Act0_Tutorial_Current |
While in first part of tutorial |
Act0_Tutorial_EndEncounters_Current |
While in last stages of tutorial |
Act0_Tutorial_EndEncounters |
Before Schecher outro and Lucky rescue |
Act0_Tutorial |
When player has started new game, until tutorial is completed |
Act1_AfterFirstRun_Current |
While player is attempting first run, before unlocking first new biome |
Act1_AfterFirstRun |
When player has attempted a proper run for the first time |
Act1_Current |
While in first act |
Act1_ForestUnlocked_Current |
While forest biome is unlocked |
Act1_ForestUnlocked |
Once player has unlocked Forest biome via Castle artifact encounter with Martinez |
Act1_HubPostDebriefing_Current |
While in hub immediately after first debriefing |
Act1_HubPostDebriefing |
After first debriefing |
Act1_SubwayUnlocked_Current |
While Subway is unlocked, before Military enemies are revealed |
Act1_SubwayUnlocked |
Once player has unlocked Subway biome via Water artifact encounter with Martinez |
Act1_WaterUnlocked_Current |
While water biome is unlocked |
Act1_WaterUnlocked |
Once player has unlocked Water biome via Forest artifact encounter with Martinez |
Act2_Current |
While in second act |
Act2_HubPostDebriefing_Current |
While in hub immediately after second debriefing |
Act2_HubPostDebriefing |
After second debriefing |
Act2_LostInLimbo_Current |
While in limbo |
Act2_LostInLimbo |
After Werner sends HB to Limbo, before HB exits |
Act2_MilitaryBasesShutdown1_Current - Act2_MilitaryBasesShutdown4_Current
Act2_MilitaryBasesShutdown1 - Act2_MilitaryBasesShutdown4 |
When each base has been shutdown (in any order) |
Act2_MilitaryDepthsUnlocked_Current |
While military depths are unlocked, before falling into Limbo |
Act2_MilitaryDepthsUnlocked |
When military depths are accessible, until combo run becomes active |
Act3_ComboRunAttempted_Current |
While attempting combo run, until defeating Werner |
Act3_ComboRunAttempted |
When player has used bell jar to enter first military depth straight from Hub |
Act3_ComboRunUnlocked_Current |
While in hub and bell jar is unlocked to combo run |
Act3_ComboRunUnlocked |
When player has turned bell jar into combo run version |
Act3_Current |
While in third act |
Act3_HubPostDebriefing_Current |
While in hub immediately after third debriefing |
Act3_HubPostDebriefing |
After third debriefing |
Act3_HubVillainDefeat_Current |
While in hub, returning with Werner to defeat him |
Act3_HubVillainDefeat |
When player returns to hub to defeat Werner |
Act3_PostExplosion_Current |
While in hub for martinez death, before she is gone for good |
Act3_PostExplosion |
Immediately after explosion, Martinez dying, before third debriefing |
Act4_HubPostDebriefing_Current |
While in hub immediately after fourth debriefing |
Act4_HubPostDebriefing |
After final debriefing, before player has placed skull on at window |
Act4_Postgame_AfterSkullWindow_Current |
While in hub immediately after defeating Werner, but before concluding Shecher's story |
Act4_Postgame_AfterSkullWindow |
After player has put skull at window |
Act4_Postgame_Current |
While in postgame act |
Act4_Postgame |
Once player has defeated Werner in Hub |