the cutting room mirror

FUSER

This article has a talk page!
view on tcrf.net

This page details bugs of FUSER.

Audio Bugs#

To do:

  • Re-record "Armin Van Buuren - Blah Blah Blah"'s issue in-game rather than using a Ableton.
  • Mention keyzone bugs for these songs:
    • Lizzo - Juice (Vocals play in C when B in either mode)
    • Rage Against The Machine - Killing in the Name (wrong key on B/Bb)

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: For the keyzone bugs, check on why do they do that.

Armin Van Buuren - Blah Blah Blah#

The lead disc has a bug where if you set it to either B Major or B Minor, it has a different structure (probably due to how the keyzone mapping has been put in).

Song Structure

Key

F Minor/Major (Original Structure)

B Minor (Original Mode)

B Major (Opposite Mode)

Key: F Minor

Key: F Major

Key: B Minor

Key: B Major

Key: B Minor (Fixed)

Key: B Major (Fixed)

Texture Bugs#

Placeholder Snapshot Artworks#

To do:

  • What graphics does this use and are they actually used anywhere else?
    • Beat:
    • Bass: Developers/ericcamara/LiquidTest/T_SplatterRipple.png (but with it's Alpha Channel disabled, there another copy of this but i'm not sure which one it's using)
    • Loop: Developers/ericcamara/LightRig_test/Channel_Walker.png (but it's stretched?)
    • Lead: Developers/ericcamara/LightFuncTest/T_GoboSpot.png
  • Where in the code does it say what textures it uses?

FUSER_Snapshotcoverart_bug.png

Very often, the game would show odd graphics when the game can't load cover art for songs in snapshots. It is unknown why it does this.

"The White Stripes - Seven Nation Army"'s Missing Album Art#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Does this only break when viewed via Song Selection in a crate? Cause it shows fine via snapshot or gameplay without editing the crate (if the song was saved before).

FUSER_SW_sevennationarmy_bug.jpg

For the Nintendo Switch release of "The White Stripes - Seven Nation Army", the cover art doesn't load because it's missing its LODGroup line. (Though it shows fine if its in a snapshot). LODGroup means "Level of Detail Group" which tells the game how much detail it needs for the asset, but if it's not there then either it'll not work well or just fail, which in this case it just fails. Proof is below:

T_albumart_SevenNationArmy_Small.uasset portion

[
  {
    "Type": "Texture2D",
    "Name": "T_albumart_SevenNationArmy_Small",
    "Properties": {
      "ImportedSize": {
        "X": 512,
        "Y": 512
      },
      "LightingGuid": "CEAA088A-474650C6-E11431A0-3C666A8B"
    },

T_BuddyHolly_Small.uasset portion (for comparison)

[
  {
    "Type": "Texture2D",
    "Name": "T_BuddyHolly_Small",
    "Properties": {
      "ImportedSize": {
        "X": 525,
        "Y": 525
      },
      "LightingGuid": "10F4CC2D-4611E2C6-2566D69D-0EBF101E",
      "LODGroup": "TEXTUREGROUP_UI"
    },