the cutting room mirror

Fallout 76

please suggest an unused sprite with a clock or something

This game is still under active development.
Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary!

Oh dear where to begin...

After a previous attempt to develop a Fallout MMO went nowhere (and even resulted in a lawsuit), Fallout 76 takes the series to online multiplayer, a setting in West Virginia, and acting as a prequel to the whole franchise. However, the game is far more well-known for the very rough state it launched in, with a long list of technical issues, poor design choices, a pretty empty world, lack of human NPCs (until the Wastelanders update), and an absurd number of bugs that read like a novel. And that's not getting into the many controversies post-launch. Some of the issues have been fixed or improved since the Wastelanders update, though many of them still persist to this day.

At least Inon Zur's score and the cover of John Denver's Country Roads are nice.

To do:

  • Content related to the cut "Race for the Presidency" event.
  • Unused weapons and paints.
  • Unobtainable chems Formula Q and Calmex Silk, along with a recipe for the former.

Unused Maps/Cells#

Present in Seventysix.esm using ESM Explorer. Currently there is no way to explore these cells in-game, but they can be rendered using fo76utils.

Veronica's Test Cell#

(FormID 005A2B09)

Veronica's Test Cell

DebugZachW#

(FormID 000027BC)

DebugZachW

76QASmoke#

(FormID 00116EF7)

76QASmoke

76QASmoke02#

(FormID 0001F7A9)

76QASmoke02

E09DGWWS#

(FormID 0065D473)

E09DGWWS

76 PVP Playground#

Also called zCUT76DangerRoom in the files.

(FormID 00004007)

zCUT76DangerRoom - Side A

zCUT76DangerRoom - Side B

zCUT76DangerRoom - Side C

zCUT76DangerRoom - Side D

zCUT76WorkshopTest#

(FormID 00018098)

zCUT76WorkshopTest

zCUTBabylonAudioTestZone#

(FormID 003C72D2)

zCUT76WorkshopTest

zCUTBabylonStagingAreaZax#

(FormID 002B802D)

zCUTBabylonStagingAreaZax

zCUTCOMPDeleteThis#

(FormID 00574628)

zCUTCOMPDeleteThis

Cut Vault 120#

This is a leftover from the early development of Fallout 4.

(FormID's 00004D4C, 00004CF4, 00004CEE, 00004CCA, 00004D4D)

zCUTUnusedVault12002COPY0000

zCUTUnusedVault12003COPY0000
(also named Stellwagen Gorge in the files)

zCUTUnusedVault12004COPY0000
(also named Vault 120 Research Station in the files)

zCutUnusedVault120AirlockCOPY0000

zCUTUnusedVault120COPY0000
(likely the finalized version of this Interior Cell)

Unused Models#

Proxy Models#

xpd_pitt02#

\proxy\xpd\xpd_pitt02

proxy_sludgewall_256.nif

proxy_trenchdropbox.nif

proxy_trenchmound.nif

These proxy models actually have a texture instead of having none like the other proxy models in the game files:

Texture

workshop#

proxy\workshop\camp_addon

proxy_camp_addon_001.nif

proxy_camp_addon_002.nif

proxy_camp_addon_003.nif

attachrefcustom#

unique\attachrefcustom\

pictureframemodern04anim01.nif

Test#

testscalerefnpcf401.nif#

Seems to just be the Fallout 3 playermodel, without its textures (and messed-up UVs).

testscalerefnpcf401.nif

testbwe.nif#

Seems to be some sort of blockout model of the Rockhound at Mount Blair (also untextured).

testbwe.nif

Markers#

Wendigo Ambush#

ambushmarker_wendigocave.nif

Barber Marker#

barbermarker.nif

References#


  1. https://www.youtube.com/watch?v=-vdMHUak4CA↩︎
  2. https://www.youtube.com/watch?v=gi8PTAJ2Hjs↩︎
  3. https://www.mobygames.com/game/115632/fallout-76/releases/↩︎