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Fallout

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This page details one or more prototype versions of Fallout.

This page is rather stubbly and could use some expansion.
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This prototype is documented on Hidden Palace.

Graphical Differences#

Inventory Icons#

Mentats

Demo

Final

Mentats were taken intravenously in the demo. The filename for their graphic still reflects this.

Stimpak

Demo

Final

In the demo, Stimpaks used the inventory icon for Super Stimpaks, and Super Stimpaks did not exist.

Tool

Demo

Final

The tool was redesigned to looks like something more useful for fixing stuff, but retains its overall theme. Its name was also changed from 'Wire Cutters' (see text changes).

Water Chip

Demo

Final

The Water Chip's icon was changed. Compared to the final version, the demo icon's cable on the left is in a different position, the color scheme is significantly more vibrant, and the perspective is at a different angle.

Vault Boy Images#

Filenames in the demo indicate that these were not just changed, but repurposed entirely, and their use in the final does not reflect their original intended use in the GURPS system.

Running (Demo)

Action Points (Final)

Addiction

Chem Reliant

Acrobat

Agility

Alcoholism

Nuka Cola Addiction

Empathy

Animal Friend

Note that Empathy is a perk in the final game, but uses a different (though similar) graphic with a woman in place of the mutated rabbit.

Vision

Awareness

Merchant

Barter

Charisma

Charisma

High Pain Tolerance

Damage Resistance

Physician

Doctor

Beam Pistols

Energy Weapons

Leadership

Experience

One Eye

Crippled Eye

Ambidextrous

Fast Shot

First Aid

First Aid

Gambling

Gambling

Diplomacy

Good Natured

Gunner

Big Guns

Pistols

Small Guns

Rapid Healing

Heal Rate

Knife Throwing

Heave Ho!

Low Pain Tolerance

Hit Points

Literacy

Intelligence

Berserk

Kills

Quirks

Level

Quirks are what perks were called earlier in development.

Lockpick

Lockpick

Bad Luck

Luck

2-handed blunt weapons

Melee Weapons

Brawling

Melee Damage

Strong Will

Mental Block

Night Vision

Night Vision

Traps

Outdoorsman

Alertness

Perception

Carousing

Perks

Poisons

Poison Resistance

Fast Draw

Quick Pockets

Bad Reputation

Reputation

Mechanic

Repair

Bloodlust

Berserker

Enemy Reputation

Childkiller

Good Reputation

Champion

Chemistry

Science

Combat Reflexes

Sequence

Skinny

Small Frame

Fast Talker

Smooth Talker

Stealth

Sneak

Voice

Speaker

Bard

Speech

Pickpocket

Steal

Sex Appeal

Strength

The Sex Appeal trait is re-used in Fallout 2.

Survivalist

Survivalist

Research

Swift Learner

Throwing

Throwing

Toughness

Toughness

Handsome

Traits

Demolitions

Traps

Karate

Unarmed

Unused Graphics#

These are graphics present in the demo which have no equivalents in the final.

Vault Boy Images#

Interface#

FalloutDemo-EDITRBCK.png

Early character interface, using statistics from the GURPS system.

FalloutDemo-SKILDEX.png

The skill page, presumably where perks (called 'quirks' at this point in development) would be displayed.

FalloutDemo-SKILCAT.png

Interface elements intended for categorizing skills. The categories chosen appear to be a selection of GURPS skill categories, making this another very early leftover.

Sound Differences#

There happens to be sound effects for weapons in this demo, though some of them go unheard and unused because they aren't featured here. They have no reload or "out-of-ammo" sounds here, either.

WAA1XXX1 and WAB1XXX1 (10mm pistol and Desert Eagle + 9mm Mauser sounds, respectively) sound the same.

Text Differences#

PRO_ITEM.MSG#

This is the text file which contains the names and descriptions for items, many of which were changed between demo and final. Most items lacked descriptions and all weapons lacked strength requirements, so only examples where the name or description are present and differing in both demo and final are noted.

Leather Armor (Demo)

Leather Armor (Final)

Your basic all leather apparel. Finely crafted from tanned brahmin skin.

Your basic all leather apparel. Finely crafted from tanned brahmin hide.

Powered Armor

Powered Armor

A self-contained suit of advanced technology armor. Powered by a micro-fusion reactor.

A self-contained suit of advanced technology armor. Powered by a micro-fusion reactor, with enough fuel to last a hundred years.

Club

Club

Your basic, turn of the prehistorical period bludgeoning weapon.

A military or police baton. Heavy wood. Min ST: 3.

Sledge Hammer

Sledgehammer

A large hammer with big handle. Very popular with the muscular crowd. Min ST: 6.

MP9

10mm SMG

H&K MP9 Submachinegun (10mm variant). A medium-sized SMG, capable of single shot and burst mode.

H&K MP9 Submachinegun (10mm variant). A medium-sized SMG, capable of single shot and burst mode. Min ST: 4.

Semi_Auto Rifle

Hunting Rifle

A Colt Rangemaster semi-automatic rifle, in .223 caliber. Single-shot only.

A Colt Rangemaster semi-automatic rifle, in .223 caliber. Single-shot only. Min ST: 5.

Minigun

Minigun

A Rockwell CZ53 Minigun. A multi-barrelled chaingun firing 5mm ammunition at over 60,000 RPM.

A Rockwell CZ53 Personal Minigun. A multi-barrelled chaingun firing 5mm ammunition at over 60,000 RPM. Min ST: 7.

Plasma Caster

Plasma Rifle

A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Powered by Micro Fusion Cells.

A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Powered by Micro Fusion Cells. Min ST: 6.

Laser Pistol

Laser Pistol

A Watts 1000 Laser Pistol. Civilian model. Uses small energy cells.

A Wattz 1000 Laser Pistol. Civilian model, so the wattage is lower than military or police versions. Uses small energy cells. Min ST: 3.

Magnum Pistol

Desert Eagle .44

An ancient Desert Eagle pistol, in .44 magnum. Interest in late 20th century films made this on of the most popular handguns of all times.

An ancient Desert Eagle pistol, in .44 magnum. Interest in late 20th century films made this one of the most popular handguns of all times. Min ST: 4.

Crowbar

Crowbar

A very solid, heavy piece of metal.

A very solid and heavy piece of metal, specially designed to exert leverage. Or pound heads. Min ST: 5.

Brass Knuckles

Brass Knuckles

A weapon to be used in hand-to-hand combat. The Brass Knuckles protect your hand, and provide additional damage.

Hardened knuckle grip that is actually made out of steel. They protect your hand, and do more damage, in unarmed combat. Min ST: 1.

S-S Semi Auto Pistol

14mm Pistol

A Sig-Sauer 14mm Auto Pistol. Large, single shot handgun. Excellent craftmanship. Min ST: 4.

Assault Rifle

Assault Rifle

An AK-112 Assault Rifle. An old military model, out of use around the time of the war. Can fire single-shot or burst, using the high velocity 5mm rounds.

An AK-112 5mm Assault Rifle. An old military model, out of use around the time of the war. Can fire single-shot or burst, using the high velocity 5mm rounds. Min ST: 5.

Plasma Pistol

Plasma Pistol

Glock 86 Plasma Pistol. Designed by an AI of Gaston Glock.

Glock 86 Plasma Pistol. Designed by the Gaston Glock AI. Shoots a small bolt of superheated plasma. Powered by a small energy cell. Min ST: 4.

Pulse Grenade

Grenade (Pulse)

An electromagnetic pulse grenade, generating an intense magnetic field on detonation. Doesn't affect biological creatures. Contact fuze. Min ST: 4.

Stimpak

Stimpak

A healing drug.

A healing chem. When injected, the chem provides immediate healing of minor wounds.

Bag of Bottle Caps

Bottle Caps

This bag holds your bottle-caps.

This bag holds your bottle-caps.

Dex Adders

Reserved Item

Dex Adders

This is a reserved item. DO NOT USE.

Mentats

Mentats

A syrige filled with mind-altering drugs. Increases memory related functions, andspeeds other mental processes. Highly addictive.

A pillbox of mind-altering chems. Increases memory related functions, and speeds other mental processes. Highly addictive.

Tape Recorder

Tape

A Wattz Electronics Holodisc tape. This particular tape looks to be into very poor condition.

Wire Cutters

Tool

Wire Cutters

A super tool set, containing various useful tools.

12 ga. Shotgun Shells

12 ga. Shotgun Shells

Shotgun ammunition. 12 guage.

Shotgun ammunition. This particular ammo is marked: "12-gauge shells, not for use by children under the age of 3."

Parts

Junk

Parts

A pile of junk parts. A little bit of everything.

Tape Player

Tape Recorder

A Wattz Electronics Play-It-For-Me tape recorder. Plays and records the standard 30 minute high density Record-It-Once tapes.

Rad-X

Rad-X

Anti-radiation drugs to be taken before exposure. No known side effects.

Anti-radiation chems to be taken before exposure. No known side effects.

Trophy

Urn

Trophy

A beautiful golden urn, with the name "Harriet" inscribed on the front and ashes inside.

Vibro Blade

Ripper

A Ripper(tm) vibroblade. Powered by a small energy cell, the chainblade rips and tears into it's target. Min ST: 4.

Alien laser pistol

Alien Blaster

A strange gun of obviously alien origin. Looks like it can support small energy cells, however. Min ST: 2.

9mm bullets

9mm ball

A collection of ancient 9x19mm rounds. Heavy grease to preserve them from the environment. Standard bullets.

Gizmo's pistol

9mm Mauser

A Mauser M/96, in 9x19mm Parabellum. In excellent condition. Extremely accurate. Min ST: 3.

Psychic Nullifier

Psychic Nullifier

Psychic Nullifier

A strange device, constructed from an odd technology.