This page details one or more prototype versions of FUSER.
Steam Demo#
Main Differences#
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|
This needs some investigation. |
- The demo version is built off of Version 1.2.0.0 (the December 11th, 2020 update).
- The desktop icon has different art (similar to the key art) and has "DEMO" put under the logo. (Though the demo icon only includes the 256x256 32bit PNG variant)
|
Demo |
Full |
|---|---|
|
|
|
- The demo only lets you play through the first level in the campaign (Welcome to FUSER) with different songs.
Demo Songs |
Welcome to FUSER/Starter Pack Sampler Songs |
|---|---|
Smash Mouth - All Star |
Billie Eilish - bad guy |
Billie Eilish - bad guy |
Lady Gaga - Born This Way |
Cardi B - Bodak Yellow |
Dua Lipa - Don't Start Now |
Dua Lipa - Don't Start Now |
RÜFÜS DU SOL - Eyes |
deadmau5 ft. Rob Swire - Ghosts 'n' Stuff |
deadmau5 ft. Rob Swire - Ghosts 'n' Stuff |
Rage Against The Machine - Killing In The Name |
Lizzo - Good As Hell |
Warren G & Nate Dogg - Regulate |
Donna Summer - Hot Stuff |
Bad Bunny - Yo Perreo Sola |
Rage Against The Machine - Killing In The Name |
J. Balvin & Willy William - Mi Gente |
|
Brad Paisley - Mud On The Tires |
|
Salt-N-Pepa - Push It |
|
Warren G & Nate Dogg - Regulate |
|
Migos - Stir Fry |
|
Childish Gambino - Summertime Magic |
|
Sean Paul - Temperature |
|
The Killers - The Man |
- There's no way to customize your character as you are only given 8 preset characters.
.ini Differences#
Engine.ini#
Added Lines
ConsoleVariables
m.SyncAudioAfterDropouts=0
Changed Lines
OnlineSubsystemSteam
|
1.2.0.0 Demo |
1.2.0.0 Full |
|---|---|
|
SteamDevAppId=1497570 |
SteamDevAppId=1331440 |
Game.ini#
Added Lines
UnrealEd.ProjectPackagingSettings
UnrealEd.ProjectPackagingSettings
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Hype.HypeCharacterSettings
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Hype.HypeUISettings
ShellLightingSublevel=/Game/Maps/Shell/SL_Shell_Lighting.SL_Shell_Lighting
Hype.HypeMultiplayerSettings
InviteOfflineSecondsThreshold=60.000000
NumCrownsToLeaveNoviceTier=10
Changed Lines
Hype.HypeSettings
1.2.0.0 Demo |
1.2.0.0 Full |
|---|---|
DemoSaveFilename=FuserSave_Demo_Digital |
DemoSaveFilename=FuserSave_Demo_August2020 |
DefaultVenueConfig=(VenueConfigName="",VfxCan="FireSparks",VfxBackdrop="FireworkA",VfxAmbient="",ScreenItems=("ColorGlow1","ColorGlow4","ColorGlow5"),EnvSkyPackage="",CrowdParticles="Null_CrowdParticles",LightShow="Lightshow1",VenueConfigIndex=-1) |
DefaultVenueConfig=(VenueConfigName="",VfxCan="FireSparks",VfxBackdrop="FireworkA",VfxAmbient="",ScreenItems=("ColorGlow1","ColorGlow4","ColorGlow5"),EnvSkyPackage="",CrowdParticles="",LightShow="Lightshow1",VenueConfigIndex=-1) |
DemoVenueConfig=(VenueConfigName="",VfxCan="FireSparks",VfxBackdrop="FireworkA",VfxAmbient="",ScreenItems=("ColorGlow1","ColorGlow4","ColorGlow5"),EnvSkyPackage="",CrowdParticles="Null_CrowdParticles",LightShow="Lightshow1",VenueConfigIndex=-1) |
DemoVenueConfig=(VenueConfigName="",VfxCan="FireSparks",VfxBackdrop="FireworkA",VfxAmbient="",ScreenItems=("ColorGlow1","ColorGlow4","ColorGlow5"),EnvSkyPackage="",CrowdParticles="",LightShow="Lightshow1",VenueConfigIndex=-1) |
HypeUISettings
1.2.0.0 Demo |
1.2.0.0 Full |
|---|---|
ControllerDisconnectPopup_Desktop=(PopupWidget=WidgetBlueprintGeneratedClass'"/Game/UI/Shared/Popup/WBP_HypePopup_TextOnly.WBP_HypePopup_TextOnly_C"',MyData=None,TitleText=LOCTABLE("/Game/UI/StringTables/ST_Shell.ST_Shell", "Shell_Popup_ControllerDisconnect"),DescriptionText=LOCTABLE("/Game/UI/StringTables/ST_Shell.ST_Shell", "Shell_Popup_ControllerDisconnect_Desktop"),AcceptPromptText=LOCTABLE("/Game/UI/StringTables/ST_Shell.ST_Shell", "Shell_Prompt_Ok"),CancelPromptText="",SecondaryPromptText="",TertiaryPromptText="",PopupSize=Medium,hypePopupType=ControllerDisconnect,OnResponseAccept=(null).None,OnResponseCancel=(null).None,OnResponseSecondary=(null).None,OnResponseTertiary=(null).None,OnPopupCreated=(null).None,OnPopupAboutToClose=(null).None) |
ControllerDisconnectPopup_Desktop=(PopupWidget=WidgetBlueprintGeneratedClass'"/Game/UI/Shared/Popup/WBP_HypePopup_TextOnly.WBP_HypePopup_TextOnly_C"',MyData=None,TitleText=LOCTABLE("/Game/UI/StringTables/ST_Shell.ST_Shell", "Shell_Popup_ControllerDisconnect"),DescriptionText=LOCTABLE("/Game/UI/StringTables/ST_Shell.ST_Shell", "Shell_Popup_ControllerDisconnect_Desktop"),AcceptPromptText=LOCTABLE("/Game/UI/StringTables/ST_Shell.ST_Shell", "Shell_Prompt_Ok"),CancelPromptText="",SecondaryPromptText="",TertiaryPromptText="",PopupSize=Medium,IsControllerDisconnectPopup=True,OnResponseAccept=(null).None,OnResponseCancel=(null).None,OnResponseSecondary=(null).None,OnResponseTertiary=(null).None,OnPopupCreated=(null).None,OnPopupAboutToClose=(null).None) |
ControllerDisconnectPopup_Console=(PopupWidget=WidgetBlueprintGeneratedClass'"/Game/UI/Shared/Popup/WBP_HypePopup_TextOnly.WBP_HypePopup_TextOnly_C"',MyData=None,TitleText=LOCTABLE("/Game/UI/StringTables/ST_Shell.ST_Shell", "Shell_Popup_ControllerDisconnect"),DescriptionText=LOCTABLE("/Game/UI/StringTables/ST_Shell.ST_Shell", "Shell_Popup_ControllerDisconnect_Console"),AcceptPromptText=LOCTABLE("/Game/UI/StringTables/ST_Shell.ST_Shell", "Shell_Prompt_Ok"),CancelPromptText="",SecondaryPromptText="",TertiaryPromptText="",PopupSize=Medium,hypePopupType=ControllerDisconnect,OnResponseAccept=(null).None,OnResponseCancel=(null).None,OnResponseSecondary=(null).None,OnResponseTertiary=(null).None,OnPopupCreated=(null).None,OnPopupAboutToClose=(null).None) |
ControllerDisconnectPopup_Console=(PopupWidget=WidgetBlueprintGeneratedClass'"/Game/UI/Shared/Popup/WBP_HypePopup_TextOnly.WBP_HypePopup_TextOnly_C"',MyData=None,TitleText=LOCTABLE("/Game/UI/StringTables/ST_Shell.ST_Shell", "Shell_Popup_ControllerDisconnect"),DescriptionText=LOCTABLE("/Game/UI/StringTables/ST_Shell.ST_Shell", "Shell_Popup_ControllerDisconnect_Console"),AcceptPromptText=LOCTABLE("/Game/UI/StringTables/ST_Shell.ST_Shell", "Shell_Prompt_Ok"),CancelPromptText="",SecondaryPromptText="",TertiaryPromptText="",PopupSize=Medium,IsControllerDisconnectPopup=True,OnResponseAccept=(null).None,OnResponseCancel=(null).None,OnResponseSecondary=(null).None,OnResponseTertiary=(null).None,OnPopupCreated=(null).None,OnPopupAboutToClose=(null).None) ControllerDisconnectPopup_XBOX=(PopupWidget=WidgetBlueprintGeneratedClass'"/Game/UI/Shared/Popup/WBP_HypePopup_TextOnly.WBP_HypePopup_TextOnly_C"',MyData=None,TitleText=LOCTABLE("/Game/UI/StringTables/ST_Shell.ST_Shell", "Shell_Popup_ControllerDisconnect"),DescriptionText=LOCTABLE("/Game/UI/StringTables/ST_Shell.ST_Shell", "Shell_Popup_ControllerDisconnect_Xbox"),AcceptPromptText=LOCTABLE("/Game/UI/StringTables/ST_Shell.ST_Shell", "Shell_Prompt_Continue"),CancelPromptText="",SecondaryPromptText="",TertiaryPromptText="",PopupSize=Medium,IsControllerDisconnectPopup=True,OnResponseAccept=(null).None,OnResponseCancel=(null).None,OnResponseSecondary=(null).None,OnResponseTertiary=(null).None,OnPopupCreated=(null).None,OnPopupAboutToClose=(null).None) |
ControllerDisconnectPopup_XBOX=(PopupWidget=WidgetBlueprintGeneratedClass'"/Game/UI/Shared/Popup/WBP_HypePopup_TextOnly.WBP_HypePopup_TextOnly_C"',MyData=None,TitleText=LOCTABLE("/Game/UI/StringTables/ST_Shell.ST_Shell", "Shell_Popup_ControllerDisconnect"),DescriptionText=LOCTABLE("/Game/UI/StringTables/ST_Shell.ST_Shell", "Shell_Popup_ControllerDisconnect_Xbox"),AcceptPromptText=LOCTABLE("/Game/UI/StringTables/ST_Shell.ST_Shell", "Shell_Prompt_Continue"),CancelPromptText="",SecondaryPromptText="",TertiaryPromptText="",PopupSize=Medium,hypePopupType=ControllerDisconnect,OnResponseAccept=(null).None,OnResponseCancel=(null).None,OnResponseSecondary=(null).None,OnResponseTertiary=(null).None,OnPopupCreated=(null).None,OnPopupAboutToClose=(null).None) |
ControllerDisconnectPopup_XBOX=(PopupWidget=WidgetBlueprintGeneratedClass'"/Game/UI/Shared/Popup/WBP_HypePopup_TextOnly.WBP_HypePopup_TextOnly_C"',MyData=None,TitleText=LOCTABLE("/Game/UI/StringTables/ST_Shell.ST_Shell", "Shell_Popup_ControllerDisconnect"),DescriptionText=LOCTABLE("/Game/UI/StringTables/ST_Shell.ST_Shell", "Shell_Popup_ControllerDisconnect_Xbox"),AcceptPromptText=LOCTABLE("/Game/UI/StringTables/ST_Shell.ST_Shell", "Shell_Prompt_Continue"),CancelPromptText="",SecondaryPromptText="",TertiaryPromptText="",PopupSize=Medium,IsControllerDisconnectPopup=True,OnResponseAccept=(null).None,OnResponseCancel=(null).None,OnResponseSecondary=(null).None,OnResponseTertiary=(null).None,OnPopupCreated=(null).None,OnPopupAboutToClose=(null).None) |
Hype.HypeInputSettings
1.2.0.0 Demo |
1.2.0.0 Full |
|---|---|
+ActionMappings=(tag=(TagName="Input.Workspace.Instruments.LongerRecording"),isGlobal=True,canHold=False,initHoldThresholdSeconds=0.200000,holdCompleteSeconds=0.500000,layoutMappings=((layout=GamepadDefault,key=Gamepad_RightShoulder),(layout=MouseAndKeyboardDefault,key=D))) |
+ActionMappings=(tag=(TagName="Input.Workspace.Instruments.LongerRecording"),isGlobal=True,canHold=False,initHoldThresholdSeconds=0.200000,holdCompleteSeconds=0.500000,layoutMappings=((layout=GamepadDefault,key=Gamepad_RightShoulder),(layout=MouseAndKeyboardDefault,key=E))) |
+ActionMappings=(tag=(TagName="Input.Workspace.Instruments.ShorterRecording"),isGlobal=True,canHold=False,initHoldThresholdSeconds=0.200000,holdCompleteSeconds=0.500000,layoutMappings=((layout=GamepadDefault,key=Gamepad_LeftShoulder),(layout=MouseAndKeyboardDefault,key=S))) |
+ActionMappings=(tag=(TagName="Input.Workspace.Instruments.ShorterRecording"),isGlobal=True,canHold=False,initHoldThresholdSeconds=0.200000,holdCompleteSeconds=0.500000,layoutMappings=((layout=GamepadDefault,key=Gamepad_LeftShoulder),(layout=MouseAndKeyboardDefault,key=W))) |
UserRemappableActions=(userRemappings=((label=LOCTABLE("/Game/UI/StringTables/Patch/ST_Patch_1_1.ST_Patch_1_1", "Shell_Remap_Action_PreviousTab"),defaultKey=W,category=(TagName="InputRemapCategory.Universal"),actionsToRemap=((TagName="Input.General.PrimaryTabLeft"),(TagName="Input.Shell.CharacterEditTabLeft"),(TagName="Input.Workspace.PageBackwards"))),(label=LOCTABLE("/Game/UI/StringTables/Patch/ST_Patch_1_1.ST_Patch_1_1", "Shell_Remap_Action_NextTab"),defaultKey=E,category=(TagName="InputRemapCategory.Universal"),actionsToRemap=((TagName="Input.General.PrimaryTabRight"),(TagName="Input.Shell.CharacterEditTabRight"),(TagName="Input.Workspace.PageForwards"))),(label=LOCTABLE("/Game/UI/StringTables/ST_Shell.ST_Shell", "Shell_Prompt_Preview"),defaultKey=Z,category=(TagName="InputRemapCategory.Shell"),actionsToRemap=((TagName="Input.Shell.Preview"))),(label=LOCTABLE("/Game/UI/StringTables/Patch/ST_Patch_1_1.ST_Patch_1_1", "Shell_Remap_Combo_ReportDelete"),defaultKey=G,category=(TagName="InputRemapCategory.Shell"),actionsToRemap=((TagName="Input.Shell.MixDelete"),(TagName="Input.Shell.MixReport"))),(label=LOCTABLE("/Game/UI/StringTables/Patch/ST_Patch_1_1.ST_Patch_1_1", "Shell_Remap_Combo_AddRefresh"),defaultKey=H,category=(TagName="InputRemapCategory.Shell"),actionsToRemap=((TagName="Input.Shell.Add"),(TagName="Input.Shell.Duplicate"))),(label=LOCTABLE("/Game/UI/StringTables/ST_Shell.ST_Shell", "Shell_Prompt_Profile_ViewExternalProfile"),defaultKey=P,category=(TagName="InputRemapCategory.Shell"),actionsToRemap=((TagName="Input.Shell.ViewProfileCard"))),(label=LOCTABLE("/Game/UI/StringTables/Patch/ST_Patch_1_1.ST_Patch_1_1", "Shell_Remap_Combo_AutoFillRandomize"),defaultKey=T,category=(TagName="InputRemapCategory.Shell"),actionsToRemap=((TagName="Input.Shell.Randomize"))),(label=LOCTABLE("/Game/UI/StringTables/Patch/ST_Patch_1_1.ST_Patch_1_1", "Shell_Remap_Action_0061"),defaultKey=A,category=(TagName="InputRemapCategory.Gameplay"),actionsToRemap=((TagName="Input.Workspace.Mute"),(TagName="Input.Workspace.AssignDeck0"))),(label=LOCTABLE("/Game/UI/StringTables/Patch/ST_Patch_1_1.ST_Patch_1_1", "Shell_Remap_Action_0062"),defaultKey=S,category=(TagName="InputRemapCategory.Gameplay"),actionsToRemap=((TagName="Input.Workspace.Solo"),(TagName="Input.Workspace.AssignDeck1"))),(label=LOCTABLE("/Game/UI/StringTables/Patch/ST_Patch_1_1.ST_Patch_1_1", "Shell_Remap_Action_0063"),defaultKey=D,category=(TagName="InputRemapCategory.Gameplay"),actionsToRemap=((TagName="Input.Workspace.Eject"),(TagName="Input.Workspace.AssignDeck2"))),(label=LOCTABLE("/Game/UI/StringTables/Patch/ST_Patch_1_1.ST_Patch_1_1", "Shell_Remap_Action_0064"),defaultKey=F,category=(TagName="InputRemapCategory.Gameplay"),actionsToRemap=((TagName="Input.Workspace.Hotswap"),(TagName="Input.Workspace.AssignDeck3"))),(label=LOCTABLE("/Game/UI/StringTables/ST_Gameplay.ST_Gameplay", "Workspace.Prompt.PlayCuedDiscs"),defaultKey=SpaceBar,category=(TagName="InputRemapCategory.Gameplay"),actionsToRemap=((TagName="Input.Workspace.DropCue"))),(label=LOCTABLE("/Game/UI/StringTables/ST_Gameplay.ST_Gameplay", "Workspace.Prompt.TakeSnapshot"),defaultKey=T,category=(TagName="InputRemapCategory.Gameplay"),actionsToRemap=((TagName="Input.Workspace.SaveCurrentMoment"))),(label=LOCTABLE("/Game/UI/StringTables/Patch/ST_Patch_1_1.ST_Patch_1_1", "Shell_Prompt_Help"),defaultKey=H,category=(TagName="InputRemapCategory.Gameplay"),actionsToRemap=((TagName="Input.Shell.Help"))),(label=LOCTABLE("/Game/UI/StringTables/ST_Gameplay.ST_Gameplay", "Record.Prompt.SkipBack"),defaultKey=R,category=(TagName="InputRemapCategory.Gameplay"),actionsToRemap=((TagName="Input.Recorder.Rewind"))),(label=LOCTABLE("/Game/UI/StringTables/ST_Gameplay.ST_Gameplay", "FX.Prompt.SelectNew"),defaultKey=G,category=(TagName="InputRemapCategory.Gameplay"),actionsToRemap=((TagName="Input.Workspace.FX.OpenFXSelection"))),(label=LOCTABLE("/Game/UI/StringTables/ST_Gameplay.ST_Gameplay", "Instrument.Prompt.Record"),defaultKey=G,category=(TagName="InputRemapCategory.Instrument"),actionsToRemap=((TagName="Input.Workspace.Instruments.ToggleRecording"))),(label=LOCTABLE("/Game/UI/StringTables/ST_Gameplay.ST_Gameplay", "Instrument.Prompt.FewerMeasures"),defaultKey=S,category=(TagName="InputRemapCategory.Instrument"),actionsToRemap=((TagName="Input.Workspace.Instruments.ShorterRecording"))),(label=LOCTABLE("/Game/UI/StringTables/ST_Gameplay.ST_Gameplay", "Instrument.Prompt.MoreMeasures"),defaultKey=D,category=(TagName="InputRemapCategory.Instrument"),actionsToRemap=((TagName="Input.Workspace.Instruments.LongerRecording"))),(label=LOCTABLE("/Game/UI/StringTables/ST_Gameplay.ST_Gameplay", "Instrument.Prompt.Erase"),defaultKey=T,category=(TagName="InputRemapCategory.Instrument"),actionsToRemap=((TagName="Input.Workspace.Instruments.Erase"))),(label=LOCTABLE("/Game/UI/StringTables/ST_Gameplay.ST_Gameplay", "Instrument.Prompt.EraseAll"),defaultKey=Y,category=(TagName="InputRemapCategory.Instrument"),actionsToRemap=((TagName="Input.Workspace.Instruments.EraseAll"))))) |
UserRemappableActions=(userRemappings=((label=LOCTABLE("/Game/UI/StringTables/Patch/ST_Patch_1_1.ST_Patch_1_1", "Shell_Remap_Action_PreviousTab"),defaultKey=W,category=(TagName="InputRemapCategory.Universal"),actionsToRemap=((TagName="Input.General.PrimaryTabLeft"),(TagName="Input.Shell.CharacterEditTabLeft"),(TagName="Input.Workspace.PageBackwards"))),(label=LOCTABLE("/Game/UI/StringTables/Patch/ST_Patch_1_1.ST_Patch_1_1", "Shell_Remap_Action_NextTab"),defaultKey=E,category=(TagName="InputRemapCategory.Universal"),actionsToRemap=((TagName="Input.General.PrimaryTabRight"),(TagName="Input.Shell.CharacterEditTabRight"),(TagName="Input.Workspace.PageForwards"))),(label=LOCTABLE("/Game/UI/StringTables/ST_Shell.ST_Shell", "Shell_Prompt_Preview"),defaultKey=Z,category=(TagName="InputRemapCategory.Shell"),actionsToRemap=((TagName="Input.Shell.Preview"))),(label=LOCTABLE("/Game/UI/StringTables/Patch/ST_Patch_1_1.ST_Patch_1_1", "Shell_Remap_Combo_ReportDelete"),defaultKey=G,category=(TagName="InputRemapCategory.Shell"),actionsToRemap=((TagName="Input.Shell.MixDelete"),(TagName="Input.Shell.MixReport"))),(label=LOCTABLE("/Game/UI/StringTables/Patch/ST_Patch_1_1.ST_Patch_1_1", "Shell_Remap_Combo_AddRefresh"),defaultKey=H,category=(TagName="InputRemapCategory.Shell"),actionsToRemap=((TagName="Input.Shell.Add"),(TagName="Input.Shell.Duplicate"))),(label=LOCTABLE("/Game/UI/StringTables/ST_Shell.ST_Shell", "Shell_Prompt_Profile_ViewExternalProfile"),defaultKey=P,category=(TagName="InputRemapCategory.Shell"),actionsToRemap=((TagName="Input.Shell.ViewProfileCard"))),(label=LOCTABLE("/Game/UI/StringTables/Patch/ST_Patch_1_1.ST_Patch_1_1", "Shell_Remap_Combo_AutoFillRandomize"),defaultKey=T,category=(TagName="InputRemapCategory.Shell"),actionsToRemap=((TagName="Input.Shell.Randomize"))),(label=LOCTABLE("/Game/UI/StringTables/Patch/ST_Patch_1_1.ST_Patch_1_1", "Shell_Remap_Action_0061"),defaultKey=A,category=(TagName="InputRemapCategory.Gameplay"),actionsToRemap=((TagName="Input.Workspace.Mute"),(TagName="Input.Workspace.AssignDeck0"))),(label=LOCTABLE("/Game/UI/StringTables/Patch/ST_Patch_1_1.ST_Patch_1_1", "Shell_Remap_Action_0062"),defaultKey=S,category=(TagName="InputRemapCategory.Gameplay"),actionsToRemap=((TagName="Input.Workspace.Solo"),(TagName="Input.Workspace.AssignDeck1"))),(label=LOCTABLE("/Game/UI/StringTables/Patch/ST_Patch_1_1.ST_Patch_1_1", "Shell_Remap_Action_0063"),defaultKey=D,category=(TagName="InputRemapCategory.Gameplay"),actionsToRemap=((TagName="Input.Workspace.Eject"),(TagName="Input.Workspace.AssignDeck2"))),(label=LOCTABLE("/Game/UI/StringTables/Patch/ST_Patch_1_1.ST_Patch_1_1", "Shell_Remap_Action_0064"),defaultKey=F,category=(TagName="InputRemapCategory.Gameplay"),actionsToRemap=((TagName="Input.Workspace.Hotswap"),(TagName="Input.Workspace.AssignDeck3"))),(label=LOCTABLE("/Game/UI/StringTables/ST_Gameplay.ST_Gameplay", "Workspace.Prompt.PlayCuedDiscs"),defaultKey=SpaceBar,category=(TagName="InputRemapCategory.Gameplay"),actionsToRemap=((TagName="Input.Workspace.DropCue"))),(label=LOCTABLE("/Game/UI/StringTables/ST_Gameplay.ST_Gameplay", "Workspace.Prompt.TakeSnapshot"),defaultKey=T,category=(TagName="InputRemapCategory.Gameplay"),actionsToRemap=((TagName="Input.Workspace.SaveCurrentMoment"))),(label=LOCTABLE("/Game/UI/StringTables/Patch/ST_Patch_1_1.ST_Patch_1_1", "Shell_Prompt_Help"),defaultKey=H,category=(TagName="InputRemapCategory.Gameplay"),actionsToRemap=((TagName="Input.Shell.Help"))),(label=LOCTABLE("/Game/UI/StringTables/ST_Gameplay.ST_Gameplay", "Record.Prompt.SkipBack"),defaultKey=R,category=(TagName="InputRemapCategory.Gameplay"),actionsToRemap=((TagName="Input.Recorder.Rewind"))),(label=LOCTABLE("/Game/UI/StringTables/ST_Gameplay.ST_Gameplay", "FX.Prompt.SelectNew"),defaultKey=G,category=(TagName="InputRemapCategory.Gameplay"),actionsToRemap=((TagName="Input.Workspace.FX.OpenFXSelection"))),(label=LOCTABLE("/Game/UI/StringTables/ST_Gameplay.ST_Gameplay", "Instrument.Prompt.Record"),defaultKey=G,category=(TagName="InputRemapCategory.Instrument"),actionsToRemap=((TagName="Input.Workspace.Instruments.ToggleRecording"))),(label=LOCTABLE("/Game/UI/StringTables/ST_Gameplay.ST_Gameplay", "Instrument.Prompt.FewerMeasures"),defaultKey=W,category=(TagName="InputRemapCategory.Instrument"),actionsToRemap=((TagName="Input.Workspace.Instruments.ShorterRecording"))),(label=LOCTABLE("/Game/UI/StringTables/ST_Gameplay.ST_Gameplay", "Instrument.Prompt.MoreMeasures"),defaultKey=E,category=(TagName="InputRemapCategory.Instrument"),actionsToRemap=((TagName="Input.Workspace.Instruments.LongerRecording"))),(label=LOCTABLE("/Game/UI/StringTables/ST_Gameplay.ST_Gameplay", "Instrument.Prompt.Erase"),defaultKey=T,category=(TagName="InputRemapCategory.Instrument"),actionsToRemap=((TagName="Input.Workspace.Instruments.Erase"))),(label=LOCTABLE("/Game/UI/StringTables/ST_Gameplay.ST_Gameplay", "Instrument.Prompt.EraseAll"),defaultKey=Y,category=(TagName="InputRemapCategory.Instrument"),actionsToRemap=((TagName="Input.Workspace.Instruments.EraseAll"))))) |
Hype.HypeMultiplayerSettings
1.2.0.0 Demo |
1.2.0.0 Full |
|---|---|
BattleSeasonDataAssets=(("season1", /Game/Gameplay/Battle/Seasons/BattleSeason1.BattleSeason1),("season2", /Game/Gameplay/Battle/Seasons/BattleSeason2.BattleSeason2)) |
BattleSeasonDataAssets=(("season1", /Game/Gameplay/Battle/Seasons/BattleSeason1.BattleSeason1)) |
Removed Lines
UnrealEd.ProjectPackagingSettings
+NonUFSChunkHints=(Directory=(Path="Movies/Cutscenes/Venue_02"),ChunkIndex=1)
+NonUFSChunkHints=(Directory=(Path="Movies/Cutscenes/Venue_03"),ChunkIndex=2)
+NonUFSChunkHints=(Directory=(Path="Movies/Cutscenes/Venue_04"),ChunkIndex=3)
+NonUFSChunkHints=(Directory=(Path="Movies/Cutscenes/Venue_05"),ChunkIndex=4)
+NonUFSChunkHints=(Directory=(Path="Movies/Cutscenes/Venue_06"),ChunkIndex=5)
+MapsToCook=(FilePath="/Game/Maps/Venue02/Venue02")
+MapsToCook=(FilePath="/Game/Maps/Venue03/Venue03")
+MapsToCook=(FilePath="/Game/Maps/Venue04/Venue04")
+MapsToCook=(FilePath="/Game/Maps/Venue05/Venue05")
+MapsToCook=(FilePath="/Game/Maps/Venue06/Venue06")
+MapsToCook=(FilePath="/Game/Maps/Venue01_MP/Venue01_MP")
+MapsToCook=(FilePath="/Game/Maps/VenueDebug/VenueDebug")
+DirectoriesToAlwaysCook=(Path="/Game/Audio/Songs")
+DirectoriesToAlwaysCook=(Path="/Game/Audio/Instruments")
+DirectoriesToAlwaysCook=(Path="/Game/Audio/Effects")
+DirectoriesToAlwaysCook=(Path="/Game/Character")
+DirectoriesToAlwaysCook=(Path="/Game/EventRewards")
GameplayTags.ini#
Added Lines
GameplayTagsSettings
+GameplayTagList=(Tag="Ftue.EvaluationEvent",DevComment="")
+GameplayTagList=(Tag="Ftue.Patch.BattleSeason1.Ending",DevComment="")
+GameplayTagList=(Tag="Ftue.Patch.BattleSeason2.Started",DevComment="")
+GameplayTagList=(Tag="Ftue.Patch.Common.BattleSeasonEndingSoon",DevComment="For when a battle season is about to end, let the player know")
+GameplayTagList=(Tag="Ftue.Patch.QuickClips",DevComment="")
+GameplayTagList=(Tag="Ftue.ShowEvent",DevComment="")
String Differences#
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To do: |
Unused Crate Customization Menu#
Adding this line in the Game.ini file (Located in %LocalAppData%\Fuser\Saved\Config\WindowsNoEditor) will force the demo into Venue Customization.
[/script/hype.hypesettings]
ShellMapMap=((Venue, /Game/Maps/Venue01/Venue01.Venue01),(Shell, /Game/Maps/Venue01/Venue01.Venue01))
Note: The header isn't really needed if it's already inside the .ini file, if it is just place it on the bottommost line of the section.
Differences#
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This needs some investigation.
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- The Level & Crate names are the same as the original first level.
- Going into Song or Stage Kit Customization, starting the set or swapping out any of the crates softlocks the game due to having no menu to go into.
- Backing out of customization only removes the background while still keeping the UI elements. The background does come back if you back out of the Looks customization menu.
- Almost all the Stage Kit icons are blanked out with a white box except for the Crowd Effect (which is just empty).
- The only accessible menu is the Looks Customization which has a lot of customization features disabled.
- The only items that are customizable are Body, Skin Tone, Eyebrow Shape, Eyebrow Color & Personality.
- Eyes' customization menu is unselectable.
- Head's customization menu has no items.
- Hair, Facial Hair, Hat, Ear Accessory, Glasses, Masks, Bracelet all only have the None item selectable. (Though it knows what item it has chose via preset even though it's unselectable).
- Almost all the Body UI icons (except for None and the Personality icons) are blanked out with a white box.
- All the clothing cosmetic items are locked. (Though it knows what item it has chose via preset even though it's unselectable).
- Personality only has 4 out of 6 of the items selectable.