This is a sub-page of Hellboy Web of Wyrd.
Unused Audio#
Voice Lines#
All files in this section start with the prefix of "VO_".
Unused File Name |
Unused File |
Final File Name |
Final File |
Notes |
|---|---|---|---|---|
ActionEndFightBad13_Unused |
ActionEndFightGood10_1 |
A Hellboy voice line for after a battle. The unused is a snippet of the final, and was apparently used when finishing a battle with low health, compared to high health like the final. |
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MartinezWaterCompleteArtifact_9(OLD) |
MartinezWaterCompleteArtifact_9 |
A dialogue line for Hellboy. He says "passageway" instead of "portal" in the final file. |
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MilitaryEnemySpotted_1_OLD |
MilitaryEnemySpotted_1 |
An audio clip for when you're seen by military enemies. The final audio uses a voice line rather than a sound effect. |
UNPROCESSED#
These files, all with the suffix of "_UNPROCESSED", are voice lines that have no post-recording editing applied, such as radio static or echoes. The final versions have these edits applied.
Unused File Name |
Unused File |
Final File Name |
Final File |
|---|---|---|---|
OpeningIntroWithBroom_2_UNPROCESSED |
OpeningIntroWithBroom_2 |
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OpeningIntroWithBroom_4_UNPROCESSED |
OpeningIntroWithBroom_4 |
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OpeningIntroWithBroom_5_UNPROCESSED |
OpeningIntroWithBroom_5 |
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OpeningIntroWithBroom_7_UNPROCESSED |
OpeningIntroWithBroom_7 |
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OpeningIntroWithBroom_9_UNPROCESSED |
OpeningIntroWithBroom_9 |
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OpeningIntroWithBroom_11_UNPROCESSED |
OpeningIntroWithBroom_11 |
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OpeningIntroWithBroom_13_UNPROCESSED |
OpeningIntroWithBroom_13 |
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OpeningIntroWithBroom_15_UNPROCESSED |
OpeningIntroWithBroom_15 |
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ScheherazadeSkullDeal_2_UNPROCESSED |
ScheherazadeSkullDeal_2 |
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ScheherazadeSkullDeal_6_UNPROCESSED |
ScheherazadeSkullDeal_6 |
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ScheherazadeSkullDeal_8_UNPROCESSED |
ScheherazadeSkullDeal_8 |
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ScheherazadeSkullDeal_12_UNPROCESSED |
ScheherazadeSkullDeal_12 |
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ScheherazadeSkullDeal_14_UNPROCESSED |
ScheherazadeSkullDeal_14 |
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SkuldIntro_8_UNPROCESSED |
SkuldIntro_8 |
SFX#
Some sound effects that go unused and have no used counterpart. All have the prefix of "SFX_".
Unused File Name |
Unused File |
|---|---|
ActionOpenChest_OLD |
|
Alarm_siren-fire-alert_PLACEHOLDER |
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BreakingStone_01_OLD |
|
PickupCurrencyHum_PLACEHOLDER |
TEMPSFX#
TEMPSFX_Limbo#
An audio file of ambient noise that goes unused. However, a file with the same exact audio named "SFX_ForestAmbience" can be found, meaning the temporary file was repurposed.
Footsteps#
A total of 16 temporary footstep sounds are left over from development. They are all identical and follow the naming scheme of "TEMPSFX_xxxxxxFootstep y", the xxxxxx being the supposed area, and the y being the footstep number, ranging from 1-2. The areas include: Carpet, Dream, Grass, Marble, Metal, Sand, Wood, and Ruins. All of these have final versions that are used, except for "Ruins", implying there may have been a planned but undelivered area.