Fallout: New Vegas is the fourth (canon) entry in everyone's favorite post-apocalyptic RPG series. Developed by Obsidian, which includes a bunch of folks who worked on the original two games. It was released for Windows, Xbox 360 and PlayStation 3 in October 2010 to positive reviews and extensive bug complaints.
Most of this content can be played with in the Windows version through the use of the console (~) or the New Vegas edition of the G.E.C.K.. Some of it requires FO3 Archive Utility and/or NifSkope to view.
Downloadable Content#
Old World BluesWeird skeletons and even weirder old men.
Unused Graphics#
Texture |
Description |
|---|---|
The unique Pip-Boy icon for the "Papa Khan armor". This armor is worn by a second, unused Papa Khan NPC. |
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The Pip-Boy icon for the "Papa Khan helmet". It is also worn by said NPC, and makes appearances in the Official Strategy Guide for the game. |
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The Pip-Boy icon for the unused "Laser-assisted Electric Rifle". It has concept art in the Collector's Edition of the Strategy Guide. The only in-game evidence of its existence are leftover actor and object effects in the G.E.C.K. It would later be added as a weapon in the Old World Blues DLC. |
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The Pip-Boy icon for the "Legate's armor". Since Legate Lanius' armor can't be picked up or equipped by the player, this icon goes unused. It would later get reused in the Lonesome Road DLC for the "Armor of the 87th Tribe". |
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An alternate Pip-Boy icon for the "Laser RCW". Note the enlarged Electron Charge Pack. |
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The Pip-Boy icon for "Lily's Gauntlets", which are unobtainable by the player, making the icon go unused. |
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The Pip-Boy icon for "Lily's Vertibird Blade", which is unobtainable by the player, making the icon go unused. |
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An unused Pip-Boy icon for a perk known as "Survivalist". A similarly named perk in Fallout 1/2 increased the player's survival (outdoorsman) skill. There aren't any skill upgrade perks in New Vegas, so this may have done something different. |
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An icon for some kind of chem known as "Focus", as it only exists in this form, it's unknown what it would've done. |
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.30-30 Soft Round, an unused ammo type of unknown properties that exists only in icon form. |
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The icon for the unused "Armored Vault 21 jumpsuit". Despite going unused, the jumpsuit is fully functional. |
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The icon for the unused "Vault 24 jumpsuit". No other remnants of this vault are known to exist anywhere. |
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An unused ending slide depicting Lily in Jacobstown. |
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An unused ending slide depicting an earlier version of Mr. House in his Lucky 38 penthouse suite. His monitor uses an earlier face texture that doesn't exist in the files anymore, but this design of House can still be seen in the Developer Diary videos for the game. |
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An unused ending slide depicting some NCR troopers in the NCRCF. |
An unused piece of graffiti hinting at the first DLC, Dead Money. This is only unused in the base game and can be seen with the Dead Money expansion installed. |
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A medical history test. This was used at some point to determine the player's traits. It is done through the menu in the final game. Some of the answers on the test do not have corresponding traits in the final game, either. |
Checkmarks that would've appeared on the above-mentioned medical history test. |
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These audio test cells appear as static world objects in the G.E.C.K.. There is one for every footstep sound effect in the game. |
An angry face meant for Yes Man. |
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A sad face meant for Yes Man. |
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A red variant of the Securitron MK I's face monitor. It was meant to appear when the Securitron went into combat, switching out the standard version. Since this doesn't happen in the final game, this variant goes unused. The MK II's red face variant also exists but that one does get used, although not in the intended way. The two Securitrons in the Lucky 38 basement will use this red variant when upgraded during the demonstration. |
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Face/monitor texture of Marilyn, an unused securitron that would've appeared in the Lucky 38. |
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Marilyn's unused combat face texture. |
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Jane's unused combat face texture. |
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Victor's unused combat face texture. |
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Mr. House's unused combat face texture. It's a bit different than the others visually, as it doesn't have a red tint, nor does it have Mr. House's usual green overlay. |
Yes Man's unused combat face texture. It's actually just his neutral face without any detail, just the face on a white background, similar to the sad and angry faces seen above. |
Unused Perks#
For the following perks, type player.addperk [form id] to give them to your character.
Child At Heart#
Form ID: 03142 Seemingly a carryover from Fallout 3, but there are a few uses for it hidden in the game's code (see unused dialogue). Since there are mercifully very few children in New Vegas, it would have been almost completely useless.
DeathClaw Omelet#
Form ID: 136e14
Since the criteria for the recipes to work are whether you have the notes, not the perks, this perk does nothing.
This recipe allows you to make Rose's famous deathclaw omelet!
Spicy Casserole#
Form ID: 1613be
Since the criteria for the recipes to work are whether you have the notes, not the perks, this perk does nothing. In the game, the only way to get the casserole made is to ask Ruby to make one for you in exchange for a Radscorpion Poison Gland. The ingredients are Flour, a Jalapeño Pepper, Mole Rat Meat, and a Radscorpion Poison Gland, and it would have required a Survival skill of 30.
This recipe allows you to make Ruby's spicy casserole
Unused Audio#
Music#
File |
Note |
|---|---|
Fallout 3's death theme still remains in the files. |
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A piece of music intended for use at night in Legion-controlled territories. |
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A jazzy tune called 'Muzak'. |
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Above, but being played off of a radio. |
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A more orchestral version of the death theme. |
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A completely unused 'victory' theme. |
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A variation of the above. |
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Another variation. |
- The complete Fallout 1 and 2 soundtracks are present in the game's files in 128 CBR mp3 (used music is encoded in 192) in the directory \Data\Music\Fallout1and2. The Fallout 1 soundtrack is named and fully tagged in such a way that it looks like it was copied from somebody's home music collection. Several tracks that were not used in New Vegas are included in these files.
Radio Songs#
- Hangover Heart by Hank Thompson is listed in the credits as one of the radio songs, but does not appear in the game, or in the game's files. It was likely cut due to licensing difficulties.
- Inside the GECK there are a multitude of song titles mentioned that don't appear in the final game. Since only their title is known, it's unclear which version of this song was meant to appear, but an educated guess can be made. Keep in mind that none of these guesses have been confirmed to be right, however.
The following titles appear:
Internal Name |
Title + Assumed Artist |
Notes |
|---|---|---|
MUSNVTempADearJohnLetter |
A Dear John Letter - Ferlin Husky and Jean Shepard |
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MUSNVTempBillyTheKid |
Billy the Kid - Marty Robbins |
Appears on Gunfighter Ballads and Trail Songs alongside the used song, Big Iron. |
MUSNVTempBlackCoffee |
Black Coffee - Peggy Lee |
Peggy Lee's songs Johnny Guitar and Why Don't You Do Right? appear in-game. |
MUSNVTempDrivinNailsInMyCoffin |
Drivin' Nails in my Coffin - Jerry Irby |
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MUSNVTempFlaminMamie |
Flamin' Mamie - Hank Penny |
A song from the Soundies Inc. music label which Fallout has oftentimes used in the past. |
MUSNVTempGoodbyeOldPaint |
Goodbye Old Paint - Johnny Bond |
Another song from the Soundies Inc. music label. This song comes from the same album as Stars of the Midnight Range, which appears in-game. |
MUSNVTempIllHoldYouInMyHeart |
I'll Hold You In My Heart - Eddy Arnold |
The song It's a Sin, which appears in-game, comes from the same label. |
MUSNVTempImAFoolToFoolAroundWithYou |
I'm a Fool to Fool Around with You - Hank Thompson |
Another song from the Soundies Inc. music label. The song Hangover Heart, mentioned above, is also from this label. |
MUSNVTempLonesomestGallInTown |
Lonesomest Gall in Town - Kay Starr |
Another song from the Soundies Inc. music label. |
MUSNVTempSaddleTramp |
Saddle Tramp - Marty Robbins |
Appears on Side B of the Big Iron single. |
MUSNVTempVagabondShoes |
Vagabond Shoes - Kay Starr |
Another song from the Soundies Inc. music label. |
MUSNVTempUnderABlanketOfBlue |
Under a Blanket of Blue - Helen Forrest |
Another song from the Soundies Inc. music label. This song comes from the same album as Mad about the Boy, which appears in-game. |
MUSNVTempWhatCanISayAfterISayThatImSorry |
What Can I Say After I Say I'm Sorry - Helen Forrest |
Another song from the Soundies Inc. music label. This song comes from the same album as Mad about the Boy, which appears in-game. |
MUSNVTempWasThatTheHumanThingToDo |
Was That The Human Thing To Do - Kay Starr |
Another song from the Soundies Inc. music label. |
MUSNVTempWonder |
Wonder - Doris Day |
Another song from the Soundies Inc. music label. |
MUSNVTempYouCantSeeTheSunWhenYoureCrying |
You Can't See The Sun When You're Crying - Anita Ellis |
Craps#
It seems that Craps was going to be a playable casino game at one point. There is little left to support this, other than craps tables in The Tops, and the fact that dice rolling sound effects for craps are stored in the exact same naming scheme as the regular casino games. It's unknown if any actual coding for it exists at this point.
Liberty Prime?#
These sound effects were found along with other monster voice files in a folder named 'robotlibertyprime'. Despite the folder name, the sounds seem to be someone (Yuri Lowenthal?) making goofy hurt/death sounds.
Miscellaneous#
Big Guns#
The Big Guns skill was removed from the game late enough in development to leave references to it in a few places.
- Every time a skill check is conducted in dialogue for any or all combat skills, Big Guns is checked along with the other five used combat skills. Neil has one of these checks.
- Additionally, searching through the texture files reveals that True Police Stories was the original Small Guns skill magazine through its filename. Milsurp Review was originally intended as the Big Guns skill magazine until the two skills were fused.
Recompense of the Fallen#
A series of unused messages found in the game's files indicate the method of obtaining this weapon was originally different. The cut message NVDogTagFistUniqueMessage would've displayed once 20 NCR dog tags had been collected:
You have collected 20 dog tags.
The fallen will the gift of bloody reprisal.
> Wrap the dog tags around your fists.
> Do nothing.
The message NVDogTagFistUniqueCreatedMessage would show if the player opted to wrap them around their fists:
New item created!
You slowly wrap the chains of the fallen around your hands.
A further message, named NVDogTagFistUniqueBlueprintMessage, reveals a blueprint would be granted as well:
Blueprint added!
You are inspired by the sacrifice of the fallen.
Unused Reputation#
The only reference to a Primm reputation is in Testacles' dialogue. In the final game, Primm is mostly independent/leaning NCR. There's also a corresponding graphic that goes unused with Primm Slim on the left and what looks like an older wasteland settler, possibly representing Johnson Nash.
Oddities#
- Keith's marked cards are internally called "1ELoadedDice".
- VFSWaitingThugScript suggests there were once 4 thugs waiting to ambush you in Freeside's alley instead of just the two in the final game.
References#
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The Fallout series | |
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Windows |
Fallout (Prototype) • Fallout 2 • Fallout Tactics • Fallout 3 (Interplay) • Fallout 3 (Bethesda) • Fallout: New Vegas (Prototypes) • Fallout 4 • Fallout Shelter • Fallout 76 |
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DOS |
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Mac OS Classic |
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Mac OS X |
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PlayStation 3, Xbox 360 |
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Android, iOS, Nintendo Switch |
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PlayStation 4, Xbox One |
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