the cutting room mirror

Development-Related Text

This is a sub-page of Dungeons of Aether.

LOC_EN#

The main localization file of Dungeons. It contains numerous hidden developer notes and comments alongside text that is seen in-game, identified by //. The following excerpts are separated by their text sections. These section titles, written by developers, are unseen themselves:

//---- Language name
//---- Stat names:【Keep ENG】
//---- Attack names:
//---- Attack descriptions:
//---- Area names:【ONLYかな】
//--- Map UI:
//---- Building names:
//---- Building descriptions:
//---- Building upgrade info:
//---- Upgrade info:
//---- Bunker words:
//---- Quest names:
//---- Quest descriptions:
//---- Buttons:
//-------- #REGION ITEMS【ONLYかな】
//---- Gems:
//---- Food:
//---- Potions:
//---- Rings: // This section is unused
//---- Scrolls:
//--- Other items:
//---- Highlighted substrings: These phrases will be colored when found within item names. The "%" character is used to avoid false matches and will not show up ingame. (Example: In "potion of might", the phrase " might" will be highlighted.)
//-------- #ENDREGION ITEMS【ONLYかな】
//---- Area names (Kanji version):
//---- Player/Enemy names (from var _names):
//---- Weapon tags: // This section is unused
//---- Shortened item names:
//---- Character Names:
//---- Speech bubbles:
//-------- #REGION DIALOGS 【漢字OK】
//---- Tutorial #1: >>TUTORIAL1 >>TUTORIAL_SPOILS
//---- Tutorial #2 >>TUTORIAL2 >>TUTORIAL3 >>TUTORIAL4 >>TUTORIAL5
//---- Tutorial #3 >>TUTORIAL6 >>TUTORIAL7 >>TUTORIAL8 >>TUTORIAL9 >>TUTORIAL10
//---- Popup headlines for tutorial【ONLYかな】
//---- Innkeeper intro: >>BARKEEP
//--- After resting at the Inn for the 1st time >>TRAVERN_FIRST_REST
//---- Chest tutorial: >>CHEST_TUTORIAL >>CHEST_TUTORIAL2
//---- Pink Dice tutorial: >>PINK_DICE
//---- Blueprints quest end: >>BLUEPRINTS_DELIVER
//---- Merchant intro (sell tutorial): >>MERCHANT
//------ ##CHAPTER 1 START
//---- Kohler quest: >>KOHLER_INTRO
//---- Kohler scene: >>KOHLER_MEET
//---- Death during the first quest: >>BLUEPRINTS_DEATH
//---- Death during Kohler first: >>KOHLER_DEATH
//------ ##CHAPTER 2 START
// Lava pools tutorial:
//---- Randall intro: >>RANDALL_INTRO
//---- Slade intro: >>SLADE_INTRO
//---- Slade quest start: >>SLADE_QUEST_START
//---- Slade meets a digger: >>SLADE_DIGGER
//---- Drop of Nourishment found: >>NOURISHMENT_FOUND
//---- Hamir intro: >>HAMIR_INTRO
//---- Hamir quest start: >>HAMIR_QUEST_START
//---- Hamir meets a digger: >>HAMIR_DIGGER
//---- Shard of Courage found: >>SHIELD_FOUND
//---- Artemis intro: >>ARTEMIS_INTRO
//---- Artemis quest start: >>ARTEMIS_QUEST_START
//---- Artemis meets a digger: >>ARTEMIS_DIGGER
//---- Ember of Destruction found: >>EMBER_FOUND
//---- Blacksmith intro: >>SMITH
//---- Banker intro: >>BANKER
//---- Witch intro: >>WITCH
//---- Chapter 2 end: >>CHAPTER2_END
//------ ##CHAPTER 3 START
//---- Hamir 2nd quest intro: >>HAMIR2_INTRO
//---- Slade 2nd quest intro: >>SLADE2_INTRO
//---- Artemis 2nd quest intro: >>ARTEMIS2_INTRO
//---- Fleet 3rd quest intro: >>FLEET2_INTRO
//---- Slade meets Olympia: >>SLADE_OLYMPIA
//---- Slade victorious: >>SLADE_VICTORY
//---- Hamir meets Olympia: >>HAMIR_OLYMPIA
//---- Fleet victorious: >>HAMIR_LOSS
//---- Hamir victorious: >>HAMIR_VICTORY
//---- Artemis meets Olympia: >>ARTEMIS_OLYMPIA
//---- Fleet victorious: >>ARTEMIS_LOSS
//---- Artemis victorious: >>ARTEMIS_VICTORY
//---- Chapter 3 end: >>CHAPTER3_END
//------ ##CHAPTER 4 START
//---- Bottom of Crypts: >>CRYPTS_BOTTOM
// >>FLEET_ESCAPE
//---- Return to Julesvale (uncorrupted): >>JULESVALE
//---- Return to Julesvale (corrupted): >>JULESVALE_CORRUPTED
//------ ##CHAPTER 5 START
//---- Fleet meets Hamir: >>CAVES_HAMIR
//---- Fleet meets Slade: >>CAVES_SLADE
//---- Fleet meets Artemis: >>CAVES_ARTEMIS
//---- The team meets Ayala and Olympia: >>CAVES_BOTTOM
//---- Fleet talks to Hamir: >>CAVES_HAMIR2
//---- Fleet talks to Slade: >>CAVES_SLADE2
//---- Fleet talks to Artemis: >>CAVES_ARTEMIS2
//---- Fleet talks to Olympia: >>CAVES_OLYMPIA
//---- Fleet talks to Ayala: >>CAVES_AYALA
//---- Leaving Underground Julesvale: >>CAVES_LEAVE
//---- Chapter 5 end: >>CHAPTER4_END
//---- Spiderweb tutorial: >>WEB_TUTORIAL
//-------- #CHARACTER TUTORIALS
//---- Slade tutorial: >>SLADE_TUTORIAL
//---- Hamir tutorial: >>HAMIR_TUTORIAL
//---- Artemis tutorial: >>ARTEMIS_TUTORIAL
//--- ACC tutorial:
//---- Bait tutorial: >>BAIT_TUTORIAL
//---- Second bait tutorial: >>BAIT_TUTORIAL2
//---- Third bait tutorial: >>BAIT_TUTORIAL3
//----
//-------- #ENDREGION DIALOGS
//---- Various gameplay texts:
//---- Status effects:
//---- Passive Abilities:
//---- Full stat names:
//---- Stat descriptions:
//---- Hints:
//---- Game over / victory screen:
//---- Rarity Names:
//-------- #REGION NEW SHARED ATTACKS【ONLYかな】
//---- Attacks/Descriptions
//-------- #ENDREGION NEW SHARED ATTACKS【ONLYかな】
//--- UI:
//-- Map:
//-- Item types required for various map events
//-- Weapon names:
// Challenge Mode UI:
// Leaderboards UI:
//---- Intro:
//---- Intro Story: 【漢字OK】
//-------- #REGION JOURNALS 【漢字OK】
//---- CHAPTER 1
//---- Q1F1 (0)
//---- Q2F1 (1)
//---- Q2F2 (2)
//---- Q2F2 (3)
//---- Q2F3 (4)
//---- CHAPTER 2
//---- Q3F1 (5)
//---- Q3F2 (6)
//---- Q3F2 (7)
//---- Q4F1 (8)
//---- Q4F2 (9)
//---- Q4F2 (10)
//---- Q5F1 (11)
//---- Q5F2 (12)
//---- Q5F2 (13)
//---- CHAPTER 3
//---- Q6F1 (14)
//---- Q6F2 (15)
//---- Q7F1 (16)
//---- Q7F2 (17)
//---- Q8F1 (18)
//---- Q8F2 (19)
//---- CHAPTER 4
//---- Q10F1 (20)
//---- Q10F2 (21)
//---- Q10F2 (22)
//---- CHAPTER 5
//---- Q11F1 (23)
//---- Q11F2 (24)
//---- Q11F3 (25)
//---- Q11F4 (26)
//---- CHAPTER 6
//---- Q12F1 (27)
//---- Q12F2 (28)
//-------- #ENDREGION JOURNALS【ONLYかな】
//-------- #REGION MANUALS 【漢字OK】
//-------- #ENDREGION MANUALS
//---- Unlock Pop-ups:
//---- Inn
//---- Shop
//---- New Attack Title
//---- FLEET'S ATTACKS
//---- React
//---- Focus
//---- STUN
//---- Snack
//---- SNIPE
//---- SLADE ATTACKS
//---- Slade
//---- Bribe
//---- Flurry
//---- HAMIR ATATCKS
//---- Hamir
//---- Extend
//---- Quake
//---- ARTEMIS ATTACKS
//---- Artemis
//---- Demand
//---- Engage
//---- New Character unlocked
//---- FLEET'S GUARD evolving to COVER
//---- Amsidian introduced:
//---- Shard introduced:
//---- Various UI texts:
//---- Controller button texts:
//---- Controller versions of dialog:
//---- Credits: 【Keep ENG】
//-------- #REGION DIALOGS (cont.) 【漢字OK】
//------ ##CHAPTER 0 (PROLOGUE)
//---- Starting scene: >>INTRO
//---- Post-tutorial scene: >>POST_TUTORIAL
//---- Blueprints quest: >>BLUEPRINTS_INTRO
//------ ##CHAPTER 1 (cont.)
//---- Post-Kohler battle: >>KOHLER_DEFEATED
//---- Return to Town after Kohler victory: >>POST_KOHLER
//------ ##CHAPTER 6
//---- Final Battle:
//Scene 5.2 (map) 2022.11.13 >>NECROMANCER
//Scene 5.2 (in-battle) 2022.11.13 >>NECROMANCER3
//Scene 5.3 2022.11.13 >>GREED
//Scene 5.4a 2022.11.13 >>GREED_DEFEATED
// Final boss interactions: 【NEW】
//---- Epilogues:
// Artemis:
// Slade:
// Hamir:
// Fleet:
//-------- #ENDREGION DIALOGS (cont.)
//-------- #BATTLE LOG

Attack descriptions#

Attack descriptions, which are unused, are indicated as such by the note.

14 = "guaranteed miss" // unused

Map UI#

28 = "Floor `1" // eg. "Floor 2" (going deeper underground)
29 = "Explored `1" // eg. "Explored 35%"

Building descriptions#

36 = "restore [c_STA][spr_icon_sta_sm]STA[/c] and [spr_icon_hp_sm]HP" // inn
37 = "store your items between Dungeon runs" // bank
38 = "purchase [c_aether][spr_icon_amsidian_sm]Amsidian[/c]" // witch
39 = "purchase equipment and supplies" // shop
40 = "upgrade your base stats" // blacksmith
41 = "delve deep into the Dungeons" // mineshaft

Building upgrade info#

42 = "+2 recovered [c_STA][spr_icon_sta_sm]STA[/c]" // inn lvl. 2
43 = "+2 recovered [c_STA][spr_icon_sta_sm]STA[/c]" // inn lvl. 3
44 = "+2 storage slots" // bank lvl. 2
45 = "+2 storage slots" // bank lvl. 3
46 = "reduce orbs cost" // witch lvl. 2
47 = "reduce orbs cost" // witch lvl. 3
48 = "+1 item for sale, improve stock items quality" // shop lvl. 2
49 = "+1 item for sale, improve stock items quality" // shop lvl. 3
50 = "+1 stat point upgrade" // blacksmith lvl. 2
51 = "+1 stat point upgrade" // blacksmith lvl. 3

Upgrade info#

3604 = "required" // amsidian required

Buttons#

93 = "window scale" // 1x, 2x, 3x
94 = "stat info tooltips" // unused
95 = "pause between strikes" // unused
96 = "story" // difficulty option (easy)
...
2000 = "can be changed later!" // for difficulty option
...
//
100 = "skip" // BTN_CONTINUE
101 = "to town" // BTN_RESTART
102 = "story mode" // BTN_STORY_MODE
103 = "challenge dungeons" // BTN_DUNGEON
104 = "options" // BTN_OPTIONS
105 = "quit" // BTN_QUIT
106 = "resume" // BTN_RESUME
107 = "@105" // "quit" BTN_TO_MENU
108 = "new game" // BTN_SAVE_SLOT
109 = "back" // BTN_BACK
110 = "music" // BTN_MUSIC // music vol
111 = "sfx" // BTN_SFX // sfx vol
112 = "" // BTN_FULLSCREEN
113 = "@112" // BTN_WINDOW_SCALE
114 = "reroll" // BTN_NEW_DRAFT
115 = "⭙" // BTN_DELETE_SAVE
116 = "leave" // BTN_TO_MAP
117 = "                       " // BTN_STAT_INFO
118 = "@112" // BTN_INFO_SETTING
119 = "@112" // BTN_PAUSE_SETTING
120 = "☰" // BTN_HAMBURGER
121 = "   " // BTN_ESC
122 = "ok" // BTN_FLOAT
123 = "@100" // "skip" BTN_MINER
124 = "try" // BTN_BUNKER
125 = "@100" // "skip" BTN_BUNKER_SKIP
126 = "yes" // BTN_MINESHAFT_YES
127 = "no" // BTN_MINESHAFT_NO
128 = "leave" // BTN_FORFEIT
129 = "@109" // "back" BTN_LEAVE_BUILDING
130 = "@112" // BTN_SHOP_SCROLL
131 = "                      " // BTN_SHOP_OUTLINE
132 = "    upgrade" // BTN_UPGRADE
133 = "continue" // BTN_DIALOG_NEXT
134 = "   " // BTN_QUEST
135 = "@100" // "skip" BTN_ALTAR
136 = "@100" // "skip" BTN_ARCHMAGE
137 = "@127" // "no" BTN_ELEVATOR_NO
138 = "@126" // "yes" BTN_ELEVATOR_YES
139 = "leaderboards" // BTN_LEADERBOARDS
140 = "done" // BTN_RELOCATE
141 = "to town" // BTN_TO_TOWN
142 = "@126" // "yes" BTN_TO_TOWN_YES
143 = "@127" // "no" BTN_TO_TOWN_NO
144 = "@112" // BTN_QUEST_START
145 = "enter" // BTN_RUN_START
146 = "@127" // "no" BTN_FISHING_NO
147 = "@126" // "yes" BTN_FISHING_YES
148 = "@100" // "skip" BTN_CLAM
149 = "@100" // "skip" BTN_TRAVELLER
150 = "@100" // "skip" BTN_GEOLOGIST
151 = "@100" // "skip" BTN_CRYSTAL
152 = "@100" // "skip" BTN_SKIP
153 = "skip tutorial" // BTN_SKIP_TUTORIAL
154 = "@112" // BTN_CHAR
155 = "   " // BTN_CAMERA
156 = "difficulty" // BTN_DIFFICULTY
157 = "start" // BTN_START
158 = "JOURNAL" // BTN_JOURNAL
159 = "CURRENT QUEST" // BTN_CURRENT_QUEST
160 = "JOURNAL ENTRY #`1" // BTN_JOURNAL_ENTRY
161 = "@133" // "continue" BTN_TUTORIAL_NEXT
162 = "@133" // "continue" BTN_CLOSE_UNLOCK
163 = "@126" // "yes" BTN_UPGRADE_YES
164 = "@127" // "no" BTN_UPGRADE_NO
165 = "swap" // BTN_CHARACTER_SWAP
166 = "@112" // BTN_PAUSE_OPTIONS
167 = "@109" // "back" BTN_PAUSE_BACK
168 = "@112" // BTN_PAUSE_LEFT
169 = "@112" // BTN_PAUSE_RIGHT
170 = "COLOR SCHEME" // BTN_COLORBLIND
171 = "@112" // BTN_MASTER_VOL
172 = "really delete?" // BTN_DELETE_SAVE_REAL // confirmation to delete savegame
173 = "   " // BTN_MAP
174 = "close" // BTN_JOURNAL_CLOSE    
175 = "@126" // "yes" BTN_TO_MENU_YES
176 = "@126" // "yes" BTN_TO_ELEVATOR_YES
177 = "@127" // "no" BTN_TO_ELEVATOR_NO
178 = "loot all" // BTN_LOOT_ALL
179 = "   " // BTN_SKIP_DIALOG
180 = "@122" // "ok" BTN_BUNKER_FAIL
181 = "credits" // BTN_CREDITS
182 = "chapter" // BTN_CHAPTER // chapter selection (eg "chapter 1")
183 = "@100" // BTN_GREED_SKIP
184 = "to menu" // BTN_DUNGEON_QUIT
185 = "         " // BTN_KEY
186 = "READY" // BTN_VORACITY_WARN
187 = "USE GOLD" // BNT_LT_FOOT_COINS
188 = "@100" // BNT_LT_FOOT_SKIP
189 = "AUTOSAVE" // BNT_AUTOSAVE
190 = "CHARACTER" // BTN_CHARACTER
191 = "ENEMY" // BTN_ENEMY
192 = "START FIGHT" // BTN_FIGHT_START // unused
193 = "FLEET SHARD" // BTN_FLEET_SHARD // unused
194 = "@126" // "yes" BTN_RESET_YES
494 = "@127" // "no" BTN_RESET_NO
495 = "@126" // "yes" BTN_DESCEND_YES
496 = "@127" // "no" BTN_DESCEND_NO
497 = "    RESET" // BTN_RESET_SMITH
498 = "@126" // "yes" BTN_RESET_SMITH_YES
499 = "@127" // "no" BTN_RESET_SMITH_NO
2007 = "@126" // "yes" BTN_UPGRADE_SLADE_YES
2008 = "@127" // "no" BTN_UPGRADE_SLADE_NO
2009 = "CONTINUE RUN" // BTN_CHALLENGE_LOAD
2010 = "@133" // BTN_ACC_TUTORIAL_NEXT
2012 = "@126" // "yes" BTN_NEW_RUN_YES
2013 = "@127" // "no" BTN_NEW_RUN_NO
2014 = "   " // BTN_LOG
2018 = "   " // BTN_NEW_GAME_PLUS
...
196 = "RETRY THIS FLOOR" // BTN_LOAD_CHECKPOINT

Rings#

Text of an unused item set, as indicated by the note.

//---- Rings: // This section is unused

Highlighted substrings#

//---- Highlighted substrings: These phrases will be colored when found within item names. The "%" character is used to avoid false matches and will not show up ingame. (Example: In "potion of might", the phrase " might" will be highlighted.)
515 = " might" //potion of might, etc.
...
519 = "golden " //golden watch, golden goblet

Area names (Kanji version)#

//---- Area names (Kanji version):
681 = "@21" //"Julesvale"
682 = "@22" //"Badger Co. Mines"
683 = "@23" //"Underground Oasis"
684 = "@24" //"Lava Tubes"
685 = "@25" //"Mineral Deposits"    
686 = "@26" //"Julesvale Crypts"
687 = "@27" //"Corrupted Crypts"

Player/Enemy names#

//---- Player/Enemy names (from var _names):
...
718 = "Avarum" //greed
...
721 = "Corrupted Miner" // "Corrupted Robber"

Weapon tags#

//---- Weapon tags: // This section is unused

Shortened item names#

851 = "card" // shopper's card
...
854 = "watch" // golden watch
855 = "gloves" // thief gloves
856 = "goblet" // golden goblet
857 = "feather" // phoenix feather
858 = "bottle" // empty bottle
859 = "bomb" // smoke bomb
860 = "knife" // throwing knife
861 = "shield" // spike shield
862 = "boots" // winged boots
863 = "hat" // wizard hat
864 = "hook" // pirate hook
865 = "earrings" // earthen earrings
866 = "knuckles" // brass knuckles
867 = "ring" // ring of attack
868 = "mask" // cursed mask
869 = "skull" // hungry skull
870 = "orb" // energy orb
871 = "claw" // crab's claw
872 = "mirror" // magic mirror
873 = "apron" // chef apron
874 = "helm" // viking helm

Character Names#

881 = "@700" // "Fleet"
...
886 = "@701" // "Slade"
887 = "@703" // "Hamir"
888 = "@702" // "Artemis"
...
893 = "@717" // "Necromancer"

Speech bubbles#

900 = "Care to purchase anything?" // store greeting
901 = "I can now relocate my opponent's dice!" // scroll of reprisal
902 = "Do you really want to reset purchased buffs? [spr_icon_gold_sm]Gold won't be refunded." // resetting Blacksmith buffs
903 = "I would pay a fortune for\nsome food!" // starving miner
904 = "Gotta input the code..." // bunker
905 = "Want to descend to floor `1?" // mineshaft
906 = "I should make an offering..." // altar
907 = "I can copy any of my items..." // archmage
908 = "Return to the surface? You can resume from here later." // elevator
909 = "I must choose a die to keep!" // scroll of endurance
910 = "[spr_icon_def_sm]DEF dice are more valuable here!" // trying to pick a wrong die during tutorial 
911 = "I need to increase [spr_icon_acc_sm]ACC first!" // trying to attack without buffing accuracy during tutorial
912 = "I've got to perform `1!" // selecting wrong attack type during tutorial
913 = "I don't have enough [spr_icon_acc_sm]ACC!" // not enough accuracy for selected attack
914 = "That won't work!" // trying to K.O. a boss
915 = "They are already `1!" // targeting a wounded body part
916 = "I can discard!" // can discard a die
...
920 = "" // unused
921 = "I can't believe it's open!..." // bunker open
922 = "Bless you, traveler!" // giving food to the starving miner
...
925 = "    *paused*    " // pause between strikes
926 = "You need that rest, friend!" // first innkeeper greeting
927 = "Slept well, huh?" // innkeeper after a night in the inn
928 = "High time to grab something!" // first merchant greeting
929 = "Should I try to fish here?" // fishing tile
930 = "I think I caught something..." // sucessful fishing 
931 = "It's opening up a little..." // giant clam
932 = "Oh, it seems to be rewarding me!" // giant clam reward
933 = "I'm dying of thirst!" // thirsty traveller
934 = "I'm looking for geodes..." // geologist
935 = "This thing was inside!" // geologist reward
936 = "There is something inside the crystal!" // crystal bridge
937 = "I need `1 less consumable`2 to step here." // can't access crystal bridge
938 = "I shouldn't attack yet..." // trying to attack on the second phase of tutorial
939 = "This opponent has passive abilities which are shown as icons above their [spr_icon_hp_sm]HP."
940 = "I can press [spr_mouse,0] to move to a room,\nhold [spr_mouse,1] to look around and press TAB to toggle auto-mode."
941 = "I must choose an item...!" // Greed fight
942 = "Wait, I have some amsidian which can be used for town upgrades!" // leaving the Town with amsidian
943 = "I must increase my [spr_icon_atk_sm]ATK first!" // trying to use an attack that won't connect in tutorial
944 = "[spr_icon_atk_sm]ATK dice are more valuable here!" // trying to pick a wrong die during tutorial ("Hmmm, [c_ATK][spr_icon_atk_sm]ATK[/c] dice seem like a better first pick!")
945 = "There's a better ability to use here..." // trying to pick a wrong move during tutorial
946 = "Something tells me I'm gonna need this later..." // trying to eat peach early during tutorial
947 = "Hey, I wanna know what's inside this chest!" // trying to leave the first chest
948 = "I can open more locks before rerolling!" // rerolling early during chest tutorial "I'm sure I can bust more locks with the current draft!"
949 = "This die's value won't be enough!" // drafting wrong dice during chest tutorial ("This die's value won't be enough - I'd better pick another one...")
950 = "This die won't help - let's reroll it!" // drafting wrong dice during chest tutorial
951 = "This orb presents you an interesting choice. You can either upgrade any building by entering it and handing [c_aether][spr_icon_amsidian_sm]Amsidian[/c] over to the owner, or consume it yourself to gain [c_STA][spr_icon_sta_sm]STA[/c]." // amsidian tutorial
...
959 = "I need this item!" // ("I don't see any reason to leave this behind!")
960 = "Oops! This lock won't open anymore..." // wrong bunker code 3 times in a row
961 = "Nope, but I still have ONE attempt left..." // wrong bunker code 2 times in a row
962 = "Nope, but I still have TWO attempts left..." // wrong bunker code
963 = "I must pick an item or give them one..." // Greed's trading has not finished
...
964 = "This is my chance to prove I'm Julesvale's hero!" //Greed's battle on auto-swap Fleet
965 = "I'll show you what a Wall Runner can do." //Greed's battle on auto-swap Hamir
966 = "We need to defeat this abomination... and loot its riches!" //Greed's battle on auto-swap Slade
967 = "For the Fire Empire!" //Greed's battle on auto-swap Artemis

968 = "I can copy it for `1." // Archmage
969 = "The item has transformed!" // item exchanged on the Altar

Inn#

970 = "Need a room for the night?" //normal welcome
971 = "I'll upgrade the beds. Are you sure?" //upgrade prompt
972 = "Oooh, new paint!" //upgrade thanks
973 = "Sleep tight..." //corruption thanks
974 = "Only one room left!" //corrupt welcome

Blacksmith#

990 = "Careful, you can only buy `1!" // one, two, or three
...
1007 = "one" // for Blacksmith tooltip

Tutorial #1: >>TUTORIAL1 >>TUTORIAL_SPOILS#

1021 = "All my skills are on the left, and all the dummy's are on the right." //【ONLYかな】
...
1025 = "Pick the [c_pink][spr_icon_connect_sm]Strike[/c] ability to deal some [spr_icon_hp_sm]Damage." //【ONLYかな】
...
1036 = "Place the [c_ATK][spr_icon_die_6_sm]6 ATK[/c] die to your [c_ATK][spr_icon_atk_sm]ATK[/c] slot." //【ONLYかな】
...
1040 = "Move your\n[c_ATK][spr_icon_die_6_sm]6 ATK[/c] die down a slot to increase your [c_DEF][spr_icon_def_lg]DEF[/c] by 1." //【ONLYかな】
...
1044 = "Now to pick the last dice and finish the draft..." //【ONLYかな】
...
1046 = "Enemies drop loot when defeated! Take the items to continue." //【ONLYかな】

Tutorial #2 >>TUTORIAL2 >>TUTORIAL3 >>TUTORIAL4 >>TUTORIAL5#

5005 = "Use [c_tech][spr_icon_tech_sm]Guard[/c] to continue." //【ONLYかな】
...
5010 = "Use your [c_STA][spr_icon_sta_sm]STA[/c] to grant +3 to your [c_ATK][spr_icon_atk_sm]ATK[/c] during this turn." //【ONLYかな】
...
5015 = "Increase your [c_ATK][spr_icon_atk_sm]ATK[/c] by repositioning your dice and using your [c_STA][spr_icon_sta_sm]STA[/c], then connect with a [c_pink][spr_icon_connect_sm]Strike[/c]!" //【ONLYかな】

Tutorial #3 >>TUTORIAL6 >>TUTORIAL7 >>TUTORIAL8 >>TUTORIAL9 >>TUTORIAL10#

5024 = "Use [c_pink][spr_icon_connect_sm]React[/c] to increase your [c_DEF][spr_icon_def_sm]DEF[/c] instantly when your ability [c_pink][spr_icon_connect_lg]Connects[/c]." //【ONLYかな】

Pink Dice tutorial: >>PINK_DICE#

//---- Pink Dice tutorial: >>PINK_DICE
5034 = "Wild dice reveal their color after they are drafted." //【ONLYかな】

Merchant intro (sell tutorial): >>MERCHANT#

2602 = "[spr_mouse,0] over your [c_yellow]Golden Watch[/c] to sell it to the merchant." //【ONLYかな】

Bait tutorial#

2512 = "Move one of your [c_DEF][spr_icon_die_0_sm]DEF[/c] dice into the [c_ATK][spr_icon_atk_sm]ATK[/c] slot to secure a [c_pink][spr_icon_connect_sm]Connect[/c]." //【ONLYかな】
...
2514 = "Move your other [c_DEF][spr_icon_die_0_sm]DEF[/c] die into the [c_ACC][spr_icon_acc_sm]ACC[/c] slot." //【ONLYかな】
...
2518 = "Use [c_pink][spr_icon_connect_sm]React[/c] to increase your [c_DEF][spr_icon_def_sm]DEF[/c] instantly when your ability [c_pink][spr_icon_connect_lg]Connects[/c]." //【ONLYかな】

Third bait tutorial#

2523 = "Move your [c_DEF][spr_icon_die_0_sm]DEF[/c] dice to bait your opponent into [c_pink][spr_icon_connect_sm]Connect[/c]." //【ONLYかな】
...
2525 = "Use [c_tech][spr_icon_tech_sm]Roll[/c]." //【ONLYかな】

Various gameplay texts#

3006 = "Some time earlier..." // 【漢字OK】
3007 = "Present Day" // 【漢字OK】
...
3011 = "TRAP!" // trap effect activated in battle

Passive Abilities#

3031 = "packed up"//--Unused
3032 = "Has a potion and will use it"
...
3043 = "stamina burn"//--UPDATED
...
3045 = ""//--Unused
3046 = "Picks the first [spr_icon_die_0_sm]die in draft"
...
3049 = "strategist"//--UPDATED
...
3051 = "swift"//--UPDATED
...
3057 = "adaptive armor"//---- HAMIR passive
...
3059 = "light-footed"//---- SLADE passive
...
3061 = "molten regeneration"//---- ARTEMIS passive 
...
3063 = "Reckless"//---- NEEDS an updated effect
...
3065 = "Hero's Conviction"//---- Fleet's Passive

Hints#

3122 = "enemy strikes first" // prevent textbox overflow

Game over / victory screen#

3119 = "on `1 press: " // gamepad button prompt (eg. "on RB press:")

Attacks/Descriptions#

3240 = "leap"//UNUSED
3241 = "[c_grey]On[/c] [c_pink][spr_icon_connect_sm]Connect:[/c]\n[c_grey][spr_icon_bullet_sm] Deals[/c] 1 [spr_icon_hp_sm]DMG\n[c_grey][spr_icon_bullet_sm] Grants one[/c] [c_SPD][spr_icon_die_2_sm]2 SPD[/c] [c_grey]die on the[/c] next turn"
...
3244 = "I don't have enough [spr_icon_gold_sm]Gold to bribe with..."//DEPRECATED
...
//\n[c_grey][spr_icon_bullet_sm][/c] [c_grey]Consumes [c_STA]2 [spr_icon_sta_sm]STA[c_grey] after duplicating
...
3267 = "shut"//UNUSUED
3268 = "[c_grey]On[/c] [c_pink][spr_icon_connect_sm]Connect:[/c]\n[c_grey][spr_icon_bullet_sm] Deals[/c] 1 [spr_icon_hp_sm]DMG\n[spr_attack_tooltip_icons,0] [c_grey]Only [/c][c_STA][spr_icon_sta_sm]STA[/c] [c_grey]dice can be picked during the [/c]next turn"
...
3281 = "regen"//UNUSED
3282 = "Instantly [c_grey]grants[/c] [c_STA]3 [spr_icon_sta_sm]STA[/c] [c_grey]"
...
3293 = "drain"//UNUSED
3294 = "[c_grey]On[/c] [c_pink][spr_icon_connect_sm]Connect:[/c]\n[c_grey][spr_icon_bullet_sm] Deals[/c] 1 [spr_icon_hp_sm]DMG\n[c_grey][spr_icon_bullet_sm][/c] Instantly [c_grey]removes [c_white]opponent's [c_STA][spr_icon_die_0_sm]STA[/c][c_grey] dice\n[c_grey][c_grey][spr_icon_bullet_sm] Grants one[/c] [c_STA][spr_icon_die_0_sm] [/c][c_grey]die with the value of the [c_white]highest removed die[c_grey] on the[/c] next turn"
...
3329 = "hoard"//UNUSED
3330 = "[c_grey][spr_icon_bullet_sm] [c_white]Instantly[c_grey] removes a [c_white]gem[c_grey] item from the current opponent. If not possible, [c_white]heals 1 [spr_icon_hp_sm] DMG\n[c_grey]If[/c] [c_orange][spr_icon_trap_sm]Damaged:\n[/c][spr_attack_tooltip_icons,0] [c_grey]Grants one[/c] [c_STA][spr_icon_die_4_sm]4 STA[/c] [c_grey]die on the[/c] next turn"

UI#

5512 = "RECENTER" // recenters the camera
5513 = "@100" //"skip"
//
5514 = "FILE " // eg. "File 1", on file loadscreen
//
5515 = "gamepad/keys" // controller or keyboard control
5516 = "mouse" // mouse control
...
5526 = "DODGED" // attack missed
5527 = "BLOCKED" // attack blocked
...
5534 = "Locked" // camera mode
5535 = "Unlocked" // camera mode
...
5540 = "" //PAUSE BETWEEN ATTACKS

Intro#

3700 = "Press" //【Keep ENG】

Various UI texts#

5801 = "(RESTORED FROM CHECKPOINT)" // in event of save file corruption, data is restored from last checkpoint
...
5803 = "Sound Test" // sound test title
5804 = "Listen" // sound test action
5805 = "Channels Playing" // number of sound channels【Keep ENG】
5806 = "CHAMPIONS" // term for hero characters
5807 = "PASSIVE ABILITY" // used in battle intros【Keep ENG】
5808 = "Quit to title?\nAll progress will be lost." // Challenge Mode
5809 = "confirm" // confirmation button
5810 = "LANGUAGE" // language option
...
5812 = "CHECKPOINT SAVED" // shown when the game saves a checkpoint
5813 = "Corrupted Julesvale" // location name
5814 = "Tutorials" // name of a journal section
5815 = "AVAILABLE ON TITLE" // indicates option can only be set on title screen
5816 = "Journal Completion" // heading for a percentage value
5817 = "ALL STATS" // combination of ATK, DEF, ACC, SPD
5818 = "Something's been activated around here..." // shown when flipping a switch
5819 = "View Details"  // view details for Battle Log entries

Controller button texts#

5890 = "[BACKSP]" // 6-char limit in brackets

Controller versions of dialog#

5900 = "Press `1 on a ring to attach it to your gem" //357 GP Button: (A)
5901 = "I can use `1 to look around, press `2 to move to a room, and use `3 to toggle free-cam." //940 GP Button: (L Stick) (A) (R Stick)
5902 = "@5027" //5027 GP Button: (A)
5903 = "Press `1 over your [c_yellow]Golden Watch[/c] to sell it to the merchant." //2602 GP Button: (A)
5904 = "You can press `1 to quickly move to your abilities." // appended to 1025; GP Button: (L)

ENDREGION DIALOGS (cont.)#

7952 = "VORACITY will trigger next!"//VORACITY warning
7953 = "I can now use or drop any items..."//VORACITY warning
7954 = "Should I spend `1 [c_dk_yellow][spr_icon_gold_sm]Gold[/c] to Dodge?"//Light-footed no STA warning

7955 = "Make sure to check everyone's inventory at the surface.\n" // elevator

BATTLE LOG#

8102 = "[c_white]`1 [c_grey]got `2 [c_grey]from [c_white]`3[c_grey]." //(char1) got (thing) from (thing). Example: "Artemis got 2 STA from Crab's Claw"
8103 = " [spr_icon_gold_sm]Gold" //example usage: "123 Gold"
8104 = "[c_white]`1's [c_grey]passive [c_white]`2[c_grey] was triggered." //(char1)'s passive (passive name) was triggered.
8105 = "[c_white]`1 [c_grey]triggered." //(item) triggered."
8106 = "[c_white]`1 [c_grey]transformed it into `2[c_grey]." //after receiving dice: "(item name) transformed it into (new dice value)."
8107 = "[c_white]`1 [c_grey]used `2[c_grey]." //(char1) used (thing).
8109 = "[c_white]`1 [c_grey]fainted." //(char1) fainted.
8110 = "[c_white]`1 [c_grey]took[c_white] `2 [spr_icon_hp_sm]DMG[c_grey]!" //(char1) took (number) DMG!
...
8112 = "[c_white]`1 [c_grey]dodged." //(char1) dodged.
8113 = "[c_white]`1 [c_grey]blocked." //(char1) blocked.
8114 = "[c_white]`1 [c_grey]used the [c_white]`2[c_grey] item." //(char1) used the (item name) item.
8115 = "[c_white]`1 [c_grey]broke!" //(gem name) broke!
8116 = "[c_white]`1 [c_grey]destroyed the [c_white]`2 [c_grey]item." //(char1) destroyed the (item name) item.
8117 = "[c_white]`1 [c_grey]was switched to [c_white]`2[c_grey]." //(char1) was switched to (char2)
8118 = "[c_white]`1 [c_grey]destroyed `2[c_grey]." //Voracity destroyed (dice)
8119 = "[c_white]`1 [c_grey]gave [c_white]`2 [c_grey]to [c_white]`3[c_grey]." //(char1) gave (item name) to (Avarum)