|
|
This game is still under active development. |
Oh dear where to begin...
After a previous attempt to develop a Fallout MMO went nowhere (and even resulted in a lawsuit), Fallout 76 takes the series to online multiplayer, a setting in West Virginia, and acting as a prequel to the whole franchise. However, the game is far more well-known for the very rough state it launched in, with a long list of technical issues, poor design choices, a pretty empty world, lack of human NPCs (until the Wastelanders update), and an absurd number of bugs that read like a novel. And that's not getting into the many controversies post-launch. Some of the issues have been fixed or improved since the Wastelanders update, though many of them still persist to this day.
At least Inon Zur's score and the cover of John Denver's Country Roads are nice.
|
|
To do:
|
Unused Maps/Cells#
Present in Seventysix.esm using ESM Explorer. Currently there is no way to explore these cells in-game, but they can be rendered using fo76utils.
Veronica's Test Cell#
(FormID 005A2B09)
Veronica's Test Cell |
|---|
![]() |
DebugZachW#
(FormID 000027BC)
DebugZachW |
|---|
![]() |
76QASmoke#
(FormID 00116EF7)
76QASmoke |
|---|
![]() |
76QASmoke02#
(FormID 0001F7A9)
76QASmoke02 |
|---|
![]() |
E09DGWWS#
(FormID 0065D473)
E09DGWWS |
|---|
![]() |
76 PVP Playground#
Also called zCUT76DangerRoom in the files.
(FormID 00004007)
zCUT76DangerRoom - Side A |
zCUT76DangerRoom - Side B |
zCUT76DangerRoom - Side C |
zCUT76DangerRoom - Side D |
|---|---|---|---|
![]() |
![]() |
![]() |
![]() |
zCUT76WorkshopTest#
(FormID 00018098)
zCUT76WorkshopTest |
|---|
![]() |
zCUTBabylonAudioTestZone#
(FormID 003C72D2)
zCUT76WorkshopTest |
|---|
![]() |
zCUTBabylonStagingAreaZax#
(FormID 002B802D)
zCUTBabylonStagingAreaZax |
|---|
![]() |
zCUTCOMPDeleteThis#
(FormID 00574628)
zCUTCOMPDeleteThis |
|---|
![]() |
Cut Vault 120#
This is a leftover from the early development of Fallout 4.
(FormID's 00004D4C, 00004CF4, 00004CEE, 00004CCA, 00004D4D)
zCUTUnusedVault12002COPY0000 |
zCUTUnusedVault12003COPY0000 |
zCUTUnusedVault12004COPY0000 |
|---|---|---|
![]() |
![]() |
![]() |
zCutUnusedVault120AirlockCOPY0000 |
zCUTUnusedVault120COPY0000 |
|---|---|
![]() |
![]() |
Unused Models#
Proxy Models#
xpd_pitt02#
\proxy\xpd\xpd_pitt02
proxy_sludgewall_256.nif |
proxy_trenchdropbox.nif |
proxy_trenchmound.nif |
|---|---|---|
![]() |
![]() |
These proxy models actually have a texture instead of having none like the other proxy models in the game files:
Texture |
|---|
workshop#
proxy\workshop\camp_addon
proxy_camp_addon_001.nif |
proxy_camp_addon_002.nif |
proxy_camp_addon_003.nif |
|---|---|---|
![]() |
![]() |
![]() |
attachrefcustom#
unique\attachrefcustom\
pictureframemodern04anim01.nif |
|---|
![]() |
Test#
testscalerefnpcf401.nif#
Seems to just be the Fallout 3 playermodel, without its textures (and messed-up UVs).
testscalerefnpcf401.nif |
|---|
![]() |
testbwe.nif#
Seems to be some sort of blockout model of the Rockhound at Mount Blair (also untextured).
testbwe.nif |
|---|
![]() |
Markers#
Wendigo Ambush#
ambushmarker_wendigocave.nif |
|---|
![]() |
Barber Marker#
barbermarker.nif |
|---|
![]() |
References#
|
The Fallout series | |
|---|---|
|
Windows |
Fallout (Prototype) • Fallout 2 • Fallout Tactics • Fallout 3 (Interplay) • Fallout 3 (Bethesda) • Fallout: New Vegas (Prototypes) • Fallout 4 • Fallout Shelter • Fallout 76 |
|
DOS |
|
|
Mac OS Classic |
|
|
Mac OS X |
|
|
PlayStation 3, Xbox 360 |
|
|
Android, iOS, Nintendo Switch |
|
|
PlayStation 4, Xbox One |
|



























