Beast_Light_UNUSED |
Can react to player attacks with dodges\r\nCan use Special attacks\r\nCan Advance towards the player with a chance of strafing\r\nCan Attack at close range and mid range with a chance to Retreat or Dodge Back after an attack \r\nCannot attack at long-range\r\nCannot support other BigBads |
Beast |
Cannot react to player attacks\r\nCan use Special attacks\r\nCan Advance towards the player while strafing\r\nCan Attack at close range and midrange with a chance to Retreat or Dodge Back after an attack \r\nCannot attack at long-range\r\nCannot support other BigBads |
BigBadCastleHumanoidLiteSharpGhost |
Ghost of Short Sword Knight\n. |
BigBadCastleHumanoidSharpGhost |
Ghost version of the Long Sword Knight\n. |
BigBadCastleHumanoidShield |
The Shield Knight used his shiled to push enemies back & then attack them in combination. |
BigBadForestBeastBoar |
The Boar is a fighter class enemy that has a special charge attack and uses heavy attacks to defeat it's enemies\n. |
BigBadForestBeastBoarSpike |
The Bristle Boar is one of the strongest Tanks in the game\nIt's moveset focuses solely on mid range, uses the Boarpio to knock enemies out\nThe Bristly Boar also uses his spikes on the head to damage enemeis\n\n\n |
BigBadForestBeastFoxGhost |
Ghost version of Fox Big Bad. |
BigBadForestBeastHare |
The Hare is an Agile enemy that has the ability to drop a Toxic AOE causing obstruction and damamge to it's enemies\n\n\n. |
BigBadForestBeastLiteFox |
A basic beast fighter that introduced diagonal attacks and summoning\nHas the ability to summon mooks. |
BigBadForestBeastWolf |
The Wolf is an advanced Fighter with some attributes of an Agile allowing him to dodge some incoming attacks\nThe wolf also has a very vivid set of combo's that adjusts depending on the enemies response. |
BigBadMilitaryHumanoidSupport |
Can react to player attacks with dodges\nCannot use Special attacks\nCannot Advance towards the player while other Big Bads are present.\nCan Advance with a chance of strafing when they are the only Big Bad present.\nCannot Attack at close range while other Big Bads are present.\nCan Attack at close range with a chance to Retreat after an attack when they are the only Big Bad present\nCan attack other big bads at long-range with Buffing projectiles\nCan support other BigBads when they are present |
BigBadSubwayBeastLiteFlying |
The Flying Bat is a lite fighter with the ability to cause LockOnBreaks due to it flying away\nThe flying Bat uses basic attack in quick combo's to deal damamge to it's enemies. |
BigBadSubwayBeastStrong |
The blind bat uses reverse strikes that have harder to read animations in long diagonal combos\nAlso has a variable combo that can either end with a leap attack or a horizontal depending on range, Uses a setup\n |
BigBadSubwayBeastStrongGhost |
Ghost version of the Blind Bat. |
BigBadSubwayBeastWhite |
The Albino Bat is a tank bat that has the ability to fly away, similar to the Flying Bat\nIt uses attack known from it's predecessors to form a combo\nIt is also equipped with an Undodgeable Stomp that pushes it's enemy back before it leaps in for an attack\n\n\n |
BigBadSubwayHumanoidCrawler |
Can react to player attacks with dodges\nCannot use Special attacks\nCannot Advance towards the player while other Big Bads are present.\nCan Advance with a chance of strafing when they are the only Big Bad present.\nCannot Attack at close range while other Big Bads are present.\nCan Attack at close range with a chance to Retreat after an attack when they are the only Big Bad present\nCan attack the player at long-range with vision-obscuring projectiles\nCan support other BigBads when they are present |
BigBadSubwayHumanoidSwarmer |
The Swarming Bat's unique feature is its ranged bat swarm attack, which deals damage over time in an AOE after landing |
BigBadUnderwaterBeastFast |
Can use Special attacks\r\nCan Advance towards the player while strafing\r\nCan Attack at close range and midrange with a chance to Retreat or Dodge Back after an attack \r\nCannot attack at long-range\r\nCannot support other BigBads |
BigBadUnderwaterHeavyLiteSharp |
The Mollusc uses it hardshelled body to deal heavy damage\r\nIrrespective of a heavily armoured body, the mollusc is fast enough to chase it's enemies & use it's pointy head to deal some serious damage\r\n It has a wide veriety of combos with the ablity to change it's moves depending on the enemies position\r\n\r\n |
BigBadUnderwaterHeavyLiteSharpGhost |
Ghost version of Mollusc.. |
BigBadUnderwaterHumanoidSpellcaster |
The Water Witch is a support type enemy that has the ability to shoot our a large obscurer that causes a darkness bubble to consume in given area. |
BigBadUnderwaterHumanoidSpellcasterGhost |
Ghost version of Water Witch. |
HumanoidDefensive_UNUSED |
Can react to player attacks with defensive move\r\nCannot use Special attacks\r\nCan Advance towards the player with a low chance of strafing\r\nCan Attack at close range with a chance to Retreat after an attack \r\nCannot attack at long-range\r\nCannot support other BigBads |
Ranged_Base |
Cannot react to player attacks\nCannot use Special attacks\nCannot Advance towards the player\nCan Attack at close range and midrange with a chance to Retreat or Dodge Back after an attack\nCan attack at long-range\nCannot support other BigBads |
Agile_Base
ARCHETYPETEST_FIGHTER_MidGame
ARCHETYPETEST_FIGHTER
ARCHETYPETEST_RANGETEST
ARCHETYPETEST_TANK
BigBadCastleHumanoidKnightBlunt
BigBadCastleHumanoidStrong
BigBadMilitaryHeavyStrong
BigBadUnderwaterHeavyClaw
Fighters_Base
Humanoid_Base_LongSword_UNUSED
Humanoid_Base
Tank_Base |
Cannot react to player attacks\r\nCannot use Special attacks\r\nCan Advance towards the player while strafing\r\nCan Attack at close range and Retreat after an attack \r\nCannot attack at long-range\r\nCannot support other BigBads |
ARCHETYPETEST_AGILE_MidGame
ARCHETYPETEST_AGILE |
The initial test for an Agile enemy.\nThe most extreme example of this archetype. |
ARCHETYPETEST_GUNNER
BigBadMilitaryHeavyGunner
BigBadMilitaryHeavyMortar |
Cannot react to player attacks\nCannot use Special attacks\nCannot Advance towards the player\nCan Attack at close range and midrange with a chance to Retreat or Dodge Back after an attack\nCan attack at long-range\nCannot support other BigBads |
ARCHETYPETEST_UTILITY_CAPTAIN
ARCHETYPETEST_UTILITY
RangedDummy_UNUSED
Support_Base
Support_Debuff_Witch_UNUSED
Support_DebuffSpecial_UNUSED |
Can react to player attacks with dodges\nCannot use Special attacks\nCannot Advance towards the player while other Big Bads are present.\nCan Advance with a chance of strafing when they are the only Big Bad present.\nCannot Attack at close range while other Big Bads are present.\nCan Attack at close range with a chance to Retreat after an attack when they are the only Big Bad present\nCan attack the player at long-range with vision-obscuring projectiles\nCan support other BigBads when they are present |
BerserkerHeavy_Defend_UNUSED
BerserkerHeavy_UNUSED |
Cannot react to player attacks\r\nCannot use Special attacks\r\nCan Advance towards the player with no strafing\r\nCan Attack at close range with a chance to Retreat after an attack \r\nCannot attack at long-range\r\nCannot support other BigBads |
BigBadUnderwaterHeavySharp
Heavy |
Cannot react to player attacks\r\nCannot use Special attacks\r\nCan Advance towards the player with a chance of strafing\r\nCan Attack at close range with a low chance to Retreat after an attack \r\nCannot attack at long-range\r\nCannot support other BigBads |
Humanoid_LongSword_UNUSED
Humanoid_ShortSword_UNUSED |
Cannot react to player attacks\r\nCannot use Special attacks\r\nCan Advance towards the player while strafing\r\nCan Attack at close range and Retreat after an attack\nCan do a forward attack (reach). \r\nCannot attack at long-range\r\nCannot support other BigBads |