the cutting room mirror

Lovers of Aether

Unused Graphics#

spr_chars_locked_0#

A locked icon of the Aether logo. It is named similarly to the character icons used on the title screen as indicators of completing that character's route. It likely served as a placeholder for said icons.

spr_chars_won_0#

The unlocked version of the previous icon.

spr_emote#

A group of emotes, likely from an unimplemented character feedback system.

spr_mini_zet#

An icon from the group of sprites that are used in the Computer Lab partner selection. This sprite depicts Zetterburn, who you can't partner with.

spr_mouse_cursor#

Sprites of an unused in-game cursor.

spr_window_center_forsburn_0#

An unused version of Forsburn's speech window background. It depicts skulls instead of flames like the final.

LoA spr window center for 0.png
LoA spr window center forsburn 0.png
UnusedFinal

spr_ui_rightbutton#

An unused right button, possibly an early version of the Sound Test's button.

spr_ui_textbox_name_halved_BAK#

Unused name background sprites.

Dialogue Windows#

There are a number of assets relating to unique dialogue window borders, implying some characters were intended to have their own, rather than the shared one in-game. These sprites include individual corners, side panels that would be repeated, top and bottom panels, as well as a blank panel of the same size.

alt#

The alt group also includes an unused text window background, or center.

spr_window_center_alt

spr_window_corner_alt

LoA spr window center alt 0.png LoA spr window corner alt 0.png LoA spr window corner alt 1.png

forsburn#

spr_window_corner_forsburn

LoA spr window corner forsburn 0.png LoA spr window corner forsburn 1.png

water#

spr_window_corner_water

LoA spr window corner water 0.png LoA spr window corner water 1.png

zetter#

spr_window_corner_zetter

LoA spr window corner zetter 0.png LoA spr window corner zetter 1.png

Unused Code#

gml_Script_dialogue_DEBUG#

An unused .gml script used for debugging. It has a number of test textboxes.

if (dialogue_state != -2)
    remove_character();

update_seen_states();

switch (dialogue_state)
{
    case -2:
        show_debug_message("trying to switch to another script");
        goto_script(script_switch, new_script_case);
        break;
    
    case -1:
        loop_state = "end";
        break;
    
    case 0:
        dialogue_state = script_entrance_state;
        bgm_set(0);
        break;
    
    case 1:
        change_background(54, 0);
        set_character(32);
        create_textbox(["TESTING..."]);
        break;
    
    case 2:
        set_character(18);
        create_textbox(["Testing..."]);
        break;
    
    case 3:
        overlay_start(0);
        set_character(19);
        create_textbox(["Testing..."]);
        break;
    
    case 4:
        set_character(20);
        create_textbox(["Testing..."]);
        break;
    
    case 5:
        overlay_end();
        set_character(22);
        create_textbox(["Testing..."]);
        break;
    
    case 6:
        overlay_start(1);
        set_character(21);
        create_textbox(["Testing..."]);
        break;
    
    case 7:
        set_character(23);
        create_textbox(["Testing..."]);
        break;
    
    case 8:
        overlay_end();
        set_character(24);
        create_textbox(["Testing..."]);
        break;
    
    case 9:
        set_character(25);
        create_textbox(["Testing..."]);
        break;
    
    case 10:
        set_character(26);
        create_textbox(["Testing..."]);
        break;
    
    case 11:
        set_character(27);
        create_textbox(["Testing..."]);
        break;
    
    case 12:
        set_character(29);
        create_textbox(["Testing..."]);
        break;
    
    case 13:
        set_character(30);
        create_textbox(["Testing..."]);
        break;
    
    case 14:
        set_character(33);
        create_textbox(["Testing..."]);
        break;
    
    case 15:
        set_character(34);
        create_textbox(["Testing..."]);
        break;
    
    case 16:
        set_character(17);
        create_textbox(["Testing..."]);
        break;
    
    case 17:
        create_textbox(["Restarting..."]);
        set_destination(1);
        break;
}

LICENSE_OFL#

A font license that is not seen in-game.

This Font Software is licensed under the SIL Open Font License,
Version 1.1.

This license is copied below, and is also available with a FAQ at:
http://scripts.sil.org/OFL

----
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
----

PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font
creation efforts of academic and linguistic communities, and to
provide a free and open framework in which fonts may be shared and
improved in partnership with others.

The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply to
any document created using the fonts or their derivatives.

DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.

"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).

"Original Version" refers to the collection of Font Software
components as distributed by the Copyright Holder(s).

"Modified Version" refers to any derivative made by adding to,
deleting, or substituting -- in part or in whole -- any of the
components of the Original Version, by changing formats or by porting
the Font Software to a new environment.

"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.

PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed,
modify, redistribute, and sell modified and unmodified copies of the
Font Software, subject to the following conditions:

1) Neither the Font Software nor any of its individual components, in
Original or Modified Versions, may be sold by itself.

2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.

3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the
corresponding Copyright Holder. This restriction only applies to the
primary font name as presented to the users.

4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.

5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created using
the Font Software.

TERMINATION
This license becomes null and void if any of the above conditions are
not met.

DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

Build Info#

In the Steam release, the build dates for each version can be found, given in GMT.

Game Version

Build Info

Release

4/1/2019 1:41:03 PM

Update 1

4/1/2019 1:59:05 PM

Update 2

4/2/2019 12:53:07 AM

Update 3

4/4/2019 3:00:56 AM

Update 4

5/28/2019 6:56:44 PM

Revisional Differences#

Release#

The release version of the game.

Update 1#

No notable chanages were made.

Update 2#

  • The "VISIT WEBSITE" button was added to be displayed in non-Steam releases.
  • The following dialogue was updated:

Update 1

Update 2

Notes

Oooooh man, it's was transcendent. Hey, you wanna hook up after school and confab over some olympic bars?

Oooooh man, it was transcendent. Hey, you wanna hook up after school and confab over some olympic bars?

A line belonging to Sylvanos in English class.

In one cool, quick motion, Clairen flings her backback over her shoulder and grabs my hand.

In one cool, quick motion, Clairen flings her backpack over her shoulder and grabs my hand.

A line from Clairen's ending.

  • The music track Ding Dong Tree was updated to be louder and a bit shorter.

Update 1

Update 2

  • The following sprites were updated:

spr_rivals_info_0

The Rivals of Aether page's background had the spelling of "civilizations" fixed.

LoA spr rivals info 0 Update2.png
LoA spr rivals info 0 Update1.png
Update 1Update 2

spr_ui_downbutton

The HELP! test button was given an outline.

Update 1

Update 2

LoA spr ui downbutton 0 Update1.png LoA spr ui downbutton 0 Update2.png

spr_ui_upbutton

The BACK test button was also given an outline.

Update 1

Update 2

LoA spr ui upbutton 0 Update1.png
LoA spr ui upbutton 0 Update2.png

Update 3#

  • The following dialogue was updated:

Update 2

Update 3

Notes

Yeah, about that... I kind of had to [r]sell you out.

Yeah, about that... I kind of had to sell you out.

A hallway response to Elliana.

Update 4 (Current)#

  • The ability to play the Computer Lab Game in practice mode was added.
  • Music was added to the main menu.
  • The sound effects mfx_flashy_shing.wav and mfx_logo_shing.wav were removed, and replaced by .ogg files of the same name. mfx_logo_shing.ogg is slightly louder.

Update 3

Update 4

  • The following dialogue was updated:

Update 3

Update 4

Notes

'Cause I've never met a snake that can count to 5, and yet everybody and their mother is terrified of them

'Cause I've never met a snake that can count to 5,

Lines from Maypul's Computer Lab rant.

You'll pledge to me your everlasting servitude.'

You'll pledge to me your everlasting servitude.

  • The following sprite was updated:

spr_comp_screensaver

The computer's save screen logo was resized from 90×50 to 270×150.

Update 3

Update 4

LoA spr comp screensaver 0 Update3.png LoA spr comp screensaver 0 Update4.png