the cutting room mirror

Dungeons of Aether

Unused Graphics#

sbg_0#

A fallback checker sprite.

spr_credits_resoforce#

An unused version of Resoforce's logo. The used sprite is combined with flashygoodness'.

spr_door_bg#

An unused version of the background from the final battle.

spr_journal#

A sprite of the letter "J", possibly an early icon for the journal.

DungeonsofAether spr journal 0.png

spr_julesvale_bg#

An early background of Julesvale.

spr_lava#

The sheet of the damaging floor from the Lava Tubes, while used, contains unseen markers and notes about its phases.

spr_map_witch#

A placeholder for the witch's dungeon sprite, implying she was meant to appear within dungeons like the shop, inn, and bank do.

spr_start_talk#

Early speaking portraits of Ayala.

sTesting_Cave#

A screenshot from an early version of the battle system. It features notable UI differences, an unused gem item, and some unused attacks.

stile#

An unused tile.

stile_light#

Three unused light tiles.

DungeonsofAether stile light 0.png
DungeonsofAether stile light 1.png
DungeonsofAether stile light 2.png

Fonts#

fnt_handwriting#

An unused, scribbly font sheet.

DungeonsofAether fnt handwriting.png

sfont_jasontomlee#

Another unused font, this one annoyingly stored as individual sprites. This font likely comes from an asset pack.

Unused Animations#

spr_greed_smoke_back1#

Unused visual effects from Avarum's death animation. In-game, the effects and Avarum's sprites are combined, leaving these isolated sprites unused.

DungeonsofAether_spr_greed_smoke_back1.webm

spr_greed_smoke_back2#

There is also a separate effect from the last part of the death animation that is obsolete in the same way.

DungeonsofAether_spr_greed_smoke_back2.webm

spr_logos_page1a#

An unused animation of Dan Fornace's logo. The animation was likely scrapped in favor of Aether Studios' logo.

DungeonsofAether spr logos page1a.gif

spr_necromancer_death_bak#

An unused version of The Necromancer's death animation. Compared to the used animation, the Breath of Life is present and also loses color, and the final frames linger for longer.

DungeonsofAether spr necromancer death bak.gif

sSheet_1#

A number of miscellaneous visual effect animations go unused.

DungeonsofAether sSheet 1.gif

sSheet_2#

DungeonsofAether sSheet 2.gif

sSheet_3#

DungeonsofAether sSheet 3.gif

sSmoke_Down#

DungeonsofAether sSmoke Down.gif

sSmoke_Hor#

DungeonsofAether sSmoke Hor.gif

Unused Text#

To do:
Display icons and colored text properly (Or better yet, enable them in-game).

Early Attacks#

Unused attacks, found in their own section, sperate from the used attacks. They are early, simple attacks. Most can be seen in a screenshot from before release. Descriptions for the attacks are also present.

Attack

Description

none

guaranteed miss // unused

daze

(connect) reroll one die from your opponent this turn

slow

(connect) enemy speed is 0 next turn

pierce

(connect) 1 damage, -1 to all enemy dice for one turn

insight

(buff) gain 2 accuracy next turn

stun

(connect) 1 damage, discard one die

focus

(buff) gain 2 attack and 2 accuracy next turn

K.O.

(connect) 2 damage

Attacks#

Within the section for attacks and their descriptions are some unused ones.

Attack

Description

leap

[c_grey]On[/c] [c_pink][spr_icon_connect_sm]Connect:[/c]\n[c_grey][spr_icon_bullet_sm] Deals[/c] 1 [spr_icon_hp_sm]DMG\n[c_grey][spr_icon_bullet_sm] Grants one[/c] [c_SPD][spr_icon_die_2_sm]2 SPD[/c] [c_grey]die on the[/c] next turn

shut

[c_grey]On[/c] [c_pink][spr_icon_connect_sm]Connect:[/c]\n[c_grey][spr_icon_bullet_sm] Deals[/c] 1 [spr_icon_hp_sm]DMG\n[spr_attack_tooltip_icons,0] [c_grey]Only [/c][c_STA][spr_icon_sta_sm]STA[/c] [c_grey]dice can be picked during the [/c]next turn

regen

Instantly [c_grey]grants[/c] [c_STA]3 [spr_icon_sta_sm]STA[/c] [c_grey]

drain

[c_grey]On[/c] [c_pink][spr_icon_connect_sm]Connect:[/c]\n[c_grey][spr_icon_bullet_sm] Deals[/c] 1 [spr_icon_hp_sm]DMG\n[c_grey][spr_icon_bullet_sm][/c] Instantly [c_grey]removes [c_white]opponent's [c_STA][spr_icon_die_0_sm]STA[/c][c_grey] dice\n[c_grey][c_grey][spr_icon_bullet_sm] Grants one[/c] [c_STA][spr_icon_die_0_sm] [/c][c_grey]die with the value of the [c_white]highest removed die[c_grey] on the[/c] next turn

hoard

[c_grey][spr_icon_bullet_sm] [c_white]Instantly[c_grey] removes a [c_white]gem[c_grey] item from the current opponent. If not possible, [c_white]heals 1 [spr_icon_hp_sm] DMG\n[c_grey]If[/c] [c_orange][spr_icon_trap_sm]Damaged:\n[/c][spr_attack_tooltip_icons,0] [c_grey]Grants one[/c] [c_STA][spr_icon_die_4_sm]4 STA[/c] [c_grey]die on the[/c] next turn

Also, while the extend attack is used, it has an unused portion of its description.

\n[c_grey][spr_icon_bullet_sm][/c] [c_grey]Consumes [c_STA]2 [spr_icon_sta_sm]STA[c_grey] after duplicating

Passive Abilities#

Among the used abilities are some unused ones:

Ability

Description

 packed up

Has a potion and will use it

N/A

Picks the first [spr_icon_die_0_sm]die in draft

Bunker Words#

An unused section titled "Bunker words" that contains the names of the symbol used to unlock bunkers.

52 = "rat"
53 = "snake"
54 = "boar"
55 = "wolf"
56 = "cat"
57 = "fish"

Buttons#

In the section dedicated to the text shown with button prompts are some unused entries. The first two entries seem to be unused toggleable settings, while the other two are battle-related. They all contain develeoper comments that mark them as unused.

94 = "stat info tooltips" // unused
95 = "pause between strikes" // unused
...
192 = "START FIGHT" // BTN_FIGHT_START // unused
193 = "FLEET SHARD" // BTN_FLEET_SHARD // unused

Rings#

A subsection of the item section, that contains a set of unused ring items and their descriptions. The title proclaims the section as unused.

//---- Rings: // This section is unused
280 = "ring"
281 = "pretty but useless by itself"
//
282 = "ruby"
283 = "[c_grey]With[/c] [c_white]ring[/c] [c_grey]equipped:[/c]\n[c_grey][spr_icon_bullet_sm] +1 [c_ATK][spr_icon_atk_sm]ATK[/c]"
//
284 = "diamond"
285 = "[c_grey]With[/c] [c_white]ring[/c] [c_grey]equipped:[/c]\n[c_grey][spr_icon_bullet_sm] +1 [c_DEF][spr_icon_def_sm]DEF[/c]"
//
286 = "emerald"
287 = "[c_grey]With[/c] [c_white]ring[/c] [c_grey]equipped:[/c]\n[c_grey][spr_icon_bullet_sm] +1 [c_ACC][spr_icon_acc_sm]ACC[/c]"
//
288 = "sapphire"
289 = "[c_grey]With[/c] [c_white]ring[/c] [c_grey]equipped:[/c]\n[c_grey][spr_icon_bullet_sm] +1 [c_SPD][spr_icon_spd_sm]SPD[/c]"
//
290 = "ruby holder"
291 = "[c_grey]With[/c] [c_white]ring[/c] [c_gray]and [/c] [c_white]ruby[/c] [c_grey]equipped:[/c]\n[c_grey][spr_icon_bullet_sm] +1 [c_ATK][spr_icon_atk_sm]ATK[/c]"
//
292 = "diamond holder"
293 = "[c_grey]With[/c] [c_white]ring[/c] [c_gray]and [/c] [c_white]diamond[/c] [c_grey]equipped:[/c]\n[c_grey][spr_icon_bullet_sm] +1 [c_DEF][spr_icon_def_sm]DEF[/c]"
//
294 = "emerald holder"
295 = "[c_grey]With[/c] [c_white]ring[/c] [c_gray]and [/c] [c_white]emerald[/c] [c_grey]equipped:[/c]\n[c_grey][spr_icon_bullet_sm] +1 [c_ACC][spr_icon_acc_sm]ACC[/c]"
//
296 = "sapphire holder"
297 = "[c_grey]With[/c] [c_white]ring[/c] [c_gray]and [/c] [c_white]sapphire[/c] [c_grey]equipped:[/c]\n[c_grey][spr_icon_bullet_sm] +1 [c_SPD][spr_icon_spd_sm]SPD[/c]"

Weapon Tags#

A set of weapon tags that would categorize the available weapons. Again, the title proclaims the section as unused.

//---- Weapon tags: // This section is unused
800 = "broken"
801 = "common"
802 = "legendary"
803 = "sharp"
804 = "sturdy"
805 = "precise"
806 = "quick"
807 = "heavy"
808 = "light"
809 = "durable"
810 = "blunt"
811 = "harsh"
812 = "excellent"
813 = "balanced"

Chest Tutorial#

An alternate version of the last line from the chest tutorial.

//5033 = "I'm so close! But I don't have any rerolls left. There must be a way to add 1 more point to my [c_SPD][spr_icon_spd_lg]SPD[/c]."

Oddities#

Internally, Avaram is referred to as "greed" in numerous places, hinting at an early name.