the cutting room mirror

Grid 2 (Windows)

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This page details one or more prototype versions of Grid 2 (Windows).

To do:

  • Document the April 25, 2013 install data which was from a different HDD because it also has some minor differences like the different ending video.
  • The said Hard Drive has the bits of build with a changelist of 800285 which is before grid2.mainline US 802434 03/04/2013 04:36 which was seen in an audio interview, and there isn't a very long gap between the builds. The build files seems to be install data so far however the NeFS file got deleted from the drive. Check it

This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Notes: There might be a lot of differences that should be documented since I was able to extract the files off the NeFS manually and the pattern of the files order and the compression usage don't seem to be different from the final.

This prototype is documented on Hidden Palace.

On March 18, 2024, an HDD dump of the PlayStation 3 Development Kit got released, which had an install data for the February 7, 2013 (which is about 3 months before final build) build of GRID 2. The date is based on the original last modified date so it isn't mostly reliable.

Build changelist number: 773356

Cars#

  • Alfa Romeo 4C and Hyundai Genesis Coupe used Subaru BRZ's model as placeholders.
  • Some of the cars have the motion blur during replay.
  • This build features a cut car in files under the name c16, which uses the Chevrolet Corvette Z06's model as a placeholder.
  • This build features a higher resolution version of the Pickup truck (pic) used in the Overtake mode.

Locations#

Barcelona#

  • The sunset was different.

Chicago#

  • The opponent rival camera was different and seemed to be shorter since it doesn't fit the final one. This also applies to the other tracks.
  • The Route 0 intro camera was different.

Dubai#

  • The Route 0 intro camera was different.

General#

  • Instead of the Sunset using the day_alt in the final game, it used the night_alt.
  • There are files for the cut modes such as Domination, Speed Trap, Sprint. The first two are present in all locations (except the Frontend obviously) and the sprint is only mentioned in several locations: Algarve International Circuit, Indianapolis Motor Speedway and Yas Marina Circuit.

Okutama#

  • The Route 0 replay camera was different including the replay start camera.

User Interface#

  • The Loading Screen has a dark purple background.
  • This build features every thumbnail from DiRT 3 (the tpk files in frontend/ts) because they are just leftovers from the said game.
  • This build features the tahoma_00 font texture in the folder for thumbnails.