This is a sub-page of Hellboy Web of Wyrd.
Unused Graphics#
Chapter Art#
Placeholder images that were used at the beginnings of chapters, all of which are around half the size of the final textures. These placeholder graphics seem to come from panels of Hellboy comics.
Chapter 1#
GUI_PlaceholderCh1 (Unused) |
GUI_ChapterArt_Ch1 (Final) |
Source |
|---|---|---|
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This placeholder is a panel from the comic issue Hellboy: Darkness Calls. It is from the title page of Chapter 2 of said comic. |
Chapter 2#
GUI_PlaceholderCh2 (Unused) |
GUI_ChapterArt_Ch2 (Final) |
|---|---|
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Chapter 3#
GUI_PlaceholderCh3 (Unused) |
GUI_ChapterArt_Ch3 (Final) |
Source |
|---|---|---|
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This placeholder is also a panel from the comic issue Hellboy: Darkness Calls. It is from the title page of Chapter 5 of said comic. |
Chapter 4#
GUI_PlaceholderCh4 (Unused) |
GUI_ChapterArt_Ch4 (Final) |
|---|---|
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Epilogue#
GUI_PlaceholderEpilogue (Unused) |
GUI_ChapterArt_Epilogue (Final) |
Source |
|---|---|---|
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This placeholder is a panel from the comic issue Hellboy: The Wild Hunt #7. It is a shot of the fictional location Pandemonium. |
GUI Elements#
GUI_KeyBig4 |
GUI_KeyBig5 |
GUI_LevelGraph_Unmappable |
|---|---|---|
Model Textures#
Textures used on models.
Roof Tiles#
(Black backgrounds added for visual clarity.)
Tex_RoofTiles01_Prototype (Unused) |
HBWoW_Tex_CastleRoofTiles (Final) |
|---|---|
|
Forest Sky#
Tex_ForestSkyOld_Prototype (Unused) |
Tex_SkyForestM (Final) |
|---|---|
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Placeholders#
This texture of a skull with "PLACEHOLDER" written on top of it in red is present in 28 identical textures. The first texture is named "Sprite_033", and the final is named "Sprite_050".
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Test Textures#
Some fairly generic test textures. A couple have the watermark of the word "Upstream", referencing the developer, in case someone were to use these textures unauthorized.
PrototypeChecker |
Tex_1M_A_Prototype |
Tex_1M_Prototype |
Tex_5M_Prototype |
Tex_AlphaLevels_Prototype |
|---|---|---|---|---|
style="text-align:center;"
|
Tex_RGBGradient_Prototype |
Tex_UVTestTexture |
Tex_WhiteAlphaHalf_Prototype |
Tex_XM_Prototype |
|---|---|---|---|
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style="text-align:center;" |
Tex_TerrainTestNormal_Prototype#
A texture for testing normals. No other normal textures are present in the game, a stylistic choice.
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Plugins#
Textures leftover from plugins used in development.
cutCursor |
cutCursor-add |
VariablePriorityIcon |
WeightedPriorityIcon |
|---|---|---|---|
Achievements#
See the Achievements section.











