Unused Cosmetics
Debug Functions#
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To do: |
Inside the config files, DefaultGame.ini and DefaultInput.ini, are some debug functions that currently have no known use.
Input Tag Name/Command |
Keybind |
Notes |
|---|---|---|
hype.ToggleDevOptions |
D |
|
hype.ToggleShowHUD |
U |
|
hype.ToggleShowVenue |
V |
|
hype.CycleTimeOfDay false |
Comma |
|
hype.CycleTimeOfDay true |
Period |
|
Input.Debug.RandomizeColor |
Gamepad_FaceButton_Left or SpaceBar |
|
Input.Debug.CheatWin |
W |
|
Input.Debug.CopyToClipboard |
LeftControl + C or RightControl + C |
|
Input.Debug.PasteFromClipboard |
LeftControl + V or RightControl + C |
|
Input.DevOnly |
N/A |
No function was given in the DefaultGame.ini file |
Input.DevOnly.ToggleDisc0 |
One |
|
Input.DevOnly.ToggleDisc1 |
Two |
|
Input.DevOnly.ToggleDisc2 |
Three |
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Input.DevOnly.ToggleDisc3 |
Four |
|
Input.DevOnly.PlayNextCamera |
C |
|
Input.DevOnly.PlayTransition0 |
Eight |
|
Input.DevOnly.PlayTransition1 |
Nine |
|
Input.DevOnly.PlayTransition2 |
Zero |
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Input.DevOnly.ToggleFreeCam |
LeftControl + C |
|
Input.DevOnly.CameraForward |
W |
|
Input.DevOnly.CameraBackward |
S |
|
Input.DevOnly.CameraRight |
A |
|
Input.DevOnly.CameraLeft |
D |
|
Input.DevOnly.CameraUp |
E |
|
Input.DevOnly.CameraDown |
Q |
|
Input.DevOnly.CameraToggleRotation |
RightMouseButton |
|
Input.DevOnly.CameraRecenter |
Enter |
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Input.DevOnly.ToggleFocusControl |
LeftControl |
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Input.DevOnly.ToggleFStopControl |
LeftAlt |
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Input.DevOnly.Vertical_CameraRotate |
MouseY |
|
Input.DevOnly.Horizontal_CameraRotate |
MouseX |
|
Input.DevOnly.CameraFocusControl |
MouseWheelAxis |
Unreleased DLC Songs#
While the game was still online, if you opened up the in-game Downloadable Content store, the game downloaded all of the metadata for the DLC, and inside /Game/DLC/Songs are four song folders that don't have any audio or texture files: cherrycordial, gravityassist, mainmistar, and youdidntbut. As of January 17, 2023 these files don't download into the cache anymore, even with previous updates.
Based on the metadata, these are In-House songs made by the people at Harmonix that were previously DropMix songs, that would have been re-released as a free pack called "FUSER Mega Song Pack" (according to EpicDB, which is now down).
These never came out before the game (and its DLC) got delisted in December 2022, and none of these songs appear in the /Game/EventRewards/Songs folder (which is where the Diamond Store songs' data would be).
Song Metadata#
Note: The BPM is not in the song's data internally. (BPM Data listed below is sourced from the DropMix releases.)
cherrycordial#
Download FUSER_cherrycordial.zip File: FUSER_cherrycordial.zip (13 KB) (info) |
Artist - Danny Humbles
Song - Cherry Cordial
Genre - Pop
Year - 2013
BPM - 128
Key - B Minor
Beat Instrument - Drums
Bass Instrument - Guitar
Loop Instrument - Synth
Lead Instrument - Synth
SteamAppId - 1672271
PS4EntitlementLabel - FSCHERRYCORDIALX
XboxOneProductId - 34385039-5842305A-C0303935-50512800
SwitchAocIndex - 147
EpicItemId - 7e8f7f1bee0042ac871c15d71a2e44e3
EpicArtifactId - 26aac3a1cb94493cb65e5b70f3f76b13
This song loop was also used for the main menu songs: Also, it later got released for Fortnite Festival Jam Stage on 1/14/25
gravityassist#
Download FUSER_gravityassist.zip File: FUSER_gravityassist.zip (10 KB) (info) |
Artist - Qufu
Song - Gravity Assist
Genre - Dance
Year - 2014
BPM - 97
Key - G Minor
Beat Instrument - Drums
Bass Instrument - Synth
Loop Instrument - Synth
Lead Instrument - N/A
SteamAppId - 1672272
PS4EntitlementLabel - FSGRAVITYASSISTX
XboxOneProductId - 4D514E39-4D563057-C0523733-54487700
SwitchAocIndex - 148
EpicItemId - aae0783f678d4240bc6deb52df2bb122
EpicArtifactId - 1d57a1d42d304b819f5efea1c3725fe0
mainmistar#
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File: FUSER_mainmistar.zip (12.9 KB) (info) |
Artist - Dillzan Madan
Song - Main Mistar Praim Hoon (I Am Mister Prime)
Genre - Pop
Year - 1984
BPM - 128
Key - E Minor
Beat Instrument - Drums
Bass Instrument - Guitar
Loop Instrument - Guitar
Lead Instrument - Guitar
SteamAppId - 1672273
PS4EntitlementLabel - FSMAINMISTERPRAI
XboxOneProductId - 4E385039-4D383042-C0443436-434D1400
SwitchAocIndex - 149
EpicItemId - 1e7469b2f0a84c77a11055fe4af7cb20
EpicArtifactId - b6f745df5a4f4224aa188a148d2d4c3d
youdidntbut#
Download FUSER_youdidntbut.zip File: FUSER_youdidntbut.zip (12.6 KB) (info) |
Artist - Francesca Sonora
Song - You Didn't But You Had To
Genre - Pop
Year - 2014
BPM - 122
Key - Eb Major
Beat Instrument - Drums
Bass Instrument - Synth
Loop Instrument - Sampler
Lead Instrument - Synth
SteamAppId - 1672270
PS4EntitlementLabel - FSYOUDIDNTBUTYOU
XboxOneProductId - 33444E39-47433053-C05A3646-34381D00
SwitchAocIndex - 146
EpicItemId - c1e6010d22144186a652e62d4167819b
EpicArtifactId - 6e68e84b8a8f4b18ac6bc83e6f1245b2
AREA 21 ft Martin Garrix - Mona Lisa#
Within the internal depot name for Skrewbert - The Game Got You, it is indicated that the song Mona Lisa was originally planned but then replaced with a different song.1
Travis Scott - Goosebumps#
Within the internal depot name for Marlon Kane - This Is How You Left Me, it is indicated that the song Goosebumps was originally planned but then replaced with a different song.2
Unused Text#
Unused Genre#
Two files contain mentions of an unused genre titled "Classical". It is unknown what this could've been used for.
In pakchunk0-WindowsNoEditor.pak\Game\Gameplay\Requests\request_Classical.uasset:
[
{
"Type": "Request",
"Name": "request_Classical",
"Properties": {
"PromptMessage": {
"TableId": "/Game/Gameplay/Requests/ST_Requests.ST_Requests",
"Key": "Request.Genre.Prompt.00"
},
"PassMessage": {
"TableId": "/Game/Gameplay/Requests/ST_Requests.ST_Requests",
"Key": "SmartReq.Success.Response.11"
},
"FailMessage": {
"TableId": "/Game/Gameplay/Requests/ST_Requests.ST_Requests",
"Key": "SmartReq.Fail.Response.08"
},
"RequestCelFilter": {
"FilterTo": "ECelFilterType::CelsOfGenre",
"Genre": "EGenre::Classical"
}
}
}
]
In pakchunk0-WindowsNoEditor.pak\Game\UI\StringTables\ST_Gameplay.uexp at line 37:
"Curveball.OnlyClassical": "Only Classical Discs",
Unused Disc Names#
Inside the C++ headers for the game is a list of unused names for the discs. Most of them would crash the game for unknown reasons.
# |
Name |
Icon |
Notes |
|---|---|---|---|
0 |
None |
Cancel |
Technically gets used for when a song doesn't have an instrument for a loop (for instance, Beast Business - Royce Please's lead disc is empty). |
9 |
FemaleVocals |
Sampler |
Crashes game |
10 |
MaleVocals |
Sampler |
Crashes game |
11 |
BassGuitar |
Guitar |
Crashes game |
12 |
AcousticGuitar |
Guitar |
Crashes game |
13 |
ElectricGuitar |
Guitar |
Crashes game |
14 |
AcousticDrums |
Drums |
Crashes game |
15 |
ElectricDrums |
Drums |
Crashes game |
16 |
SteelDrums |
Drums |
Crashes game |
17 |
Piano |
Synth |
Crashes game |
18 |
Organ |
Synth |
Crashes game |
19 |
Saxophone |
Horns |
Crashes game |
20 |
Trumpet |
Horns |
Crashes game |
21 |
Didgeridoo |
Horns |
Crashes game |
22 |
Fiddle |
Strings |
Crashes game |
23 |
Violin |
Strings |
Crashes game |
24 |
Dogs |
Sampler |
Doesn't crash game |
25 |
kNumInstrument |
N/A |
Crashes game |
26 |
EInstrument_MAX |
N/A |
Crashes game |
Unused Sorting Prefix Exclusion#
Inside DefualtGame.ini is a sorting exclusion that goes unused since there's no Artist, Song, Instrument, or Effect in the game that starts with that word.
+IgnorePrefixWhenSorting="an "
Examples of how it would've been used:
The Unicorn Princess
an Unkindness
Usher ft. Pitbull
Holding Out For A Hero
An Honest Histake
Hot In Herre
Snapshot Placeholder Title#
Inside pakchunk0-WindowsNoEditor.pak\Game\UI\Shell\Widgets\WBP_GridItem_Collection_Browse_Moment.uexp, pakchunk0-WindowsNoEditor.pak\Game\UI\Shell\Widgets\WBP_ListItem_CrateEdit_Equipped_Moment.uexp, and pakchunk0-WindowsNoEditor.pak\Game\UI\Shell\Widgets\WBP_Moment_Collection.uexp are a placeholder title for the snapshots.
"CultureInvariantString": "Title Text but lemme"
Unused Videos#
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To do: |
Inside \Fuser\Fuser\Content\Movies\ShowBreaks\ are eight tutorial videos (two of them having both 4k and 1080p renders) that go unused. These videos show an early version of the game's tutorial and they have several differences to the final version. Six out of eight videos were used in a prototype version of the game (01-06 are seen here).
Watch on YouTubeWatch on YouTubeWatch on YouTubeWatch on YouTubeWatch on YouTubeWatch on YouTubeWatch on YouTubeWatch on YouTube