the cutting room mirror

Unused Graphics

This is a sub-page of Hellboy Web of Wyrd.

Unused Graphics#

Chapter Art#

Placeholder images that were used at the beginnings of chapters, all of which are around half the size of the final textures. These placeholder graphics seem to come from panels of Hellboy comics.

Chapter 1#

GUI_PlaceholderCh1 (Unused)

GUI_ChapterArt_Ch1 (Final)

Source

This placeholder is a panel from the comic issue Hellboy: Darkness Calls. It is from the title page of Chapter 2 of said comic.

Chapter 2#

GUI_PlaceholderCh2 (Unused)

GUI_ChapterArt_Ch2 (Final)

Chapter 3#

GUI_PlaceholderCh3 (Unused)

GUI_ChapterArt_Ch3 (Final)

Source

This placeholder is also a panel from the comic issue Hellboy: Darkness Calls. It is from the title page of Chapter 5 of said comic.

Chapter 4#

GUI_PlaceholderCh4 (Unused)

GUI_ChapterArt_Ch4 (Final)

Epilogue#

GUI_PlaceholderEpilogue (Unused)

GUI_ChapterArt_Epilogue (Final)

Source

This placeholder is a panel from the comic issue Hellboy: The Wild Hunt #7. It is a shot of the fictional location Pandemonium.

GUI Elements#

GUI_KeyBig4

GUI_KeyBig5

GUI_LevelGraph_Unmappable

Model Textures#

Textures used on models.

Roof Tiles#

(Black backgrounds added for visual clarity.)

Tex_RoofTiles01_Prototype (Unused)

HBWoW_Tex_CastleRoofTiles (Final)

Forest Sky#

Tex_ForestSkyOld_Prototype (Unused)

Tex_SkyForestM (Final)

Placeholders#

This texture of a skull with "PLACEHOLDER" written on top of it in red is present in 28 identical textures. The first texture is named "Sprite_033", and the final is named "Sprite_050".

Test Textures#

Some fairly generic test textures. A couple have the watermark of the word "Upstream", referencing the developer, in case someone were to use these textures unauthorized.

PrototypeChecker

Tex_1M_A_Prototype

Tex_1M_Prototype

Tex_5M_Prototype

Tex_AlphaLevels_Prototype

style="text-align:center;"

Tex_RGBGradient_Prototype

Tex_UVTestTexture

Tex_WhiteAlphaHalf_Prototype

Tex_XM_Prototype

style="text-align:center;"

Tex_TerrainTestNormal_Prototype#

A texture for testing normals. No other normal textures are present in the game, a stylistic choice.

Plugins#

Textures leftover from plugins used in development.

cutCursor

cutCursor-add

VariablePriorityIcon

WeightedPriorityIcon

Achievements#

See the Achievements section.