the cutting room mirror

Unused Audio

This is a sub-page of Hellboy Web of Wyrd.

Unused Audio#

Voice Lines#

All files in this section start with the prefix of "VO_".

Unused File Name

Unused File

Final File Name

Final File

Notes

ActionEndFightBad13_Unused

ActionEndFightGood10_1

A Hellboy voice line for after a battle. The unused is a snippet of the final, and was apparently used when finishing a battle with low health, compared to high health like the final.

MartinezWaterCompleteArtifact_9(OLD)

MartinezWaterCompleteArtifact_9

A dialogue line for Hellboy. He says "passageway" instead of "portal" in the final file.

MilitaryEnemySpotted_1_OLD

MilitaryEnemySpotted_1

An audio clip for when you're seen by military enemies. The final audio uses a voice line rather than a sound effect.

UNPROCESSED#

These files, all with the suffix of "_UNPROCESSED", are voice lines that have no post-recording editing applied, such as radio static or echoes. The final versions have these edits applied.

Unused File Name

Unused File

Final File Name

Final File

OpeningIntroWithBroom_2_UNPROCESSED

OpeningIntroWithBroom_2

OpeningIntroWithBroom_4_UNPROCESSED

OpeningIntroWithBroom_4

OpeningIntroWithBroom_5_UNPROCESSED

OpeningIntroWithBroom_5

OpeningIntroWithBroom_7_UNPROCESSED

OpeningIntroWithBroom_7

OpeningIntroWithBroom_9_UNPROCESSED

OpeningIntroWithBroom_9

OpeningIntroWithBroom_11_UNPROCESSED

OpeningIntroWithBroom_11

OpeningIntroWithBroom_13_UNPROCESSED

OpeningIntroWithBroom_13

OpeningIntroWithBroom_15_UNPROCESSED

OpeningIntroWithBroom_15

ScheherazadeSkullDeal_2_UNPROCESSED

ScheherazadeSkullDeal_2

ScheherazadeSkullDeal_6_UNPROCESSED

ScheherazadeSkullDeal_6

ScheherazadeSkullDeal_8_UNPROCESSED

ScheherazadeSkullDeal_8

ScheherazadeSkullDeal_12_UNPROCESSED

ScheherazadeSkullDeal_12

ScheherazadeSkullDeal_14_UNPROCESSED

ScheherazadeSkullDeal_14

SkuldIntro_8_UNPROCESSED

SkuldIntro_8

SFX#

Some sound effects that go unused and have no used counterpart. All have the prefix of "SFX_".

Unused File Name

Unused File

ActionOpenChest_OLD

Alarm_siren-fire-alert_PLACEHOLDER

BreakingStone_01_OLD

PickupCurrencyHum_PLACEHOLDER

TEMPSFX#

TEMPSFX_Limbo#

An audio file of ambient noise that goes unused. However, a file with the same exact audio named "SFX_ForestAmbience" can be found, meaning the temporary file was repurposed.

Footsteps#

A total of 16 temporary footstep sounds are left over from development. They are all identical and follow the naming scheme of "TEMPSFX_xxxxxxFootstep y", the xxxxxx being the supposed area, and the y being the footstep number, ranging from 1-2. The areas include: Carpet, Dream, Grass, Marble, Metal, Sand, Wood, and Ruins. All of these have final versions that are used, except for "Ruins", implying there may have been a planned but undelivered area.