|
|
To do: A lot more stuff needs to be added, and what is here isn't entirely accurate and should be rewritten. This playlist shows a lot of this game's hidden/cut content, although a good bit of it is prerelease material. |
Godzilla: Save the Earth is one of the Godzilla fighting games developed by Pipeworks Software.
Biollante#
The large plant monster Biollante was set to appear in Godzilla: Save the Earth, but got cut at the last second due to licensing issues. Biollante is fully programmed but she lacks a Rage special move. She also has related announcer voice clips and UI, which are unused as a result. Using this iteration of Biollante, Pipeworks makes her available in the Wii version of Godzilla: Unleashed three years later.
Currently, to access Biollante in the PlayStation 2 version of the game, you must rip the GODZILLA.VOL file from the root of the ISO. Once you do that, open the file in any Hex Editor program. Replace all instances of "MGhidorah" with "Biollante". This will replace Mecha-King Ghidorah with Biollante. Then replace GODZILLA.VOL in the ISO with the edited version. If successful, you will see that Mecha-King Ghidorah's portrait is replaced with Biollante's. While Biollante still functions when accessed this way, the game will crash whenever you try to play Action mode with her. Also, Megaguirus can not properly copy her Beam attack.
Biollante also exists in the Xbox version of the game, with a more detailed model than the PlayStation 2 version. She is functionally identical, however her life bar portrait is missing in this version and a white square shows up instead.


(Source: DylanRocket, Interview with Simon Strange.)
Unused Sounds#
Filename |
Sound |
Comments |
|---|---|---|
Biollante |
The fanfare that plays during Biollante's intro. |
|
Biollante Intro |
Announcer call for Biollante. |
|
Biollante Wins |
Winner call for Biollante. |
|
MechaZ Intro |
Announcer call for Mechagodzilla, leftover from Godzilla: Destroy All Monsters Melee. Both Mechagodzillas were given unique names, making this sound clip unused. |
|
MechaZ Wins |
Winner call for Mechagodzilla, also leftover from the same game. |
|
Airstrike |
Mothra Airstrike call from the last game. |
|
Battra Airstrike |
While Battra appears as an Airstrike monster in this game, his arrival is never announced. |
|
SuperX Airstrike |
Unused call for the Super X Airstrike. |
|
Heli Engage 1 |
The Military constantly attacks the monsters, but it's not possible to hear any chatter while they do so. |
|
Heli Engage 2 |
||
GForce 1 |
The purpose of these voice clips are unknown, but it's believed that they are related to the cut Story Mode. |
|
GForce 2 |
||
Godzilla 2K Roar |
This Godzilla roar was used in Destroy All Monsters Melee whenever you first enter the main menu, or entered a cheat code. |
|
Fight Sounds#
It's worth noting that much of Biollante's sounds are unused even in-game due to reusing roars from other monsters like Baragon or Destoroyah. These sound clips end up recycled for Biollante's playable appearance in the Wii version of Godzilla: Unleashed.
Filename |
Sound |
Comments |
|---|---|---|
Jet Flyby 1 |
Jets were a cut Military vehicle, though a sound for a Jet flying by is found near the Helicopter Flyby sound. |
|
Battra Roar 1 |
Battra appears as an Airstrike monster, however he is silent. |
|
Bio Chomp |
Biollante's many unused sound clips. |
|
Bio Roar 1 |
||
Bio Roar 2 |
||
Bio Roar 3 |
||
Bio Sap Burn |
||
Bio Sap Impact |
||
Bio Screech |
||
Bio Screech 2 |
||
Bio Oof Light |
||
Bio Oof Heavy |
||
Bio Vine Snap |
||
Bio Vine Whoosh |
||
Bio Shout Down 1 |
||
Bio Shout Down 2 |
||
Bio Shout Down 3 |
||
Bio Shout Down 4 |
||
Bio Shout Down 5 |
||
Bio Shout Long 1 |
||
Bio Shout Long 2 |
||
Bio Shout Long 3 |
||
Bio Shout Long 4 |
||
Bio Shout Up 1 |
||
Bio Shout Up 2 |
||
Bio Shout Up 3 |
||
Bio Shout Up 4 |
||
Bio Footstep 1 |
||
Bio Footstep 2 |
||
Bio Footstep 3 |
||
Bio Vine Slither |
||
Bio Gas |
||
Bio Rootstorm |
||
(Source: DylanRocket)
Revisional Differences#
- The PlayStation 2 version was the first version of the game to release. The US version has all the bugs in the game, while the Japanese version fixed an unknown exploit involving Godzilla 90's. There was also balancing changes done for MOGUERA and Baragon.
- The Xbox version has the same Godzilla 90's exploit fix and has an extra feature not possible on the PlayStation 2. Replays of fights are possible in this version. In general, graphics such as Monster models appear more higher quality than the PlayStation 2 version.
(Source: Interview with Simon Strange.)
|
The Godzilla series | |
|---|---|
|
MSX |
|
|
NES |
|
|
Game Boy (Color) |
|
|
SNES |
|
|
Game Gear |
|
|
Dreamcast |
|
|
Game Boy Advance |
|
|
GameCube |
|
|
Xbox |
|
|
PlayStation 2 |
|
|
Wii |
|