Big D, from the Side Mission "Lesser Evil". Weirdly, the survivor depicted is certainly NOT Big D, but his silhouette can be seen behind him. Even weirder, when the texture is extracted, the survivor is cropped from Big D's silhouette.
Quite a few unused item icons can be found in the files, however there's far less than Dead Rising 2.
Icon for a cut Cutman based combo weapon.Icon for a cut combo weapon called the "Power Tazer", or "Power Phaser".Icon for a cut combo weapon called the "Power Fists", or "Crusher Fists".Icon for a cut combo weapon called the "Spear Launcher".Icon for a cut combo weapon called the "Thirst Quencher".Icon for a cellphone.Icon for a bicycle.Icon for a "Door Piece" weapon.Icon for a "Door Piece" weapon.Icon for a "Door Piece" weapon.Icon for a "Door Piece" weapon.Icon for a "Door Piece" weapon.Icon for Frank's camera, titled "DSLR".Icon for a Fire Hydrant.Icon for a broken version of the Otis Painting.Icon for a Recycling Bag.Icon for a Ceiling Fan Blade.Icon for Red's Knife.Icon for a Cupcake.Icon for Frank's Zombie Slugger. Is only used for pre-ordered copies.Icon for the Paddlesaw. Is only used for pre-ordered copies.Placeholder Icon for DLC weapons. The same image exists in Dead Rising 4Icon for a book titled "Spectral Talkers", also known as the "Guinea Pig Book".Icon for a book titled "Outbreak Survivor", also known as the "Frank Book".Icon for a book titled "Mechanical Trends", also known as the "Chuck Book".
"Social Achievements" was a feature planned for Dead Rising 3. It's unknown how they would've worked, but judging by unused placeholder icons, they had something to do with Facebook.
Most of the cut combo weapons have blueprints to go with them, except for the Thirst Quencher.
Cutman Helmet blueprint.Power Phaser blueprint.Spear Launcher blueprint. The combo weapon was in Dead Rising 2, but had a much simpler design.Crusher Fists blueprint.Auger blueprint. The combo weapon was in Dead Rising 2 with a similar design. No other remnants of the Auger can be found.A blueprint for a combo weapon called "Random". Features the Glove Gun, Chop N' Talk, and Sentry Cat.Despite not being a combo weapon, even in pre-order builds, Frank's Zombie Slugger has its own blueprint.Despite not being a combo weapon, even in pre-order builds, the Paddlesaw has its own blueprint.
Despite not being a combo vehicle, the Thrasher from Episode 3 has its own blueprint.Blueprint for the Mountain Dew Rollerhog pre-order bonus.A placeholder combo vehicle blueprint. This is the graphic used for 3 unknown combo vehicles: The Hedgehog, the Horse and Chariot, and the Flametruck. The same image exists in Dead Rising 4
Although the skill moves themselves aren't unused, they don't show up in the skill move page. There's also a border that's cropped out in-game for all skill move graphics.
Graphic for grabbing a zombie. Is referred to as the "Hostage Grab".Graphic for the default skill move. Is referred to as the "Hostage Kick".
Unused ending graphic intended for Ending X. Despite this, the image is from Ending E.Icon intended for the Challenges summary.Icon intended for the Combo's Built summary.Icon intended for the Level Reached summary.Icon intended for the Side Missions Completed summary.Icon intended for the Time Played summary.Icon intended for the PP Gained summary.Icon intended for the Survivors Rescued summary.Icon intended for the Zombies Killed summary.Unknown icon simply titled "No Reward".
Map icons also have minimap versions that are just lower quality.
Map icon for an unspecified locker.Map icon for a Mobile Locker.Map icon relating to Spec Ops. Possibly either a Spec Ops indicator or a Spec Ops checkpoint indicator.Map Icon for an "Unknown" ranking for the challenges.Map Icon for a vehicle. Strangely, it has no transparency.Minimap Icon for a floor indicator.
Interaction Icons are seen when in range of something the player can, you guessed it, interact with. Some of these icons go unused, however.
A drink icon. Looks similar to the food icon that's used in Uncle Billy's Buffet, so it may have served a similar purpose.A driving icon. Might have been intended for getting into vehicles. In the final game, the icon uses the vehicles category.Interestingly, an icon for entering a different level, despite the whole map having no loading screens between areas.A locker icon. The final game simply uses a hand icon for the lockers.A trunk icon, intended for car trunks the player can open throughout the city. The final game simply uses a hand icon for opening the trunks.
Graphics that don't fit with any other category, and don't have enough similar graphics to get their own.
Graphic related to the exploration sections of the story. Where this would've been used is unknown.Icon relating to the challenges.Placeholder health cube.Unused sickness icon. Specific purpose is unknown.Fists icon intended for the inventory.Graphic relating to the "Truth Has Vanished Into Darkness" screen.Xbox Live logo.