Command-Line Arguments#
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To do:
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Please elaborate. |
Some of them are documented in game files.
Parameter |
Notes |
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-benchmark |
Runs the benchmark mode. If the session is over, the game will close. The xml which has to feature the car and location configuration can be specified. This also applies to the other benchmark arguments. |
-benchmarkAttract |
Runs the benchmark attract mode. If the session is over, the game will close. If there's no |
-demo |
Runs the game into demo mode. This is pretty much the same as benchmark modes, however it doesn't close the game. As a result, a benchmark configuration file can be used. If user leaves the race, the game will softlock into infinite loading screen. |
-force_dx10 |
Forces the game into DirectX 10 mode. |
-logging |
Produces a text file consisting of engine log. |
-mod |
Added with the Community Patch update. It is used to load the modified game files from other folder. |
-noavx |
Loads the non-avx (Advanced Vector Extensions) version of game ( |
-safemode |
Runs the game with the default settings. |
-wipe_cloud_saves |
Wipes the Steam cloud saves. |
Unused Achivement Types#
The game's Database features the achievement types which were never used by the achievements in the final game.
ID |
Type Name |
Note |
|---|---|---|
1 |
WinFirstRace |
This would've been for an achivement achieved after winning the first race. |
2 |
RaceHistoryIntOneOff |
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3 |
HonourableDriver |
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4 |
AchieveValue |
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10 |
PerfectFlashbacks |
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11 |
SplitScreenEventComplete |
This was for the achievement which would've been rewarded after finishing the Split Screen event. |
15 |
SprintLastBoostWin |
This was for the achievement which would've been rewarded after using the Sprint event (which was a cut game mode) using the last boost |
17 |
TandemDriftTime |
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18 |
LamborghiniRedBullLapTime |
This was for the achievement which would've been rewarded after setting the lap time on the Red Bull Ring track. The "Lamborghini" mention suggests... that the player had to do it with a Lamborghini vehicle which the manufacturer was cut from the game. |
19 |
MustangIndieLapTime |
This was for the achievement which would've been rewarded after setting the lap time on the Indianapolis Motor Speedway track with a Ford Mustang (Mach 1?) |
24 |
TotalCashSpent |
This was for the achievement which would've been rewarded after the player has spent a certain amount of cash in the online mode. |
29 |
FastestOnEverySpeedTrap |
This was for the achievement which would've been rewarded if the player was fastest (first) on every speed trap in the Speed Trap event (also the cut mode) |
30 |
AccumulatorPointsBetterThan2And3 |
This was for the achievement which would've been rewarded if the player's points in the Accumulator mode (also another cut mode) are better than 2 and 3. |
31 |
ClassicJDMUnlocked |
This was for the achievement which would've been rewarded when the player unlocks the Classic JDM class in the singleplayer |
34 |
ReachedXPTier |
This was for the achievement which would've been rewarded when the player reaches the XP tiers |
36 |
CoteColouredMercVsAudiWin |
This was for the achievement which would've been rewarded when the player wins the ESPN Touge Promo Event |
37 |
FirstToLastToWin |
This was for the achievement which would've been rewarded when the player wins the event from being the last in position throughout the event |
38 |
SprintDubaiColouredRx7BoostLastWin |
This was for the achievement which would've been rewarded when the player wins the cut Promo event with the last boost. |
39 |
ChicagoColouredDodge500mWin |
This was for the achievement which would've been rewarded when the player wins the Promo Overtake Event 500 meters away (from the opponent?) |
43 |
BeatUpgradedCarWithStockCarOnline |
Initially the Natural Ability achievement required the player had to beat an upgraded car with a stock car before it got changed very late so that it only needs the player to win the Online Playlist event. |
51 |
SpeedTrapScore |
This would've been for an achievement that required player to have a certain score in a speed trap event. |
Unused Career Championships#
The game's database has the entries for the championships which aren't used (with exception that the ID "27" is used for all of the events) and these were very likely made really early on before the final progression structure since these do not fit properly.
ID |
Name String ID |
Season |
|---|---|---|
27 |
s1_clio_cup |
Season One |
28 |
s1_touring_car |
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29 |
s1_gt4_ss |
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30 |
s1_gt3 |
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31 |
s1_prestige |
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32 |
s1_muscle |
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33 |
s1_import |
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34 |
s2_group5 |
Season Two |
35 |
s2_super_mod |
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36 |
s2_import |
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37 |
s2_gt3 |
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38 |
s2_elite_drift |
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39 |
s2_gt4_ss |
Unused Interior Entries#
The game's database features the entries for the interior for the vehicles specifying the gear types, and the table features the entires which mention the vehicles that do not exist in the final game.
File String |
ID |
Gear Type |
Note |
|---|---|---|---|
m3r |
78 |
5 speed |
Carry-over from DiRT 3, it also appeared in a May 18, 2012 developer screenshot as the debug information mentions the car filename. |
frs |
106 |
6 speed |
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e86 |
122 |
Stick |
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sup |
123 |
6 speed |
This might be the Toyota Supra from the first GRID, but cut out due to licensing issues and especially because the Codemasters were allegedly blacklisted from licensing Toyota cars after the developers had issues paying the licensing royalty around DiRT 3's release. |
mus |
138 |
4 speed |
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ctr |
205 |
Paddle |
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lfa |
210 |
This may be a reference to the Lexus LFA which was also cut because of licensing issues as well and because Lexus is obviously a division of Toyota. |
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n86 |
213 |
Stick |
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nsr |
214 |
6 speed |
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vir |
221 |
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72g |
224 |
Paddle |
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gum |
228 |
Unused Objectives#
The database features the entries in objective values of events which also refers to the objectives that were removed, and this section also lists the types which aren't used in the final game.
Accumulator Score#
These objectives required the player to achieve the score during the cut Accumulator mode events in order to pass them.
ID |
Objective ID |
Score |
|---|---|---|
1 |
151 |
75000 |
2 |
151 |
100000 |
3 |
173 |
125000 |
4 |
194 |
150000 |
5 |
157 |
120000 |
6 |
209 |
10000 |
7 |
213 |
20000 |
8 |
222 |
30000 |
9 |
232 |
40000 |
10 |
209 |
10000 |
12 |
222 |
30000 |
Position by time#
These types of objectives required the player to be in a specific position by the time.
ID |
Objective ID |
Position |
Seconds |
|---|---|---|---|
2 |
72 |
3 |
60 |
3 |
116 |
3 |
30 |
Speed#
There were objectives related to the speed trap events.
While the maintaining the speed isn't unused, there's a entry for a removed objective, that is under the ID 186 in which the player had to reach the amount of speed.
ID |
Objective ID |
Speed Trap |
Total Speed Traps |
Target Speed |
Time Limit |
|---|---|---|---|---|---|
10 |
135 |
Yes |
No |
100 MPH |
None |
11 |
144 |
Yes |
250 MPH |
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21 |
186 |
No |
No |
175 MPH |
Objective Types#
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Please elaborate. |
Class Name |
ID |
Note |
|---|---|---|
PlaceOnLap |
25 |
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26 |
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TougeRoundWin |
28 |
These would've been for the objectives that required the player to win the Touge event round. |
29 |
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Overtake |
30 |
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31 |
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PlaceOnLap |
32 |
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PositionByTime |
35 |
These would've been for the objectives that required the player to be at the specific position by the race time. |
FinishWithTime |
36 |
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39 |
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AccumulateScore |
40 |
These would've been for the objectives that required the player to reach the score during the Accumulator event. |
EventScore |
41 |
These would've been for the objectives that required the player have a specific event score. |
Speed |
42 |
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43 |
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44 |
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45 |
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PlaceOnLap |
50 |
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EliminateDriver |
51 |
This would've been for the objectives which involved eliminating the driver during the event. |
CleanRace |
53 |
This would've been for the objectives which required the player to have a clean race. |
Speed |
55 |
Unused Music#
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This page or section needs more videos. |
The logic for the music which were supposed in the Overtake and Touge are actually still working and can be reactivated by changing the music type in the event pool for the events to "inrace" which is the value used for the WSR races (and a few of elimination races). It only works on specific events the value is edited in the pool, not default (e.g. custom events).
Additionally, setting the music type for the Face Off events plays the music which was supposed to be used for the Domination mode. And also if the music type is changed in time attack events, it will just play the music at the last lap (or last sector) like the races, and Endurance will play the music within the last 60 seconds and this is used in custom events.
Unused Strings#
Championships#
None of these strings are seen in the game.
String ID |
Text |
|---|---|
db_s1_clio_cup |
CLIO CUP |
db_s1_touring_car |
TOURING CAR |
db_s1_gt4_ss |
GT4 |
db_s1_gt3 |
GT3 |
db_s1_prestige |
PRESTIGE |
db_s1_muscle |
CLASSIC MUSCLE |
db_s1_import |
JDM |
db_s2_group5 |
GROUP FIVE |
db_s2_super_mod |
SUPER MODIFIED |
db_s2_import |
JDM |
db_s2_gt3 |
GT3 |
db_s2_elite_drift |
ELITE DRIFT |
db_s2_gt4_ss |
GT4 |
Preview Leftovers#
These are leftovers from Preview builds.
String ID |
Text |
|---|---|
db_s1_preview_event_1 |
EMAAR RACE SERIES |
db_s1_preview_event_1_card |
{v}EMAAR RACE SERIES |
db_s1_preview_event_2 |
NIXON DRIFT SERIES |
db_s1_preview_event_2_card |
{v}NIXON DRIFT SERIES |
db_s1_preview_event_3 |
ROCKSTAR ENERGY RACE SERIES |
db_s1_preview_event_3_card |
{v}ROCKSTAR ENERGY RACE SERIES |
db_s1_preview_event_4 |
ALPINESTARS ELIMINATOR SERIES |
db_s1_preview_event_4_card |
{v}ALPINESTARS ELIMINATOR SERIES |
db_s1_preview_events |
PREVIEW |
lng_preview_events |
PREVIEW EVENTS |
VIP Pass#
Notice the Steam text, which was likely to be auto-renamed depending on the platform and since PC versions never had the VIP Pass and its contents were unlocked by default.
String ID |
Text |
|---|---|
lng_inital_vip_message_subtitle |
{v}The VIP Pass provides the complete GRID 2 experience. You'll have access to: - Online play via Steam, access to Global Challenge and Rivals modes - Three exclusive vehicles; the Alfa Romeo Giulietta, the Dodge Challenger SRT8 and the Honda NSX Type R - YouTube video sharing; allowing you to share your finest moments with the world You’ll find the VIP Pass Code on a card in your game’s box. If you don’t have a unique code you can purchase the VIP Pass from the Steam store. |
lng_invite_vip_message_subtitle |
You need to redeem your VIP code to be able to play GRID 2 online with your friends.{p}Either enter the code which is present on your card or purchase a new VIP Pass Code from the Steam store. |
lng_multiplayer_vip_message_subtitle |
You need to redeem your VIP code to be able to play GRID 2 online.{p}Either enter the code which is present on your card or purchase a new VIP Pass Code from the Steam store. |
lng_net_egonet_trial_subtitle |
{v}The VIP Pass provides the complete GRID 2 experience. You'll have access to: - Online play via Steam, access to Global Challenge and Rivals modes - Three exclusive vehicles; the Alfa Romeo Giulietta, the Dodge Challenger SRT8 and the Honda NSX Type R - YouTube video sharing; allowing you to share your finest moments with the world You’ll find the VIP Pass Code on a card in your game’s box. If you don’t have a unique code you can purchase the VIP Pass from the Steam store. |
lng_no_vip_pass_subtitle |
You need to redeem your VIP code to be able to upload highlights to YouTube.{p}Either enter the code which is present on your card or purchase a new VIP Pass Code from the Steam store. |
lng_team_offer_vip_message_subtitle |
You need to redeem your VIP code to be able to accept this team offer.{p}Either enter the code which is present on your card or purchase a new VIP Pass Code from the Steam. |
lng_trial_expired_subtitle |
Your VIP Pass trial has expired. Either enter the code which is present on your card or purchase a new VIP Pass Code from the Steam store. |
lng_youtube_vip_message_subtitle |
You need to redeem your VIP code to be able to upload highlights to YouTube.{p}Either enter the code which is present on your card or purchase a new VIP Pass Code from the Steam store. |
Unused Graphics#
February 2013 Alpha Demo leftovers#
HUD Graphics#
Game Mode logos#
Oddities#
- The several attached replay cameras for the Mitsubishi Lancer Evo X Team Orange, which is a car featured in Drift Pack DLC has motion blur which is an oversight from earlier versions of the game which had motion blur before being removed and especially the other cars like Subaru Impreza WRX STI Tomei Cusco had motion blur too in the menu video from an pre-release build, as these cars were infact made months before the DLC releases including the game's release.
- The Endurance mode is internally called "Last Man Standing", and this was was renamed likely to avoid confusion with the elimination mode of the same name in DiRT 2.
- The "Peak Performance" pack was originally called "Americana" pack according to several references in language files and database files (and more in earlier retail versions before the updates).
- The "Super Modified" pack is internally called "Time Attack" pack.
Platform Differences#
- The PlayStation 3 version of the game uses BINK 1 for the videos instead of BINK 2 which is used on Windows and Xbox 360 versions.
Regional Differences#
For some reason, Codemasters made an odd decision to release GRID 2 in Japan as Race Driver GRID 2 (with no colon).
Menu#
The name change is reflected on the menu.
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World |
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Japanese |
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Legal Screen#
The name change is also reflected in its logo.
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World |
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Japanese |
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The TOCA/GRID series | |
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TOCA | |
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PlayStation |
TOCA 2: Touring Car Challenge • TOCA World Touring Cars (Demos) |
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PlayStation 2, Xbox |
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Windows |
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GRID | |
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Mac OS X, Windows, PlayStation 3, Xbox 360 |
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Nintendo DS |
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Arcade |
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The IndyCar/CART series | |
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CART/Champ Car | |
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DOS |
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Arcade |
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SNES |
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Genesis |
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PlayStation |
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PlayStation 2 |
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Indy Racing League/IndyCar Series | |
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Nintendo 64 |
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Others | |
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Arcade |
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PlayStation |
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Related Games | |
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GameCube |
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PlayStation 3 |
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Xbox 360 |
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Xbox One |
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Xbox Series X/S |
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Windows |
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