the cutting room mirror

ProgressFlag

This is a sub-page of Hellboy Web of Wyrd/Development-Related Text.

ProgressFlag#

Code that creates save data and also signals for in-game events. The notes all pertain to describing the exact event that triggers the flag. The names of these MonoBehaviors all start with "ProgressFlag_".

There are exactly 69 ProgressFlag MonoBehaviors with the same following notes. All of them pertain to the tutorial. Only a few are listed below.

MonoBehaviour Name

Developer Notes

TutorialArtefactsDisplayed
TutorialCombatHeavyAttackDirectionalDisplayed
TutorialLevelShopDisplayed

set temporary flags to avoid transient states becoming persistent - cameras on for example