Unused Graphics#
sbg_0#
A fallback checker sprite.
spr_credits_resoforce#
An unused version of Resoforce's logo. The used sprite is combined with flashygoodness'.
spr_door_bg#
An unused version of the background from the final battle.
spr_journal#
A sprite of the letter "J", possibly an early icon for the journal.
spr_julesvale_bg#
An early background of Julesvale.
spr_lava#
The sheet of the damaging floor from the Lava Tubes, while used, contains unseen markers and notes about its phases.
spr_map_witch#
A placeholder for the witch's dungeon sprite, implying she was meant to appear within dungeons like the shop, inn, and bank do.
spr_start_talk#
Early speaking portraits of Ayala.
sTesting_Cave#
A screenshot from an early version of the battle system. It features notable UI differences, an unused gem item, and some unused attacks.
stile#
An unused tile.
stile_light#
Three unused light tiles.
Fonts#
fnt_handwriting#
An unused, scribbly font sheet.
sfont_jasontomlee#
Another unused font, this one annoyingly stored as individual sprites. This font likely comes from an asset pack.
Unused Animations#
spr_greed_smoke_back1#
Unused visual effects from Avarum's death animation. In-game, the effects and Avarum's sprites are combined, leaving these isolated sprites unused.
spr_greed_smoke_back2#
There is also a separate effect from the last part of the death animation that is obsolete in the same way.
spr_logos_page1a#
An unused animation of Dan Fornace's logo. The animation was likely scrapped in favor of Aether Studios' logo.
spr_necromancer_death_bak#
An unused version of The Necromancer's death animation. Compared to the used animation, the Breath of Life is present and also loses color, and the final frames linger for longer.
sSheet_1#
A number of miscellaneous visual effect animations go unused.
sSheet_2#
sSheet_3#
sSmoke_Down#
sSmoke_Hor#
Unused Text#
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To do: |
Early Attacks#
Unused attacks, found in their own section, sperate from the used attacks. They are early, simple attacks. Most can be seen in a screenshot from before release. Descriptions for the attacks are also present.
Attack |
Description |
|---|---|
|
guaranteed miss // unused |
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(connect) reroll one die from your opponent this turn |
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(connect) enemy speed is 0 next turn |
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(connect) 1 damage, -1 to all enemy dice for one turn |
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(buff) gain 2 accuracy next turn |
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(connect) 1 damage, discard one die |
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(buff) gain 2 attack and 2 accuracy next turn |
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(connect) 2 damage |
Attacks#
Within the section for attacks and their descriptions are some unused ones.
Attack |
Description |
|---|---|
|
[c_grey]On[/c] [c_pink][spr_icon_connect_sm]Connect:[/c]\n[c_grey][spr_icon_bullet_sm] Deals[/c] 1 [spr_icon_hp_sm]DMG\n[c_grey][spr_icon_bullet_sm] Grants one[/c] [c_SPD][spr_icon_die_2_sm]2 SPD[/c] [c_grey]die on the[/c] next turn |
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[c_grey]On[/c] [c_pink][spr_icon_connect_sm]Connect:[/c]\n[c_grey][spr_icon_bullet_sm] Deals[/c] 1 [spr_icon_hp_sm]DMG\n[spr_attack_tooltip_icons,0] [c_grey]Only [/c][c_STA][spr_icon_sta_sm]STA[/c] [c_grey]dice can be picked during the [/c]next turn |
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Instantly [c_grey]grants[/c] [c_STA]3 [spr_icon_sta_sm]STA[/c] [c_grey] |
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[c_grey]On[/c] [c_pink][spr_icon_connect_sm]Connect:[/c]\n[c_grey][spr_icon_bullet_sm] Deals[/c] 1 [spr_icon_hp_sm]DMG\n[c_grey][spr_icon_bullet_sm][/c] Instantly [c_grey]removes [c_white]opponent's [c_STA][spr_icon_die_0_sm]STA[/c][c_grey] dice\n[c_grey][c_grey][spr_icon_bullet_sm] Grants one[/c] [c_STA][spr_icon_die_0_sm] [/c][c_grey]die with the value of the [c_white]highest removed die[c_grey] on the[/c] next turn |
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[c_grey][spr_icon_bullet_sm] [c_white]Instantly[c_grey] removes a [c_white]gem[c_grey] item from the current opponent. If not possible, [c_white]heals 1 [spr_icon_hp_sm] DMG\n[c_grey]If[/c] [c_orange][spr_icon_trap_sm]Damaged:\n[/c][spr_attack_tooltip_icons,0] [c_grey]Grants one[/c] [c_STA][spr_icon_die_4_sm]4 STA[/c] [c_grey]die on the[/c] next turn |
Also, while the extend attack is used, it has an unused portion of its description.
\n[c_grey][spr_icon_bullet_sm][/c] [c_grey]Consumes [c_STA]2 [spr_icon_sta_sm]STA[c_grey] after duplicating
Passive Abilities#
Among the used abilities are some unused ones:
Ability |
Description |
|---|---|
|
Has a potion and will use it |
N/A |
Picks the first [spr_icon_die_0_sm]die in draft |
Bunker Words#
An unused section titled "Bunker words" that contains the names of the symbol used to unlock bunkers.
52 = "rat"
53 = "snake"
54 = "boar"
55 = "wolf"
56 = "cat"
57 = "fish"
Buttons#
In the section dedicated to the text shown with button prompts are some unused entries. The first two entries seem to be unused toggleable settings, while the other two are battle-related. They all contain develeoper comments that mark them as unused.
94 = "stat info tooltips" // unused
95 = "pause between strikes" // unused
...
192 = "START FIGHT" // BTN_FIGHT_START // unused
193 = "FLEET SHARD" // BTN_FLEET_SHARD // unused
Rings#
A subsection of the item section, that contains a set of unused ring items and their descriptions. The title proclaims the section as unused.
//---- Rings: // This section is unused
280 = "ring"
281 = "pretty but useless by itself"
//
282 = "ruby"
283 = "[c_grey]With[/c] [c_white]ring[/c] [c_grey]equipped:[/c]\n[c_grey][spr_icon_bullet_sm] +1 [c_ATK][spr_icon_atk_sm]ATK[/c]"
//
284 = "diamond"
285 = "[c_grey]With[/c] [c_white]ring[/c] [c_grey]equipped:[/c]\n[c_grey][spr_icon_bullet_sm] +1 [c_DEF][spr_icon_def_sm]DEF[/c]"
//
286 = "emerald"
287 = "[c_grey]With[/c] [c_white]ring[/c] [c_grey]equipped:[/c]\n[c_grey][spr_icon_bullet_sm] +1 [c_ACC][spr_icon_acc_sm]ACC[/c]"
//
288 = "sapphire"
289 = "[c_grey]With[/c] [c_white]ring[/c] [c_grey]equipped:[/c]\n[c_grey][spr_icon_bullet_sm] +1 [c_SPD][spr_icon_spd_sm]SPD[/c]"
//
290 = "ruby holder"
291 = "[c_grey]With[/c] [c_white]ring[/c] [c_gray]and [/c] [c_white]ruby[/c] [c_grey]equipped:[/c]\n[c_grey][spr_icon_bullet_sm] +1 [c_ATK][spr_icon_atk_sm]ATK[/c]"
//
292 = "diamond holder"
293 = "[c_grey]With[/c] [c_white]ring[/c] [c_gray]and [/c] [c_white]diamond[/c] [c_grey]equipped:[/c]\n[c_grey][spr_icon_bullet_sm] +1 [c_DEF][spr_icon_def_sm]DEF[/c]"
//
294 = "emerald holder"
295 = "[c_grey]With[/c] [c_white]ring[/c] [c_gray]and [/c] [c_white]emerald[/c] [c_grey]equipped:[/c]\n[c_grey][spr_icon_bullet_sm] +1 [c_ACC][spr_icon_acc_sm]ACC[/c]"
//
296 = "sapphire holder"
297 = "[c_grey]With[/c] [c_white]ring[/c] [c_gray]and [/c] [c_white]sapphire[/c] [c_grey]equipped:[/c]\n[c_grey][spr_icon_bullet_sm] +1 [c_SPD][spr_icon_spd_sm]SPD[/c]"
Weapon Tags#
A set of weapon tags that would categorize the available weapons. Again, the title proclaims the section as unused.
//---- Weapon tags: // This section is unused
800 = "broken"
801 = "common"
802 = "legendary"
803 = "sharp"
804 = "sturdy"
805 = "precise"
806 = "quick"
807 = "heavy"
808 = "light"
809 = "durable"
810 = "blunt"
811 = "harsh"
812 = "excellent"
813 = "balanced"
Chest Tutorial#
An alternate version of the last line from the chest tutorial.
//5033 = "I'm so close! But I don't have any rerolls left. There must be a way to add 1 more point to my [c_SPD][spr_icon_spd_lg]SPD[/c]."
Oddities#
Internally, Avaram is referred to as "greed" in numerous places, hinting at an early name.
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The Rivals of Aether series | |
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Windows |
Rivals of Aether • Lovers of Aether • Creatures of Aether • Dungeons of Aether • Dreams of Aether |
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Nintendo Switch |
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Xbox One |
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Mac OS X, Android, iOS |
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