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Grid 2 (Windows)

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This page details pre-release information and/or media for Grid 2 (Windows).

Paris Test Bed Dev Screenshot#

GRID2-Early-D3H-1.jpg

The screenshots are coming from Cristian León's portfolio. The chromatic abberiation is fake and is not present on other screenshot which is a more cropped version of it (the one with HUD).

(Source: http://cristianleon.co.uk/portfolio/grid-2)

  • Due to its earliness, the game uses DiRT 3's HUD.
  • Most of the cars, including liveries are reused from GRID.

Loading Concept Screenshot#

''Some of the screenshots and videos even including later ones might be post-edited to feature slightly different graphics than what was actually ingame. This one is obviously different. GRID2-CMC-Loading-Paris.png The screenshot is coming from loading concepts video on Christian McMorran's portfolio website.

(Source: https://christianmcmorran.com/portfolio-posts/grid-2)

  • The Sponsors are reused from DiRT 3.

July 2012 Screenshots#

The first screenshots released in 7 August 2012 have metadata of July 2012.

Locations#

  • Chicago at day had a greenier filter where in final game it was more natural.
  • The WSR and ESPN inverting screens were just the game logo with a black and white background.

Sponsors#

  • The Sponsors now use their unique versions that would be made to the final game.

World Series Racing#

  • The World Series Racing was called "WRL" which was an abbreviation for the "World Racing League". In fact, the game files refer WSR as the "league" in some places.

2012 Trailers#

Watch on YouTubeThe Chicago night trailer starts at 41:15

Locations#

  • Chicago at night appeared to have a blue filter.

2012 Pre-Alpha#

Eurogamer Expo 2012#

The proper gameplay was revealed and playable at Eurogamer Expo 2012. Watch on YouTubeWatch on YouTube

Others#

Watch on YouTubeWatch on YouTubeWatch on YouTube

Characters#

  • Most of the driver names are reused from DiRT 3.

Cinematics#

  • There was a cinematic during race start countdown.
  • There was no finish cutscene.

Sounds#

  • The race start sound effects were reused from DiRT 3.

User Interface#

  • The lap progress used a slash symbol instead of vertical one.
  • The player's position wasn't fully capitalised.
  • The replay had watermark with a game logo, similarly to DiRT 3.
  • The route progress was semi-transparent and had white color instead of red.
  • The speedometer had several differences.
  • The race time on non-Lapped races used the font used the Helvetica Neue instead of Microgramma Bold.
  • There was the "GO!" dialog when the race had started.

Sometime before November 27, 2012#

GRID2-GDC2014-Intel-Test-Chicago.jpg

A screenshot (with another take) of a debug build, with an zeroed out date including build number, though the debug session number is close to what was seen in the portfolio shot from November 27, 2012, compiled for Windows has been revealed in Rendering in Codemasters' GRID2 and beyond: Achieving the ultimate graphics on both PC and tablet at GDC 2014.

(Source: https://media.gdcvault.com/GDC2014/Presentations/Kettlewell_Richard_Rendering_in_Codemasters.pdf)

  • The Flashback icon were several icons similarly to the older games instead of just an icon and number of them.
  • The game executable icon was different, it used to be an eagle with number 2 (that is seen in title screen) but red instead of the final "GRID 2" game logo with a dark background.
  • The lap progress now uses the vertical slash as it does in final game.
  • The route progress isn't transparent anymore.
  • The speedometer now looks like final one.
  • The player's position is now captialized.

January 21, 2013#

GRID2-21Jan2013-BarcelonaNight.png

At timestamp of 3:19, a footage of bulid, dating to January 21, 2013 is seen in a Grid 2 meets Haswell: Grafik-Optimierungen trailer.

  • The lighting at Barcelona at night was completely different.

January 22, 2013#

GRID2-22Jan2013-Replay.png

At timestamp of 3:08, a footage of bulid, dating to January 22, 2013 is seen in a Grid 2 meets Haswell: Grafik-Optimierungen trailer.

  • The Replay UI is reused one from DiRT 3, though without tetra animation.

February 2013 Alpha Preview#

This preview demo was also played on PAX East 2013 and Gadget Show Live in March and April 2013 respectively.

gridgame Twitch Stream#

Watch on YouTube

Cinematics#

  • The finish cutscene got added, however it is several seconds shorter and has slight shake.
  • There was more motion blur in replays.

Demo-Specific#

  • The Replay UI has been disabled as it likely, as based off the build, both still likely had DiRT 3 one.

Locations#

  • Chicago Night lighting had changed.

Music#

  • Only one replay music is played in this build, that is the Checkpoint-like one) and the mix in that song is different.
  • The Checkpoint and Eliminator music had different mixes.

Particles#

  • The Checkpoint flares were orange-colored rather than blue in final game.

Sounds#

  • The Race Countdown sound got changed. It's similar to final one, except it's low pitched.
  • The Time Split sound is reused from DiRT 3.

User Interface#

  • The checkpoint timer flickered for several seconds after reaching a checkpoint.
  • The countdown animation has changed.
  • The "GO!" dialog has been removed
  • The race time now uses the final font.
  • The "WARNING" dialog background width wasn't filled to the timer width.
  • There was no amnesty period timer in Eliminator mode.

Preview build (March 2013)#

Watch on YouTubeWatch on YouTubeDespite the video date, which at earliest, the uploads were allowed since May 1, 2013, this build, at least the content, is based on March 2013 as the Codemasters' livestreams showing the gameplay in April 5, 2013 already has finalized elements such as the countdown sound and the finishline music.

Cinematics#

  • The cutscene there the player has been noticed had a different footage of prologue race, and it had slightly different graphics.
  • The finish cutscene is now final.
  • The Race Start Cinematic has been removed.

Preview-specific#

As this is a press demo build, there are going to be specific changes:

  • Only the Career/"World Series Racing" mode is accessible.
  • Only the first race of the New Union club is accessible.
  • The World Series Racing events is replaced with a preview-specific button under "PREVIEW EVENTS" that is accessible after completing the first New Union event, showing the four specific events.

Music#

  • The Replay Music Start is different.

Sounds#

  • The Fast scrolling in menus used one from DiRT 3.
  • The Time Split sound now uses the final one.

User Interface#

  • The countdown animation has changed to final one.
  • The event info text at the start (during the sunset Chicago race) had white color where in final it was black.
  • The Events section background was white than black in final game.
  • The Flashback icons are now finalized
  • The replay watermark has been removed.
  • The route progress color has now turned red.
  • The "WARNING" dialog background width is now the one that's in the final build.

References#


  1. Codemasters: Taking aim - MCV/DEVELOP↩︎
  2. OpFlash, GRID 2 and DiRT 3 mapped out | Eurogamer.net↩︎
  3. Codemasters 'actively working on GRID 2' - report - CVG Archived from the original on 29 December 2014.↩︎
  4. The Race Returns - YouTube↩︎
  5. Grid 2 announced with debut trailer and screenshots | Eurogamer.net↩︎
  6. Grid 2 meets Haswell: Grafik-Optimierungen [PCGH] - YouTube↩︎
  7. https://www.facebook.com/photo.php?fbid=452990324782684↩︎