the cutting room mirror

DialogueFlag

This is a sub-page of Hellboy Web of Wyrd/Development-Related Text.

DialogueFlag#

Code that signals for dialogue to play. Their notes describe when in the game they'd be used. These MonoBehavior's names all start with "DialogueFlag_". Some have the same notes and ascending numbered names (i.e. Example1, Example2, Example3...). These are shortened on this page (i.e. Example1 - Example3).