U (Unused)

GEO_Norn_Urdr (Final)

Base Models#

Models used as bases for making finished characters and enemies.

GEOX_BB

GEOX_BB_Beast

GEOX_BB_Heavy

GEOX_HB_BoxMesh

GEOX_HB_Human

GEOX_Human

GEOX_HumanBase_FourArms

GEOX_HumanBase_Tail

GEOX_HumanBase_Wings

GEOX_MK_Human

GEOX_MK_HumanBaseAndro

GEOX_MK_HumanBaseFemale

GEOX_MK_HumanBaseMale

GEOX_MK_MadsBase

GEOX_MK_TatlerBase

Man

Props#

ScheherPlinth#

EnvGeo_ScheherPlinth_PLACEHOLDERVertColor (Unused)

EnvGeo_ScheherezadeSkullPlinth (Final)

BB_MilitaryHelmet#

GEO_BB_MilitaryHelmet_PLACEHOLDER (Unused)

GEO_BB_HeavyMilitary_Helmet (Final)

GunPlaceholder#

A placeholder for Hellboy's pistol.

GEO_GunPlaceholder (Unused)

GEO_DIO_Gun (Final)

baseTest#

Some spikes that go unused.

baseTest1

baseTest3

baseTest5

baseTest6

baseTest7

A collection of spikes and mechanical-looking props.

_BasesTemp

(Alternate Angle)

(Alternate Angle)

waterTest#

waterTest_CorpseKelp

waterTest_Feesh

SubwayRailBrokenC#

A deprecated version of a broken subway rail.

EnvGeo_SubwayRailBrokenC_OLDVertColor (Unused)

EnvGeo_SubwayRailBrokenC (Final)

Areas#

Unused models of areas. Most are wildly different from the final game's versions. Some of these areas have placeholder characters scattered through them.

01Landing

03CommsRoom

03Upstairs

04Bestiary

04Downstairs

04Library

04WarRoom (Exterior)

04WarRoom (Interior)

05Comms (Exterior)

05Comms (Interior)

06Library

07Armoury

armoury

d

ff

peeps

s

Animators#

Posed models of the base meshes shown earlier. The "PROTO" present in most of the names indicates that they were prototypes.

BB_HeavyProtoBox_RIG

PROTO_Anim_BB_AtkVerSwipe_MovingHold

PROTO_Anim_BB_AtkVerSwipeL

PROTO_Anim_BB_Block

PROTO_Anim_BB_Stunned

PROTO_Anim_BB_SuperSmashAirLoop

PROTO_Anim_BB_SuperSmashEnvImpact

PROTO_Anim_BB_SuperSmashGetUp

PROTO_Anim_BB_Tpose

PROTO_Anim_BB_WlkF

Test Meshes#

LightTest#

Models seemingly used for testing lights and shadows.

GEOX_LightTest1

GEOX_LightTest2

GEOX_LightTest3

GEOX_LightTest4

GEOX_LightTest5

GEOX_LightTest6

GEOX_LightTest7

GEOX_LightTest8

LowWall#

EnvGeo_TestLowWall1

EnvGeo_TestLowWall2

EnvGeo_TestLowWall3

EnvGeo_TestLowWall3A

EnvGeo_TestLowWall4

EnvGeo_TestLowWall6

EnvGeo_TestLowWallFiller

WallTest#

GEOX_WallTest01

GEOX_WallTest02

GEOX_WallTest03

VarietyTest#

VarietyTest_Fence

VarietyTest_Floor3

VarietyTest_Fountain

VarietyTest_Fountain2

VarietyTest_Ruins

VarietyTest_Statues

CliffTest#

cliffTest00

cliffTest01

cliffTest02

cliffTest03

cliffTest04

cliffTest05

Miscellaneous Tests#

Test models with assorted purposes.

canopyTest

canopyTest2

EnvGeo_CastleDoorwayUpstreamTest

HGEOX_BrickTest

GEOX_CubeTest

GEOX_SmoothingGroupTestMeshA

GEOX_SmoothingGroupTestMeshB

GEOX_TileTest

GlowyCracksTest

Test_Arch

Test_Pillar

TestTree

TestTreeFallen

tunnelTestFloor

WaterShadowRippleTest1